dolphin/Languages/po/ro_RO.po

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Text

# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Arian - Cazare Muncitori <arianserv@gmail.com>, 2014
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-02-08 17:30+0100\n"
"PO-Revision-Date: 2017-02-08 16:30+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: Romanian (Romania) (http://www.transifex.com/delroth/dolphin-"
"emu/language/ro_RO/)\n"
"Language: ro_RO\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1?0:(((n%100>19)||((n%100==0)&&(n!=0)))?"
"2:1));\n"
#: Source/Core/DolphinWX/AboutDolphin.cpp:35
msgid ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:772
msgid " (internal IP)"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:265
msgid " (too many to display)"
msgstr "(prea multe pentru afișare)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:118
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:547
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:653
msgid " Game : "
msgstr "Joc:"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:754
msgid "! NOT"
msgstr "! NU"
#: Source/Core/Core/HW/GCMemcard.cpp:35
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memory Card?"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:187
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:162
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:875
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" este un fișier invalid GCM/ISO, sau nu este un ISO GC/Wii."
#: Source/Core/DolphinWX/MemcardManager.cpp:172
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sCopy%1$s"
#: Source/Core/DiscIO/CompressedBlob.cpp:239
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:49
#, c-format
msgid "%i%%"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:47
#, c-format
msgid "%i%% (Normal Speed)"
msgstr ""
#: Source/Core/Common/LibusbContext.cpp:33
#, c-format
msgid ""
"%s\n"
"Some USB features will not work."
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:60
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:82
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:73
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:113
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:102
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:462
#, c-format
msgid "%s (Disc %i)"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:217
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:186
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:365
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s există deja, suprascrii?"
#: Source/Core/Core/HW/GCMemcard.cpp:64
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:80
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:57
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:183
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:177
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:178
#, c-format
msgid "%sDelete%s"
msgstr "%sDelete%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:176
#, c-format
msgid "%sExport GCI%s"
msgstr "%sExport GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:174
#, c-format
msgid "%sImport GCI%s"
msgstr "%sImport GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:780
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u Blocuri Libere; %u Intrări Libere Director"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:878
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:944
#, c-format
msgid "%u frames"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:898
#, c-format
msgid "%u objects"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:913
#, c-format
msgid "%zu FIFO bytes"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:933
#, c-format
msgid "%zu memory bytes"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:753
msgid "&& AND"
msgstr "&& ȘI"
#: Source/Core/DolphinWX/MainMenuBar.cpp:487
msgid "&About"
msgstr ""
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106
msgid "&Add New Code..."
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:371
msgid "&Add function"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:173
msgid "&Audio Settings"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:189
msgid "&Automatic Start"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:82
msgid "&Boot from DVD Backup"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:308
msgid "&Breakpoints"
msgstr "&Puncte de întrerupere"
#: Source/Core/DolphinWX/MainMenuBar.cpp:218
msgid "&Cheat Manager"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:354
msgid "&Clear JIT Cache"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:417
msgid "&Clear Symbols"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:174
msgid "&Controller Settings"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:450
msgid "&Create Signature File..."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:54
msgid "&Debug"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1006
msgid "&Delete File..."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1030
msgid "&Delete selected ISOs..."
msgstr "&Șterge ISO selectate..."
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:265
msgid "&Delete watch"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:350
msgid "&Disable JIT Cache"
msgstr ""
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "&Edit Code..."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:45
msgid "&Emulation"
msgstr "&Emulare"
#: Source/Core/DolphinWX/MainMenuBar.cpp:44
msgid "&File"
msgstr "&Fișier"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:358
msgid "&Follow branch"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:197
msgid "&Font..."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:125
msgid "&Frame Advance"
msgstr "&Avans Cadru"
#: Source/Core/DolphinWX/MainMenuBar.cpp:124
msgid "&Fullscreen"
msgstr "&Ecran Complet"
#: Source/Core/DolphinWX/MainMenuBar.cpp:419
msgid "&Generate Symbol Map"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:485
msgid "&GitHub Repository"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:172
msgid "&Graphics Settings"
msgstr "&Configurări Grafică"
#: Source/Core/DolphinWX/MainMenuBar.cpp:59
msgid "&Help"
msgstr "&Ajutor"
#: Source/Core/DolphinWX/MainMenuBar.cpp:175
msgid "&Hotkey Settings"
msgstr "&Configurări Tastă Rapidă"
#: Source/Core/DolphinWX/MainMenuBar.cpp:339
msgid "&Interpreter Core"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:53
#: Source/Core/DolphinWX/MainMenuBar.cpp:310
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:346
msgid "&JIT Block Linking Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:370
msgid "&JIT FloatingPoint Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:371
msgid "&JIT Integer Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:368
msgid "&JIT LoadStore Floating Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:364
msgid "&JIT LoadStore Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:369
msgid "&JIT LoadStore Paired Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:366
msgid "&JIT LoadStore lXz Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:365
msgid "&JIT LoadStore lbzx Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:367
msgid "&JIT LoadStore lwz Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:361
msgid "&JIT Off (JIT Core)"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:372
msgid "&JIT Paired Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:373
msgid "&JIT SystemRegisters Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:129
msgid "&Load State"
msgstr "&Status de Încărcare"
#: Source/Core/DolphinWX/MainMenuBar.cpp:423
msgid "&Load Symbol Map"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:356
msgid "&Log JIT Instruction Coverage"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:309
msgid "&Memory"
msgstr "&Memorie"
#: Source/Core/DolphinWX/MainMenuBar.cpp:215
msgid "&Memory Card Manager (GC)"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:46
msgid "&Movie"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:80
msgid "&Open..."
msgstr "&Deschide..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:47
msgid "&Options"
msgstr "&Opțiuni"
#: Source/Core/DolphinWX/MainMenuBar.cpp:463
msgid "&Patch HLE Functions"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:516
msgid "&Pause"
msgstr "&Pauză"
#: Source/Core/DolphinWX/MainMenuBar.cpp:518
msgid "&Play"
msgstr "&Redare"
#. i18n: "Profile" is used as a verb, not a noun.
#: Source/Core/DolphinWX/MainMenuBar.cpp:473
msgid "&Profile Blocks"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:56
msgid "&Profiler"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:987
msgid "&Properties"
msgstr "&Proprietăți"
#: Source/Core/DolphinWX/MainMenuBar.cpp:144
msgid "&Read-Only Mode"
msgstr ""
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:44
msgid "&Refresh"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:84
msgid "&Refresh Game List"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:304
msgid "&Registers"
msgstr "&Înregistrări"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108
msgid "&Remove Code"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:464
msgid "&Rename Symbols from File..."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:122
msgid "&Reset"
msgstr "&Resetează"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:370
msgid "&Run To Here"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:426
msgid "&Save Symbol Map"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:357
msgid "&Search for an Instruction"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:311
msgid "&Sound"
msgstr "&Sunet"
#: Source/Core/DolphinWX/MainMenuBar.cpp:121
msgid "&Stop"
msgstr "&Stop"
#: Source/Core/DolphinWX/MainMenuBar.cpp:55
msgid "&Symbols"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:48
msgid "&Tools"
msgstr "&Instrumente"
#: Source/Core/DolphinWX/MainMenuBar.cpp:312
msgid "&Video"
msgstr "&Video"
#: Source/Core/DolphinWX/MainMenuBar.cpp:49
msgid "&View"
msgstr "&Vizualizează"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/MainMenuBar.cpp:307
msgid "&Watch"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:483
msgid "&Website"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:988
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/MainMenuBar.cpp:475
msgid "&Write to profile.txt, Show"
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:29
msgid ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1084
msgid "(off)"
msgstr "(oprit)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:148
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
msgid "+"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:755
msgid "+ ADD"
msgstr "+ ADAUGĂ"
#: Source/Core/DolphinWX/TASInputDlg.cpp:150
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
msgid "-"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:152
msgid "1"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:544
msgid "1.5x Native (960x792)"
msgstr "1.5X Nativ (960x792)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59
msgid "16-bit"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:154
msgid "2"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:546
msgid "2.5x Native (1600x1320)"
msgstr "2.5x Nativ (1600x1320)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:545
msgid "2x Native (1280x1056) for 720p"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59
msgid "32-bit"
msgstr ""
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:246
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:91
msgid "3D"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:247
msgid "3D depth"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:547
msgid "3x Native (1920x1584) for 1080p"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:548
msgid "4x Native (2560x2112) for 1440p"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:549
msgid "5x Native (3200x2640)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:550
msgid "6x Native (3840x3168) for 4K"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:551
msgid "7x Native (4480x3696)"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59
msgid "8-bit"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:552
msgid "8x Native (5120x4224) for 5K"
msgstr ""
#: Source/Core/DolphinWX/PatchAddEdit.cpp:40
msgid "<Insert name here>"
msgstr "<Introdu numele aici>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:419
msgid "<No resolutions found>"
msgstr "<nici o rezoluție găsită>"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:33
msgid "<Nothing>"
msgstr "<Nimic>"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:54
msgid "<System Language>"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:70
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
msgid "A"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:22
msgid "A NetPlay window is already open!"
msgstr ""
#: Source/Core/Core/HW/DVDInterface.cpp:551
msgid "A disc is already about to be inserted."
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:160
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:191
msgid "A game is not currently running."
msgstr "Un joc nu rulează momentan."
#: Source/Core/DolphinWX/FrameTools.cpp:809
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:336
msgid ""
"A supported Bluetooth device could not be found,\n"
"so you must connect Wii Remotes manually."
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:526
msgid "A sync can only be triggered when a Wii game is running."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:194
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"All memory cards, SD cards and cheats must be identical between players or "
"disabled.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and should not be expected to "
"work.\n"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:136
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:247
msgid "AR Codes"
msgstr "Coduri AR"
#: Source/Core/DolphinWX/AboutDolphin.h:13
msgid "About Dolphin"
msgstr "Despre Dolphin"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:749
msgid "Accuracy:"
msgstr "Precizie:"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:69
msgid "Action"
msgstr ""
#: Source/Core/Core/ARDecrypt.cpp:473
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Eroare Cod de Decriptare pentru Reluarea Acțiune:\n"
"Verificarea Parității a Eșuat\n"
"\n"
"Codul Vinovat:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:493
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Eroare Reluare Acțiune: Dimensiune invalidă (%08x : adresa =%08x) în Adaugă "
"Cod (%s)"
#: Source/Core/Core/ActionReplay.cpp:583
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Eroare Reluare Acțiune: Dimensiune invalidă (%08x : adresa =%08x) în "
"Completează și Glisează (%s)"
#: Source/Core/Core/ActionReplay.cpp:370
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Eroare Reluare Acțiune: Dimensiune invalidă (%08x : adresa =%08x) în Scrie "
"RAM Și Completează (%s)"
#: Source/Core/Core/ActionReplay.cpp:430
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Eroare Reluare Acțiune: Dimensiune invalidă (%08x : adresa =%08x) în Scrie "
"În Indicator (%s)"
#: Source/Core/Core/ActionReplay.cpp:631
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr ""
"Eroare Reluare Acțiune: Valoare invalidă (%08x) în Copia de Memorie (%s)"
#: Source/Core/Core/ActionReplay.cpp:508
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Eroare Reluare Acțiune: Codul Master şi Scrie În CCXXXXXX nu sunt "
"implementate (%s)\n"
"Codurile Master nu sunt necesare. Nu folosi coduri master."
#: Source/Core/Core/ActionReplay.cpp:216
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Eroare Reluare Acțiune: Linie de cod AR invalidă: %s"
#: Source/Core/Core/ActionReplay.cpp:742
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Reluare Acțiune: Cod Conditional: Dimensiune Invalidă %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:710
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Reluare Acțiune: Tip Cod Normal Invalid %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:766
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Reluare Acțiune: Cod Normal %i: Subtip Invalid %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:668
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Reluare Acțiune: Cod Normal 0: Subtip Invalid %08xx (%s)"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:33
msgid "Active"
msgstr ""
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:76
msgid "Adapter Detected"
msgstr ""
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:78
msgid "Adapter Not Detected"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:405
msgid "Adapter:"
msgstr "Adaptor:"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:33
#: Source/Core/DolphinWX/PatchAddEdit.cpp:84
#: Source/Core/DolphinWX/WXInputBase.cpp:112
msgid "Add"
msgstr "Adaugă"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247
msgid "Add ActionReplay Code"
msgstr "Adăugă Cod ReluareAcțiune"
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:20
msgid "Add Breakpoint"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:398
msgid "Add New Pane To"
msgstr ""
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:23
msgid "Add New USB Device"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:844
msgid "Add Patch"
msgstr "Adăugă Corecție Patch"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Add a Breakpoint"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:51
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:21
msgid "Add a Memory Breakpoint"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:453
msgid ""
"Add any named functions missing from a .dsy file, so that these additional "
"functions can also be recognized in other games."
msgstr ""
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:270
msgid "Add memory &breakpoint"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:316
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:488
msgid "Add to &watch"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:60
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:394
msgid "Add..."
msgstr "Adaugă..."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:66
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:36
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:173
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:28
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:84
msgid "Address"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:369
msgid "Address Out of Range"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1056
msgid "Adjust the analog control pressure required to activate buttons."
msgstr ""
"Reglează presiunea controlului analogic necesară pentru a activa butoanele."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:40
msgid "Advance Game Port"
msgstr ""
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:90
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:827
msgid "Advanced"
msgstr "Avansat"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:118
msgid "Advanced Settings"
msgstr "Configurări Avansate"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:44
#: Source/Core/DolphinWX/FrameTools.cpp:335
msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1345
msgid "All GameCube GCM files (gcm)"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1286
#: Source/Core/DolphinWX/FrameTools.cpp:1298
msgid "All Save States (sav, s##)"
msgstr "Toate Statusurile Salvate (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1343
msgid "All Wii ISO files (iso)"
msgstr "Toate fișierele Wii ISO (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1358
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Toate fișierele comprimate GC/Wii ISO (gcz)"
#: Source/Core/Common/Assert.h:46
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
#: Source/Core/Core/HW/DVDInterface.cpp:322
msgid "An inserted disc was expected but not found."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:654
msgid "Anaglyph"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:272
msgid "Analyze"
msgstr "Analizează"
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:296
msgid "Angle"
msgstr "Unghi"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:585
msgid "Anisotropic Filtering:"
msgstr "Filtrare Anizotropă:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:571
msgid "Anti-Aliasing:"
msgstr "Antialias:"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:338
msgid "Append signature to"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:452
msgid "Append to &Existing Signature File..."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:223
msgid "Apploader Date:"
msgstr ""
#: Source/Core/DiscIO/VolumeDirectory.cpp:316
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr ""
"Încărcătorul de aplicații are o dimensiune necorespunzătoare ... este într-"
"adevăr un încărcător de aplicații?"
#: Source/Core/DiscIO/VolumeDirectory.cpp:309
msgid "Apploader unable to load from file"
msgstr "Încărcătorul de aplicații nu s-a putut încărca din fișier"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:88
msgid "Apploader:"
msgstr "Încărcător de aplicații:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:459
msgid "Apply Signat&ure File..."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:257
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Aplică un efect post-procesare după finalizarea unui cadru.\n"
"\n"
"Dacă nu ești sigur, selectează (oprit)."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:273
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:355
msgid "Apply signature file"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:883
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "Ești sigur ca vrei sa ștergi \"%s\"?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1140
msgid "Are you sure you want to delete these files? They will be gone forever!"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1139
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:419
msgid "Are you trying to use the same file in both slots?"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:80
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:444
msgid "Aspect Ratio:"
msgstr "Raport Aspect:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:233
msgid "Assign Controller Ports"
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:82
msgid "At least one pane must remain open."
msgstr "Cel puțin un panou trebuie să rămână deschis."
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:86
msgid "Audio"
msgstr "Audio"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:72
msgid "Audio Backend:"
msgstr "Backend Audio:"
#: Source/Core/AudioCommon/AOSoundStream.cpp:29
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioComun: Eroare la deschiderea dispozitivului AO.\n"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:92
msgid "Australia"
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:40
msgid "Authors"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:441
msgid "Auto"
msgstr "Auto"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:542
msgid "Auto (Multiple of 640x528)"
msgstr "Auto (Multiple de 640x528)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:541
msgid "Auto (Window Size)"
msgstr "Auto (Dimensiune Ferestră)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:474
msgid "Auto Adjust Window Size"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:111
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Reglează automat dimensiunea ferestrei la rezoluția ta internă.\n"
"\n"
"Dacă nu ești sigur, las-o debifată."
#: Source/Core/DolphinWX/MainMenuBar.cpp:190
msgid ""
"Automatically load the Default ISO when Dolphin starts, or the last game you "
"loaded, if you have not given it an elf file with the --elf command line. "
"[This can be convenient if you are bug-testing with a certain game and want "
"to rebuild and retry it several times, either with changes to Dolphin or if "
"you are developing a homebrew game.]"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:351
msgid ""
"Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
"crashing.\n"
"[This option must be selected before a game is started.]"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:72
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
msgid "B"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:514
msgid "BAT incorrect. Dolphin will now exit"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:771
msgid "BP register "
msgstr "Înregistrare BP"
#: Source/Core/DolphinWX/WXInputBase.cpp:19
msgid "Back"
msgstr "Înapoi"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:84
msgid "Backend Settings"
msgstr "Configurări Backend"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:62
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:375
msgid "Backend:"
msgstr "Backend:"
#: Source/Core/Core/HotkeyManager.cpp:268
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:78 Source/Core/Core/HW/GCPadEmu.cpp:73
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:285
msgid "Background Input"
msgstr "Intrare Fundal"
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:278
msgid "Backward"
msgstr "Înapoi"
#: Source/Core/DolphinWX/GameListCtrl.cpp:310
#: Source/Core/DolphinWX/MainMenuBar.cpp:277
#: Source/Core/DolphinWX/MemcardManager.cpp:626
msgid "Banner"
msgstr "Banner"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:298
msgid "Banner Details"
msgstr "Detalii Banner "
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:274
msgid "Banner:"
msgstr "Banner:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:57
msgid "Bar"
msgstr "Bară"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:500
msgid "Basic"
msgstr "Principal"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:101
msgid "Basic Settings"
msgstr "Configurări Principale"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Bass"
msgstr "Bass"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:295
msgid "Battery"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:156
msgid "Block Allocation Table checksum failed"
msgstr "Suma-de-verificare pentru Tabelul de Alocare Blocuri, a eșuat"
#: Source/Core/DolphinWX/MemcardManager.cpp:630
msgid "Blocks"
msgstr "Blocuri"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Blue"
msgstr "Albastru"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Blue Left"
msgstr "Albastru Stânga"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:26
msgid "Blue Right"
msgstr "Albastru Dreapta"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:23
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:130
msgid ""
"Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device "
"was found. Aborting."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:184
msgid "Boot to Pause"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:913
msgid "Borderless Fullscreen"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:47
#: Source/Core/DolphinWX/MainMenuBar.cpp:384
msgid "Bottom"
msgstr "Jos"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:328
#, c-format
msgid "Bound Controls: %lu"
msgstr "Controale Legate: %lu"
#: Source/Core/DolphinWX/AboutDolphin.cpp:31
#, c-format
msgid "Branch: %s"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:47
msgid "Break"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:48
msgid "Break and log"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:241
msgid "Breakpoint"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:403
msgid "Breakpoint encountered! Step out aborted."
msgstr ""
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.h:18
msgid "Breakpoints"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:39
msgid "Broadband Adapter"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:331
msgid "Broken"
msgstr "Defect"
#: Source/Core/DolphinWX/GameListCtrl.cpp:270
msgid "Browse for a directory to add"
msgstr "Răsfoiește pentru a adăuga un director"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1246
msgid "Browse for output directory"
msgstr "Răsfoiește pentru un director de ieșire"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:252
msgid "Buffer:"
msgstr "Tampon:"
#: Source/Core/Core/HW/GCPadEmu.cpp:63
msgid "Button"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:42
#: Source/Core/DolphinWX/TASInputDlg.cpp:218
#: Source/Core/DolphinWX/TASInputDlg.cpp:305
#: Source/Core/DolphinWX/TASInputDlg.cpp:414
msgid "Buttons"
msgstr "Butoane"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:85
msgid "Bypass XFB"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:267
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"Evită ștergerea datelor cache DCBZ a instrucțiunii DCBZ. De obicei lasă "
"această opțiune dezactivată."
#: Source/Core/DolphinWX/TASInputDlg.cpp:196
msgid "C"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:50
#: Source/Core/DolphinWX/TASInputDlg.cpp:376
msgid "C Stick"
msgstr "C Stick"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:783
msgid "CP register "
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:68
msgid "CPU Emulator Engine"
msgstr "Motor Emulator CPU"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:70
msgid "CPU Options"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:235
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:27
msgid "Cached Interpreter (slower)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:151
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:99
msgid "Callstack"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1787
#, c-format
msgid "Can't find Wii Remote by connection handle %02x"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:44
msgid "Cancel"
msgstr "Anulare"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:92
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:168
msgid "Cannot set uninitialized memory."
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:365
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid GameCube memory card file"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:64
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/DolphinWX/MainMenuBar.cpp:387
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:309
msgid "Center"
msgstr "Centru"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1015
msgid "Change &Disc"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:81
msgid "Change &Disc..."
msgstr "Schimbă &Discul..."
#: Source/Core/Core/HotkeyManager.cpp:14
msgid "Change Disc"
msgstr "Schimbă Discul"
#: Source/Core/Core/Movie.cpp:1259
#, c-format
msgid "Change the disc to %s"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:117
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Schimbă limba de interfață a utilizatorului.\n"
"Necesită repornirea."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:158
msgid "Changing cheats will only take effect when the game is restarted."
msgstr ""
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52
msgid "Changing this will have no effect while the emulator is running."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:159
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:39
msgid "Cheat Code"
msgstr "Cod Trișare"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:189
msgid "Cheat Manager"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:138
msgid "Cheat Search"
msgstr "Căutare Trișări"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:297
msgid "Check Partition Integrity"
msgstr "Verifică Integritate Partiții"
#: Source/Core/DolphinWX/AboutDolphin.cpp:33
msgid "Check for updates: "
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:381
msgid "Checking integrity..."
msgstr "Se verifică integritatea..."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49
msgid "Choose a DVD root directory:"
msgstr "Alege un director rădăcină DVD:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:57
msgid "Choose a NAND root directory:"
msgstr "Alege un director rădăcină NAND:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43
msgid "Choose a default ISO:"
msgstr "Alege un ISO implicit:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:164
msgid "Choose a directory to add"
msgstr "Alege un director de adăugat"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:60
msgid "Choose a dump directory:"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:352
msgid "Choose a file to open"
msgstr "Alege un fișier pentru a-l deschide"
#: Source/Core/DolphinWX/MemcardManager.cpp:194
msgid "Choose a memory card:"
msgstr "Alege un card de memorie:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:63
msgid "Choose an SD Card file:"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:53
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"Alege un fișier pentru a-l folosi ca apploader: (se aplică la discurile "
"construite numai din directoare)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:370
msgid "Choose priority input file"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:376
msgid "Choose secondary input file"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:321
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:340
msgid "Choose the folder to extract to"
msgstr "Alege dosarul pentru a-l extrage"
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:295
msgid "Circle Stick"
msgstr "Fixare în Cerc"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:49
msgid "Classic"
msgstr "Clasic"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:80
msgid "Classic Controller Configuration"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:107
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:51
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:735
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1198
#: Source/Core/DolphinWX/LogWindow.cpp:132
#: Source/Core/DolphinWX/WXInputBase.cpp:48
msgid "Clear"
msgstr "Curăță"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:125
msgid "Clear Pixel Shaders"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:108
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:109
msgid "Clear Screen"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:113
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:114
msgid "Clear Textures"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:118
msgid "Clear Vertex Shaders"
msgstr ""
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "Clone and &Edit Code..."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:276
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:444
#: Source/Core/DolphinWX/MemcardManager.cpp:233
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:135
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:153
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:935
msgid "Close"
msgstr "Închide"
#: Source/Core/DolphinWX/MainMenuBar.cpp:170
msgid "Co&nfiguration"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.h:82
msgid "Code"
msgstr ""
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:77
msgid "Code Info"
msgstr "Info Cod"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:43
msgid "Code:"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:23
msgid "Code: "
msgstr "Cod:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:455
msgid "Combine Two Signature Files..."
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:57
msgid "Command"
msgstr "Comandă"
#: Source/Core/DolphinWX/MemcardManager.cpp:628
msgid "Comment"
msgstr "Notă"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1013
msgid "Compress ISO..."
msgstr "Comprimare ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1032
msgid "Compress selected ISOs..."
msgstr "Comprimare ISO selectate..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1255
#: Source/Core/DolphinWX/GameListCtrl.cpp:1373
msgid "Compressing ISO"
msgstr "Se comprimă ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1460
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:245
msgid "Compute"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:27
#, c-format
msgid ""
"Computing MD5 Checksum for:\n"
"%s"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:325
msgid "Computing MD5 checksum"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:41
msgid "Computing..."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:79
msgid "Computing: "
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:185
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:598
msgid "Config"
msgstr "Configurare"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:164
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:317
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:219
msgid "Configure"
msgstr "Configurare"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:181
msgid "Configure Control"
msgstr "Configurare Control"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:109
msgid "Configure Dolphin"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:185
msgid "Configure..."
msgstr "Configurare..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1278
#: Source/Core/DolphinWX/GameListCtrl.cpp:1303
#: Source/Core/DolphinWX/GameListCtrl.cpp:1368
msgid "Confirm File Overwrite"
msgstr "Confirmă Înlocuirea Fișierului"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:86
msgid "Confirm on Stop"
msgstr "Confirmă la Oprire"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:171
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:189
msgid "Connect"
msgstr "Conectare"
#: Source/Core/Core/HotkeyManager.cpp:58
#: Source/Core/DolphinWX/MainMenuBar.cpp:212
msgid "Connect Balance Board"
msgstr "Conectează Placa de Echilibru"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57
msgid "Connect USB Keyboard"
msgstr "Conectează Tastatura USB"
#: Source/Core/DolphinWX/MainMenuBar.cpp:209
#, c-format
msgid "Connect Wii Remote %i"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:54
msgid "Connect Wii Remote 1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Connect Wii Remote 2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:56
msgid "Connect Wii Remote 3"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:57
msgid "Connect Wii Remote 4"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:224
msgid "Connect Wii Remotes"
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:487
msgid "Connecting..."
msgstr "Se conectează..."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:117
msgid "Connection Type:"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:85
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:86
msgid "Continue"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:327
msgid "Continuous Scanning"
msgstr "Scanare Continuă"
#: Source/Core/DolphinWX/WXInputBase.cpp:54
msgid "Control"
msgstr "Control"
#: Source/Core/Core/HW/GCPadEmu.cpp:47
msgid "Control Stick"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:18
msgid "Controller Ports"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:189
msgid "Controller settings"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:188
msgid "Controllers"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:271
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:268
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:680
msgid "Convergence:"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:314
msgid "Convergence: "
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:165
msgid "Convert to GCI"
msgstr "Convertește la GCI"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:211
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:792
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:799
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:817
msgid "Copy"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:362
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:311
msgid "Copy &address"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:364
msgid "Copy &code line"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:363
msgid "Copy &function"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:365
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:312
msgid "Copy &hex"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:261
msgid "Copy Wii Save"
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:1060
msgid "Copy failed"
msgstr "Copiere eșuată"
#: Source/Core/DolphinWX/MemcardManager.cpp:806
#, c-format
msgid "Copy to Memory Card %c"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:344
msgid "Core"
msgstr "Nucleu"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:184
msgid "Cost"
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:869
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:975
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "Nu s-a putut recunoaște fișierul ISO %s"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:479
#, c-format
msgid "Could not save %s."
msgstr ""
#: Source/Core/Core/HW/GCMemcardRaw.cpp:112
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Nu se poate scrie în fișierul din cardul de memorie%s .\n"
"\n"
"Rulezi Dolphin de pe un CD/DVD, sau poate că fișierul este protejat la "
"scriere?\n"
"\n"
"Primești această eroare după mutarea director emulator?\n"
"Dacă da, atunci este posibil să fie necesară re-indicarea locației cardul "
"tău de memorie, din opțiuni."
#: Source/Core/Core/NetPlayClient.cpp:84
msgid "Couldn't Create Client"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:95
msgid "Couldn't create peer."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:694
msgid "Couldn't find open command for extension 'ini'!"
msgstr "Nu s-a putut găsi comanda de deschidere pentru extensia 'ini'!"
#: Source/Core/Core/BootManager.cpp:400
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"Nu se poate iniția nucleul.\n"
"Verifică configurația."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:475
msgid "Couldn't look up central server"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:90
msgid "Count"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:80
msgid "Count:"
msgstr "Contor:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:262
#, c-format
msgid "Count: %lu"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:220
msgid "Country:"
msgstr "Țara:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:54
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:17
msgid "Create AR Code"
msgstr "Creează Cod AR"
#: Source/Core/DolphinWX/MainMenuBar.cpp:395
msgid "Create New Perspective"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:451
msgid ""
"Create a .dsy file that can be used to recognise these same functions in "
"other games."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:240
msgid ""
"Create frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within. If the "
"aspect ratio is widescreen, the output image will be scaled horizontally to "
"preserve the vertical resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:539
msgid "Create new perspective"
msgstr "Creează perspectivă nouă"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:32
msgid "Creator: "
msgstr "Creator:"
#: Source/Core/Common/MsgHandler.cpp:68
msgid "Critical"
msgstr "Critic"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:897
msgid "Crop"
msgstr "Decupare"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:254
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:48
msgid "Crossfade"
msgstr "Estompare Intercalată"
#: Source/Core/DolphinWX/FrameTools.cpp:348
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr "Director curent s-a modificat, din %s în %s după wxSelectorFișier!"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:134
msgid "Current game"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:553
msgid "Custom"
msgstr ""
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:85
msgid "Custom RTC Options"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:66
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "DK Bongos"
msgstr ""
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:39
msgid "DSP Emulator Engine"
msgstr "Motor Emulator DSP"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:282
msgid "DSP HLE emulation (fast)"
msgstr "Emulare DSP HLE (rapid)"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:34
msgid "DSP LLE Debugger"
msgstr ""
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36
msgid "DSP LLE interpreter (slow)"
msgstr "Interpretare DSP LLE (lent)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35
msgid "DSP LLE recompiler"
msgstr "Recompilator DSP LLE "
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:85
msgid "DVD Root:"
msgstr "Rădăcină DVD:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "Dance Mat"
msgstr "Saltea de Dans"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:60
msgid "Data Size"
msgstr "Dimensiunea Datelor"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:116
msgid "Data Type"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:525
#: Source/Core/DolphinWX/MemcardManager.cpp:560
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Fișiere Date MaxDrive/Pro (*.sav)"
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:189
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:258
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:266
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:280
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:294
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:312
msgid "Dead Zone"
msgstr "Zonă Moartă"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:46
msgid "Debug"
msgstr "Depanare"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:119
msgid "Debug Only"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:175
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:84
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:845
msgid "Debugging"
msgstr "Depanare"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:88
#: Source/Core/DolphinWX/WXInputBase.cpp:118
msgid "Decimal"
msgstr "Zecimal"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1011
msgid "Decompress ISO..."
msgstr "Decomprimare ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1033
msgid "Decompress selected ISOs..."
msgstr "Decomprimare ISO selectate..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1255
#: Source/Core/DolphinWX/GameListCtrl.cpp:1373
msgid "Decompressing ISO"
msgstr "Se decomprimă ISO"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Decrease Convergence"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Decrease Depth"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Decrease Emulation Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:68
msgid "Decrease IR"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1196
msgid "Default"
msgstr "Implicit"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:82
msgid "Default ISO:"
msgstr "ISO implicit:"
#: Source/Core/DolphinWX/LogWindow.cpp:101
msgid "Default font"
msgstr "Font implicit"
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:48
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1221
#: Source/Core/DolphinWX/WXInputBase.cpp:29
msgid "Delete"
msgstr "Șterge"
#: Source/Core/DolphinWX/MemcardManager.cpp:807
msgid "Delete Save"
msgstr "Șterge Salvarea"
#: Source/Core/AudioCommon/WaveFile.cpp:33
#: Source/Core/VideoCommon/AVIDump.cpp:98
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Ștergi fișierul existent '%s'?"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:305
msgid "Depth Percentage: "
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:669
msgid "Depth:"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1059
msgid "Description"
msgstr "Descriere"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:271
msgid "Description:"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:733
msgid "Detect"
msgstr "Detectare"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:287
msgid "Deterministic dual core: "
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:198
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1170
msgid "Device"
msgstr "Dispozitiv"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:63
msgid "Device PID (e.g., 0305)"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:118
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:132
msgid "Device Settings"
msgstr "Configurări Dispozitiv"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:61
msgid "Device VID (e.g., 057e)"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:336
msgid "Device not found"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:45
msgid "Dial"
msgstr "Apelare"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:68
msgid "Dims the screen after five minutes of inactivity."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:121
msgid "Direct Connection"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:137
msgid "Directory checksum and directory backup checksum failed"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:780
msgid "Disable"
msgstr "Dezactivare"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:805
msgid "Disable Bounding Box"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:400
msgid "Disable Docking"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Disable Emulation Speed Limit"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:628
msgid "Disable Fog"
msgstr "Dezactivează Ceața"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:219
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Dezactivează orice emulare XFB.\n"
"Crește mult viteza de emulare, dar determină erori mari în multe jocuri ce "
"se bazează pe ele (mai ales aplicațiile homebrew).\n"
"\n"
"Dacă nu ești sigur, las-o debifată."
#: Source/Core/DolphinWX/MainMenuBar.cpp:401
msgid "Disable docking of perspective panes to main window"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:159
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:79
msgid "Disassembly"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:188
msgid "Disc"
msgstr "Disc"
#: Source/Core/DiscIO/DriveBlob.cpp:146
msgid "Disc Read Error"
msgstr "Eroare de Citire Disc "
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:505
msgid "Display"
msgstr "Afișare"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:112
msgid ""
"Display messages over the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:120
msgid "Divide"
msgstr "Divizează"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:177
msgid "Do you want to clear the list of symbol names?"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:808
msgid "Do you want to stop the current emulation?"
msgstr "Vrei să oprești emularea curentă?"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:41
msgid "Dolby Pro Logic II decoder"
msgstr "Decodor Dolby Pro Logic II"
#: Source/Core/DolphinWX/AboutDolphin.cpp:26
#: Source/Core/DolphinWX/FrameTools.cpp:649
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:352
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin %s Configurare Grafică"
#: Source/Core/DolphinWX/Config/ConfigMain.h:19
msgid "Dolphin Configuration"
msgstr "Configurare Dolphin"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48
msgid "Dolphin Controller Configuration"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:508
#, c-format
msgid "Dolphin Emulated Wii Remote Configuration Port %i"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:376
msgid "Dolphin FIFO"
msgstr "FIFO Dolphin"
#: Source/Core/DolphinWX/FrameTools.cpp:1018
msgid "Dolphin Hotkeys"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:224
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:240
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:259
msgid "Dolphin Map File (*.map)"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:68
msgid "Dolphin NetPlay"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:40
msgid "Dolphin NetPlay Setup"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:165
msgid "Dolphin Signature CSV File (*.csv)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:164
msgid "Dolphin Signature File (*.dsy)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:274
msgid "Dolphin Symbol Rename File (*.sym)"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:481
#: Source/Core/DolphinWX/FrameTools.cpp:953
msgid "Dolphin TAS Movies (*.dtm)"
msgstr " Filme TAS Dolphin (*.dtm)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:389
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"set a games directory..."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:385
msgid ""
"Dolphin is currently set to hide all games. Double-click here to show all "
"games..."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:478
msgid "Dolphin is too old for traversal server"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1315
#: Source/Core/DolphinWX/GameListCtrl.cpp:1388
msgid "Dolphin was unable to complete the requested action."
msgstr "Dolphin nu a putut să finalizeze acțiunea solicitată."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:152
msgid "Dolphin's cheat system is currently disabled."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:331
msgid "Done compressing disc image."
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:78
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
#: Source/Core/DolphinWX/WXInputBase.cpp:76
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:274
msgid "Down"
msgstr "Jos"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:61
msgid "Download Codes (WiiRD Database)"
msgstr "Descarcă Coduri (Baza de Date WiiRD)"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:297
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "Descărcate %lu coduri. (adăugate %lu)"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:136
msgid "Drawn Object Range"
msgstr ""
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36
msgid "Driver Not Detected"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:32
msgid "Drums"
msgstr "Baterii"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:92
msgid "Drums Configuration"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34
msgid "Dummy"
msgstr "Dummy"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:100
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:101
msgid "Dump"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:161
msgid "Dump Audio"
msgstr "Dump Audio"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:874
msgid "Dump EFB Target"
msgstr "Dump Destinație EFB"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:96
msgid "Dump EXRAM"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:98
msgid "Dump FakeVMEM"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:159
msgid "Dump Frames"
msgstr "Dump Cadre"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:95
msgid "Dump MRAM"
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:115
msgid "Dump Objects"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:94
msgid "Dump Path:"
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:128
msgid "Dump TEV Stages"
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:129
msgid "Dump Texture Fetches"
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:857
msgid "Dump Textures"
msgstr "Dump Texturi"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:230
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:238
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262
msgid "Duplicate Bundled ActionReplay Code"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:42
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:66
msgid "Dutch"
msgstr "Olandeză"
#: Source/Core/DolphinWX/MainMenuBar.cpp:86
msgid "E&xit"
msgstr "I&sire"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:57
msgid "EFB Cmd"
msgstr ""
#: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:206
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"EROARE: Această versiune a Dolphin necesită un driver TAP-Win32 care este "
"cel puțin la versiunea%d.%d -- Dacă ai actualizat recent distribuția "
"Dolphin, o repornire este probabil necesară în acest moment pentru a "
"determina Windows-ul să vadă noul driver."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:99
msgid "Early Memory Updates"
msgstr "Actualizări Anterioare Memorie"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h:17
msgid "Edit ActionReplay Code"
msgstr "Editare Cod ReluareAcțiune"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:233
msgid "Edit Config"
msgstr "Editare Configurări"
#: Source/Core/DolphinWX/PatchAddEdit.h:23
msgid "Edit Patch"
msgstr "Editare Patch"
#: Source/Core/DolphinWX/MainMenuBar.cpp:392
#: Source/Core/DolphinWX/MainMenuBar.cpp:409
msgid "Edit Perspectives"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:393
msgid "Edit..."
msgstr "Editare..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:44
msgid "Effect"
msgstr "Efect"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:46
msgid ""
"Eliminate items from the current scan results that do not match the current "
"Search settings."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:709
msgid "Embedded Frame Buffer (EFB)"
msgstr ""
#: Source/Core/Core/State.cpp:450
msgid "Empty"
msgstr ""
#: Source/Core/Core/Core.cpp:237
msgid "Emu Thread already running"
msgstr "Firul Emu rulează deja"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:226
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"Emulează XFBs cu precizie.\n"
"Încetinește mult emularea şi interzice redarea la înaltă rezoluție, dar este "
"necesar pentru a emula corect un număr de jocuri .\n"
"\n"
"Dacă nu ești sigur, bifează în schimb, emularea virtual XFB."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:222
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Emulează XFBs cu ajutorul obiectelor de textură GPU.\n"
"Remediază multe jocuri care nu funcționează fără o emulare XFB, în timp ce "
"nu este atât de lentă precum emularea reală XFB. Totuși, ar mai putea încă "
"eșua pentru multe alte alte jocuri (mai ales în aplicațiile homebrew).\n"
"\n"
"Dacă nu ești sigur, las-o debifată."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:241
msgid "Emulate the Wii's Bluetooth adapter"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291
msgid "Emulated Wii Remote"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:329
msgid "Emulation State: "
msgstr "Status Emulare:"
#: Source/Core/Core/HotkeyManager.cpp:236
msgid "Emulation speed"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:840
msgid "Enable API Validation Layers"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:110
msgid "Enable AR Logging"
msgstr "Activare Înregistrarea AR "
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:31
msgid "Enable CPU Clock Override"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56
msgid "Enable Cheats"
msgstr "Activare Trucuri"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:36
msgid "Enable Custom RTC"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:259
msgid "Enable Dual Core"
msgstr "Activare Nucleu Dublu"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:55
msgid "Enable Dual Core (speedup)"
msgstr "Activare Nucleu Dublu (accelerare)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:269
msgid "Enable FPRF"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:261
msgid "Enable MMU"
msgstr "Activare MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:493
msgid "Enable Multi-threading"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:902
msgid "Enable Progressive Scan"
msgstr "Activare Scanare Progresivă"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:50
msgid "Enable Screen Saver"
msgstr "Activare Economizor Ecran"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:347
msgid "Enable Speaker Data"
msgstr "Activare Date Vorbitor"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58
msgid "Enable Usage Statistics Reporting"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:299
msgid "Enable WideScreen"
msgstr "Activare Ecran Lat"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:834
msgid "Enable Wireframe"
msgstr "Activare Wireframe"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:138
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:280
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:821
msgid "Enable pages"
msgstr "Activare pagini"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Activează dacă dorești să fie folosit întreg ecranul pentru a redare.\n"
"Dacă aceasta este dezactivată, se va crea în schimb, o fereastra de redare.\n"
"\n"
"Dacă nu ești sigur, las-o debifată."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Activează dacă dorești să folosești fereastra principal Dolphin pentru "
"redare, mai degrabă decât o fereastra separată de redare.\n"
"\n"
"Dacă nu ești sigur, las-o debifată."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:56
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:271
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:281
msgid ""
"Enables multi-threading in the video backend, which may result in "
"performance gains in some scenarios.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:122
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Activează scanarea progresivă dacă este suportată de programul de emulare.\n"
"Pentru majoritatea jocurilor, aceasta nu contează.\n"
"\n"
"Dacă nu ești sigur, las-o debifată."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:264
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Activează Unitatea de Gestionare Memorie, necesară pentru unele jocuri. "
"(PORNIT = Compatibil, OPRIT = Rapid)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:79
msgid ""
"Enables the collection and sharing of usage statistics data with the Dolphin "
"development team. This data is used to improve the emulator and help us "
"understand how our users interact with the system. No private data is ever "
"collected."
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:74
msgid "Enables the use of Action Replay and Gecko cheats."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:278
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:246
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Codifică dump-urile cadrelor folosind codecul FFV1.\n"
"\n"
"Dacă nu ești sigur, las-o debifată."
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:31
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:145
#: Source/Core/DolphinWX/WXInputBase.cpp:66
msgid "End"
msgstr "Final"
#: Source/Core/Core/NetPlayServer.cpp:67
msgid "Enet Didn't Initialize"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:52
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:37
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:51
msgid "English"
msgstr "Engleză"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:531
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:636
msgid "Enhancements"
msgstr "Îmbunătățiri"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:39
msgid "Enter USB device ID"
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:538
msgid "Enter a name for the new perspective:"
msgstr "Introdu un nume pentru noua perspectivă:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:207
#, c-format
msgid "Entry %d/%d"
msgstr "Intrarea %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:96
#, c-format
msgid "Entry 1/%d"
msgstr "Intrarea 1/%d"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:107
msgid "Equal"
msgstr "Egal"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:67
#: Source/Core/DolphinWX/LogConfigWindow.cpp:43
#: Source/Core/DolphinWX/Main.cpp:309 Source/Core/DolphinWX/Main.cpp:317
#: Source/Core/DolphinWX/MemcardManager.cpp:554
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
#: Source/Core/DolphinWX/WxUtils.cpp:70
msgid "Error"
msgstr "Eroare"
#: Source/Core/DolphinWX/Main.cpp:308
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Eroare la încărcarea limbii selectate. Se revine la configurările implicite "
"de sistem. "
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:388
msgid "Error saving file."
msgstr ""
#: Source/Core/Common/ChunkFile.h:248
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Eroare: După \"%s\", s-a găsit %d (0x%X) în loc de marcajul de salvare %d (0x"
"%X). Se abandonează încărcarea statusului de salvare..."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:387
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:382
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:25
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:26
msgid "Euphoria"
msgstr "Euforia"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:94
msgid "Europe"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:82
msgid "Execute"
msgstr "Executare"
#: Source/Core/Core/HotkeyManager.cpp:21
msgid "Exit"
msgstr "Ieșire"
#: Source/Core/DolphinWX/MainMenuBar.cpp:217
msgid "Export All Wii Saves"
msgstr "Exportă Toate Salvările Wii"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Export Recording"
msgstr "Export Înregistrare"
#: Source/Core/DolphinWX/MainMenuBar.cpp:143
msgid "Export Recording..."
msgstr "Export Înregistrare..."
#: Source/Core/DolphinWX/MemcardManager.cpp:809
msgid "Export Save"
msgstr "Export Salvare"
#: Source/Core/DolphinWX/GameListCtrl.cpp:994
msgid "Export Wii save (Experimental)"
msgstr "Export salvări Wii (Experimental)"
#: Source/Core/DolphinWX/MemcardManager.cpp:810
msgid "Export all saves"
msgstr "Exportă toate salvările"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:54
#: Source/Core/DolphinWX/MemcardManager.cpp:451
msgid "Export failed"
msgstr "Exportul a eșuat."
#: Source/Core/DolphinWX/MemcardManager.cpp:558
msgid "Export save as..."
msgstr "Export salvare ca..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:262
msgid "Extension"
msgstr "Extensie"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:777
msgid "External Frame Buffer (XFB)"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:284
msgid "Extract All Files..."
msgstr "Extrage Toate Fișierele...."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:290
msgid "Extract Apploader..."
msgstr "Extrage Apploader..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:291
msgid "Extract DOL..."
msgstr "Extrage DOL ..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:277
msgid "Extract Directory..."
msgstr "Extrage Director..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:309
msgid "Extract File"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:281
msgid "Extract File..."
msgstr "Extrage Fișier..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:273
msgid "Extract Partition..."
msgstr "Extrage Partiția..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:579
#, c-format
msgid "Extracting %s"
msgstr "Se Extrage %s"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:566
msgid "Extracting All Files"
msgstr "Se Extrag Toate Fișierele...."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:566
msgid "Extracting Directory"
msgstr "Se Extrage Directorul"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:567
msgid "Extracting..."
msgstr "Se Extrage... "
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:46
#: Source/Core/DolphinWX/MainMenuBar.cpp:222
msgid "FIFO Player"
msgstr "Jucător FIFO"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:320
msgid "FP value"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:224
msgid "FST Size:"
msgstr "Dimensiune FST:"
#: Source/Core/Core/NetPlayClient.cpp:165
msgid "Failed To Connect!"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:110
msgid "Failed to Connect!"
msgstr "Conectare eșuată!"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:575
msgid "Failed to claim interface for BT passthrough"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:570
#, c-format
msgid "Failed to detach kernel driver for BT passthrough: %s"
msgstr ""
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:310
msgid "Failed to download codes."
msgstr "Descărcarea codurilor a eșuat."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:370
#, c-format
msgid "Failed to extract to %s!"
msgstr "A eșuat extragerea în %s!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:565
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
#: Source/Core/Common/LibusbContext.cpp:31
#, c-format
msgid "Failed to initialize libusb (%s)."
msgstr ""
#: Source/Core/Common/LibusbContext.cpp:30
msgid "Failed to initialize libusb because usbdk is not installed."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:32
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:563
#, c-format
msgid "Failed to open Bluetooth device: %s"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:168
#: Source/Core/DiscIO/CompressedBlob.cpp:353
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:175
#: Source/Core/DiscIO/CompressedBlob.cpp:360
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
#: Source/Core/Core/Movie.cpp:999
#, c-format
msgid "Failed to read %s"
msgstr "Nu s-a reușit citirea %s"
#: Source/Core/Core/HW/GCMemcard.cpp:193
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memory card may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:118
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Nu s-a reușit citirea corectă a backup-ului din tabelul de alocare blocuri\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:112
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Nu s-a reușit citirea corectă din tabelul de alocare blocuri\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:663
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:106
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Nu s-a reușit citirea corectă a backup-ului de director\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:100
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Nu s-a reușit citirea corectă a directorului\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:89
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Nu s-a reușit citirea corectă a antetului\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:57
msgid "Failed to read unique ID from disc image"
msgstr "Nu s-a reușit citirea ID-ului unic din imaginea discului"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:90
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Eșec la scrierea BT.DINF în SYSCONF"
#: Source/Core/DiscIO/CompressedBlob.cpp:297
#: Source/Core/DiscIO/CompressedBlob.cpp:391
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:755
msgid "Fast"
msgstr "Rapid"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:802
msgid "Fast Depth Calculation"
msgstr ""
#: Source/Core/Core/Movie.cpp:1291
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Desincronizare fatală. Se abandonează redarea. (Eroare de PlayWiimote: %u!= "
"%u, byte%u.)%s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:314
msgid "File"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:101
msgid "File Info"
msgstr "Info Fişier "
#: Source/Core/DolphinWX/MainMenuBar.cpp:281
msgid "File Name"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:287
msgid "File Size"
msgstr ""
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:305
msgid "File contained no codes."
msgstr "Fișierul nu a conținut coduri."
#: Source/Core/DolphinWX/MemcardManager.cpp:401
msgid "File converted to .gci"
msgstr "Fișierul a fost convertit în .gci"
#: Source/Core/DolphinWX/MemcardManager.cpp:417
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"Fișierul nu a putut fi deschis\n"
"sau nu are o extensie validă"
#: Source/Core/Core/HW/GCMemcard.cpp:50
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:414
msgid "File is not recognized as a memory card"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:344
msgid "File not compressed"
msgstr "Fișierul nu este comprimat"
#: Source/Core/DolphinWX/MemcardManager.cpp:408
#: Source/Core/DolphinWX/MemcardManager.cpp:457
#: Source/Core/DolphinWX/MemcardManager.cpp:508
msgid "File write failed"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:199
msgid "Files opened, ready to compress."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:438
msgid "Filesystem"
msgstr "Sistem de fișiere"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:686
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "Tipul de fişier 'ini' este necunoscut! Nu se va deschide!"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:84
msgid "Filter Symbols"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:162
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:85
msgid "Filter the symbol list by name. This is case-sensitive."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:232
msgid "Find Next"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233
msgid "Find Previous"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:631
msgid "First Block"
msgstr "Primul Bloc"
#: Source/Core/DolphinWX/MemcardManager.cpp:816
msgid "Fix Checksums"
msgstr "Remediere Sume de verificare"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:37
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:180
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:75
msgid "Flags"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:161
msgid "Flow Control"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:49
msgid "Flush"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:63
msgid "Fog Cmd"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:441
msgid "Force 16:9"
msgstr "Forțare 16:9"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:630
msgid "Force 24-bit Color"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:441
msgid "Force 4:3"
msgstr "Forțare 4:3"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57
msgid "Force Console as NTSC-J"
msgstr "Forțare Consolă ca și NTSC-J"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:229
msgid "Force Listen Port: "
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:624
msgid "Force Texture Filtering"
msgstr "Forțare Filtrare Textură"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:76
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"If left unchecked, Dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:130
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:284
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.\n"
"It has no impact on performance and causes few graphical issues.\n"
"\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:38
msgid ""
"Format as Shift JIS (Japanese)?\n"
"Choose no for Windows-1252 (Western)"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:277
msgid "Forward"
msgstr "Înainte"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:252
msgid "Forward port (UPnP)"
msgstr "Redirecționare port (UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:496
#, c-format
msgid "Found %u results for '"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:87
#, c-format
msgid "Found %zu save files"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:48
msgid "Frame"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:888
#, c-format
msgid "Frame %u"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:864
#, c-format
msgid "Frame %zu"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Frame Advance"
msgstr "Avans Cadru"
#: Source/Core/Core/HotkeyManager.cpp:32
msgid "Frame Advance Decrease Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Frame Advance Increase Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Frame Advance Reset Speed"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:138
msgid "Frame Buffer"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:879
msgid "Frame Dumps Use FFV1"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:243
msgid "Frame Info"
msgstr "Informații Cadru"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:111
msgid "Frame Range"
msgstr "Interval Cadru"
#: Source/Core/Core/HotkeyManager.cpp:237
msgid "Frame advance"
msgstr ""
#: Source/Core/VideoCommon/RenderBase.cpp:929
#, c-format
msgid "Frame dump image(s) '%s' already exists. Overwrite?"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:165
msgid "Frames to Record"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:96
msgid "France"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:876
msgid "Free Look"
msgstr "Aspect Liber"
#: Source/Core/Core/HotkeyManager.cpp:245
msgid "Freelook"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:70
msgid "Freelook Decrease Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Freelook Increase Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Freelook Move Down"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Freelook Move Left"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Freelook Move Right"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Freelook Move Up"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Freelook Reset"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:72
msgid "Freelook Reset Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Freelook Zoom In"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:78
msgid "Freelook Zoom Out"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:39
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:57
msgid "French"
msgstr "Franceză"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:38
msgid "Frets"
msgstr "Tulburări"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:83
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:91
msgid "From"
msgstr "De la"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:869
msgid "Full Resolution Frame Dumps"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:182
msgid "FullScr"
msgstr "EcrComplet"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:421
msgid "Fullscreen Resolution:"
msgstr ""
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:35
msgid "Function"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:117
msgid "Function callers"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:111
msgid "Function calls"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "GBA"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:62
msgid "GC Port"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:530
msgid "GCI File(*.gci)"
msgstr "Fișier GCI(*.gci)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37
msgid "GCI Folder"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:50
#, c-format
msgid ""
"GCI save file was not loaded because it is the wrong region for this memory "
"card:\n"
"%s"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:345
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.h:19
msgid "GFX Debugger"
msgstr ""
#: Source/Core/VideoCommon/CommandProcessor.cpp:492
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:354
msgid "Game Boy Advance Carts (*.gba)"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:283
msgid "Game ID"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:219
msgid "Game ID:"
msgstr "ID Joc:"
#: Source/Core/Core/NetPlayClient.cpp:796
msgid "Game is already running!"
msgstr "Jocul rulează deja!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:413
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:372
msgid "Game-Specific Settings"
msgstr "Configurări Specifice-Jocului"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:243
msgid "GameConfig"
msgstr "ConfigJoc "
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:87
msgid "GameCube"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50
msgid "GameCube Adapter for Wii U"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:470
#, c-format
msgid "GameCube Controller Configuration Port %i"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:145
msgid "GameCube Controllers"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:455
#, c-format
msgid "GameCube Keyboard Configuration Port %i"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:353
#: Source/Core/DolphinWX/MemcardManager.cpp:195
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:290
msgid "GameCube Microphone Slot A"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:295
msgid "GameCube Microphone Slot B"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:522
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "Fișiere de SalvăriJoc GameCube( * .GCI; * .GCS; * .sav)"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:137
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:249
msgid "Gecko Codes"
msgstr "Coduri Gecko"
#: Source/Core/Core/HotkeyManager.cpp:234
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:84
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:76
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:130
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:48
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:366
msgid "General"
msgstr "General"
#: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:64
msgid "General and Options"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:63
msgid "Generate a New Statistics Identity"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:139
msgid "Geometry data"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:38
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:54
msgid "German"
msgstr "Germană"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:100
msgid "Germany"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:81
msgid "Go to Next Frame"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:210
msgid "Go to the current instruction"
msgstr ""
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:88
#: Source/Core/DolphinWX/MainToolBar.cpp:186
msgid "Graphics"
msgstr "Grafică"
#: Source/Core/DolphinWX/MainToolBar.cpp:187
msgid "Graphics settings"
msgstr "Configurări Grafică"
#: Source/Core/Core/HotkeyManager.cpp:243
msgid "Graphics toggles"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:108
msgid "Greater Than"
msgstr "Mai mare Decât"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:147
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Green"
msgstr "Verde"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Green Left"
msgstr "Verde Stânga"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Green Right"
msgstr "Verde Dreapta"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:35
msgid "Guitar"
msgstr "Chitară"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:86
msgid "Guitar Configuration"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:704
msgid "Hacks"
msgstr "Soluții"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:761
#, c-format
msgid ""
"Hash tap count is set to %d which is non-standard.\n"
"You will need to edit the INI manually."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "Hashes do not match."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "Hashes match!"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:128
msgid "Header checksum failed"
msgstr "Sumă de control a antetului a eșuat"
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:311
msgid "Height"
msgstr "Înălțime"
#: Source/Core/DolphinWX/WXInputBase.cpp:88
msgid "Help"
msgstr "Ajutor"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:324
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:104
msgid "Hex"
msgstr ""
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:86
msgid "Hexadecimal"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:306
msgid "Hide"
msgstr "Ascunde"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:483
msgid "Hide Mouse Cursor"
msgstr "Ascunde Cursorul Mouse-ului"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:41
msgid ""
"Higher values can make variable-framerate games run at a higher framerate, "
"at the expense of CPU. Lower values can make variable-framerate games run at "
"a lower framerate, saving CPU.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock. "
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:156
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
#: Source/Core/DolphinWX/WXInputBase.cpp:68
msgid "Home"
msgstr "Acasă"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:173
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:239
msgid "Host"
msgstr "Gazdă"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:177
msgid "Host Code :"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:117
msgid ""
"Host code size is to large.\n"
"Please recheck that you have the correct code"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1022
msgid "Host with Netplay"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:151
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298
msgid "Hotkeys"
msgstr "Taste rapide"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291
msgid "Hybrid Wii Remote"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:315
msgid "ID"
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:871
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr ""
"IOCTL_ES_GETVIEWS: S-a încercat obținerea de date dintr-un tichet "
"necunoscut: %08x/%08x"
#: Source/Core/Core/IOS/ES/ES.cpp:1165
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
"IOCTL_ES_LAUNCH: Jocul a încercat să reîncarce un titlu care nu este "
"disponibil în NAND-ul tău\n"
"IDTitlu %016<PRIx64>.\n"
"Probabil că Dolphin se va bloca acum."
#: Source/Core/Core/IOS/ES/ES.cpp:1156
msgid "IOCTL_ES_LAUNCH: The DOL file is invalid!"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:227
msgid "IOS Version:"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:112
msgid "IPL Settings"
msgstr "Configurări IPL"
#: Source/Core/Core/Boot/Boot.cpp:210
#, c-format
msgid "IPL with unknown hash %x"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:247
#: Source/Core/DolphinWX/TASInputDlg.cpp:140
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:114
msgid "IR Sensitivity:"
msgstr "Sensibilitate IR:"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:255
msgid "ISO Details"
msgstr "Detalii ISO"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:75
msgid "ISO Directories"
msgstr "Directoare ISO"
#: Source/Core/DolphinWX/MemcardManager.cpp:629
msgid "Icon"
msgstr "Pictogramă"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:216
msgid "Identity generation"
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:206
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings.\n"
"\n"
"Do you authorize Dolphin to report this information to Dolphin's developers?"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:715
msgid "Ignore Format Changes"
msgstr "Ignoră Modificările de Format"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:183
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:179
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:166
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:808
msgid "Import Save"
msgstr "Import Salvare"
#: Source/Core/DolphinWX/MainMenuBar.cpp:216
msgid "Import Wii Save..."
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:119
msgid "Import failed"
msgstr "Importare eșuată."
#: Source/Core/DolphinWX/MemcardManager.cpp:446
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:432
msgid "Imported file has invalid length."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:442
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:333
msgid "In Game"
msgstr "În Joc"
#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Increase Convergence"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Increase Depth"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Increase Emulation Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:67
msgid "Increase IR"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:251
#: Source/Core/DolphinWX/LogConfigWindow.cpp:45
msgid "Info"
msgstr "Info"
#: Source/Core/Common/MsgHandler.cpp:65
msgid "Information"
msgstr "Informații"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:723
msgid "Input"
msgstr "Intrare"
#: Source/Core/DolphinWX/WXInputBase.cpp:86
msgid "Insert"
msgstr "Inserare"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:373
msgid "Insert &blr"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:374
msgid "Insert &nop"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56
msgid "Insert SD Card"
msgstr "Introdu Card SD"
#: Source/Core/DolphinWX/MainMenuBar.cpp:220
msgid "Install WAD..."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1020
msgid "Install to Wii Menu"
msgstr "Instalează în Meniul Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:1197
msgid "Installing WAD..."
msgstr "Se instalează WAD..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:407
msgid "Integrity Check Error"
msgstr "Eroare Verificare Integritate"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:400
msgid "Integrity check completed"
msgstr "Verificare Integritate Completă"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:399
msgid "Integrity check completed. No errors have been found."
msgstr "Verificarea integrității este completă. Nu au fost găsite erori."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:404
#, c-format
msgid ""
"Integrity check for %s failed. The disc image is most likely corrupted or "
"has been patched incorrectly."
msgstr ""
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:85
msgid "Interface"
msgstr "Interfață"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:132
msgid "Interface Settings"
msgstr "Configurări Interfață"
#: Source/Core/Core/State.cpp:365
msgid "Internal LZO Error - compression failed"
msgstr "Eroare internă LZO - compresia a eșuat"
#: Source/Core/Core/State.cpp:501
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Eroare internă LZO - decompresie a eșuat (%d) (%li, %li)\n"
"Se reîncearcă încărcarea statusului"
#: Source/Core/Core/State.cpp:636
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Eroare internă LZO - lzo_init() a eșuat"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:218
msgid "Internal Name:"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:244
msgid "Internal Resolution"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:563
msgid "Internal Resolution:"
msgstr "Rezoluția Internă:"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:26
msgid "Interpreter (slowest)"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:332
msgid "Intro"
msgstr "Intro"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:157
msgid "Invalid Mixed Code"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:179
#, c-format
msgid "Invalid address: %s"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:454
msgid "Invalid bat.map or dir entry."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:935
msgid "Invalid host"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:554
msgid "Invalid index"
msgstr ""
#: Source/Core/Core/Movie.cpp:940
msgid "Invalid recording file"
msgstr "Fișier de înregistrare invalid"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:465
msgid "Invalid search parameters (no object selected)"
msgstr "Parametrii de căutare invalizi (nici un obiect selectat)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:448
msgid "Invalid search string (couldn't convert to number)"
msgstr "Expresie de căutare invalidă (nu se poate converti în număr)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:436
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
"Expresie de căutare invalidă (numai lungimile de siruri de caractere sunt "
"suportate)"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:77
msgid "Invalid value."
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:185
#, c-format
msgid "Invalid value: %s"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:41
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:63
msgid "Italian"
msgstr "Italiană"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:98
msgid "Italy"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:270
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:80 Source/Core/Core/HW/GCPadEmu.cpp:75
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:291
msgid "Iterative Input"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:32
msgid "JIT Arm64 (experimental)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/JitWindow.h:33
msgid "JIT Block Viewer"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29
msgid "JIT Recompiler (recommended)"
msgstr "JIT Recompiler (recomandat)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30
msgid "JITIL Recompiler (slow, experimental)"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:110
msgid "Japan"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:36
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:48
msgid "Japanese"
msgstr "Japoneză"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:480
msgid "Keep Window on Top"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:114
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Menține fereastra jocului deasupra celorlalte ferestre.\n"
"\n"
"Dacă nu ești sigur, lasă debifat."
#: Source/Core/Core/HW/GCKeyboard.cpp:17
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "Keyboard"
msgstr ""
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:51
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:55
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:59
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:63
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:67
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:71
msgid "Keys"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:229
msgid "Kick Player"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:112
msgid "Korea"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:45
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:75
msgid "Korean"
msgstr "Coreeană"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:31
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
#: Source/Core/DolphinWX/TASInputDlg.cpp:397
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/WXInputBase.cpp:40
msgid "L Button"
msgstr "Buton L"
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:35
msgid "L-Analog"
msgstr "L-Analog"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:82
msgid "Label"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:122
msgid "Language:"
msgstr "Limba:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:117
#, c-format
msgid "Last %i"
msgstr "Ultima %i"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:49
msgid "Latency:"
msgstr "Latență:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:385
#: Source/Core/DolphinWX/TASInputDlg.cpp:80
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
#: Source/Core/DolphinWX/WXInputBase.cpp:70
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:275
msgid "Left"
msgstr "Stânga"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:58
msgid "Left Stick"
msgstr "Stick Stânga"
#: Source/Core/DolphinWX/TASInputDlg.cpp:272
msgid "Left stick"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:970
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Clic-Stânga pentru a detecta intrarea.\n"
"Clic-Mijloc pentru a șterge.\n"
"Clic-Dreapta pentru mai multe opțiuni."
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:975
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"Clic Stânga/Dreapta pentru mai multe opțiuni.\n"
"Clic-Mijloc pentru a goli."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:109
msgid "Less Than"
msgstr "Mai puțin de"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:65
msgid ""
"Lets the system language be set to values that games were not designed for. "
"This can allow the use of extra translations for a few games, but can also "
"lead to text display issues."
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:39
msgid "License"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:62
msgid "Light Cmd"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:86
msgid ""
"Limits the emulation speed to the specified percentage.\n"
"Note that raising or lowering the emulation speed will also raise or lower "
"the audio pitch to prevent audio from stuttering."
msgstr ""
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:60
#: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:35
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1217
msgid "Load"
msgstr "Încarcă"
#: Source/Core/DolphinWX/MainMenuBar.cpp:434
msgid "Load &Bad Map File..."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:431
msgid "Load &Other Map File..."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:859
msgid "Load Custom Textures"
msgstr "Încarcă Texturi Personalizate"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State"
msgstr "Încărcă Status"
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Load State Last 1"
msgstr "Încărcă Ultimul Status 1"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Load State Last 10"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Load State Last 2"
msgstr "Încărcă Ultimul Status 2"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Load State Last 3"
msgstr "Încărcă Ultimul Status 3"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Load State Last 4"
msgstr "Încărcă Ultimul Status 4"
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Load State Last 5"
msgstr "Încărcă Ultimul Status 5"
#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Load State Last 6"
msgstr "Încărcă Ultimul Status 6"
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Load State Last 7"
msgstr "Încărcă Ultimul Status 7"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Load State Last 8"
msgstr "Încărcă Ultimul Status 8"
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Load State Last 9"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Load State Slot 1"
msgstr "Încarcă Status din Slotul 1"
#: Source/Core/Core/HotkeyManager.cpp:99
msgid "Load State Slot 10"
msgstr "Încarcă Status din Slotul 10"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Load State Slot 2"
msgstr "Încarcă Status din Slotul 2"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Load State Slot 3"
msgstr "Încarcă Status din Slotul 3"
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Load State Slot 4"
msgstr "Încarcă Status din Slotul 4"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Load State Slot 5"
msgstr "Încarcă Status din Slotul 5"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Load State Slot 6"
msgstr "Încarcă Status din Slotul 6"
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Load State Slot 7"
msgstr "Încarcă Status din Slotul 7"
#: Source/Core/Core/HotkeyManager.cpp:97
msgid "Load State Slot 8"
msgstr "Încarcă Status din Slotul 8"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Load State Slot 9"
msgstr "Încarcă Status din Slotul 9"
#: Source/Core/DolphinWX/MainMenuBar.cpp:95
msgid "Load State from Selected Slot"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:94
msgid "Load State..."
msgstr "Se încarcă Statusul..."
#: Source/Core/DolphinWX/FrameTools.cpp:1225
#: Source/Core/DolphinWX/MainMenuBar.cpp:557
msgid "Load Wii System Menu"
msgstr "Încărcare Meniu Sistem Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:1220
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "Încărcare Meniu Sistem Wii %d%c"
#: Source/Core/DolphinWX/MainMenuBar.cpp:552
#, c-format
msgid "Load Wii System Menu %u%c"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:432
msgid ""
"Load any .map file containing the function names and addresses for this game."
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:239
msgid "Load bad map file"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:233
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Load from selected slot"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:251
msgid "Load last state"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:223
msgid "Load map file"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:248
msgid "Load state"
msgstr ""
#: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:393
#, c-format
msgid "Loaded %d good functions, ignored %d bad functions."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:774
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:780
msgid "Localhost"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:46
#: Source/Core/DolphinWX/LogWindow.h:30
msgid "Log"
msgstr "Jurnal"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:25
msgid "Log Configuration"
msgstr "Configurare Jurnal"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:471
msgid "Log Render Time to File"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:78
msgid "Log Types"
msgstr "Tipuri jurnal"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:207
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:73
msgid "Logger Outputs"
msgstr "Jurnale Generate"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:139
#: Source/Core/DolphinWX/Frame.cpp:376
msgid "Logging"
msgstr "Înregistrare"
#: Source/Core/DolphinWX/WXInputBase.cpp:46
msgid "M Button"
msgstr "Butonul M"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:19
msgid "MD5 Checksum"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:242
msgid "MD5 Checksum:"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:133
msgid "MD5 check..."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:524
#: Source/Core/DolphinWX/MemcardManager.cpp:559
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "Fișiere MadCatz Gameshark(*.gcs)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:373
msgid "Main Stick"
msgstr "Stick Principal"
#: Source/Core/DolphinWX/MainMenuBar.cpp:456
msgid ""
"Make a new .dsy file which can recognise more functions, by combining two "
"existing files. The first input file has priority."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:313
#: Source/Core/DolphinWX/MainMenuBar.cpp:279
msgid "Maker"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:221
msgid "Maker ID:"
msgstr "ID Marcaj:"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:268
msgid "Maker:"
msgstr "Marcaj:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:197
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Face obiectele îndepărtate mai vizibile prin eliminarea ceții, intensificând "
"astfel detaliile generale .\n"
"Dezactivând ceața va destabiliza unele jocuri care se bazează pe o emulare "
"corespunzătoare de ceață.\n"
"\n"
"Dacă nu ești sigur, lasă debifat."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:386
msgid "Match Found"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:59
msgid "Matrix Cmd"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:99
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:106
msgid "Max"
msgstr "Max"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:73
msgid "May cause slow down in Wii Menu and some games."
msgstr ""
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:86
#: Source/Core/DolphinWX/Debugger/MemoryWindow.h:28
msgid "Memory"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:36
#: Source/Core/DolphinWX/MemcardManager.cpp:207
msgid "Memory Card"
msgstr "Card de memorie"
#: Source/Core/DolphinWX/MemcardManager.cpp:83
msgid "Memory Card Manager"
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:1052
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"Numele de fișier al Cardului de memorie din Slotul %c este incorect\n"
"Regiune nespecificată\n"
"\n"
" Calea Slotului %c s-a schimbat în\n"
"%s\n"
"Dorești să copiezi fișierul vechi în această nouă locație?\n"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:299
msgid "Memory Not Ready"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:438
msgid "Memory card already has a save for this title."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:281
msgid "Memory card already opened"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:94
msgid "Memory card file size does not match the header size"
msgstr ""
#: Source/Core/Core/HW/GCMemcardRaw.cpp:180
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr ""
#: Source/Core/Core/HW/GCMemcardRaw.cpp:152
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr ""
#: Source/Core/Core/HW/GCMemcardRaw.cpp:164
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:60
msgid "Menu"
msgstr "Meniu"
#: Source/Core/Core/HW/GCPadEmu.cpp:62
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:38
msgid "Microphone"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:96
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:103
msgid "Min"
msgstr "Min"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:920
msgid "Misc"
msgstr "Diverse"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:126
msgid "Misc Settings"
msgstr "Configurări Diverse"
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:186
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:292
msgid "Modifier"
msgstr "Modificator"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:216
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Modifică texturile pentru a afișa formatul în care sunt codate. Necesită "
"resetarea emulării în cele mai multe cazuri.\n"
"\n"
"Dacă nu ești sigur, lasă debifat."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:323
msgid "Monoscopic Shadows"
msgstr ""
#: Source/Core/DolphinWX/LogWindow.cpp:102
msgid "Monospaced font"
msgstr "Font Mono-Spațiat"
#: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:98
msgid "Motion Controls and IR"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:271
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/HW/GCPadEmu.cpp:59
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:275
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:87
msgid ""
"Move the mouse pointer over an option to display a detailed description."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:238
msgid "Movie"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:110
msgid "Multiply"
msgstr "Multiplicare"
#: Source/Core/DolphinWX/MainMenuBar.cpp:460
msgid ""
"Must use Generate Symbol Map first! Recognise names of any standard library "
"functions used in multiple games, by loading them from a .dsy file."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:633
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
"NOTĂ: Dimensiunea Fluxului nu corespunde cu lungimea actuală a datelor\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:218
msgid "NP Add"
msgstr "NP Adaugă"
#: Source/Core/DolphinWX/WXInputBase.cpp:208
msgid "NP Begin"
msgstr "NP Începe"
#: Source/Core/DolphinWX/WXInputBase.cpp:224
msgid "NP Decimal"
msgstr "NP Zecimal"
#: Source/Core/DolphinWX/WXInputBase.cpp:212
msgid "NP Delete"
msgstr "NP Șterge"
#: Source/Core/DolphinWX/WXInputBase.cpp:226
msgid "NP Divide"
msgstr "NP Divizează"
#: Source/Core/DolphinWX/WXInputBase.cpp:200
msgid "NP Down"
msgstr "NP Jos"
#: Source/Core/DolphinWX/WXInputBase.cpp:206
msgid "NP End"
msgstr "NP End"
#: Source/Core/DolphinWX/WXInputBase.cpp:182
msgid "NP Enter"
msgstr "NP Enter"
#: Source/Core/DolphinWX/WXInputBase.cpp:214
msgid "NP Equal"
msgstr "NP Egal"
#: Source/Core/DolphinWX/WXInputBase.cpp:192
msgid "NP Home"
msgstr "NP Home"
#: Source/Core/DolphinWX/WXInputBase.cpp:210
msgid "NP Insert"
msgstr "NP Insert"
#: Source/Core/DolphinWX/WXInputBase.cpp:194
msgid "NP Left"
msgstr "NP Stânga"
#: Source/Core/DolphinWX/WXInputBase.cpp:216
msgid "NP Multiply"
msgstr "NP Multiplică"
#: Source/Core/DolphinWX/WXInputBase.cpp:204
msgid "NP Page Down"
msgstr "NP Pagină Jos"
#: Source/Core/DolphinWX/WXInputBase.cpp:202
msgid "NP Page Up"
msgstr "NP Pagină Sus"
#: Source/Core/DolphinWX/WXInputBase.cpp:198
msgid "NP Right"
msgstr "NP Dreapta"
#: Source/Core/DolphinWX/WXInputBase.cpp:220
msgid "NP Separator"
msgstr "NP Separator"
#: Source/Core/DolphinWX/WXInputBase.cpp:178
msgid "NP Space"
msgstr "NP Space"
#: Source/Core/DolphinWX/WXInputBase.cpp:222
msgid "NP Subtract"
msgstr "NP Scădere"
#: Source/Core/DolphinWX/WXInputBase.cpp:180
msgid "NP Tab"
msgstr "NP Tab"
#: Source/Core/DolphinWX/WXInputBase.cpp:196
msgid "NP Up"
msgstr "NP Sus"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:42
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:265
#: Source/Core/DolphinWX/PatchAddEdit.cpp:58
msgid "Name:"
msgstr "Nume:"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:78
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:186
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30
msgid "Name: "
msgstr "Nume:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:543
msgid "Native (640x528)"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:523
#: Source/Core/DolphinWX/MemcardManager.cpp:559
msgid "Native GCI files(*.gci)"
msgstr "Fișiere native GCI (*.gci)"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:102
msgid "Netherlands"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1090
msgid "Netplay has desynced. There is no way to recover from this."
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:38
msgid "New Scan"
msgstr "Scanare Nouă"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:54
msgid "New Texture"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:216
msgid "New identity generated."
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:82
msgid "Next Frame"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:181
#: Source/Core/DolphinWX/MemcardManager.cpp:818
msgid "Next Page"
msgstr "Pagina următoare"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:45
msgid "Next Scan"
msgstr "Următoarea Scanare"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:128
msgid "Nickname:"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:380
msgid "No Match"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:344
msgid "No Value Given"
msgstr ""
#: Source/Core/Core/ConfigManager.h:25
msgid "No audio output"
msgstr "Nici-o ieșire audio"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:777
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:791
msgid "No description available"
msgstr "Nu există o descriere disponibilă"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:880
msgid "No file loaded"
msgstr "Nici-un fișier încărcat"
#: Source/Core/DolphinWX/MemcardManager.cpp:429
msgid "No free directory index entries."
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51
msgid "No game is running."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:916
msgid "No recorded file"
msgstr "Nici-un fișier înregistrat"
#: Source/Core/Core/State.cpp:730
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:27
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1121
msgid "None"
msgstr "Nimic"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:106
msgid "Not Equal"
msgstr "Diferit"
#: Source/Core/DolphinWX/GameListCtrl.cpp:919
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:288
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:330
msgid "Not Set"
msgstr "Nestabilit"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:322
msgid "Not Valid Hex"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:361
msgid "Not all players have the game. Do you really want to start?"
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:484
msgid "Not connected"
msgstr "Neconectat"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:251
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:256
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:261
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:266
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:271
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:276
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:281
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:286
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:300
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:311
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:317
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:322
msgid "Not implemented"
msgstr ""
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31
msgid "Notes: "
msgstr "Note:"
#: Source/Core/DolphinWX/FrameAui.cpp:82 Source/Core/DolphinWX/FrameAui.cpp:86
#: Source/Core/DolphinWX/FrameAui.cpp:510
#: Source/Core/DolphinWX/FrameAui.cpp:555
#: Source/Core/DolphinWX/FrameAui.cpp:562
#: Source/Core/DolphinWX/LogConfigWindow.cpp:42
msgid "Notice"
msgstr "Notificare"
#: Source/Core/DolphinWX/WXInputBase.cpp:170
msgid "Num Lock"
msgstr "Num Lock"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:182
msgid "NumExec"
msgstr ""
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:81
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:189
msgid "Number of Codes: "
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:23
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:74
msgid "Nunchuk Configuration"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:194
msgid "Nunchuk orientation"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:188
msgid "Nunchuk stick"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:654
msgid "Nvidia 3D Vision"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:599
#, c-format
msgid "Object %zu"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:123
msgid "Object Range"
msgstr "Interval Obiect"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:653
msgid "Off"
msgstr "Oprit"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr "Decalaj:"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:88
msgid "On-Screen Display Messages"
msgstr "Mesaje Afișate Pe Ecran"
#: Source/Core/DolphinWX/MainMenuBar.cpp:484
msgid "Online &Documentation"
msgstr "&Documentație Online"
#: Source/Core/DolphinWX/MemcardManager.cpp:426
#, c-format
msgid "Only %d blocks available"
msgstr "Doar %d blocuri disponibile"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:307
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:330
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:546
msgid "Op?"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:13
#: Source/Core/DolphinWX/MainToolBar.cpp:177
msgid "Open"
msgstr "Deschide"
#: Source/Core/DolphinWX/GameListCtrl.cpp:996
msgid "Open &containing folder"
msgstr "Deschide &conținutul dosarului"
#: Source/Core/DolphinWX/GameListCtrl.cpp:993
msgid "Open Wii &save folder"
msgstr "Deschide dosarul Wii &salvat "
#: Source/Core/DolphinWX/MainToolBar.cpp:177
msgid "Open file..."
msgstr "Deschide fișier..."
#: Source/Core/AudioCommon/OpenALStream.cpp:58
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: nu se poate crea contextul pentru dispozitivul %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:68
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: nu pot găsi dispozitive de sunet"
#: Source/Core/AudioCommon/OpenALStream.cpp:63
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: nu pot deschide dispozitivul %s"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:238
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr ""
"Deschide configurarea implicită (numai citire) pentru acest joc, într-un "
"editor de text extern."
#: Source/Core/Core/HotkeyManager.cpp:266
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:76 Source/Core/Core/HW/GCPadEmu.cpp:71
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283
msgid "Options"
msgstr "Opțiuni"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Orange"
msgstr "Portocaliu"
#: Source/Core/DolphinWX/MemcardManager.cpp:461
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memory card\n"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:146
msgid "Orientation"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:510
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:810
msgid "Other"
msgstr "Altele"
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:93
msgid "Other State Management"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:135
msgid "Other game"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:252
msgid "Other state hotkeys"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:723
msgid "Output"
msgstr "Ieșire"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:91
msgid "Overlay Information"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:63
msgid "Override Language on NTSC Games"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:142
msgid "P&lay Input Recording..."
msgstr ""
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:174
msgid "PPC Size"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:372
msgid "PPC vs x86"
msgstr ""
#: Source/Core/Core/HW/GCPad.cpp:15
msgid "Pad"
msgstr "Pad"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:35
msgid "Pads"
msgstr "Paduri"
#: Source/Core/DolphinWX/WXInputBase.cpp:176
msgid "Page Down"
msgstr "Pagină în Jos"
#: Source/Core/DolphinWX/WXInputBase.cpp:174
msgid "Page Up"
msgstr "Pagină în Sus"
#: Source/Core/DolphinWX/WXInputBase.cpp:33
msgid "Paragraph"
msgstr "Paragraf"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:140
msgid "Parsing Error"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:246
#, c-format
msgid "Partition %u"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:230
msgid "Passthrough a Bluetooth adapter"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:245
msgid "Patches"
msgstr "Patch-uri"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:89
msgid "Paths"
msgstr "Căi"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:73
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:74
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:47
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:180
#: Source/Core/DolphinWX/MainToolBar.cpp:229
#: Source/Core/DolphinWX/WXInputBase.cpp:62
msgid "Pause"
msgstr "Pauză"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:77
msgid "Pause After"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:78
msgid "Pause At Next"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:147
msgid "Pause at End of Movie"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:89
msgid "Pause on Focus Lost"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:115
msgid "Pauses the emulator when focus is taken away from the emulation window."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:621
msgid "Per-Pixel Lighting"
msgstr "Iluminare Per-Pixel"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:335
msgid "Perfect"
msgstr "Perfect"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:39
msgid ""
"Perform a full index of the game's RAM at the current Data Size. Required "
"before any Searching can be performed."
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:540
#, c-format
msgid "Perspective %d"
msgstr "Perspectiva %d"
#: Source/Core/DolphinWX/MainMenuBar.cpp:409
msgid "Perspectives"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:51
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:133
msgid "Pixel Shader"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:135
msgid "Pixel Shader Constants"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:275
msgid "Platform"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:148
#: Source/Core/DolphinWX/MainToolBar.cpp:180
#: Source/Core/DolphinWX/MainToolBar.cpp:234
msgid "Play"
msgstr "Rulare"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Play Recording"
msgstr "Rulează Înregistrarea"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:334
msgid "Playable"
msgstr "Se poate juca"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:135
msgid "Playback Options"
msgstr "Opțiuni de Rulare"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:191
msgid "Players"
msgstr "Playere"
#: Source/Core/DolphinWX/FrameTools.cpp:812
msgid "Please confirm..."
msgstr "Te rugăm să confirmi..."
#: Source/Core/DolphinWX/FrameAui.cpp:510
msgid "Please create a perspective before saving"
msgstr "Te rugăm să creezi o perspectivă înainte de a salva"
#: Source/Core/DolphinWX/WXInputBase.cpp:35
msgid "Plus-Minus"
msgstr "Plus-Minus"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:158
#, c-format
msgid "Port %i"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:185
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:225
msgid "Port :"
msgstr "Port :"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:22
msgid "Post Processing Shader Configuration"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:605
msgid "Post-Processing Effect:"
msgstr "Efect Post-Procesare:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:863
msgid "Prefetch Custom Textures"
msgstr ""
#: Source/Core/Core/Movie.cpp:1178
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr "Finalizare prematură a filmului în PlayController. %u + 8 > %u"
#: Source/Core/Core/Movie.cpp:1305
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr "Finalizare prematură a filmului în PlayWiimote. %u + %d > %u"
#: Source/Core/Core/Movie.cpp:1279
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr "Finalizare prematură a filmului în PlayWiimote. %u > %u"
#: Source/Core/Core/HotkeyManager.cpp:53
msgid "Press Sync Button"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:180
msgid "Prev Page"
msgstr "Pagina Ant"
#: Source/Core/DolphinWX/MemcardManager.cpp:817
msgid "Previous Page"
msgstr "Pagina Anterioară"
#: Source/Core/DolphinWX/WXInputBase.cpp:80
msgid "Print"
msgstr "Tipărire"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1214
msgid "Profile"
msgstr "Profil"
#: Source/Core/Core/HotkeyManager.cpp:240
msgid "Program Counter"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.h:55
msgid "Properties"
msgstr "Proprietăți"
#: Source/Core/DolphinWX/MainMenuBar.cpp:347
msgid "Provide safer execution by not linking the JIT blocks."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:327
msgid "Purge Game List Cache"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:78
msgid "Put BIOS roms in User/GC/{region}."
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:66
msgid "Question"
msgstr "Întrebare"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:134
msgid "Quit"
msgstr "Renunță"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:273
msgid "Quit Netplay"
msgstr ""
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:33
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
#: Source/Core/DolphinWX/TASInputDlg.cpp:399
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/WXInputBase.cpp:42
msgid "R Button"
msgstr "Butonul R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:37
msgid "R-Analog"
msgstr "R-Analog"
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:188
msgid "Radius"
msgstr "Raza"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:785
msgid "Range"
msgstr "Interval"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:42
msgid "Read"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:44
msgid "Read and write"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Read-only mode"
msgstr "Mod Doar-în-citire"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:783
msgid "Real"
msgstr "Real"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:341
msgid "Real Balance Board"
msgstr "Placa de Echilibru Reală"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291
msgid "Real Wii Remote"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:420
msgid ""
"Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names "
"for other functions."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:161
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:202
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:404
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:810
msgid "Record"
msgstr "Înregistrare"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:271
msgid "Record inputs"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:171
msgid "Recording Info"
msgstr "Info Înregistrare"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:185
msgid "Recording Options"
msgstr "Opțiuni Înregistrare"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Red"
msgstr "Roșu"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Red Left"
msgstr "Roșu Stânga"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:26
msgid "Red Right"
msgstr "Roșu Dreapta"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:141
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:331
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1175
#: Source/Core/DolphinWX/MainToolBar.cpp:178
msgid "Refresh"
msgstr "Reîmprospătare"
#: Source/Core/Core/HotkeyManager.cpp:15
msgid "Refresh List"
msgstr "Reîmprospătează Lista"
#: Source/Core/DolphinWX/MainToolBar.cpp:178
msgid "Refresh game list"
msgstr "Reîmprospătează lista de jocuri"
#: Source/Core/DolphinWX/MainMenuBar.cpp:285
msgid "Region"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:102
#: Source/Core/DolphinWX/Debugger/RegisterWindow.h:17
msgid "Registers"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:313
msgid "Relative Input"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:61
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:395
#: Source/Core/DolphinWX/PatchAddEdit.cpp:87
msgid "Remove"
msgstr "Elimină"
#: Source/Core/DolphinWX/MainMenuBar.cpp:418
msgid "Remove names from all functions and variables."
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:368
msgid "Rename &symbol"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:331
msgid "Rename symbol:"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:195
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Prelucrează scena ca și wireframe.\n"
"\n"
"Dacă nu ești sigur, lasă debifat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:487
msgid "Render to Main Window"
msgstr "Redare în Fereastra Principală"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:54
msgid "Rendering"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:325
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:18
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:268
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1194
msgid "Reset"
msgstr "Resetare"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:124
msgid "Reset Traversal Settings"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:541
msgid "Reset Wii Remote pairings"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:266
msgid "Reset all saved Wii Remote pairings"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:227
msgid "Restart Required"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:86
msgid "Results"
msgstr "Rezultate"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:806
msgid "Retry"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:23
msgid "Return"
msgstr "Întoarcere"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:222
msgid "Revision:"
msgstr "Revizia:"
#: Source/Core/DolphinWX/AboutDolphin.cpp:32
#, c-format
msgid "Revision: %s"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:386
#: Source/Core/DolphinWX/TASInputDlg.cpp:76
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
#: Source/Core/DolphinWX/WXInputBase.cpp:74
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:276
msgid "Right"
msgstr "Dreapta"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:60
msgid "Right Stick"
msgstr "Dreapta Stick"
#: Source/Core/DolphinWX/TASInputDlg.cpp:273
msgid "Right stick"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:203
msgid "Room ID:"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:58
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:274
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22
msgid "Rumble"
msgstr "Vibrație"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:187
msgid "Run"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:104
msgid "Russia"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:97
msgid "SD Card Path:"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:136
msgid "SD card"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:130
msgid "Sa&ve State"
msgstr "Sal&vează Status"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:752
msgid "Safe"
msgstr "Sigur"
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:63
#: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:38
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:162
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1219
msgid "Save"
msgstr "Salvare"
#: Source/Core/DolphinWX/MainMenuBar.cpp:441
msgid "Save Code"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:529
msgid "Save GCI as..."
msgstr "Salvează GCI ca..."
#: Source/Core/Core/HotkeyManager.cpp:136
#: Source/Core/DolphinWX/MainMenuBar.cpp:102
msgid "Save Oldest State"
msgstr "Salvează cel mai Vechi Status"
#: Source/Core/DolphinWX/MainMenuBar.cpp:390
msgid "Save Perspectives"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Save State"
msgstr "Salvează Status"
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Save State Slot 1"
msgstr "Salvează Status din Slotul 1"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Save State Slot 10"
msgstr "Salvează Status din Slotul 10"
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Save State Slot 2"
msgstr "Salvează Status din Slotul 2"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Save State Slot 3"
msgstr "Salvează Status din Slotul 3"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Save State Slot 4"
msgstr "Salvează Status din Slotul 4"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Save State Slot 5"
msgstr "Salvează Status din Slotul 5"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Save State Slot 6"
msgstr "Salvează Status din Slotul 6"
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Save State Slot 7"
msgstr "Salvează Status din Slotul 7"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Save State Slot 8"
msgstr "Salvează Status din Slotul 8"
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Save State Slot 9"
msgstr "Salvează Status din Slotul 9"
#: Source/Core/DolphinWX/MainMenuBar.cpp:101
msgid "Save State to Selected Slot"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:100
msgid "Save State..."
msgstr "Salvează Status..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:436
msgid "Save Symbol Map &As..."
msgstr ""
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:92
msgid "Save and Load State"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:348
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:354
msgid "Save as..."
msgstr "Salvează ca..."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:383
msgid "Save combined output file as"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1356
msgid "Save compressed GCM/ISO"
msgstr "Salvare GCM/ISO comprimat"
#: Source/Core/DolphinWX/MainMenuBar.cpp:391
msgid "Save currently-toggled perspectives"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1347
msgid "Save decompressed GCM/ISO"
msgstr "Salvare GCM/ISO decomprimat"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:258
msgid "Save map file as"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:314
msgid "Save signature as"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:249
msgid "Save state"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:442
msgid ""
"Save the entire disassembled code. This may take a several seconds and may "
"require between 50 and 100 MB of hard drive space. It will only save code "
"that is in the first 4 MB of memory. If you are debugging a game that loads ."
"rel files with code to memory, you may want to increase the limit to perhaps "
"8 MB. That can be done in SymbolDB::SaveMap()."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:437
msgid ""
"Save the function names and addresses for this game as a .map file. If you "
"want to open the .map file in IDA Pro, use the .idc script."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:427
msgid ""
"Save the function names for each address to a .map file in your user "
"settings map folder, named after the title ID."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Save to selected slot"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:396
msgid "Saved Perspectives"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:540
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:72
msgid "Saved to /Wii/sd.raw (default size is 128mb)"
msgstr ""
#: Source/Core/Core/Movie.cpp:1008
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr ""
"Statusul de salvare film %s este corupt, înregistrarea filmului se oprește..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:619
msgid "Scaled EFB Copy"
msgstr "Copie EFB Scalată"
#: Source/Core/DolphinWX/GameListCtrl.cpp:605
#, c-format
msgid "Scanning %s"
msgstr "Se scanează %s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:594
msgid "Scanning for ISOs"
msgstr "Se scanează pentru ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:594
msgid "Scanning..."
msgstr "Scanez..."
#: Source/Core/DolphinWX/MainToolBar.cpp:183
msgid "ScrShot"
msgstr "ScrShot"
#: Source/Core/VideoCommon/ImageWrite.cpp:52
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:172
msgid "Scroll Lock"
msgstr "Scroll Lock"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:100
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:101
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:231
msgid "Search"
msgstr "Căutare"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:115
msgid "Search (clear to use previous value)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:81
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:79
msgid "Search Address"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:261
msgid "Search Current Object"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37
msgid "Search Subfolders"
msgstr "Căutare Subdosare"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:224
msgid "Search for Hex Value:"
msgstr ""
#: Source/Core/Common/SysConf.h:104 Source/Core/Common/SysConf.h:127
#: Source/Core/Common/SysConf.h:147 Source/Core/Common/SysConf.h:168
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "Secțiunea %s nu a fost găsită în SYSCONF"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:737
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:23
#: Source/Core/DolphinWX/WXInputBase.cpp:78
msgid "Select"
msgstr "Selectează"
#: Source/Core/DolphinWX/MainMenuBar.cpp:328
msgid "Select Columns"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13
msgid "Select Game"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:535
#, c-format
msgid "Select Slot %u - %s"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:131
msgid "Select State Slot"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Select State Slot 1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Select State Slot 10"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Select State Slot 2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Select State Slot 3"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Select State Slot 4"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Select State Slot 5"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Select State Slot 6"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Select State Slot 7"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Select State Slot 8"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Select State Slot 9"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:480
#: Source/Core/DolphinWX/FrameTools.cpp:952
msgid "Select The Recording File"
msgstr "Selectează Fișierul de Înregistrare"
#: Source/Core/DolphinWX/FrameTools.cpp:1187
msgid "Select a Wii WAD file to install"
msgstr "Selectează un fişier WAD Wii pentru instalare"
#: Source/Core/DolphinWX/MemcardManager.cpp:518
msgid "Select a save file to import"
msgstr "Selectează un fişier salvat, pentru a-l importa"
#: Source/Core/DolphinWX/FrameAui.cpp:328
msgid "Select floating windows"
msgstr "Selectează ferestre flotante"
#: Source/Core/Core/HotkeyManager.cpp:250
msgid "Select state"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:334
msgid "Select the file to load"
msgstr "Selectează fișierul de încărcat."
#: Source/Core/DolphinWX/FrameTools.cpp:1149
msgid "Select the save file"
msgstr "Selectează fișierul salvat"
#: Source/Core/DolphinWX/FrameTools.cpp:1285
msgid "Select the state to load"
msgstr "Selectează statusul de încărcat."
#: Source/Core/DolphinWX/FrameTools.cpp:1297
msgid "Select the state to save"
msgstr "Selectează statusul de salvat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:125
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
#: Source/Core/InputCommon/InputConfig.cpp:54
msgid "Selected controller profile does not exist"
msgstr "Profilul controlerului selectat, nu există"
#: Source/Core/DolphinWX/LogWindow.cpp:103
msgid "Selected font"
msgstr "Fontul selectat"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:104
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, select auto."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:263
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:97
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:90
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:171
msgid "Send"
msgstr "Trimite"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:110
msgid "Sensor Bar Position:"
msgstr "Poziția barei de senzor:"
#: Source/Core/DolphinWX/WXInputBase.cpp:114
msgid "Separator"
msgstr "Separator"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:92
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:932
msgid "Server rejected traversal attempt"
msgstr ""
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:47
#: Source/Core/DolphinWX/MainToolBar.cpp:212
msgid "Set PC"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:92
msgid "Set Value"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:999
msgid "Set as &default ISO"
msgstr "Stabilește ca șablon ISO &implicit"
#: Source/Core/DolphinWX/MemcardManager.cpp:820
#, c-format
msgid "Set as default Memory Card %c"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:212
msgid "Set the current instruction"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:61
msgid "Sets the GameCube system language."
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:69
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:71
msgid "Sets the Wii system language."
msgstr ""
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:53
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr ""
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:237
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:256
msgid "Shake"
msgstr "Vibrare"
#: Source/Core/DolphinWX/TASInputDlg.cpp:282
#: Source/Core/DolphinWX/TASInputDlg.cpp:379
msgid "Shoulder Buttons"
msgstr "Butoane Umăr"
#: Source/Core/DolphinWX/MainMenuBar.cpp:298
msgid "Show &Log"
msgstr "Afișare &Jurnal"
#: Source/Core/DolphinWX/MainMenuBar.cpp:295
msgid "Show &Status Bar"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:293
msgid "Show &Toolbar"
msgstr "Afișare &Bară de Instrumente"
#: Source/Core/DolphinWX/MainMenuBar.cpp:251
msgid "Show Australia"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:236
msgid "Show Defaults"
msgstr "Afișare Implicite"
#: Source/Core/DolphinWX/MainMenuBar.cpp:324
msgid "Show Drives"
msgstr "Afișare Unități Drive"
#: Source/Core/DolphinWX/MainMenuBar.cpp:240
msgid "Show ELF/DOL"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:466
msgid "Show FPS"
msgstr "Afișare FPS"
#: Source/Core/DolphinWX/MainMenuBar.cpp:151
msgid "Show Frame Counter"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:253
msgid "Show France"
msgstr "Afișare Franța"
#: Source/Core/DolphinWX/MainMenuBar.cpp:236
msgid "Show GameCube"
msgstr "Afișare GameCube"
#: Source/Core/DolphinWX/MainMenuBar.cpp:255
msgid "Show Germany"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:154
msgid "Show Input Display"
msgstr "Afișare Ecran Conectat"
#: Source/Core/DolphinWX/MainMenuBar.cpp:257
msgid "Show Italy"
msgstr "Afișare Italia"
#: Source/Core/DolphinWX/MainMenuBar.cpp:244
msgid "Show JAP"
msgstr "Afișare Japonia"
#: Source/Core/DolphinWX/MainMenuBar.cpp:259
msgid "Show Korea"
msgstr "Afișare Coreea"
#: Source/Core/DolphinWX/MainMenuBar.cpp:149
msgid "Show Lag Counter"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:278
msgid "Show Language:"
msgstr "Afișare Limbă:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:299
msgid "Show Log &Configuration"
msgstr "Afișare Jurnal &Configurare"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:477
msgid "Show NetPlay Messages"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:468
msgid "Show NetPlay Ping"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:261
msgid "Show Netherlands"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:246
msgid "Show PAL"
msgstr "Afișare PAL"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:46
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:55
#: Source/Core/DolphinWX/MainToolBar.cpp:209
msgid "Show PC"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:321
msgid "Show Platforms"
msgstr "Afișare Platforme"
#: Source/Core/DolphinWX/MainMenuBar.cpp:322
msgid "Show Regions"
msgstr "Afișare Regiuni"
#: Source/Core/DolphinWX/MainMenuBar.cpp:263
msgid "Show Russia"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:265
msgid "Show Spain"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:836
msgid "Show Statistics"
msgstr "Afișare Statistici"
#: Source/Core/DolphinWX/MainMenuBar.cpp:156
msgid "Show System Clock"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:267
msgid "Show Taiwan"
msgstr "Afișare Taiwan"
#: Source/Core/DolphinWX/MainMenuBar.cpp:248
msgid "Show USA"
msgstr "Afișare SUA"
#: Source/Core/DolphinWX/MainMenuBar.cpp:271
msgid "Show Unknown"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:238
msgid "Show WAD"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:234
msgid "Show Wii"
msgstr "Afișare Wii"
#: Source/Core/DolphinWX/MainMenuBar.cpp:269
msgid "Show World"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:106
msgid "Show a confirmation box before stopping a game."
msgstr "Afișează o caseta de confirmare înainte de oprirea unui joc."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:108
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may result "
"in major crashes having no explanation at all."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:834
msgid "Show first block"
msgstr "Afișează primul bloc"
#: Source/Core/DolphinWX/MemcardManager.cpp:833
msgid "Show save blocks"
msgstr "Afișare blocuri salvate"
#: Source/Core/DolphinWX/MemcardManager.cpp:831
msgid "Show save comment"
msgstr "Afișare comentariu salvat"
#: Source/Core/DolphinWX/MemcardManager.cpp:832
msgid "Show save icon"
msgstr "Afișare pictogramă salvată"
#: Source/Core/DolphinWX/MemcardManager.cpp:830
msgid "Show save title"
msgstr "Afișare titlul salvat"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:201
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Afișează numărul de cadre rulate pe secundă, ca și o măsură a vitezei de "
"emulare .\n"
"\n"
"Dacă nu ești sigur, lasă debifat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:204
msgid ""
"Show the players' maximum Ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:211
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:653
msgid "Side-by-Side"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304
msgid "Sideways Hold"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301
msgid "Sideways Toggle"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287
msgid "Sideways Wii Remote"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:43
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:69
msgid "Simplified Chinese"
msgstr "Chineză simplificată"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26
msgid "Simulate DK Bongos"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:317
msgid "Size"
msgstr "Dimensiune"
#: Source/Core/Core/HotkeyManager.cpp:44
#: Source/Core/DolphinWX/MainToolBar.cpp:205
msgid "Skip"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:68
msgid "Skip BIOS"
msgstr "Omitere BIOS"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:265
msgid "Skip DCBZ clearing"
msgstr "Omitere curățare DCBZ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:711
msgid "Skip EFB Access from CPU"
msgstr "Omite Acces EFB de la CPU"
#: Source/Core/DolphinWX/MainToolBar.cpp:206
msgid "Skips the next instruction completely"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:259
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:529
#: Source/Core/DolphinWX/MainMenuBar.cpp:532
#, c-format
msgid "Slot %u - %s"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:84
msgid "Slot A"
msgstr "Slot A"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:84
msgid "Slot B"
msgstr "Slot B"
#: Source/Core/DolphinWX/WXInputBase.cpp:84
msgid "Snapshot"
msgstr "Captură:"
#: Source/Core/DolphinWX/VideoConfigDiag.h:101
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Prelucrarea printr-un program software, este mult mai lentă decât folosind "
"alte dispozitive încorporate.\n"
"E utila doar pentru scopuri de depanare.\n"
"Dorești într-adevăr să activezi prelucrarea prin software? Dacă nu ești "
"sigur, selectează 'Nu'."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:61
msgid "Sound Settings"
msgstr "Configurări Sunet"
#: Source/Core/DolphinWX/WXInputBase.cpp:27
msgid "Space"
msgstr "Space"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:106
msgid "Spain"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:40
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:60
msgid "Spanish"
msgstr "Spaniolă"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:293
msgid "Speaker Pan"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:118
msgid "Speaker Volume:"
msgstr "Volum Difuzor:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:172
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games.\n"
"\"Multiple of 640x528\" will result in a size slightly larger than \"Window "
"Size\" but yield fewer issues. Generally speaking, the lower the internal "
"resolution is, the better your performance will be. Auto (Window Size), "
"1.5x, and 2.5x may cause issues in some games.\n"
"\n"
"If unsure, select Native."
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:94
msgid "Speed Limit:"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:278
msgid "Speed up Disc Transfer Rate"
msgstr "Accelerează Frecvența de Transfer pe Disc"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:72
msgid ""
"Splits the CPU and GPU threads so they can be run on separate cores.\n"
"Provides major speed improvements on most modern PCs, but can cause "
"occasional crashes/glitches."
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50
msgid "Standard Controller"
msgstr "Controler Standard"
#: Source/Core/Core/HW/GCPadEmu.cpp:27
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:29
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:249
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:144
#: Source/Core/DolphinWX/TASInputDlg.cpp:403
#: Source/Core/DolphinWX/WXInputBase.cpp:38
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/MainMenuBar.cpp:219
msgid "Start &NetPlay..."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:141
msgid "Start Re&cording Input"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Start Recording"
msgstr "Pornește Înregistrarea"
#: Source/Core/DolphinWX/MainMenuBar.cpp:185
msgid "Start the game directly instead of booting to pause"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:318
#: Source/Core/DolphinWX/MainMenuBar.cpp:289
msgid "State"
msgstr "Status"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:142
msgid "Statistics"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "Steering Wheel"
msgstr "Volan"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:51
#: Source/Core/DolphinWX/MainToolBar.cpp:196
msgid "Step"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:404
msgid "Step &Into"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:405
msgid "Step &Over"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:41
msgid "Step Into"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:406
msgid "Step O&ut"
msgstr ""
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:43
#: Source/Core/DolphinWX/MainToolBar.cpp:203
msgid "Step Out"
msgstr ""
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:42
#: Source/Core/DolphinWX/MainToolBar.cpp:199
msgid "Step Over"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:196
msgid "Step into the next instruction"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:204
msgid "Step out of the current function"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:407
msgid "Step out successful!"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:405
msgid "Step out timed out!"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:332
msgid "Step over in progress..."
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:200
msgid "Step over the next instruction"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:317
msgid "Step successful!"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:239
msgid "Stepping"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:650
msgid "Stereoscopic 3D Mode:"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:366
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:687
msgid "Stereoscopy"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:53
msgid "Stick"
msgstr "Joystick"
#: Source/Core/Core/HotkeyManager.cpp:17
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:412
#: Source/Core/DolphinWX/MainToolBar.cpp:181
msgid "Stop"
msgstr "Stop"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:720
msgid "Store EFB Copies to Texture Only"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:187
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:442
msgid "Stretch to Window"
msgstr "Potrivește la Fereastră"
#. i18n: Data type used in computing
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:91
msgid "String"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:43
msgid "Strum"
msgstr "Zgârietură"
#: Source/Core/DolphinWX/WXInputBase.cpp:116
msgid "Subtract"
msgstr "Scădere"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:96
#, c-format
msgid "Successfully exported %u saves to %s"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:50
#, c-format
msgid "Successfully exported file to %s"
msgstr "Fișier exportat cu succes în %s"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:115
msgid "Successfully imported save files"
msgstr "Fișierele salvate au fost importate cu succes"
#: Source/Core/DolphinWX/AboutDolphin.cpp:41
msgid "Support"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:683
msgid "Swap Eyes"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:275
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:250
msgid "Swing"
msgstr "Balans"
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:177
msgid "Symbol"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:105
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:95
msgid "Symbols"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:262
msgid "Sync"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:527
msgid "Sync Wii Remotes"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:260
msgid "Sync real Wii Remotes and pair them"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:273
msgid "Synchronize GPU thread"
msgstr "Sincronizare thread GPU"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:275
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Sincronizează thread-urile GPU și CPU pentru a ajuta la prevenirea "
"blocărilor aleatorii din modul Dual Core. (PORNIT = Compatibil, OPRIT = "
"Rapid)"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:333
msgid "Syntax error"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:105
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:84
msgid "System Language:"
msgstr "Limbă Sistem"
#: Source/Core/DolphinWX/MainMenuBar.cpp:145
#: Source/Core/DolphinWX/TASInputDlg.h:24
msgid "TAS Input"
msgstr "Intrare TAS"
#: Source/Core/DolphinWX/FrameTools.cpp:378
#, c-format
msgid "TAS Input - GameCube Controller %d"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:386
#, c-format
msgid "TAS Input - Wii Remote %d"
msgstr ""
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:80
msgid "TAS Tools"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:65
msgid "TLUT Cmd"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:21
msgid "Tab"
msgstr "Tab"
#: Source/Core/DolphinWX/MainMenuBar.cpp:399
msgid "Tab Split"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:37
msgid "Table Left"
msgstr "Plan Stânga"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:38
msgid "Table Right"
msgstr "Plan Dreapta"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:114
msgid "Taiwan"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:20
#: Source/Core/DolphinWX/MainMenuBar.cpp:127
msgid "Take Screenshot"
msgstr "Realizează CapturăEcran"
#: Source/Core/DolphinWX/MainToolBar.cpp:183
msgid "Take screenshot"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:733
msgid "Test"
msgstr "Test"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:53
msgid "Texture"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:732
msgid "Texture Cache"
msgstr "Cache Textură"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:61
msgid "Texture Cmd"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:838
msgid "Texture Format Overlay"
msgstr "Suprapunere Format Textură"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:137
msgid "Textures"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:191
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:935
msgid "The WAD has been installed successfully"
msgstr "WAD a fost instalat cu succes"
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:50
#, c-format
msgid "The address %s is invalid."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:219
msgid "The address is invalid"
msgstr "Adresa este invalidă."
#: Source/Core/DolphinWX/MemcardManager.cpp:504
msgid "The checksum was successfully fixed."
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:171
msgid "The chosen directory is already in the list."
msgstr ""
#: Source/Core/Core/Movie.cpp:391
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
#: Source/Core/Core/HW/DVDThread.cpp:252
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:116
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:107
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr ""
#: Source/Core/Core/HW/DVDInterface.cpp:528
msgid "The disc that was about to be inserted couldn't be found."
msgstr ""
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:150
msgid "The entered PID is invalid."
msgstr ""
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:144
msgid "The entered VID is invalid."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1276
#: Source/Core/DolphinWX/GameListCtrl.cpp:1301
#: Source/Core/DolphinWX/GameListCtrl.cpp:1366
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"Fișierul %s există deja.\n"
"Dorești să-l înlocuiești?"
#: Source/Core/AudioCommon/WaveFile.cpp:55
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Fișierul %s nu a putut fi deschis pentru scriere. Te rugăm să verifici dacă "
"nu este deschis deja de un alt program."
#: Source/Core/AudioCommon/WaveFile.cpp:47
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "Fișierul %s a fost deschis deja, antetul fișierului nu va fi scris."
#: Source/Core/DolphinWX/FrameAui.cpp:562
msgid "The name cannot be empty"
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:555
msgid "The name cannot contain the character ','"
msgstr ""
#: Source/Core/Core/Movie.cpp:231
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr ""
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:174
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "Rezultatul codului AR decriptat nu conține nici o linie."
#: Source/Core/DolphinWX/MemcardManager.cpp:435
msgid "The save you are trying to copy has an invalid file size."
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:316
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"Limba selectată nu este acceptată de către sistemul tău. Se revine la "
"valorile implicite ale sistemului."
#: Source/Core/Core/NetPlayClient.cpp:203
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "Versiunile NetPlay server și client, sunt incompatibile!"
#: Source/Core/Core/NetPlayClient.cpp:200
msgid "The server is full!"
msgstr "Serverul este plin!"
#: Source/Core/Core/NetPlayClient.cpp:206
msgid "The server responded: the game is currently running!"
msgstr "Serverul a răspuns: jocul rulează în prezent!"
#: Source/Core/Core/NetPlayClient.cpp:209
msgid "The server sent an unknown error message!"
msgstr "Serverul a trimis un mesaj de eroare necunoscut!"
#: Source/Core/Core/ConfigManager.cpp:853
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "Fișierul specificat \"%s\" nu există."
#: Source/Core/Core/ActionReplay.cpp:222
msgid "The value is invalid"
msgstr "Valoarea este invalidă"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:126
msgid "Theme:"
msgstr "Temă:"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:161
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
#: Source/Core/Core/State.cpp:735
msgid "There is nothing to undo!"
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:808
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"Trebuie să existe un tichet pentru 00000001/00000002. Dump-ul NAND este "
"probabil incomplet."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:255
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Aceste configurări suprascriu configurările principale Dolphin.\n"
"Nedeterminat înseamnă că jocul utilizează configurarea Dolphin."
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:154
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:159
msgid "This USB device is already whitelisted."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:852
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Acest simulator de redare a acțiunii nu acceptă coduri ce modifică înseși "
"Redarea Acțiunii."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:249
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/VideoCommon/MainBase.cpp:137
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:340
msgid ""
"This is necessary to get break points and stepping to work as explained in "
"the Developer Documentation. But it can be very slow, perhaps slower than 1 "
"fps."
msgstr ""
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:52
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If you're unsure, leave this disabled."
msgstr ""
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:301
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:293
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:318
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:308
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:234
msgid "This will let you manually edit the INI config file."
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:195
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:201
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:207
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:252
msgid "Threshold"
msgstr "Prag:"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:253
msgid "Tilt"
msgstr "Înclinare:"
#: Source/Core/DolphinWX/GameListCtrl.cpp:311
#: Source/Core/DolphinWX/MemcardManager.cpp:627
msgid "Title"
msgstr "Titlu"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:86
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:94
msgid "To"
msgstr "Către"
#: Source/Core/DolphinWX/MainMenuBar.cpp:407
msgid "Toggle &Breakpoint"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:317
msgid "Toggle &memory"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Toggle 3D Anaglyph"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Toggle 3D Side-by-side"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Toggle 3D Top-bottom"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Toggle 3D Vision"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:61
msgid "Toggle All Log Types"
msgstr "Comută Toate Tipurile de jurnal"
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Toggle Aspect Ratio"
msgstr "Comută Raportul de Aspect"
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Toggle Breakpoint"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Toggle Crop"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Toggle Custom Textures"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:62
msgid "Toggle EFB Copies"
msgstr "Comută Copiile EFB"
#: Source/Core/Core/HotkeyManager.cpp:63
msgid "Toggle Fog"
msgstr "Comută Ceață"
#: Source/Core/Core/HotkeyManager.cpp:19
msgid "Toggle Fullscreen"
msgstr "Comută Ecran Complet"
#: Source/Core/Core/HotkeyManager.cpp:16
msgid "Toggle Pause"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:64
msgid "Toggle Texture Dumping"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:393
msgid "Toggle editing of perspectives"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:182
msgid "Toggle fullscreen"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:48
#: Source/Core/DolphinWX/MainMenuBar.cpp:383
msgid "Top"
msgstr "Sus"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:653
msgid "Top-and-Bottom"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:44
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:72
msgid "Traditional Chinese"
msgstr "Chineză tradițională"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:122
msgid "Traversal Server"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:35
#, c-format
msgid "Traversal Server: %s"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:929
msgid "Traversal server timed out connecting to the host"
msgstr ""
#: Source/Core/DiscIO/VolumeDirectory.cpp:79 Source/Core/DiscIO/VolumeGC.cpp:37
#: Source/Core/DiscIO/VolumeWad.cpp:48
msgid "Tried to decrypt data from a non-Wii volume"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:479
msgid "Tried to load an unknown file type."
msgstr "S-a încercat încărcarea unui tip necunoscut de fișier."
#: Source/Core/Core/HW/GCPadEmu.cpp:53
msgid "Triggers"
msgstr "Declanșatori"
#: Source/Core/DolphinWX/MainMenuBar.cpp:435
msgid ""
"Try to load a .map file that might be from a slightly different version."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:424
msgid ""
"Try to load this game's function names automatically - but doesn't check ."
"map files stored on the disc image yet."
msgstr ""
#: Source/Core/Common/SysConf.h:92 Source/Core/Common/SysConf.h:115
msgid "Trying to read from invalid SYSCONF"
msgstr "Se încearcă citirea din SYSCONF invalid"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:56
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wii Remote Bluetooth IDs are not available"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:362
msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Turntable"
msgstr "Mixer"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:98
msgid "Turntable Configuration"
msgstr ""
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:34
#: Source/Core/DolphinWX/PatchAddEdit.cpp:74
msgid "Type"
msgstr "Tip:"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:773
#, c-format
msgid "UNKNOWN_%02X"
msgstr "%02X_NECUNOSCUT"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:108
msgid "USA"
msgstr "SUA"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:41
msgid "USB Gecko"
msgstr ""
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"Nu se poate crea patch din valorile date.\n"
"Înregistrarea nu s-a modificat."
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:136
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:137
#: Source/Core/DolphinWX/MainMenuBar.cpp:96
msgid "Undo Load State"
msgstr "Anulare Status Încărcare"
#: Source/Core/Core/HotkeyManager.cpp:138
#: Source/Core/DolphinWX/MainMenuBar.cpp:103
msgid "Undo Save State"
msgstr "Anulare Status Salvare"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:729
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Solicitare 0x80 neașteptată? Se abandonează..."
#: Source/Core/Core/State.cpp:454
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:105
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:79
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:119
msgid "Unknown"
msgstr "Necunoscut"
#: Source/Core/Core/HW/DVDInterface.cpp:1107
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Comandă DVD necunoscută %08x - eroare fatală"
#: Source/Core/Common/SysConf.cpp:164
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "Tip de intrare necunoscut %i în SYSCONF (%s@%x)!"
#: Source/Core/Core/NetPlayClient.cpp:938
#, c-format
msgid "Unknown error %x"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:422
#: Source/Core/DolphinWX/MemcardManager.cpp:465
msgid "Unknown memory card error"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:555
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Mesaj necunoscut primit cu id-ul : %d"
#: Source/Core/Core/NetPlayServer.cpp:707
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Mesaj necunoscut cu id-ul:%d a fost primit de la jucătorul:%d Se elimină "
"jucătorul!"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:43
msgid "Unlimited"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:380
msgid "Unpacking"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:74
#: Source/Core/DolphinWX/TASInputDlg.cpp:251
#: Source/Core/DolphinWX/WXInputBase.cpp:72
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:273
msgid "Up"
msgstr "Sus"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:105
msgid "Update"
msgstr "Actualizare"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:104
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:105
msgid "Update Screen"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:305
msgid "Upright Hold"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302
msgid "Upright Toggle"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:289
msgid "Upright Wii Remote"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:110
msgid "Usage Statistics Reporting Settings"
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:217
msgid "Usage statistics reporting"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:83
msgid ""
"Usage statistics reporting uses a unique random per-machine identifier to "
"distinguish users from one another. This button generates a new random "
"identifier for this machine which is dissociated from the previous one."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:456
msgid "Use Fullscreen"
msgstr "Utilizează Ecran Complet"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30
msgid "Use Hex"
msgstr "Utilizează Hex"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:51
msgid "Use PAL60 Mode (EuRGB60)"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:87
msgid "Use Panic Handlers"
msgstr "Utilizează Asistenți de Panică"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:155
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:325
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:105
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:884
msgid "Utility"
msgstr "Utilitar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:454
msgid "V-Sync"
msgstr "V-Sync"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:67
msgid "Value"
msgstr "Valoare"
#. i18n: Double means double-precision floating point number
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:71
msgid "Value (double)"
msgstr ""
#. i18n: Float means floating point number
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:69
msgid "Value (float)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:338
msgid "Value Too Large"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:99
msgid ""
"Value to match against. Can be Hex (\"0x\"), Octal (\"0\") or Decimal. Leave "
"blank to filter each result against its own previous value."
msgstr ""
#: Source/Core/DolphinWX/PatchAddEdit.cpp:78
msgid "Value:"
msgstr "Valoare:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27
msgid "Value: "
msgstr "Valoare:"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:99
msgid "Various Statistics"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:49
msgid "Verbosity"
msgstr "Verbozitate"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:60
msgid "Vertex Cmd"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:140
msgid "Vertex Description"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:141
msgid "Vertex Matrices"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:52
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:134
msgid "Vertex Shader"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:136
msgid "Vertex Shader Constants"
msgstr ""
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:490
msgid "View &code"
msgstr ""
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:489
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:271
msgid "View &memory"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:325
msgid "View As:"
msgstr ""
#. i18n: Double means double-precision floating point number
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:507
msgid "View as double"
msgstr ""
#. i18n: Float means floating point number
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:501
msgid "View as float"
msgstr ""
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:497
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:505
msgid "View as hexadecimal"
msgstr ""
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:498
msgid "View as signed integer"
msgstr ""
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:499
msgid "View as unsigned integer"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:781
msgid "Virtual"
msgstr "Virtual"
#: Source/Core/Core/HotkeyManager.cpp:235
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:66
msgid "Volume"
msgstr "Volum"
#: Source/Core/Core/HotkeyManager.cpp:23
msgid "Volume Down"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Volume Toggle Mute"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:24
msgid "Volume Up"
msgstr ""
#: Source/Core/DiscIO/NANDContentLoader.cpp:501
#: Source/Core/DiscIO/NANDContentLoader.cpp:525
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "Instalarea WAD a eșuat: eroare la crearea %s"
#: Source/Core/DiscIO/NANDContentLoader.cpp:540
msgid "WAD installation failed: error creating ticket"
msgstr "Instalarea WAD a eșuat: eroare la crearea tichetului"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:135
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Așteptați spațiile verticale goale, pentru a reduce ruperea imaginii.\n"
"Scade performanța dacă viteza de emulare este sub 100 %.\n"
"\n"
"Dacă nu ești sigur, lasă debifat."
#: Source/Core/Common/MsgHandler.cpp:67
#: Source/Core/DolphinWX/GameListCtrl.cpp:1142
#: Source/Core/DolphinWX/GameListCtrl.cpp:1462
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
#: Source/Core/DolphinWX/MemcardManager.cpp:587
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:362
#: Source/Core/DolphinWX/VideoConfigDiag.h:104
msgid "Warning"
msgstr "Atenție"
#: Source/Core/Core/Boot/Boot.cpp:339
msgid "Warning - starting DOL in wrong console mode!"
msgstr "Atenție - se pornește DOL în modul de consolă greșit!"
#: Source/Core/Core/Boot/Boot.cpp:278
msgid "Warning - starting ISO in wrong console mode!"
msgstr "Atenție - se pornește ISO în modul de consolă greșit!"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:601
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"Atenție! Este recomandat să faci copii de rezervă pentru toate fișierele din "
"dosarul:\n"
"%s\n"
"Dorești să continui?"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:523
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:584
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memory card\n"
"Continue?"
msgstr ""
#: Source/Core/Core/Movie.cpp:1057
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (input %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Movie.cpp:1031
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
#: Source/Core/Core/Movie.cpp:1083
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
#: Source/Core/Core/Movie.cpp:1098
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/WatchWindow.h:19
msgid "Watch"
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:119
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - fișierul nu este deschis."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:56
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:213
msgid ""
"When playing on NetPlay, show chat messages, buffer changes and desync "
"alerts.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:140
msgid "Whitelisted USB Passthrough Devices"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:626
msgid "Widescreen Hack"
msgstr "Soluție Ecran Lat"
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:310
msgid "Width"
msgstr "Lățime"
#: Source/Core/Core/HotkeyManager.cpp:242
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:88
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:357
msgid "Wii Console"
msgstr "Consolă Wii"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:91
msgid "Wii NAND Root:"
msgstr "Rădăcină NAND Wii:"
#: Source/Core/Core/HW/Wiimote.cpp:15
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:63
msgid "Wii Remote"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:311
#, c-format
msgid "Wii Remote %i"
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:490
msgid "Wii Remote Connected"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:66
msgid "Wii Remote Rumble"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:149
msgid "Wii Remote Settings"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:228
msgid "Wii Remotes"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:461
#, c-format
msgid "Wii U GameCube Controller Adapter Configuration Port %i"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1188
msgid "Wii WAD files (*.wad)"
msgstr ""
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:87
msgid "Wii and Wii Remote"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1150
msgid "Wii save files (*.bin)"
msgstr ""
#: Source/Core/DiscIO/WiiWad.cpp:31
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: Nu s-a putut citi din fişier"
#. i18n: The left Windows key on PC keyboards
#: Source/Core/DolphinWX/WXInputBase.cpp:229
msgid "Windows Left"
msgstr "Ferestre Stânga"
#. i18n: The context menu key on the right of PC keyboards
#: Source/Core/DolphinWX/WXInputBase.cpp:235
msgid "Windows Menu"
msgstr "Ferestre Meniu"
#. i18n: The right Windows key on PC keyboards
#: Source/Core/DolphinWX/WXInputBase.cpp:232
msgid "Windows Right"
msgstr "Ferestre Dreapta"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:38
msgid "With an address"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:40
msgid "Within a range"
msgstr ""
#: Source/Core/DolphinWX/LogWindow.cpp:118
msgid "Word Wrap"
msgstr "Încadrare Cuvânt"
#: Source/Core/DolphinWX/FrameTools.cpp:1197
#: Source/Core/DolphinWX/GameListCtrl.cpp:1255
#: Source/Core/DolphinWX/GameListCtrl.cpp:1374
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:381
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:325
msgid "Working..."
msgstr "Se lucrează..."
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:116
msgid "World"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:43
msgid "Write"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:259
msgid "Write save/SD data"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:56
msgid "Write to Console"
msgstr "Scrie în Consolă"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:54
msgid "Write to File"
msgstr "Scrie în Fișier"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:58
msgid "Write to Window"
msgstr "Scrie în Fereastră"
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
#: Source/Core/DolphinWX/TASInputDlg.cpp:393
#: Source/Core/DolphinWX/TASInputDlg.cpp:496
msgid "X"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:787
msgid "XF register "
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:56
msgid "XFB Cmd"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:252
#: Source/Core/DolphinWX/TASInputDlg.cpp:395
#: Source/Core/DolphinWX/TASInputDlg.cpp:497
msgid "Y"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Yellow"
msgstr "Galben"
#: Source/Core/DolphinWX/FrameAui.cpp:86
msgid "You can't close panes that have pages in them."
msgstr "Nu poți închide panouri ce conțin pagini."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:326
msgid "You must choose a game!"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:69
msgid "You must enter a name."
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:371
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr ""
"Trebuie să introduci o valoare zecimală, hexazecimală sau octală validă."
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:872
msgid "You must enter a valid profile name."
msgstr "Trebuie să introduci un nume de profil valid."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:226
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Trebuie să repornești Dolphin pentru ca modificările să aibă efect."
#: Source/Core/Core/DSP/DSPCore.cpp:73
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"ROM-urile DSP au funcții hash incorecte\n"
"Dorești să oprești acum pentru a rezolva problema?\n"
"Dacă selectezi \"Nu\", semnalul audio ar putea fi distorsionat."
#: Source/Core/Core/ConfigManager.cpp:888
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"Fișierul GCM/ISO pare a fi invalid (țară invalidă).\n"
"Continuați cu regiunea PAL?"
#: Source/Core/Common/SysConf.cpp:60
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04<PRIx64>)\n"
"Do you want to generate a new one?"
msgstr ""
"Fișierul tău SYSCONF are o dimensiune necorespunzătoare.\n"
"Ar trebui să aibă 0x%04x (dar are 0x%04<PRIx64>)\n"
"Dorești să generezi unul nou?"
#: Source/Core/DolphinWX/TASInputDlg.cpp:198
#: Source/Core/DolphinWX/TASInputDlg.cpp:401
#: Source/Core/DolphinWX/TASInputDlg.cpp:498
msgid "Z"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
msgid "ZL"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:253
msgid "ZR"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:885
msgid "Zero 3 code not supported"
msgstr "Codul Zero 3 nu este acceptat"
#: Source/Core/Core/ActionReplay.cpp:905
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:643
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:690
msgid "[ waiting ]"
msgstr "[ se așteaptă ]"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:54
msgid "apploader (.img)"
msgstr "apploader (.img)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:289
msgid "auto"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:291
msgid "fake-completion"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:290
msgid "none"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:240
msgid "off"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp:238
msgid "on"
msgstr ""
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:43
msgid "or select a device"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:708
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute a returnat -1 la rularea aplicației!"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:175
msgid "x86 Size"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:740
msgid "| OR"
msgstr "| SAU"