dolphin/Source/Core/VideoBackends/OGL
degasus 128fcdac26 OpenGL: refactor all of our StreamBuffers
The old way was to use big switch/case statements based on a type of buffer.
The new one is to use inheritance.

This change prohibits us to change the buffer type while running, but I doubt we'll ever do so.
Performance should also be a bit better. Also a nice cleanup.

Added some comments about this different kind of buffers.
2014-01-23 15:12:31 +01:00
..
GLExtensions [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers 2014-01-23 07:11:13 -06:00
CMakeLists.txt Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process. 2014-01-19 11:37:37 -06:00
FramebufferManager.cpp [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
FramebufferManager.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
Globals.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
GLUtil.cpp Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00
GLUtil.h Move GLInterface.h into GLInterface directory 2014-01-20 00:46:21 -07:00
main.cpp Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00
main.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
NativeVertexFormat.cpp Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
OGL.vcxproj fix windows build 2014-01-17 16:01:17 +01:00
OGL.vcxproj.filters fix windows build 2014-01-17 16:01:17 +01:00
PerfQuery.cpp Move GLInterface.h into GLInterface directory 2014-01-20 00:46:21 -07:00
PerfQuery.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
PostProcessing.cpp Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
PostProcessing.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
ProgramShaderCache.cpp OpenGL: refactor all of our StreamBuffers 2014-01-23 15:12:31 +01:00
ProgramShaderCache.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
RasterFont.cpp Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
RasterFont.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
Render.cpp [GLExtensions] fixup for missing changes on rebase 2014-01-17 16:10:10 +01:00
Render.h Merge branch 'master' into buffer_storage 2013-12-31 19:18:30 -06:00
SamplerCache.cpp [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
SamplerCache.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
stdafx.cpp Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
stdafx.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
StreamBuffer.cpp OpenGL: refactor all of our StreamBuffers 2014-01-23 15:12:31 +01:00
StreamBuffer.h OpenGL: refactor all of our StreamBuffers 2014-01-23 15:12:31 +01:00
TextureCache.cpp OpenGL: remove small optimization 2014-01-21 10:34:48 +01:00
TextureCache.h OpenGL: remove small optimization 2014-01-21 10:34:48 +01:00
TextureConverter.cpp OpenGL: drop UBO-workaround usage for efb2ram shaders 2014-01-05 09:52:26 +01:00
TextureConverter.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
VertexManager.cpp OpenGL: refactor all of our StreamBuffers 2014-01-23 15:12:31 +01:00
VertexManager.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
VideoBackend.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00