dolphin/Externals/wxWidgets3/include/wx/control.h
EmptyChaos 822326eea9 Update wxWidgets to 3.1.0
From wxWidgets master 81570ae070b35c9d52de47b1f14897f3ff1a66c7.

include/wx/defs.h -- __w64 warning disable patch by comex brought forward.

include/wx/msw/window.h -- added GetContentScaleFactor() which was not implemented on Windows but is necessary for wxBitmap scaling on Mac OS X so it needs to work to avoid #ifdef-ing the code.

src/gtk/window.cpp -- Modified DoSetClientSize() to direct call wxWindowGTK::DoSetSize() instead of using public wxWindowBase::SetSize() which now prevents derived classes (like wxAuiToolbar) intercepting the call and breaking it. This matches Windows which does NOT need to call DoSetSize internally. End result is this fixes Dolphin's debug tools toolbars on Linux.

src/osx/window_osx.cpp -- Same fix as for GTK since it has the same issue.

src/msw/radiobox.cpp -- Hacked to fix display in HiDPI (was clipping off end of text).

Updated CMakeLists for Linux and Mac OS X. Small code changes to Dolphin to fix debug error boxes, deprecation warnings, and retain previous UI behavior on Windows.
2016-06-26 15:25:29 +10:00

223 lines
8.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/control.h
// Purpose: wxControl common interface
// Author: Vadim Zeitlin
// Modified by:
// Created: 26.07.99
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CONTROL_H_BASE_
#define _WX_CONTROL_H_BASE_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/defs.h"
#if wxUSE_CONTROLS
#include "wx/window.h" // base class
#include "wx/gdicmn.h" // wxEllipsize...
extern WXDLLIMPEXP_DATA_CORE(const char) wxControlNameStr[];
// ----------------------------------------------------------------------------
// wxControl is the base class for all controls
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxControlBase : public wxWindow
{
public:
wxControlBase() { }
virtual ~wxControlBase();
// Create() function adds the validator parameter
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxControlNameStr);
// get the control alignment (left/right/centre, top/bottom/centre)
int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
// set label with mnemonics
virtual void SetLabel(const wxString& label) wxOVERRIDE
{
m_labelOrig = label;
InvalidateBestSize();
wxWindow::SetLabel(label);
}
// return the original string, as it was passed to SetLabel()
// (i.e. with wx-style mnemonics)
virtual wxString GetLabel() const wxOVERRIDE { return m_labelOrig; }
// set label text (mnemonics will be escaped)
virtual void SetLabelText(const wxString& text)
{
SetLabel(EscapeMnemonics(text));
}
// get just the text of the label, without mnemonic characters ('&')
virtual wxString GetLabelText() const { return GetLabelText(GetLabel()); }
#if wxUSE_MARKUP
// Set the label with markup (and mnemonics). Markup is a simple subset of
// HTML with tags such as <b>, <i> and <span>. By default it is not
// supported i.e. all the markup is simply stripped and SetLabel() is
// called but some controls in some ports do support this already and in
// the future most of them should.
//
// Notice that, being HTML-like, markup also supports XML entities so '<'
// should be encoded as "&lt;" and so on, a bare '<' in the input will
// likely result in an error. As an exception, a bare '&' is allowed and
// indicates that the next character is a mnemonic. To insert a literal '&'
// in the control you need to use "&amp;" in the input string.
//
// Returns true if the label was set, even if the markup in it was ignored.
// False is only returned if we failed to parse the label.
bool SetLabelMarkup(const wxString& markup)
{
return DoSetLabelMarkup(markup);
}
#endif // wxUSE_MARKUP
// controls by default inherit the colours of their parents, if a
// particular control class doesn't want to do it, it can override
// ShouldInheritColours() to return false
virtual bool ShouldInheritColours() const wxOVERRIDE { return true; }
// WARNING: this doesn't work for all controls nor all platforms!
//
// simulates the event of given type (i.e. wxButton::Command() is just as
// if the button was clicked)
virtual void Command(wxCommandEvent &event);
virtual bool SetFont(const wxFont& font) wxOVERRIDE;
// wxControl-specific processing after processing the update event
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) wxOVERRIDE;
wxSize GetSizeFromTextSize(int xlen, int ylen = -1) const
{ return DoGetSizeFromTextSize(xlen, ylen); }
wxSize GetSizeFromTextSize(const wxSize& tsize) const
{ return DoGetSizeFromTextSize(tsize.x, tsize.y); }
// static utilities for mnemonics char (&) handling
// ------------------------------------------------
// returns the given string without mnemonic characters ('&')
static wxString GetLabelText(const wxString& label);
// returns the given string without mnemonic characters ('&')
// this function is identic to GetLabelText() and is provided for clarity
// and for symmetry with the wxStaticText::RemoveMarkup() function.
static wxString RemoveMnemonics(const wxString& str);
// escapes (by doubling them) the mnemonics
static wxString EscapeMnemonics(const wxString& str);
// miscellaneous static utilities
// ------------------------------
// replaces parts of the given (multiline) string with an ellipsis if needed
static wxString Ellipsize(const wxString& label, const wxDC& dc,
wxEllipsizeMode mode, int maxWidth,
int flags = wxELLIPSIZE_FLAGS_DEFAULT);
// return the accel index in the string or -1 if none and puts the modified
// string into second parameter if non NULL
static int FindAccelIndex(const wxString& label,
wxString *labelOnly = NULL);
// this is a helper for the derived class GetClassDefaultAttributes()
// implementation: it returns the right colours for the classes which
// contain something else (e.g. wxListBox, wxTextCtrl, ...) instead of
// being simple controls (such as wxButton, wxCheckBox, ...)
static wxVisualAttributes
GetCompositeControlsDefaultAttributes(wxWindowVariant variant);
protected:
// choose the default border for this window
virtual wxBorder GetDefaultBorder() const wxOVERRIDE;
// creates the control (calls wxWindowBase::CreateBase inside) and adds it
// to the list of parents children
bool CreateControl(wxWindowBase *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
long style,
const wxValidator& validator,
const wxString& name);
#if wxUSE_MARKUP
// This function may be overridden in the derived classes to implement
// support for labels with markup. The base class version simply strips the
// markup and calls SetLabel() with the remaining text.
virtual bool DoSetLabelMarkup(const wxString& markup);
#endif // wxUSE_MARKUP
// override this to return the total control's size from a string size
virtual wxSize DoGetSizeFromTextSize(int xlen, int ylen = -1) const;
// initialize the common fields of wxCommandEvent
void InitCommandEvent(wxCommandEvent& event) const;
// Ellipsize() helper:
static wxString DoEllipsizeSingleLine(const wxString& label, const wxDC& dc,
wxEllipsizeMode mode, int maxWidth,
int replacementWidth);
#if wxUSE_MARKUP
// Remove markup from the given string, returns empty string on error i.e.
// if markup was syntactically invalid.
static wxString RemoveMarkup(const wxString& markup);
#endif // wxUSE_MARKUP
// this field contains the label in wx format, i.e. with '&' mnemonics,
// as it was passed to the last SetLabel() call
wxString m_labelOrig;
wxDECLARE_NO_COPY_CLASS(wxControlBase);
};
// ----------------------------------------------------------------------------
// include platform-dependent wxControl declarations
// ----------------------------------------------------------------------------
#if defined(__WXUNIVERSAL__)
#include "wx/univ/control.h"
#elif defined(__WXMSW__)
#include "wx/msw/control.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/control.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/control.h"
#elif defined(__WXGTK__)
#include "wx/gtk1/control.h"
#elif defined(__WXMAC__)
#include "wx/osx/control.h"
#elif defined(__WXQT__)
#include "wx/qt/control.h"
#endif
#endif // wxUSE_CONTROLS
#endif
// _WX_CONTROL_H_BASE_