dolphin/Source/Core/VideoCommon/Src/PixelEngine.cpp
skidau 83fc5f4747 Merge branch 'FIFO-BP'
# By skidau (30) and Pierre Bourdon (1)
* FIFO-BP: (31 commits)
  Set g_bSignalTokenInterrupt on the main thread.  Fixes the random hang in Harry Potter: Prisoner of Azkaban.
  Used a scheduled event to generate the ARAM DMA interrupt if the DMA is greater than a certain size.  Fixes NFS:HP2 GC.
  Bumped up the disc transfer speed enough to prevent audio stuttering in Gauntlet: Dark Legacy.
  Enabled Synchronise GPU on "SPEED CHALLENGE - Jacques Villeneuve's Racing Vision".  Required to go in-game.
  Added direct GameCube controller commands to the Serial Interface emulation.  Fixes the controls in MaxPlay Classic Games Volume 1 and the Action Replay disc.
  Increased the FIFO buffer size to 2MB from 1MB.  Fixes Killer 7's Angel boss.
  Used an immediate GenerateDSPInterrupt when transferring data from ARAM to MRAM and a scheduled DSP interrupt when transferring data from MRAM to ARAM.
  Fixes the audio cutting in and out in the Resident Evil GC games using DSP HLE. Triggered the ARAM interrupt by the scheduler instead of directly in function.
  Implemented proper timing for the sample counter in the AudioInterface, removing the previous hack. Cleaned up some of the audio streaming code.
  Skipped the EE check if there is a CP interrupt pending.
  Disabled "Speed up disc transfer" from the ZTP GC game ini.
  Removed the disc seek times for GC games and removed the disc speed option on Wii games. Checked for external exceptions only in mtmsr.
  Delayed the interrupts in the EXI Channel.
  Merge aram-dma-fixes (r76a13604ef49b522281af75675f044d59a74e871)
  Added a patch that bypasses the FIFO reset code in Wallace and Gromit: Project Zoo, allowing it to go in-game.
  Made vertex loading take constant time.
  Increased the cycle time of the vertex command.  Fixes "Speed Challenge: Jacques Villeneuve's Racing Vision".
  Moved the setting of the Finish interrupt signal back to the main thread as it was causing Wii games like Resident Evil 4 (Wii) to hang.
  Profile stores, fp stores and ps stores only to the fifo write addresses list.  This should make the JIT a little faster as it will not be checking for external exceptions unnecessarily.
  ...

Conflicts:
	Source/Core/VideoCommon/Src/PixelEngine.cpp
2013-03-12 19:47:59 +11:00

493 lines
13 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// http://developer.nvidia.com/object/General_FAQ.html#t6 !!!!!
#include "Common.h"
#include "VideoCommon.h"
#include "ChunkFile.h"
#include "Atomic.h"
#include "CoreTiming.h"
#include "ConfigManager.h"
#include "PixelEngine.h"
#include "RenderBase.h"
#include "CommandProcessor.h"
#include "HW/ProcessorInterface.h"
#include "DLCache.h"
#include "State.h"
namespace PixelEngine
{
union UPEZConfReg
{
u16 Hex;
struct
{
u16 ZCompEnable : 1; // Z Comparator Enable
u16 Function : 3;
u16 ZUpdEnable : 1;
u16 : 11;
};
};
union UPEAlphaConfReg
{
u16 Hex;
struct
{
u16 BMMath : 1; // GX_BM_BLEND || GX_BM_SUBSTRACT
u16 BMLogic : 1; // GX_BM_LOGIC
u16 Dither : 1;
u16 ColorUpdEnable : 1;
u16 AlphaUpdEnable : 1;
u16 DstFactor : 3;
u16 SrcFactor : 3;
u16 Substract : 1; // Additive mode by default
u16 BlendOperator : 4;
};
};
union UPEDstAlphaConfReg
{
u16 Hex;
struct
{
u16 DstAlpha : 8;
u16 Enable : 1;
u16 : 7;
};
};
union UPEAlphaModeConfReg
{
u16 Hex;
struct
{
u16 Threshold : 8;
u16 CompareMode : 8;
};
};
// fifo Control Register
union UPECtrlReg
{
struct
{
u16 PETokenEnable : 1;
u16 PEFinishEnable : 1;
u16 PEToken : 1; // write only
u16 PEFinish : 1; // write only
u16 : 12;
};
u16 Hex;
UPECtrlReg() {Hex = 0; }
UPECtrlReg(u16 _hex) {Hex = _hex; }
};
// STATE_TO_SAVE
static UPEZConfReg m_ZConf;
static UPEAlphaConfReg m_AlphaConf;
static UPEDstAlphaConfReg m_DstAlphaConf;
static UPEAlphaModeConfReg m_AlphaModeConf;
static UPEAlphaReadReg m_AlphaRead;
static UPECtrlReg m_Control;
//static u16 m_Token; // token value most recently encountered
volatile u32 g_bSignalTokenInterrupt;
volatile u32 g_bSignalFinishInterrupt;
static int et_SetTokenOnMainThread;
static int et_SetFinishOnMainThread;
volatile u32 interruptSetToken = 0;
volatile u32 interruptSetFinish = 0;
u16 bbox[4];
bool bbox_active;
enum
{
INT_CAUSE_PE_TOKEN = 0x200, // GP Token
INT_CAUSE_PE_FINISH = 0x400, // GP Finished
};
void DoState(PointerWrap &p)
{
p.Do(m_ZConf);
p.Do(m_AlphaConf);
p.Do(m_DstAlphaConf);
p.Do(m_AlphaModeConf);
p.Do(m_AlphaRead);
p.Do(m_Control);
p.Do(g_bSignalTokenInterrupt);
p.Do(g_bSignalFinishInterrupt);
p.Do(interruptSetToken);
p.Do(interruptSetFinish);
p.Do(bbox);
p.Do(bbox_active);
}
void UpdateInterrupts();
void UpdateTokenInterrupt(bool active);
void UpdateFinishInterrupt(bool active);
void SetToken_OnMainThread(u64 userdata, int cyclesLate);
void SetFinish_OnMainThread(u64 userdata, int cyclesLate);
void Init()
{
m_Control.Hex = 0;
m_ZConf.Hex = 0;
m_AlphaConf.Hex = 0;
m_DstAlphaConf.Hex = 0;
m_AlphaModeConf.Hex = 0;
m_AlphaRead.Hex = 0;
g_bSignalTokenInterrupt = 0;
g_bSignalFinishInterrupt = 0;
interruptSetToken = 0;
interruptSetFinish = 0;
et_SetTokenOnMainThread = CoreTiming::RegisterEvent("SetToken", SetToken_OnMainThread);
et_SetFinishOnMainThread = CoreTiming::RegisterEvent("SetFinish", SetFinish_OnMainThread);
bbox[0] = 0x80;
bbox[1] = 0xA0;
bbox[2] = 0x80;
bbox[3] = 0xA0;
bbox_active = false;
}
void Read16(u16& _uReturnValue, const u32 _iAddress)
{
DEBUG_LOG(PIXELENGINE, "(r16) 0x%08x", _iAddress);
switch (_iAddress & 0xFFF)
{
// CPU Direct Access EFB Raster State Config
case PE_ZCONF:
_uReturnValue = m_ZConf.Hex;
INFO_LOG(PIXELENGINE, "(r16) ZCONF");
break;
case PE_ALPHACONF:
// Most games read this early. no idea why.
_uReturnValue = m_AlphaConf.Hex;
INFO_LOG(PIXELENGINE, "(r16) ALPHACONF");
break;
case PE_DSTALPHACONF:
_uReturnValue = m_DstAlphaConf.Hex;
INFO_LOG(PIXELENGINE, "(r16) DSTALPHACONF");
break;
case PE_ALPHAMODE:
_uReturnValue = m_AlphaModeConf.Hex;
INFO_LOG(PIXELENGINE, "(r16) ALPHAMODE");
break;
case PE_ALPHAREAD:
_uReturnValue = m_AlphaRead.Hex;
WARN_LOG(PIXELENGINE, "(r16) ALPHAREAD");
break;
case PE_CTRL_REGISTER:
_uReturnValue = m_Control.Hex;
INFO_LOG(PIXELENGINE, "(r16) CTRL_REGISTER : %04x", _uReturnValue);
break;
case PE_TOKEN_REG:
_uReturnValue = Common::AtomicLoad(*(volatile u32*)&CommandProcessor::fifo.PEToken);
INFO_LOG(PIXELENGINE, "(r16) TOKEN_REG : %04x", _uReturnValue);
break;
case PE_BBOX_LEFT:
{
// Left must be even and 606px max
_uReturnValue = std::min((u16) 606, bbox[0]) & ~1;
INFO_LOG(PIXELENGINE, "R: BBOX_LEFT = %i", _uReturnValue);
bbox_active = false;
break;
}
case PE_BBOX_RIGHT:
{
// Right must be odd and 607px max
_uReturnValue = std::min((u16) 607, bbox[1]) | 1;
INFO_LOG(PIXELENGINE, "R: BBOX_RIGHT = %i", _uReturnValue);
bbox_active = false;
break;
}
case PE_BBOX_TOP:
{
// Top must be even and 478px max
_uReturnValue = std::min((u16) 478, bbox[2]) & ~1;
INFO_LOG(PIXELENGINE, "R: BBOX_TOP = %i", _uReturnValue);
bbox_active = false;
break;
}
case PE_BBOX_BOTTOM:
{
// Bottom must be odd and 479px max
_uReturnValue = std::min((u16) 479, bbox[3]) | 1;
INFO_LOG(PIXELENGINE, "R: BBOX_BOTTOM = %i", _uReturnValue);
bbox_active = false;
break;
}
// NOTE(neobrain): only PE_PERF_ZCOMP_OUTPUT is implemented in D3D11, but the other values shouldn't be contradictionary to the value of that register (i.e. INPUT registers should always be greater or equal to their corresponding OUTPUT registers).
case PE_PERF_ZCOMP_INPUT_ZCOMPLOC_L:
_uReturnValue = g_video_backend->Video_GetQueryResult(PQ_ZCOMP_INPUT_ZCOMPLOC) & 0xFFFF;
break;
case PE_PERF_ZCOMP_INPUT_ZCOMPLOC_H:
_uReturnValue = g_video_backend->Video_GetQueryResult(PQ_ZCOMP_INPUT_ZCOMPLOC) >> 16;
break;
case PE_PERF_ZCOMP_OUTPUT_ZCOMPLOC_L:
_uReturnValue = g_video_backend->Video_GetQueryResult(PQ_ZCOMP_OUTPUT_ZCOMPLOC) & 0xFFFF;
break;
case PE_PERF_ZCOMP_OUTPUT_ZCOMPLOC_H:
_uReturnValue = g_video_backend->Video_GetQueryResult(PQ_ZCOMP_OUTPUT_ZCOMPLOC) >> 16;
break;
case PE_PERF_ZCOMP_INPUT_L:
_uReturnValue = g_video_backend->Video_GetQueryResult(PQ_ZCOMP_INPUT) & 0xFFFF;
break;
case PE_PERF_ZCOMP_INPUT_H:
_uReturnValue = g_video_backend->Video_GetQueryResult(PQ_ZCOMP_INPUT) >> 16;
break;
case PE_PERF_ZCOMP_OUTPUT_L:
_uReturnValue = g_video_backend->Video_GetQueryResult(PQ_ZCOMP_OUTPUT) & 0xFFFF;
break;
case PE_PERF_ZCOMP_OUTPUT_H:
_uReturnValue = g_video_backend->Video_GetQueryResult(PQ_ZCOMP_OUTPUT) >> 16;
break;
case PE_PERF_BLEND_INPUT_L:
// Super Mario Sunshine uses this register in episode 6 of Sirena Beach:
// The amount of remaining goop is determined by checking how many pixels reach the blending stage.
// Once this register falls below a particular value (around 0x90), the game regards the challenge finished.
// In very old builds, Dolphin only returned 0. That caused the challenge to be immediately finished without any goop being cleaned (the timer just didn't even start counting from 3:00:00).
// Later builds returned 1 for the high register. That caused the timer to actually count down, but made the challenge unbeatable because the game always thought you didn't clear any goop at all.
// Note that currently this functionality is only implemented in the D3D11 backend.
_uReturnValue = g_video_backend->Video_GetQueryResult(PQ_BLEND_INPUT) & 0xFFFF;
break;
case PE_PERF_BLEND_INPUT_H:
_uReturnValue = g_video_backend->Video_GetQueryResult(PQ_BLEND_INPUT) >> 16;
break;
case PE_PERF_EFB_COPY_CLOCKS_L:
_uReturnValue = g_video_backend->Video_GetQueryResult(PQ_EFB_COPY_CLOCKS) & 0xFFFF;
break;
case PE_PERF_EFB_COPY_CLOCKS_H:
_uReturnValue = g_video_backend->Video_GetQueryResult(PQ_EFB_COPY_CLOCKS) >> 16;
break;
default:
INFO_LOG(PIXELENGINE, "(r16) unknown @ %08x", _iAddress);
_uReturnValue = 1;
break;
}
}
void Write16(const u16 _iValue, const u32 _iAddress)
{
switch (_iAddress & 0xFFF)
{
// CPU Direct Access EFB Raster State Config
case PE_ZCONF:
m_ZConf.Hex = _iValue;
INFO_LOG(PIXELENGINE, "(w16) ZCONF: %02x", _iValue);
break;
case PE_ALPHACONF:
m_AlphaConf.Hex = _iValue;
INFO_LOG(PIXELENGINE, "(w16) ALPHACONF: %02x", _iValue);
break;
case PE_DSTALPHACONF:
m_DstAlphaConf.Hex = _iValue;
INFO_LOG(PIXELENGINE, "(w16) DSTALPHACONF: %02x", _iValue);
break;
case PE_ALPHAMODE:
m_AlphaModeConf.Hex = _iValue;
INFO_LOG(PIXELENGINE, "(w16) ALPHAMODE: %02x", _iValue);
break;
case PE_ALPHAREAD:
m_AlphaRead.Hex = _iValue;
INFO_LOG(PIXELENGINE, "(w16) ALPHAREAD: %02x", _iValue);
break;
case PE_CTRL_REGISTER:
{
UPECtrlReg tmpCtrl(_iValue);
if (tmpCtrl.PEToken) g_bSignalTokenInterrupt = 0;
if (tmpCtrl.PEFinish) g_bSignalFinishInterrupt = 0;
m_Control.PETokenEnable = tmpCtrl.PETokenEnable;
m_Control.PEFinishEnable = tmpCtrl.PEFinishEnable;
m_Control.PEToken = 0; // this flag is write only
m_Control.PEFinish = 0; // this flag is write only
DEBUG_LOG(PIXELENGINE, "(w16) CTRL_REGISTER: 0x%04x", _iValue);
UpdateInterrupts();
}
break;
case PE_TOKEN_REG:
PanicAlert("(w16) WTF? PowerPC program wrote token: %i", _iValue);
//only the gx pipeline is supposed to be able to write here
//g_token = _iValue;
break;
default:
WARN_LOG(PIXELENGINE, "(w16) unknown %04x @ %08x", _iValue, _iAddress);
break;
}
}
void Write32(const u32 _iValue, const u32 _iAddress)
{
WARN_LOG(PIXELENGINE, "(w32) 0x%08x @ 0x%08x IGNORING...",_iValue,_iAddress);
}
bool AllowIdleSkipping()
{
return !SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread || (!m_Control.PETokenEnable && !m_Control.PEFinishEnable);
}
void UpdateInterrupts()
{
// check if there is a token-interrupt
UpdateTokenInterrupt((g_bSignalTokenInterrupt & m_Control.PETokenEnable));
// check if there is a finish-interrupt
UpdateFinishInterrupt((g_bSignalFinishInterrupt & m_Control.PEFinishEnable));
}
void UpdateTokenInterrupt(bool active)
{
ProcessorInterface::SetInterrupt(INT_CAUSE_PE_TOKEN, active);
Common::AtomicStore(interruptSetToken, active ? 1 : 0);
}
void UpdateFinishInterrupt(bool active)
{
ProcessorInterface::SetInterrupt(INT_CAUSE_PE_FINISH, active);
Common::AtomicStore(interruptSetFinish, active ? 1 : 0);
}
// TODO(mb2): Refactor SetTokenINT_OnMainThread(u64 userdata, int cyclesLate).
// Think about the right order between tokenVal and tokenINT... one day maybe.
// Cleanup++
// Called only if BPMEM_PE_TOKEN_INT_ID is ack by GP
void SetToken_OnMainThread(u64 userdata, int cyclesLate)
{
// XXX: No 16-bit atomic store available, so cheat and use 32-bit.
// That's what we've always done. We're counting on fifo.PEToken to be
// 4-byte padded.
Common::AtomicStore(*(volatile u32*)&CommandProcessor::fifo.PEToken, userdata & 0xffff);
INFO_LOG(PIXELENGINE, "VIDEO Backend raises INT_CAUSE_PE_TOKEN (btw, token: %04x)", CommandProcessor::fifo.PEToken);
if (userdata >> 16)
{
Common::AtomicStore(*(volatile u32*)&g_bSignalTokenInterrupt, 1);
UpdateInterrupts();
}
CommandProcessor::interruptTokenWaiting = false;
IncrementCheckContextId();
}
void SetFinish_OnMainThread(u64 userdata, int cyclesLate)
{
Common::AtomicStore(*(volatile u32*)&g_bSignalFinishInterrupt, 1);
UpdateInterrupts();
CommandProcessor::interruptFinishWaiting = false;
CommandProcessor::isPossibleWaitingSetDrawDone = false;
}
// SetToken
// THIS IS EXECUTED FROM VIDEO THREAD
void SetToken(const u16 _token, const int _bSetTokenAcknowledge)
{
if (_bSetTokenAcknowledge) // set token INT
{
Common::AtomicStore(*(volatile u32*)&g_bSignalTokenInterrupt, 1);
}
CommandProcessor::interruptTokenWaiting = true;
CoreTiming::ScheduleEvent_Threadsafe(0, et_SetTokenOnMainThread, _token | (_bSetTokenAcknowledge << 16));
IncrementCheckContextId();
}
// SetFinish
// THIS IS EXECUTED FROM VIDEO THREAD (BPStructs.cpp) when a new frame has been drawn
void SetFinish()
{
CommandProcessor::interruptFinishWaiting = true;
CoreTiming::ScheduleEvent_Threadsafe(0, et_SetFinishOnMainThread, 0);
INFO_LOG(PIXELENGINE, "VIDEO Set Finish");
IncrementCheckContextId();
}
//This function is used in CommandProcessor when write CTRL_REGISTER and the new fifo is attached.
void ResetSetFinish()
{
//if SetFinish happened but PE_CTRL_REGISTER not, I reset the interrupt else
//remove event from the queque
if (g_bSignalFinishInterrupt)
{
UpdateFinishInterrupt(false);
g_bSignalFinishInterrupt = false;
}
else
{
CoreTiming::RemoveEvent(et_SetFinishOnMainThread);
}
CommandProcessor::interruptFinishWaiting = false;
}
void ResetSetToken()
{
if (g_bSignalTokenInterrupt)
{
UpdateTokenInterrupt(false);
g_bSignalTokenInterrupt = 0;
}
else
{
CoreTiming::RemoveEvent(et_SetTokenOnMainThread);
}
CommandProcessor::interruptTokenWaiting = false;
}
} // end of namespace PixelEngine