dolphin/Externals/wxWidgets3/include/wx/sckipc.h
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

160 lines
4.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/sckipc.h
// Purpose: Interprocess communication implementation (wxSocket version)
// Author: Julian Smart
// Modified by: Guilhem Lavaux (big rewrite) May 1997, 1998
// Guillermo Rodriguez (updated for wxSocket v2) Jan 2000
// (callbacks deprecated) Mar 2000
// Created: 1993
// RCS-ID: $Id: sckipc.h 67254 2011-03-20 00:14:35Z DS $
// Copyright: (c) Julian Smart 1993
// (c) Guilhem Lavaux 1997, 1998
// (c) 2000 Guillermo Rodriguez <guille@iies.es>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SCKIPC_H
#define _WX_SCKIPC_H
#include "wx/defs.h"
#if wxUSE_SOCKETS && wxUSE_IPC
#include "wx/ipcbase.h"
#include "wx/socket.h"
#include "wx/sckstrm.h"
#include "wx/datstrm.h"
/*
* Mini-DDE implementation
Most transactions involve a topic name and an item name (choose these
as befits your application).
A client can:
- ask the server to execute commands (data) associated with a topic
- request data from server by topic and item
- poke data into the server
- ask the server to start an advice loop on topic/item
- ask the server to stop an advice loop
A server can:
- respond to execute, request, poke and advice start/stop
- send advise data to client
Note that this limits the server in the ways it can send data to the
client, i.e. it can't send unsolicited information.
*
*/
class WXDLLIMPEXP_FWD_NET wxTCPServer;
class WXDLLIMPEXP_FWD_NET wxTCPClient;
class wxIPCSocketStreams;
class WXDLLIMPEXP_NET wxTCPConnection : public wxConnectionBase
{
public:
wxTCPConnection() { Init(); }
wxTCPConnection(void *buffer, size_t size)
: wxConnectionBase(buffer, size)
{
Init();
}
virtual ~wxTCPConnection();
// implement base class pure virtual methods
virtual const void *Request(const wxString& item,
size_t *size = NULL,
wxIPCFormat format = wxIPC_TEXT);
virtual bool StartAdvise(const wxString& item);
virtual bool StopAdvise(const wxString& item);
virtual bool Disconnect(void);
// Will be used in the future to enable the compression but does nothing
// for now.
void Compress(bool on);
protected:
virtual bool DoExecute(const void *data, size_t size, wxIPCFormat format);
virtual bool DoPoke(const wxString& item, const void *data, size_t size,
wxIPCFormat format);
virtual bool DoAdvise(const wxString& item, const void *data, size_t size,
wxIPCFormat format);
// notice that all the members below are only initialized once the
// connection is made, i.e. in MakeConnection() for the client objects and
// after OnAcceptConnection() in the server ones
// the underlying socket (wxSocketClient for IPC client and wxSocketServer
// for IPC server)
wxSocketBase *m_sock;
// various streams that we use
wxIPCSocketStreams *m_streams;
// the topic of this connection
wxString m_topic;
private:
// common part of both ctors
void Init();
friend class wxTCPServer;
friend class wxTCPClient;
friend class wxTCPEventHandler;
wxDECLARE_NO_COPY_CLASS(wxTCPConnection);
DECLARE_DYNAMIC_CLASS(wxTCPConnection)
};
class WXDLLIMPEXP_NET wxTCPServer : public wxServerBase
{
public:
wxTCPServer();
virtual ~wxTCPServer();
// Returns false on error (e.g. port number is already in use)
virtual bool Create(const wxString& serverName);
virtual wxConnectionBase *OnAcceptConnection(const wxString& topic);
protected:
wxSocketServer *m_server;
#ifdef __UNIX_LIKE__
// the name of the file associated to the Unix domain socket, may be empty
wxString m_filename;
#endif // __UNIX_LIKE__
wxDECLARE_NO_COPY_CLASS(wxTCPServer);
DECLARE_DYNAMIC_CLASS(wxTCPServer)
};
class WXDLLIMPEXP_NET wxTCPClient : public wxClientBase
{
public:
wxTCPClient();
virtual bool ValidHost(const wxString& host);
// Call this to make a connection. Returns NULL if cannot.
virtual wxConnectionBase *MakeConnection(const wxString& host,
const wxString& server,
const wxString& topic);
// Callbacks to CLIENT - override at will
virtual wxConnectionBase *OnMakeConnection();
private:
DECLARE_DYNAMIC_CLASS(wxTCPClient)
};
#endif // wxUSE_SOCKETS && wxUSE_IPC
#endif // _WX_SCKIPC_H