dolphin/Externals/wxWidgets3/include/wx/thread.h
EmptyChaos 822326eea9 Update wxWidgets to 3.1.0
From wxWidgets master 81570ae070b35c9d52de47b1f14897f3ff1a66c7.

include/wx/defs.h -- __w64 warning disable patch by comex brought forward.

include/wx/msw/window.h -- added GetContentScaleFactor() which was not implemented on Windows but is necessary for wxBitmap scaling on Mac OS X so it needs to work to avoid #ifdef-ing the code.

src/gtk/window.cpp -- Modified DoSetClientSize() to direct call wxWindowGTK::DoSetSize() instead of using public wxWindowBase::SetSize() which now prevents derived classes (like wxAuiToolbar) intercepting the call and breaking it. This matches Windows which does NOT need to call DoSetSize internally. End result is this fixes Dolphin's debug tools toolbars on Linux.

src/osx/window_osx.cpp -- Same fix as for GTK since it has the same issue.

src/msw/radiobox.cpp -- Hacked to fix display in HiDPI (was clipping off end of text).

Updated CMakeLists for Linux and Mac OS X. Small code changes to Dolphin to fix debug error boxes, deprecation warnings, and retain previous UI behavior on Windows.
2016-06-26 15:25:29 +10:00

870 lines
30 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/thread.h
// Purpose: Thread API
// Author: Guilhem Lavaux
// Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
// package from Olivetti & Oracle Research Laboratory)
// Created: 04/13/98
// Copyright: (c) Guilhem Lavaux
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_THREAD_H_
#define _WX_THREAD_H_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// get the value of wxUSE_THREADS configuration flag
#include "wx/defs.h"
#if wxUSE_THREADS
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
enum wxMutexError
{
wxMUTEX_NO_ERROR = 0, // operation completed successfully
wxMUTEX_INVALID, // mutex hasn't been initialized
wxMUTEX_DEAD_LOCK, // mutex is already locked by the calling thread
wxMUTEX_BUSY, // mutex is already locked by another thread
wxMUTEX_UNLOCKED, // attempt to unlock a mutex which is not locked
wxMUTEX_TIMEOUT, // LockTimeout() has timed out
wxMUTEX_MISC_ERROR // any other error
};
enum wxCondError
{
wxCOND_NO_ERROR = 0,
wxCOND_INVALID,
wxCOND_TIMEOUT, // WaitTimeout() has timed out
wxCOND_MISC_ERROR
};
enum wxSemaError
{
wxSEMA_NO_ERROR = 0,
wxSEMA_INVALID, // semaphore hasn't been initialized successfully
wxSEMA_BUSY, // returned by TryWait() if Wait() would block
wxSEMA_TIMEOUT, // returned by WaitTimeout()
wxSEMA_OVERFLOW, // Post() would increase counter past the max
wxSEMA_MISC_ERROR
};
enum wxThreadError
{
wxTHREAD_NO_ERROR = 0, // No error
wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
wxTHREAD_RUNNING, // The thread is already running
wxTHREAD_NOT_RUNNING, // The thread isn't running
wxTHREAD_KILLED, // Thread we waited for had to be killed
wxTHREAD_MISC_ERROR // Some other error
};
enum wxThreadKind
{
wxTHREAD_DETACHED,
wxTHREAD_JOINABLE
};
enum wxThreadWait
{
wxTHREAD_WAIT_BLOCK,
wxTHREAD_WAIT_YIELD, // process events while waiting; MSW only
// For compatibility reasons we use wxTHREAD_WAIT_YIELD by default as this
// was the default behaviour of wxMSW 2.8 but it should be avoided as it's
// dangerous and not portable.
#if WXWIN_COMPATIBILITY_2_8
wxTHREAD_WAIT_DEFAULT = wxTHREAD_WAIT_YIELD
#else
wxTHREAD_WAIT_DEFAULT = wxTHREAD_WAIT_BLOCK
#endif
};
// Obsolete synonyms for wxPRIORITY_XXX for backwards compatibility-only
enum
{
WXTHREAD_MIN_PRIORITY = wxPRIORITY_MIN,
WXTHREAD_DEFAULT_PRIORITY = wxPRIORITY_DEFAULT,
WXTHREAD_MAX_PRIORITY = wxPRIORITY_MAX
};
// There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
// to lock a normal mutex by a thread which already owns it results in
// undefined behaviour (it always works under Windows, it will almost always
// result in a deadlock under Unix). Locking a recursive mutex in such
// situation always succeeds and it must be unlocked as many times as it has
// been locked.
//
// However recursive mutexes have several important drawbacks: first, in the
// POSIX implementation, they're less efficient. Second, and more importantly,
// they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
// wxCondition will work under Windows and some Unices (notably Linux) but will
// deadlock under other Unix versions (e.g. Solaris). As it might be difficult
// to ensure that a recursive mutex is not used with wxCondition, it is a good
// idea to avoid using recursive mutexes at all. Also, the last problem with
// them is that some (older) Unix versions don't support this at all -- which
// results in a configure warning when building and a deadlock when using them.
enum wxMutexType
{
// normal mutex: try to always use this one
wxMUTEX_DEFAULT,
// recursive mutex: don't use these ones with wxCondition
wxMUTEX_RECURSIVE
};
// forward declarations
class WXDLLIMPEXP_FWD_BASE wxThreadHelper;
class WXDLLIMPEXP_FWD_BASE wxConditionInternal;
class WXDLLIMPEXP_FWD_BASE wxMutexInternal;
class WXDLLIMPEXP_FWD_BASE wxSemaphoreInternal;
class WXDLLIMPEXP_FWD_BASE wxThreadInternal;
// ----------------------------------------------------------------------------
// A mutex object is a synchronization object whose state is set to signaled
// when it is not owned by any thread, and nonsignaled when it is owned. Its
// name comes from its usefulness in coordinating mutually-exclusive access to
// a shared resource. Only one thread at a time can own a mutex object.
// ----------------------------------------------------------------------------
// you should consider wxMutexLocker whenever possible instead of directly
// working with wxMutex class - it is safer
class WXDLLIMPEXP_BASE wxMutex
{
public:
// constructor & destructor
// ------------------------
// create either default (always safe) or recursive mutex
wxMutex(wxMutexType mutexType = wxMUTEX_DEFAULT);
// destroys the mutex kernel object
~wxMutex();
// test if the mutex has been created successfully
bool IsOk() const;
// mutex operations
// ----------------
// Lock the mutex, blocking on it until it is unlocked by the other thread.
// The result of locking a mutex already locked by the current thread
// depend on the mutex type.
//
// The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
wxMutexError Lock();
// Same as Lock() but return wxMUTEX_TIMEOUT if the mutex can't be locked
// during the given number of milliseconds
wxMutexError LockTimeout(unsigned long ms);
// Try to lock the mutex: if it is currently locked, return immediately
// with an error. Otherwise the caller must call Unlock().
wxMutexError TryLock();
// Unlock the mutex. It is an error to unlock an already unlocked mutex
wxMutexError Unlock();
protected:
wxMutexInternal *m_internal;
friend class wxConditionInternal;
wxDECLARE_NO_COPY_CLASS(wxMutex);
};
// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
// this ensures that mutex is always unlocked, even if the function returns or
// throws an exception before it reaches the end
class WXDLLIMPEXP_BASE wxMutexLocker
{
public:
// lock the mutex in the ctor
wxMutexLocker(wxMutex& mutex)
: m_isOk(false), m_mutex(mutex)
{ m_isOk = ( m_mutex.Lock() == wxMUTEX_NO_ERROR ); }
// returns true if mutex was successfully locked in ctor
bool IsOk() const
{ return m_isOk; }
// unlock the mutex in dtor
~wxMutexLocker()
{ if ( IsOk() ) m_mutex.Unlock(); }
private:
// no assignment operator nor copy ctor
wxMutexLocker(const wxMutexLocker&);
wxMutexLocker& operator=(const wxMutexLocker&);
bool m_isOk;
wxMutex& m_mutex;
};
// ----------------------------------------------------------------------------
// Critical section: this is the same as mutex but is only visible to the
// threads of the same process. For the platforms which don't have native
// support for critical sections, they're implemented entirely in terms of
// mutexes.
//
// NB: wxCriticalSection object does not allocate any memory in its ctor
// which makes it possible to have static globals of this class
// ----------------------------------------------------------------------------
// in order to avoid any overhead under platforms where critical sections are
// just mutexes make all wxCriticalSection class functions inline
#if !defined(__WINDOWS__)
#define wxCRITSECT_IS_MUTEX 1
#define wxCRITSECT_INLINE WXEXPORT inline
#else // MSW
#define wxCRITSECT_IS_MUTEX 0
#define wxCRITSECT_INLINE
#endif // MSW/!MSW
enum wxCriticalSectionType
{
// recursive critical section
wxCRITSEC_DEFAULT,
// non-recursive critical section
wxCRITSEC_NON_RECURSIVE
};
// you should consider wxCriticalSectionLocker whenever possible instead of
// directly working with wxCriticalSection class - it is safer
class WXDLLIMPEXP_BASE wxCriticalSection
{
public:
// ctor & dtor
wxCRITSECT_INLINE wxCriticalSection( wxCriticalSectionType critSecType = wxCRITSEC_DEFAULT );
wxCRITSECT_INLINE ~wxCriticalSection();
// enter the section (the same as locking a mutex)
wxCRITSECT_INLINE void Enter();
// try to enter the section (the same as trying to lock a mutex)
wxCRITSECT_INLINE bool TryEnter();
// leave the critical section (same as unlocking a mutex)
wxCRITSECT_INLINE void Leave();
private:
#if wxCRITSECT_IS_MUTEX
wxMutex m_mutex;
#elif defined(__WINDOWS__)
// we can't allocate any memory in the ctor, so use placement new -
// unfortunately, we have to hardcode the sizeof() here because we can't
// include windows.h from this public header and we also have to use the
// union to force the correct (i.e. maximal) alignment
//
// if CRITICAL_SECTION size changes in Windows, you'll get an assert from
// thread.cpp and will need to increase the buffer size
#ifdef __WIN64__
typedef char wxCritSectBuffer[40];
#else // __WIN32__
typedef char wxCritSectBuffer[24];
#endif
union
{
unsigned long m_dummy1;
void *m_dummy2;
wxCritSectBuffer m_buffer;
};
#endif // Unix/Win32
wxDECLARE_NO_COPY_CLASS(wxCriticalSection);
};
#if wxCRITSECT_IS_MUTEX
// implement wxCriticalSection using mutexes
inline wxCriticalSection::wxCriticalSection( wxCriticalSectionType critSecType )
: m_mutex( critSecType == wxCRITSEC_DEFAULT ? wxMUTEX_RECURSIVE : wxMUTEX_DEFAULT ) { }
inline wxCriticalSection::~wxCriticalSection() { }
inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
inline bool wxCriticalSection::TryEnter() { return m_mutex.TryLock() == wxMUTEX_NO_ERROR; }
inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
#endif // wxCRITSECT_IS_MUTEX
#undef wxCRITSECT_INLINE
#undef wxCRITSECT_IS_MUTEX
// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
// to mutexes
class WXDLLIMPEXP_BASE wxCriticalSectionLocker
{
public:
wxCriticalSectionLocker(wxCriticalSection& cs)
: m_critsect(cs)
{
m_critsect.Enter();
}
~wxCriticalSectionLocker()
{
m_critsect.Leave();
}
private:
wxCriticalSection& m_critsect;
wxDECLARE_NO_COPY_CLASS(wxCriticalSectionLocker);
};
// ----------------------------------------------------------------------------
// wxCondition models a POSIX condition variable which allows one (or more)
// thread(s) to wait until some condition is fulfilled
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxCondition
{
public:
// Each wxCondition object is associated with a (single) wxMutex object.
// The mutex object MUST be locked before calling Wait()
wxCondition(wxMutex& mutex);
// dtor is not virtual, don't use this class polymorphically
~wxCondition();
// return true if the condition has been created successfully
bool IsOk() const;
// NB: the associated mutex MUST be locked beforehand by the calling thread
//
// it atomically releases the lock on the associated mutex
// and starts waiting to be woken up by a Signal()/Broadcast()
// once its signaled, then it will wait until it can reacquire
// the lock on the associated mutex object, before returning.
wxCondError Wait();
// std::condition_variable-like variant that evaluates the associated condition
template<typename Functor>
wxCondError Wait(const Functor& predicate)
{
while ( !predicate() )
{
wxCondError e = Wait();
if ( e != wxCOND_NO_ERROR )
return e;
}
return wxCOND_NO_ERROR;
}
// exactly as Wait() except that it may also return if the specified
// timeout elapses even if the condition hasn't been signalled: in this
// case, the return value is wxCOND_TIMEOUT, otherwise (i.e. in case of a
// normal return) it is wxCOND_NO_ERROR.
//
// the timeout parameter specifies an interval that needs to be waited for
// in milliseconds
wxCondError WaitTimeout(unsigned long milliseconds);
// NB: the associated mutex may or may not be locked by the calling thread
//
// this method unblocks one thread if any are blocking on the condition.
// if no thread is blocking in Wait(), then the signal is NOT remembered
// The thread which was blocking on Wait() will then reacquire the lock
// on the associated mutex object before returning
wxCondError Signal();
// NB: the associated mutex may or may not be locked by the calling thread
//
// this method unblocks all threads if any are blocking on the condition.
// if no thread is blocking in Wait(), then the signal is NOT remembered
// The threads which were blocking on Wait() will then reacquire the lock
// on the associated mutex object before returning.
wxCondError Broadcast();
private:
wxConditionInternal *m_internal;
wxDECLARE_NO_COPY_CLASS(wxCondition);
};
// ----------------------------------------------------------------------------
// wxSemaphore: a counter limiting the number of threads concurrently accessing
// a shared resource
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxSemaphore
{
public:
// specifying a maxcount of 0 actually makes wxSemaphore behave as if there
// is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
wxSemaphore( int initialcount = 0, int maxcount = 0 );
// dtor is not virtual, don't use this class polymorphically
~wxSemaphore();
// return true if the semaphore has been created successfully
bool IsOk() const;
// wait indefinitely, until the semaphore count goes beyond 0
// and then decrement it and return (this method might have been called
// Acquire())
wxSemaError Wait();
// same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
// successful and wxSEMA_BUSY if the count is currently zero
wxSemaError TryWait();
// same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
// semaphore was acquired and wxSEMA_TIMEOUT if the timeout has elapsed
wxSemaError WaitTimeout(unsigned long milliseconds);
// increments the semaphore count and signals one of the waiting threads
wxSemaError Post();
private:
wxSemaphoreInternal *m_internal;
wxDECLARE_NO_COPY_CLASS(wxSemaphore);
};
// ----------------------------------------------------------------------------
// wxThread: class encapsulating a thread of execution
// ----------------------------------------------------------------------------
// there are two different kinds of threads: joinable and detached (default)
// ones. Only joinable threads can return a return code and only detached
// threads auto-delete themselves - the user should delete the joinable
// threads manually.
// NB: in the function descriptions the words "this thread" mean the thread
// created by the wxThread object while "main thread" is the thread created
// during the process initialization (a.k.a. the GUI thread)
// On VMS thread pointers are 64 bits (also needed for other systems???
#ifdef __VMS
typedef unsigned long long wxThreadIdType;
#else
typedef unsigned long wxThreadIdType;
#endif
class WXDLLIMPEXP_BASE wxThread
{
public:
// the return type for the thread function
typedef void *ExitCode;
// static functions
// Returns the wxThread object for the calling thread. NULL is returned
// if the caller is the main thread (but it's recommended to use
// IsMain() and only call This() for threads other than the main one
// because NULL is also returned on error). If the thread wasn't
// created with wxThread class, the returned value is undefined.
static wxThread *This();
// Returns true if current thread is the main thread.
//
// Notice that it also returns true if main thread id hadn't been
// initialized yet on the assumption that it's too early in wx startup
// process for any other threads to have been created in this case.
static bool IsMain()
{
return !ms_idMainThread || GetCurrentId() == ms_idMainThread;
}
// Return the main thread id
static wxThreadIdType GetMainId() { return ms_idMainThread; }
// Release the rest of our time slice letting the other threads run
static void Yield();
// Sleep during the specified period of time in milliseconds
//
// This is the same as wxMilliSleep().
static void Sleep(unsigned long milliseconds);
// get the number of system CPUs - useful with SetConcurrency()
// (the "best" value for it is usually number of CPUs + 1)
//
// Returns -1 if unknown, number of CPUs otherwise
static int GetCPUCount();
// Get the platform specific thread ID and return as a long. This
// can be used to uniquely identify threads, even if they are not
// wxThreads. This is used by wxPython.
static wxThreadIdType GetCurrentId();
// sets the concurrency level: this is, roughly, the number of threads
// the system tries to schedule to run in parallel. 0 means the
// default value (usually acceptable, but may not yield the best
// performance for this process)
//
// Returns true on success, false otherwise (if not implemented, for
// example)
static bool SetConcurrency(size_t level);
// constructor only creates the C++ thread object and doesn't create (or
// start) the real thread
wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
// functions that change the thread state: all these can only be called
// from _another_ thread (typically the thread that created this one, e.g.
// the main thread), not from the thread itself
// create a new thread and optionally set the stack size on
// platforms that support that - call Run() to start it
wxThreadError Create(unsigned int stackSize = 0);
// starts execution of the thread - from the moment Run() is called
// the execution of wxThread::Entry() may start at any moment, caller
// shouldn't suppose that it starts after (or before) Run() returns.
wxThreadError Run();
// stops the thread if it's running and deletes the wxThread object if
// this is a detached thread freeing its memory - otherwise (for
// joinable threads) you still need to delete wxThread object
// yourself.
//
// this function only works if the thread calls TestDestroy()
// periodically - the thread will only be deleted the next time it
// does it!
//
// will fill the rc pointer with the thread exit code if it's !NULL
wxThreadError Delete(ExitCode *rc = NULL,
wxThreadWait waitMode = wxTHREAD_WAIT_DEFAULT);
// waits for a joinable thread to finish and returns its exit code
//
// Returns (ExitCode)-1 on error (for example, if the thread is not
// joinable)
ExitCode Wait(wxThreadWait waitMode = wxTHREAD_WAIT_DEFAULT);
// kills the thread without giving it any chance to clean up - should
// not be used under normal circumstances, use Delete() instead.
// It is a dangerous function that should only be used in the most
// extreme cases!
//
// The wxThread object is deleted by Kill() if the thread is
// detachable, but you still have to delete it manually for joinable
// threads.
wxThreadError Kill();
// pause a running thread: as Delete(), this only works if the thread
// calls TestDestroy() regularly
wxThreadError Pause();
// resume a paused thread
wxThreadError Resume();
// priority
// Sets the priority to "prio" which must be in 0..100 range (see
// also wxPRIORITY_XXX constants).
//
// NB: under MSW the priority can only be set after the thread is
// created (but possibly before it is launched)
void SetPriority(unsigned int prio);
// Get the current priority.
unsigned int GetPriority() const;
// thread status inquiries
// Returns true if the thread is alive: i.e. running or suspended
bool IsAlive() const;
// Returns true if the thread is running (not paused, not killed).
bool IsRunning() const;
// Returns true if the thread is suspended
bool IsPaused() const;
// is the thread of detached kind?
bool IsDetached() const { return m_isDetached; }
// Get the thread ID - a platform dependent number which uniquely
// identifies a thread inside a process
wxThreadIdType GetId() const;
#ifdef __WINDOWS__
// Get the internal OS handle
WXHANDLE MSWGetHandle() const;
#endif // __WINDOWS__
wxThreadKind GetKind() const
{ return m_isDetached ? wxTHREAD_DETACHED : wxTHREAD_JOINABLE; }
// Returns true if the thread was asked to terminate: this function should
// be called by the thread from time to time, otherwise the main thread
// will be left forever in Delete()!
virtual bool TestDestroy();
// dtor is public, but the detached threads should never be deleted - use
// Delete() instead (or leave the thread terminate by itself)
virtual ~wxThread();
protected:
// exits from the current thread - can be called only from this thread
void Exit(ExitCode exitcode = 0);
// entry point for the thread - called by Run() and executes in the context
// of this thread.
virtual void *Entry() = 0;
// use this to call the Entry() virtual method
void *CallEntry();
// Callbacks which may be overridden by the derived class to perform some
// specific actions when the thread is deleted or killed. By default they
// do nothing.
// This one is called by Delete() before actually deleting the thread and
// is executed in the context of the thread that called Delete().
virtual void OnDelete() {}
// This one is called by Kill() before killing the thread and is executed
// in the context of the thread that called Kill().
virtual void OnKill() {}
private:
// no copy ctor/assignment operator
wxThread(const wxThread&);
wxThread& operator=(const wxThread&);
// called when the thread exits - in the context of this thread
//
// NB: this function will not be called if the thread is Kill()ed
virtual void OnExit() { }
friend class wxThreadInternal;
friend class wxThreadModule;
// the main thread identifier, should be set on startup
static wxThreadIdType ms_idMainThread;
// the (platform-dependent) thread class implementation
wxThreadInternal *m_internal;
// protects access to any methods of wxThreadInternal object
wxCriticalSection m_critsect;
// true if the thread is detached, false if it is joinable
bool m_isDetached;
};
// wxThreadHelperThread class
// --------------------------
class WXDLLIMPEXP_BASE wxThreadHelperThread : public wxThread
{
public:
// constructor only creates the C++ thread object and doesn't create (or
// start) the real thread
wxThreadHelperThread(wxThreadHelper& owner, wxThreadKind kind)
: wxThread(kind), m_owner(owner)
{ }
protected:
// entry point for the thread -- calls Entry() in owner.
virtual void *Entry() wxOVERRIDE;
private:
// the owner of the thread
wxThreadHelper& m_owner;
// no copy ctor/assignment operator
wxThreadHelperThread(const wxThreadHelperThread&);
wxThreadHelperThread& operator=(const wxThreadHelperThread&);
};
// ----------------------------------------------------------------------------
// wxThreadHelper: this class implements the threading logic to run a
// background task in another object (such as a window). It is a mix-in: just
// derive from it to implement a threading background task in your class.
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxThreadHelper
{
private:
void KillThread()
{
// If wxThreadHelperThread is detached and is about to finish, it will
// set m_thread to NULL so don't delete it then.
// But if KillThread is called before wxThreadHelperThread (in detached mode)
// sets it to NULL, then the thread object still exists and can be killed
wxCriticalSectionLocker locker(m_critSection);
if ( m_thread )
{
m_thread->Kill();
if ( m_kind == wxTHREAD_JOINABLE )
delete m_thread;
m_thread = NULL;
}
}
public:
// constructor only initializes m_thread to NULL
wxThreadHelper(wxThreadKind kind = wxTHREAD_JOINABLE)
: m_thread(NULL), m_kind(kind) { }
// destructor deletes m_thread
virtual ~wxThreadHelper() { KillThread(); }
#if WXWIN_COMPATIBILITY_2_8
wxDEPRECATED( wxThreadError Create(unsigned int stackSize = 0) );
#endif
// create a new thread (and optionally set the stack size on platforms that
// support/need that), call Run() to start it
wxThreadError CreateThread(wxThreadKind kind = wxTHREAD_JOINABLE,
unsigned int stackSize = 0)
{
KillThread();
m_kind = kind;
m_thread = new wxThreadHelperThread(*this, m_kind);
return m_thread->Create(stackSize);
}
// entry point for the thread - called by Run() and executes in the context
// of this thread.
virtual void *Entry() = 0;
// returns a pointer to the thread which can be used to call Run()
wxThread *GetThread() const
{
wxCriticalSectionLocker locker((wxCriticalSection&)m_critSection);
wxThread* thread = m_thread;
return thread;
}
protected:
wxThread *m_thread;
wxThreadKind m_kind;
wxCriticalSection m_critSection; // To guard the m_thread variable
friend class wxThreadHelperThread;
};
#if WXWIN_COMPATIBILITY_2_8
inline wxThreadError wxThreadHelper::Create(unsigned int stackSize)
{ return CreateThread(m_kind, stackSize); }
#endif
// call Entry() in owner, put it down here to avoid circular declarations
inline void *wxThreadHelperThread::Entry()
{
void * const result = m_owner.Entry();
wxCriticalSectionLocker locker(m_owner.m_critSection);
// Detached thread will be deleted after returning, so make sure
// wxThreadHelper::GetThread will not return an invalid pointer.
// And that wxThreadHelper::KillThread will not try to kill
// an already deleted thread
if ( m_owner.m_kind == wxTHREAD_DETACHED )
m_owner.m_thread = NULL;
return result;
}
// ----------------------------------------------------------------------------
// Automatic initialization
// ----------------------------------------------------------------------------
// GUI mutex handling.
void WXDLLIMPEXP_BASE wxMutexGuiEnter();
void WXDLLIMPEXP_BASE wxMutexGuiLeave();
// macros for entering/leaving critical sections which may be used without
// having to take them inside "#if wxUSE_THREADS"
#define wxENTER_CRIT_SECT(cs) (cs).Enter()
#define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
#define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
#define wxCRIT_SECT_DECLARE_MEMBER(cs) wxCriticalSection cs
#define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
// function for checking if we're in the main thread which may be used whether
// wxUSE_THREADS is 0 or 1
inline bool wxIsMainThread() { return wxThread::IsMain(); }
#else // !wxUSE_THREADS
// no thread support
inline void wxMutexGuiEnter() { }
inline void wxMutexGuiLeave() { }
// macros for entering/leaving critical sections which may be used without
// having to take them inside "#if wxUSE_THREADS"
// (the implementation uses dummy structs to force semicolon after the macro)
#define wxENTER_CRIT_SECT(cs) do {} while (0)
#define wxLEAVE_CRIT_SECT(cs) do {} while (0)
#define wxCRIT_SECT_DECLARE(cs) struct wxDummyCS##cs
#define wxCRIT_SECT_DECLARE_MEMBER(cs) struct wxDummyCSMember##cs { }
#define wxCRIT_SECT_LOCKER(name, cs) struct wxDummyCSLocker##name
// if there is only one thread, it is always the main one
inline bool wxIsMainThread() { return true; }
#endif // wxUSE_THREADS/!wxUSE_THREADS
// mark part of code as being a critical section: this macro declares a
// critical section with the given name and enters it immediately and leaves
// it at the end of the current scope
//
// example:
//
// int Count()
// {
// static int s_counter = 0;
//
// wxCRITICAL_SECTION(counter);
//
// return ++s_counter;
// }
//
// this function is MT-safe in presence of the threads but there is no
// overhead when the library is compiled without threads
#define wxCRITICAL_SECTION(name) \
wxCRIT_SECT_DECLARE(s_cs##name); \
wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
// automatically lock GUI mutex in ctor and unlock it in dtor
class WXDLLIMPEXP_BASE wxMutexGuiLocker
{
public:
wxMutexGuiLocker() { wxMutexGuiEnter(); }
~wxMutexGuiLocker() { wxMutexGuiLeave(); }
};
// -----------------------------------------------------------------------------
// implementation only until the end of file
// -----------------------------------------------------------------------------
#if wxUSE_THREADS
#if defined(__WINDOWS__) || defined(__DARWIN__)
// unlock GUI if there are threads waiting for and lock it back when
// there are no more of them - should be called periodically by the main
// thread
extern void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter();
// returns true if the main thread has GUI lock
extern bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread();
// wakes up the main thread if it's sleeping inside ::GetMessage()
extern void WXDLLIMPEXP_BASE wxWakeUpMainThread();
#ifndef __DARWIN__
// return true if the main thread is waiting for some other to terminate:
// wxApp then should block all "dangerous" messages
extern bool WXDLLIMPEXP_BASE wxIsWaitingForThread();
#endif
#endif // MSW, OS/2
#endif // wxUSE_THREADS
#endif // _WX_THREAD_H_