dolphin/Source/Core/DiscIO/VolumeDisc.cpp
JosJuice a41166bb37 Make netplay's "same game" check more robust
Instead of comparing the game ID, revision, disc number and name,
we can compare a hash of important parts of the disc including
all the aforementioned data but also additional data such as the
FST. The primary reason why I'm making this change is to let us
catch more desyncs before they happen, but this should also fix
https://bugs.dolphin-emu.org/issues/12115. As a bonus, the UI can
now distinguish the case where a client doesn't have the game at
all from the case where a client has the wrong version of the game.
2020-08-02 22:46:53 +02:00

130 lines
3.7 KiB
C++

// Copyright 2020 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DiscIO/VolumeDisc.h"
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include <mbedtls/sha1.h>
#include "Common/CommonTypes.h"
#include "DiscIO/DiscExtractor.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Filesystem.h"
namespace DiscIO
{
std::string VolumeDisc::GetGameID(const Partition& partition) const
{
char id[6];
if (!Read(0, sizeof(id), reinterpret_cast<u8*>(id), partition))
return std::string();
return DecodeString(id);
}
Country VolumeDisc::GetCountry(const Partition& partition) const
{
// The 0 that we use as a default value is mapped to Country::Unknown and Region::Unknown
const u8 country_byte = ReadSwapped<u8>(3, partition).value_or(0);
const Region region = GetRegion();
const std::optional<u16> revision = GetRevision();
if (CountryCodeToRegion(country_byte, GetVolumeType(), region, revision) != region)
return TypicalCountryForRegion(region);
return CountryCodeToCountry(country_byte, GetVolumeType(), region, revision);
}
Region VolumeDisc::RegionCodeToRegion(std::optional<u32> region_code) const
{
if (!region_code)
return Region::Unknown;
const Region region = static_cast<Region>(*region_code);
return region <= Region::NTSC_K ? region : Region::Unknown;
}
std::string VolumeDisc::GetMakerID(const Partition& partition) const
{
char maker_id[2];
if (!Read(0x4, sizeof(maker_id), reinterpret_cast<u8*>(&maker_id), partition))
return std::string();
return DecodeString(maker_id);
}
std::optional<u16> VolumeDisc::GetRevision(const Partition& partition) const
{
std::optional<u8> revision = ReadSwapped<u8>(7, partition);
return revision ? *revision : std::optional<u16>();
}
std::string VolumeDisc::GetInternalName(const Partition& partition) const
{
char name[0x60];
if (!Read(0x20, sizeof(name), reinterpret_cast<u8*>(&name), partition))
return std::string();
return DecodeString(name);
}
std::string VolumeDisc::GetApploaderDate(const Partition& partition) const
{
char date[16];
if (!Read(0x2440, sizeof(date), reinterpret_cast<u8*>(&date), partition))
return std::string();
return DecodeString(date);
}
std::optional<u8> VolumeDisc::GetDiscNumber(const Partition& partition) const
{
return ReadSwapped<u8>(6, partition);
}
bool VolumeDisc::IsNKit() const
{
constexpr u32 NKIT_MAGIC = 0x4E4B4954; // "NKIT"
return ReadSwapped<u32>(0x200, PARTITION_NONE) == NKIT_MAGIC;
}
void VolumeDisc::AddGamePartitionToSyncHash(mbedtls_sha1_context* context) const
{
const Partition partition = GetGamePartition();
// All headers at the beginning of the partition, plus the apploader
ReadAndAddToSyncHash(context, 0, 0x2440 + GetApploaderSize(*this, partition).value_or(0),
partition);
// Boot DOL (may be missing if this is a Datel disc)
const std::optional<u64> dol_offset = GetBootDOLOffset(*this, partition);
if (dol_offset)
{
ReadAndAddToSyncHash(context, *dol_offset,
GetBootDOLSize(*this, partition, *dol_offset).value_or(0), partition);
}
// File system
const std::optional<u64> fst_offset = GetFSTOffset(*this, partition);
if (fst_offset)
ReadAndAddToSyncHash(context, *fst_offset, GetFSTSize(*this, partition).value_or(0), partition);
// opening.bnr (name and banner)
const FileSystem* file_system = GetFileSystem(partition);
if (file_system)
{
std::unique_ptr<FileInfo> file_info = file_system->FindFileInfo("opening.bnr");
if (file_info && !file_info->IsDirectory())
ReadAndAddToSyncHash(context, file_info->GetOffset(), file_info->GetSize(), partition);
}
}
} // namespace DiscIO