dolphin/Source/Core/VideoBackends/Software/DebugUtil.h
Scott Mansell 92eed47213 Fixed Frame dumping in VideoSoftware.
Old code dumped the efb, which was no-longer relevant since the
backend gained xfb support.
New code dumps the colour texture which is about to be rendered to
the screen so correctly reflects the bypassXFB option.
2014-07-17 11:43:59 +12:00

25 lines
603 B
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
namespace DebugUtil
{
void Init();
void Shutdown();
void GetTextureRGBA(u8 *dst, u32 texmap, s32 mip, u32 width, u32 height);
void DumpActiveTextures();
void OnObjectBegin();
void OnObjectEnd();
void OnFrameEnd(u32 width, u32 height);
void DrawObjectBuffer(s16 x, s16 y, u8 *color, int bufferBase, int subBuffer, const char *name);
void DrawTempBuffer(u8 *color, int buffer);
void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char *name);
}