dolphin/Source/Core/VideoCommon/TextureCacheBase.h
Scott Mansell ee649c6d9f Make efb2tex behave more like efb2ram.
Instead of having special case code for efb2tex that ignores hashes,
the only diffence between efb2tex and efb2ram now is that efb2tex
writes zeros to the memory instead of actual texture data.

Though keep in mind, all efb2tex copies will have hashes of zero as
their hash.
2015-09-07 02:32:01 +12:00

179 lines
5.2 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <map>
#include <unordered_map>
#include "Common/CommonTypes.h"
#include "Common/Thread.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/VideoCommon.h"
struct VideoConfig;
class TextureCache
{
public:
struct TCacheEntryConfig
{
TCacheEntryConfig() : width(0), height(0), levels(1), layers(1), rendertarget(false) {}
u32 width, height;
u32 levels, layers;
bool rendertarget;
bool operator == (const TCacheEntryConfig& b) const
{
return width == b.width && height == b.height && levels == b.levels && layers == b.layers && rendertarget == b.rendertarget;
}
struct Hasher : std::hash<u64>
{
size_t operator()(const TextureCache::TCacheEntryConfig& c) const
{
u64 id = (u64)c.rendertarget << 63 | (u64)c.layers << 48 | (u64)c.levels << 32 | (u64)c.height << 16 | (u64)c.width;
return std::hash<u64>::operator()(id);
}
};
};
struct TCacheEntryBase
{
const TCacheEntryConfig config;
// common members
u32 addr;
u32 size_in_bytes;
u64 hash;
u32 format;
bool is_efb_copy;
bool is_custom_tex;
u32 memory_stride;
unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
unsigned int native_levels;
// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
int frameCount;
// Keep an iterator to the entry in textures_by_hash, so it does not need to be searched when removing the cache entry
std::multimap<u64, TCacheEntryBase*>::iterator textures_by_hash_iter;
void SetGeneralParameters(u32 _addr, u32 _size, u32 _format)
{
addr = _addr;
size_in_bytes = _size;
format = _format;
}
void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _native_levels)
{
native_width = _native_width;
native_height = _native_height;
native_levels = _native_levels;
memory_stride = _native_width;
}
void SetHashes(u64 _hash)
{
hash = _hash;
}
void SetEfbCopy(u32 stride);
TCacheEntryBase(const TCacheEntryConfig& c) : config(c) {}
virtual ~TCacheEntryBase();
virtual void Bind(unsigned int stage) = 0;
virtual bool Save(const std::string& filename, unsigned int level) = 0;
virtual void CopyRectangleFromTexture(
const TCacheEntryBase* source,
const MathUtil::Rectangle<int> &srcrect,
const MathUtil::Rectangle<int> &dstrect) = 0;
virtual void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level) = 0;
virtual void FromRenderTarget(u8* dst, unsigned int dstFormat, u32 dstStride,
PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf, unsigned int cbufid,
const float *colmat) = 0;
bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
bool IsEfbCopy() const { return is_efb_copy; }
u32 NumBlocksY() const;
u32 CacheLinesPerRow() const;
void Zero(u8* ptr);
};
virtual ~TextureCache(); // needs virtual for DX11 dtor
static void OnConfigChanged(VideoConfig& config);
// Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames,
// frameCount is the current frame number.
static void Cleanup(int _frameCount);
static void Invalidate();
virtual TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) = 0;
virtual void CompileShaders() = 0; // currently only implemented by OGL
virtual void DeleteShaders() = 0; // currently only implemented by OGL
static TCacheEntryBase* Load(const u32 stage);
static void UnbindTextures();
static void BindTextures();
static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, u32 dstStride,
PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
static void RequestInvalidateTextureCache();
virtual void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) = 0;
protected:
TextureCache();
static GC_ALIGNED16(u8 *temp);
static size_t temp_size;
private:
typedef std::multimap<u64, TCacheEntryBase*> TexCache;
typedef std::unordered_multimap<TCacheEntryConfig, TCacheEntryBase*, TCacheEntryConfig::Hasher> TexPool;
static TCacheEntryBase* DoPartialTextureUpdates(TexCache::iterator iter);
static void DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level);
static void CheckTempSize(size_t required_size);
static TCacheEntryBase* AllocateTexture(const TCacheEntryConfig& config);
static TexCache::iterator FreeTexture(TexCache::iterator t_iter);
static TCacheEntryBase* ReturnEntry(unsigned int stage, TCacheEntryBase* entry);
static TexCache textures_by_address;
static TexCache textures_by_hash;
static TexPool texture_pool;
static TCacheEntryBase* bound_textures[8];
// Backup configuration values
static struct BackupConfig
{
int s_colorsamples;
bool s_texfmt_overlay;
bool s_texfmt_overlay_center;
bool s_hires_textures;
bool s_cache_hires_textures;
bool s_copy_cache_enable;
bool s_stereo_3d;
bool s_efb_mono_depth;
} backup_config;
};
extern TextureCache *g_texture_cache;