dolphin/Externals/CLRun/clrun
NeoBrainX 961bac32b3 Use the correct calling convention for OpenCL function pointers.
Fixes issue 2927, thanks to dimitri_le_bon_pilote for the patch ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5905 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 14:18:37 +00:00
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clrun.c Dynamically load OpenCL on Windows with CLRun. There shouldn't be the need to make a separate build now or download a big SDK to link Dolphin. 2010-06-29 02:23:09 +00:00
CLRun.vcproj include the MP compiler option, which will allow for faster compiling + some minorly stuff :p 2010-07-16 09:22:53 +00:00
dynamiclib.c Dynamically load OpenCL on Windows with CLRun. There shouldn't be the need to make a separate build now or download a big SDK to link Dolphin. 2010-06-29 02:23:09 +00:00
dynamiclib.h Dynamically load OpenCL on Windows with CLRun. There shouldn't be the need to make a separate build now or download a big SDK to link Dolphin. 2010-06-29 02:23:09 +00:00
gencl.c Use the correct calling convention for OpenCL function pointers. 2010-07-18 14:18:37 +00:00
genclgl.c Use the correct calling convention for OpenCL function pointers. 2010-07-18 14:18:37 +00:00
generateClRun.pl Dynamically load OpenCL on Windows with CLRun. There shouldn't be the need to make a separate build now or download a big SDK to link Dolphin. 2010-06-29 02:23:09 +00:00
Makefile Dynamically load OpenCL on Windows with CLRun. There shouldn't be the need to make a separate build now or download a big SDK to link Dolphin. 2010-06-29 02:23:09 +00:00