dolphin/Source/Core
Jordan Woyak 10d57a3402 Use standard binary multiple unit symbols for game size display.
Use integer math for the calculation as we cannot rely on floats for something as important as game size display!
2013-03-05 14:58:30 -06:00
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AudioCommon ARM Support without GLSL 2013-02-26 13:49:00 -06:00
Common Use standard binary multiple unit symbols for game size display. 2013-03-05 14:58:30 -06:00
Core Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says. 2013-03-04 02:39:05 -06:00
DiscIO Fixed issue 5270. Don't ask me how, I just clean up code and then it works! I think it was int overflow. 2013-03-05 00:35:24 -06:00
DolphinWX Use standard binary multiple unit symbols for game size display. 2013-03-05 14:58:30 -06:00
InputCommon Merge branch 'master' into windows-unicode 2013-03-02 15:33:32 -06:00
VideoCommon disable per pixel depth if depth textures aren't used 2013-03-04 20:12:58 +01:00
CMakeLists.txt Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00