dolphin/Source/Plugins/Plugin_VideoSoftware/Src
XTra.KrazzY 1133c02660 Build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5780 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-24 20:54:03 +00:00
..
BPMemLoader.cpp Hg: 2010-06-09 01:37:08 +00:00
BPMemLoader.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
Clipper.cpp Hg: 2010-06-09 01:37:08 +00:00
Clipper.h Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
cocoaGL.h Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 05:00:37 +00:00
cocoaGL.m Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 05:00:37 +00:00
CommandProcessor.cpp My first commit :D 2010-06-24 13:28:54 +00:00
CommandProcessor.h Hg: 2010-06-09 01:37:08 +00:00
CPMemLoader.cpp Hg: 2010-06-09 01:37:08 +00:00
CPMemLoader.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
DebugUtil.cpp Hg: 2010-06-09 01:37:08 +00:00
DebugUtil.h Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
EfbCopy.cpp Hg: 2010-06-09 01:37:08 +00:00
EfbCopy.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
EfbInterface.cpp Hg: 2010-06-09 01:37:08 +00:00
EfbInterface.h Hg: 2010-06-09 01:37:08 +00:00
GLUtil.cpp Remove a few unused HAVE_FOO's and make the SDL check global. 2010-06-11 08:51:46 +00:00
GLUtil.h Deprecate nowx on OS X (but keep it building for sanity checking). 2010-06-04 02:58:35 +00:00
HwRasterizer.cpp Hg: 2010-06-09 01:37:08 +00:00
HwRasterizer.h Hg: 2010-06-09 01:37:08 +00:00
main.cpp Build fix. 2010-06-24 20:54:03 +00:00
main.h Hg: 2010-06-09 01:37:08 +00:00
NativeVertexFormat.h Hg: 2010-06-09 01:37:08 +00:00
NativeVertexWriter.h Hg: 2010-06-09 01:37:08 +00:00
OpcodeDecoder.cpp Hg: 2010-06-09 01:37:08 +00:00
OpcodeDecoder.h Hg: 2010-06-09 01:37:08 +00:00
PixelEngine.cpp My first commit :D 2010-06-24 13:28:54 +00:00
PixelEngine.h Hg: 2010-06-09 01:37:08 +00:00
RasterFont.cpp VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
RasterFont.h VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
Rasterizer.cpp Hg: 2010-06-09 01:37:08 +00:00
Rasterizer.h Hg: 2010-06-09 01:37:08 +00:00
Renderer.cpp Hg: 2010-06-09 01:37:08 +00:00
Renderer.h Hg: 2010-06-09 01:37:08 +00:00
SConscript Build GLEW, SDL and zlib as static libraries from Externals as with 2010-06-16 00:07:52 +00:00
SetupUnit.cpp Hg: 2010-06-09 01:37:08 +00:00
SetupUnit.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
Statistics.cpp Hg: 2010-06-09 01:37:08 +00:00
Statistics.h Hg: 2010-06-09 01:37:08 +00:00
stdafx.cpp Hg: 2010-06-09 01:37:08 +00:00
stdafx.h Hg: 2010-06-09 01:37:08 +00:00
Tev.cpp Hg: 2010-06-09 01:37:08 +00:00
Tev.h Hg: 2010-06-09 01:37:08 +00:00
TextureEncoder.cpp Hg: 2010-06-09 01:37:08 +00:00
TextureEncoder.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
TextureSampler.cpp Hg: 2010-06-09 01:37:08 +00:00
TextureSampler.h Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
TransformUnit.cpp If the format is not one of the expected ones, just return rather than 2010-05-26 21:03:42 +00:00
TransformUnit.h Do special handling of texture coordinate generation if there is only a position and texture coordinate present. 2010-01-11 00:44:40 +00:00
VertexFormatConverter.cpp Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
VertexFormatConverter.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
VertexLoader.cpp Hg: 2010-06-09 01:37:08 +00:00
VertexLoader.h Do special handling of texture coordinate generation if there is only a position and texture coordinate present. 2010-01-11 00:44:40 +00:00
VertexLoader_Position.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
VideoConfig.cpp Hg: 2010-06-09 01:37:08 +00:00
VideoConfig.h Hg: 2010-06-09 01:37:08 +00:00
Win32.cpp Hg: 2010-06-09 01:37:08 +00:00
Win32.h Hg: 2010-06-09 01:37:08 +00:00
XFMemLoader.cpp Hg: 2010-06-09 01:37:08 +00:00
XFMemLoader.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00