dolphin/Externals/wxWidgets3/include/wx/effects.h
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

91 lines
3.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/effects.h
// Purpose: wxEffects class
// Draws 3D effects.
// Author: Julian Smart et al
// Modified by:
// Created: 25/4/2000
// RCS-ID: $Id: effects.h 54372 2008-06-26 11:16:40Z VZ $
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_EFFECTS_H_
#define _WX_EFFECTS_H_
// this class is deprecated and will be removed in the next wx version
//
// please use wxRenderer::DrawBorder() instead of DrawSunkenEdge(); there is no
// replacement for TileBitmap() but it doesn't seem to be very useful anyhow
#if WXWIN_COMPATIBILITY_2_8
/*
* wxEffects: various 3D effects
*/
#include "wx/object.h"
#include "wx/colour.h"
#include "wx/gdicmn.h"
#include "wx/dc.h"
class WXDLLIMPEXP_CORE wxEffectsImpl: public wxObject
{
public:
// Assume system colours
wxEffectsImpl() ;
// Going from lightest to darkest
wxEffectsImpl(const wxColour& highlightColour, const wxColour& lightShadow,
const wxColour& faceColour, const wxColour& mediumShadow,
const wxColour& darkShadow) ;
// Accessors
wxColour GetHighlightColour() const { return m_highlightColour; }
wxColour GetLightShadow() const { return m_lightShadow; }
wxColour GetFaceColour() const { return m_faceColour; }
wxColour GetMediumShadow() const { return m_mediumShadow; }
wxColour GetDarkShadow() const { return m_darkShadow; }
void SetHighlightColour(const wxColour& c) { m_highlightColour = c; }
void SetLightShadow(const wxColour& c) { m_lightShadow = c; }
void SetFaceColour(const wxColour& c) { m_faceColour = c; }
void SetMediumShadow(const wxColour& c) { m_mediumShadow = c; }
void SetDarkShadow(const wxColour& c) { m_darkShadow = c; }
void Set(const wxColour& highlightColour, const wxColour& lightShadow,
const wxColour& faceColour, const wxColour& mediumShadow,
const wxColour& darkShadow)
{
SetHighlightColour(highlightColour);
SetLightShadow(lightShadow);
SetFaceColour(faceColour);
SetMediumShadow(mediumShadow);
SetDarkShadow(darkShadow);
}
// Draw a sunken edge
void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1);
// Tile a bitmap
bool TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap);
protected:
wxColour m_highlightColour; // Usually white
wxColour m_lightShadow; // Usually light grey
wxColour m_faceColour; // Usually grey
wxColour m_mediumShadow; // Usually dark grey
wxColour m_darkShadow; // Usually black
DECLARE_CLASS(wxEffectsImpl)
};
// current versions of g++ don't generate deprecation warnings for classes
// declared deprecated, so define wxEffects as a typedef instead: this does
// generate warnings with both g++ and VC (which also has no troubles with
// directly deprecating the classes...)
//
// note that this g++ bug (16370) is supposed to be fixed in g++ 4.3.0
typedef wxEffectsImpl wxDEPRECATED(wxEffects);
#endif // WXWIN_COMPATIBILITY_2_8
#endif // _WX_EFFECTS_H_