dolphin/Externals/wxWidgets3/include/wx/bmpbuttn.h
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

139 lines
4.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/bmpbuttn.h
// Purpose: wxBitmapButton class interface
// Author: Vadim Zeitlin
// Modified by:
// Created: 25.08.00
// RCS-ID: $Id: bmpbuttn.h 67254 2011-03-20 00:14:35Z DS $
// Copyright: (c) 2000 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BMPBUTTON_H_BASE_
#define _WX_BMPBUTTON_H_BASE_
#include "wx/defs.h"
#if wxUSE_BMPBUTTON
#include "wx/button.h"
// FIXME: right now only wxMSW, wxGTK and wxOSX implement bitmap support in wxButton
// itself, this shouldn't be used for the other platforms neither
// when all of them do it
#if (defined(__WXMSW__) || defined(__WXGTK20__) || defined(__WXOSX__)) && !defined(__WXUNIVERSAL__)
#define wxHAS_BUTTON_BITMAP
#endif
// ----------------------------------------------------------------------------
// wxBitmapButton: a button which shows bitmaps instead of the usual string.
// It has different bitmaps for different states (focused/disabled/pressed)
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxBitmapButtonBase : public wxButton
{
public:
wxBitmapButtonBase()
{
#ifndef wxHAS_BUTTON_BITMAP
m_marginX =
m_marginY = 0;
#endif // wxHAS_BUTTON_BITMAP
}
bool Create(wxWindow *parent,
wxWindowID winid,
const wxPoint& pos,
const wxSize& size,
long style,
const wxValidator& validator,
const wxString& name)
{
// We use wxBU_NOTEXT to let the base class Create() know that we are
// not going to show the label: this is a hack needed for wxGTK where
// we can show both label and bitmap only with GTK 2.6+ but we always
// can show just one of them and this style allows us to choose which
// one we need.
//
// And we also use wxBU_EXACTFIT to avoid being resized up to the
// standard button size as this doesn't make sense for bitmap buttons
// which are not standard anyhow and should fit their bitmap size.
return wxButton::Create(parent, winid, "",
pos, size,
style | wxBU_NOTEXT | wxBU_EXACTFIT,
validator, name);
}
// set/get the margins around the button
virtual void SetMargins(int x, int y)
{
DoSetBitmapMargins(x, y);
}
int GetMarginX() const { return DoGetBitmapMargins().x; }
int GetMarginY() const { return DoGetBitmapMargins().y; }
// deprecated synonym for SetBitmapLabel()
#if WXWIN_COMPATIBILITY_2_6
wxDEPRECATED_INLINE( void SetLabel(const wxBitmap& bitmap),
SetBitmapLabel(bitmap); )
// prevent virtual function hiding
virtual void SetLabel(const wxString& label)
{ wxWindow::SetLabel(label); }
#endif // WXWIN_COMPATIBILITY_2_6
protected:
#ifndef wxHAS_BUTTON_BITMAP
// function called when any of the bitmaps changes
virtual void OnSetBitmap() { InvalidateBestSize(); Refresh(); }
virtual wxBitmap DoGetBitmap(State which) const { return m_bitmaps[which]; }
virtual void DoSetBitmap(const wxBitmap& bitmap, State which)
{ m_bitmaps[which] = bitmap; OnSetBitmap(); }
virtual wxSize DoGetBitmapMargins() const
{
return wxSize(m_marginX, m_marginY);
}
virtual void DoSetBitmapMargins(int x, int y)
{
m_marginX = x;
m_marginY = y;
}
// the bitmaps for various states
wxBitmap m_bitmaps[State_Max];
// the margins around the bitmap
int m_marginX,
m_marginY;
#endif // !wxHAS_BUTTON_BITMAP
wxDECLARE_NO_COPY_CLASS(wxBitmapButtonBase);
};
#if defined(__WXUNIVERSAL__)
#include "wx/univ/bmpbuttn.h"
#elif defined(__WXMSW__)
#include "wx/msw/bmpbuttn.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/bmpbuttn.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/bmpbuttn.h"
#elif defined(__WXGTK__)
#include "wx/gtk1/bmpbuttn.h"
#elif defined(__WXMAC__)
#include "wx/osx/bmpbuttn.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/bmpbuttn.h"
#elif defined(__WXPM__)
#include "wx/os2/bmpbuttn.h"
#elif defined(__WXPALMOS__)
#include "wx/palmos/bmpbuttn.h"
#endif
#endif // wxUSE_BMPBUTTON
#endif // _WX_BMPBUTTON_H_BASE_