dolphin/Source/Core/DolphinWX/Src/Main.h
Soren Jorvang 7834880925 Make sure the game list gets created with automatic starts.
When rendering to the main window, the wxGLCanvas should really
be owned by the DolphinWX code for it to be safely freed.
Hack around the problem by just hiding the canvas for now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6890 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-21 02:56:54 +00:00

51 lines
1.2 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __MAIN_H_
#define __MAIN_H_
#include "Frame.h"
// Define a new application
class CFrame;
class DolphinApp : public wxApp
{
public:
CFrame* GetCFrame();
private:
bool OnInit();
void OnEndSession();
int OnExit();
void OnFatalException();
void InitLanguageSupport();
void MacOpenFile(const wxString &fileName);
DECLARE_EVENT_TABLE()
wxTimer *m_afterinit;
bool BatchMode;
bool LoadFile;
wxString FileToLoad;
wxLocale *m_locale;
void AfterInit(wxTimerEvent& WXUNUSED(event));
};
DECLARE_APP(DolphinApp);
#endif