dolphin/Externals/wxWidgets3/include/wx/gtk/animate.h
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

153 lines
4.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/gtk/animate.h
// Purpose: Animation classes
// Author: Julian Smart and Guillermo Rodriguez Garcia
// Modified by: Francesco Montorsi
// Created: 13/8/99
// RCS-ID: $Id: animate.h 53629 2008-05-17 22:51:52Z VZ $
// Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GTKANIMATEH__
#define _WX_GTKANIMATEH__
typedef struct _GdkPixbufAnimation GdkPixbufAnimation;
typedef struct _GdkPixbufAnimationIter GdkPixbufAnimationIter;
// ----------------------------------------------------------------------------
// wxAnimation
// Unlike the generic wxAnimation object (see generic\animate.cpp), we won't
// use directly wxAnimationHandlers as gdk-pixbuf already provides the
// concept of handler and will automatically use the available handlers.
// Like generic wxAnimation object, this implementation of wxAnimation is
// refcounted so that assignment is very fast
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_ADV wxAnimation : public wxAnimationBase
{
public:
wxAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY)
: m_pixbuf(NULL) { LoadFile(name, type); }
wxAnimation(GdkPixbufAnimation *p = NULL);
wxAnimation(const wxAnimation&);
~wxAnimation() { UnRef(); }
wxAnimation& operator= (const wxAnimation&);
virtual bool IsOk() const
{ return m_pixbuf != NULL; }
// unfortunately GdkPixbufAnimation does not expose these info:
virtual unsigned int GetFrameCount() const { return 0; }
virtual wxImage GetFrame(unsigned int frame) const;
// we can retrieve the delay for a frame only after building
// a GdkPixbufAnimationIter...
virtual int GetDelay(unsigned int WXUNUSED(frame)) const { return 0; }
virtual wxSize GetSize() const;
virtual bool LoadFile(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY);
virtual bool Load(wxInputStream &stream, wxAnimationType type = wxANIMATION_TYPE_ANY);
// Implementation
public: // used by GTK callbacks
GdkPixbufAnimation *GetPixbuf() const
{ return m_pixbuf; }
void SetPixbuf(GdkPixbufAnimation* p);
protected:
GdkPixbufAnimation *m_pixbuf;
private:
void UnRef();
typedef wxAnimationBase base_type;
DECLARE_DYNAMIC_CLASS(wxAnimation)
};
// ----------------------------------------------------------------------------
// wxAnimationCtrl
// ----------------------------------------------------------------------------
// Resize to animation size if this is set
#define wxAN_FIT_ANIMATION 0x0010
class WXDLLIMPEXP_ADV wxAnimationCtrl: public wxAnimationCtrlBase
{
public:
wxAnimationCtrl() { Init(); }
wxAnimationCtrl(wxWindow *parent,
wxWindowID id,
const wxAnimation& anim = wxNullAnimation,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxAC_DEFAULT_STYLE,
const wxString& name = wxAnimationCtrlNameStr)
{
Init();
Create(parent, id, anim, pos, size, style, name);
}
void Init();
bool Create(wxWindow *parent, wxWindowID id,
const wxAnimation& anim = wxNullAnimation,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxAC_DEFAULT_STYLE,
const wxString& name = wxAnimationCtrlNameStr);
~wxAnimationCtrl();
public: // event handler
void OnTimer(wxTimerEvent &);
public: // public API
virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY);
virtual bool Load(wxInputStream& stream, wxAnimationType type = wxANIMATION_TYPE_ANY);
virtual void SetAnimation(const wxAnimation &anim);
virtual wxAnimation GetAnimation() const
{ return wxAnimation(m_anim); }
virtual bool Play();
virtual void Stop();
virtual bool IsPlaying() const;
bool SetBackgroundColour( const wxColour &colour );
protected:
virtual void DisplayStaticImage();
virtual wxSize DoGetBestSize() const;
void FitToAnimation();
void ClearToBackgroundColour();
void ResetAnim();
void ResetIter();
protected: // internal vars
GdkPixbufAnimation *m_anim;
GdkPixbufAnimationIter *m_iter;
wxTimer m_timer;
bool m_bPlaying;
private:
typedef wxAnimationCtrlBase base_type;
DECLARE_DYNAMIC_CLASS(wxAnimationCtrl)
DECLARE_EVENT_TABLE()
};
#endif // _WX_GTKANIMATEH__