dolphin/Source/Core/DolphinWX/InputConfigDiag.cpp
Lioncash 9a6b6a99e8 DolphinWX: Get rid of unnecessary Destroy calls
Removes the requirement for stack allocated InputConfigDialogs to call Destroy. This shouldn't be necessary for wxDialog derivatives.
This also fixes a leak that would occur every time an InputConfigDialog is opened and closed. wxWindow subclasses (this includes wxDialog) only destroy child windows and sizers (including things in the sizers). So every wxTimer allocation would have resulted in a leak.
2015-02-11 09:38:38 -05:00

1085 lines
33 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <algorithm>
#include <cctype>
#include <cstddef>
#include <memory>
#include <mutex>
#include <string>
#include <vector>
#include <wx/app.h>
#include <wx/arrstr.h>
#include <wx/bitmap.h>
#include <wx/button.h>
#include <wx/chartype.h>
#include <wx/checkbox.h>
#include <wx/choice.h>
#include <wx/combobox.h>
#include <wx/control.h>
#include <wx/dcmemory.h>
#include <wx/defs.h>
#include <wx/dialog.h>
#include <wx/event.h>
#include <wx/font.h>
#include <wx/gdicmn.h>
#include <wx/listbox.h>
#include <wx/msgdlg.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/slider.h>
#include <wx/spinctrl.h>
#include <wx/statbmp.h>
#include <wx/stattext.h>
#include <wx/string.h>
#include <wx/textctrl.h>
#include <wx/timer.h>
#include <wx/toplevel.h>
#include <wx/translation.h>
#include <wx/unichar.h>
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/MsgHandler.h"
#include "Core/HW/Wiimote.h"
#include "DolphinWX/InputConfigDiag.h"
#include "DolphinWX/WxUtils.h"
#include "InputCommon/ControllerEmu.h"
#include "InputCommon/InputConfig.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/Device.h"
#include "InputCommon/ControllerInterface/ExpressionParser.h"
using namespace ciface::ExpressionParser;
void GamepadPage::ConfigExtension(wxCommandEvent& event)
{
ControllerEmu::Extension* const ex = ((ExtensionButton*)event.GetEventObject())->extension;
// show config diag, if "none" isn't selected
if (ex->switch_extension)
{
wxDialog dlg(this, wxID_ANY,
wxGetTranslation(StrToWxStr(ex->attachments[ex->switch_extension]->GetName())));
wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL);
const std::size_t orig_size = control_groups.size();
ControlGroupsSizer* const szr = new ControlGroupsSizer(ex->attachments[ex->switch_extension].get(), &dlg, this, &control_groups);
main_szr->Add(szr, 0, wxLEFT, 5);
main_szr->Add(dlg.CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
dlg.SetSizerAndFit(main_szr);
dlg.Center();
dlg.ShowModal();
// remove the new groups that were just added, now that the window closed
control_groups.resize(orig_size);
}
}
PadSettingExtension::PadSettingExtension(wxWindow* const parent, ControllerEmu::Extension* const ext)
: PadSetting(new wxChoice(parent, wxID_ANY))
, extension(ext)
{
for (auto& attachment : extension->attachments)
{
((wxChoice*)wxcontrol)->Append(wxGetTranslation(StrToWxStr(attachment->GetName())));
}
UpdateGUI();
}
void PadSettingExtension::UpdateGUI()
{
((wxChoice*)wxcontrol)->Select(extension->switch_extension);
}
void PadSettingExtension::UpdateValue()
{
extension->switch_extension = ((wxChoice*)wxcontrol)->GetSelection();
}
PadSettingCheckBox::PadSettingCheckBox(wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const _setting)
: PadSetting(new wxCheckBox(parent, wxID_ANY, wxGetTranslation(StrToWxStr(_setting->name))))
, setting(_setting)
{
UpdateGUI();
}
void PadSettingCheckBox::UpdateGUI()
{
((wxCheckBox*)wxcontrol)->SetValue(!!setting->GetValue());
}
void PadSettingCheckBox::UpdateValue()
{
// 0.01 so its saved to the ini file as just 1. :(
setting->SetValue(0.01 * ((wxCheckBox*)wxcontrol)->GetValue());
}
void PadSettingSpin::UpdateGUI()
{
((wxSpinCtrl*)wxcontrol)->SetValue((int)(setting->GetValue() * 100));
}
void PadSettingSpin::UpdateValue()
{
setting->SetValue(ControlState(((wxSpinCtrl*)wxcontrol)->GetValue()) / 100);
}
ControlDialog::ControlDialog(GamepadPage* const parent, InputConfig& config, ControllerInterface::ControlReference* const ref)
: wxDialog(parent, wxID_ANY, _("Configure Control"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
, control_reference(ref)
, m_config(config)
, m_parent(parent)
{
m_devq = m_parent->controller->default_device;
// GetStrings() sounds slow :/
//device_cbox = new wxComboBox(this, wxID_ANY, StrToWxStr(ref->device_qualifier.ToString()), wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER);
device_cbox = new wxComboBox(this, wxID_ANY, StrToWxStr(m_devq.ToString()), wxDefaultPosition, wxSize(256, -1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER);
device_cbox->Bind(wxEVT_COMBOBOX, &ControlDialog::SetDevice, this);
device_cbox->Bind(wxEVT_TEXT_ENTER, &ControlDialog::SetDevice, this);
wxStaticBoxSizer* const control_chooser = CreateControlChooser(parent);
wxStaticBoxSizer* const d_szr = new wxStaticBoxSizer(wxVERTICAL, this, _("Device"));
d_szr->Add(device_cbox, 0, wxEXPAND|wxALL, 5);
wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL);
szr->Add(d_szr, 0, wxEXPAND|wxLEFT|wxRIGHT|wxTOP, 5);
szr->Add(control_chooser, 1, wxEXPAND|wxALL, 5);
SetSizerAndFit(szr); // needed
UpdateGUI();
SetFocus();
}
ControlButton::ControlButton(wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label)
: wxButton(parent, wxID_ANY, "", wxDefaultPosition, wxSize(width,20))
, control_reference(_ref)
{
if (label.empty())
SetLabel(StrToWxStr(_ref->expression));
else
SetLabel(StrToWxStr(label));
}
void InputConfigDialog::UpdateProfileComboBox()
{
std::string pname(File::GetUserPath(D_CONFIG_IDX));
pname += PROFILES_PATH;
pname += m_config.profile_name;
CFileSearch::XStringVector exts;
exts.push_back("*.ini");
CFileSearch::XStringVector dirs;
dirs.push_back(pname);
CFileSearch cfs(exts, dirs);
const CFileSearch::XStringVector& sv = cfs.GetFileNames();
wxArrayString strs;
for (auto si = sv.cbegin(); si != sv.cend(); ++si)
{
std::string str(si->begin() + si->find_last_of('/') + 1 , si->end() - 4) ;
strs.push_back(StrToWxStr(str));
}
for (GamepadPage* page : m_padpages)
{
page->profile_cbox->Clear();
page->profile_cbox->Append(strs);
}
}
void InputConfigDialog::UpdateControlReferences()
{
for (GamepadPage* page : m_padpages)
{
page->controller->UpdateReferences(g_controller_interface);
}
}
void InputConfigDialog::ClickSave(wxCommandEvent& event)
{
m_config.SaveConfig();
event.Skip();
}
void ControlDialog::UpdateListContents()
{
control_lbox->Clear();
ciface::Core::Device* const dev = g_controller_interface.FindDevice(m_devq);
if (dev)
{
if (control_reference->is_input)
{
for (ciface::Core::Device::Input* input : dev->Inputs())
{
control_lbox->Append(StrToWxStr(input->GetName()));
}
}
else // It's an output
{
for (ciface::Core::Device::Output* output : dev->Outputs())
{
control_lbox->Append(StrToWxStr(output->GetName()));
}
}
}
}
void ControlDialog::SelectControl(const std::string& name)
{
//UpdateGUI();
const int f = control_lbox->FindString(StrToWxStr(name));
if (f >= 0)
control_lbox->Select(f);
}
void ControlDialog::UpdateGUI()
{
// update textbox
textctrl->SetValue(StrToWxStr(control_reference->expression));
// updates the "bound controls:" label
m_bound_label->SetLabel(wxString::Format(_("Bound Controls: %lu"),
(unsigned long)control_reference->BoundCount()));
switch (control_reference->parse_error)
{
case EXPRESSION_PARSE_SYNTAX_ERROR:
m_error_label->SetLabel(_("Syntax error"));
break;
case EXPRESSION_PARSE_NO_DEVICE:
m_error_label->SetLabel(_("Device not found"));
break;
default:
m_error_label->SetLabel("");
}
};
void GamepadPage::UpdateGUI()
{
device_cbox->SetValue(StrToWxStr(controller->default_device.ToString()));
for (ControlGroupBox* cgBox : control_groups)
{
for (ControlButton* button : cgBox->control_buttons)
{
wxString expr = StrToWxStr(button->control_reference->expression);
expr.Replace("&", "&&");
button->SetLabel(expr);
}
for (PadSetting* padSetting : cgBox->options)
{
padSetting->UpdateGUI();
}
}
}
void GamepadPage::ClearAll(wxCommandEvent&)
{
// just load an empty ini section to clear everything :P
IniFile::Section section;
controller->LoadConfig(&section);
// no point in using the real ControllerInterface i guess
ControllerInterface face;
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
controller->UpdateReferences(face);
UpdateGUI();
}
void GamepadPage::LoadDefaults(wxCommandEvent&)
{
controller->LoadDefaults(g_controller_interface);
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
controller->UpdateReferences(g_controller_interface);
UpdateGUI();
}
bool ControlDialog::Validate()
{
control_reference->expression = WxStrToStr(textctrl->GetValue());
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
UpdateGUI();
return (control_reference->parse_error == EXPRESSION_PARSE_SUCCESS);
}
void GamepadPage::SetDevice(wxCommandEvent&)
{
controller->default_device.FromString(WxStrToStr(device_cbox->GetValue()));
// show user what it was validated as
device_cbox->SetValue(StrToWxStr(controller->default_device.ToString()));
// this will set all the controls to this default device
controller->UpdateDefaultDevice();
// update references
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
controller->UpdateReferences(g_controller_interface);
}
void ControlDialog::SetDevice(wxCommandEvent&)
{
m_devq.FromString(WxStrToStr(device_cbox->GetValue()));
// show user what it was validated as
device_cbox->SetValue(StrToWxStr(m_devq.ToString()));
// update gui
UpdateListContents();
}
void ControlDialog::ClearControl(wxCommandEvent&)
{
control_reference->expression.clear();
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
UpdateGUI();
}
inline bool IsAlphabetic(wxString &str)
{
for (wxUniChar c : str)
if (!isalpha(c))
return false;
return true;
}
inline void GetExpressionForControl(wxString &expr,
wxString &control_name,
ciface::Core::DeviceQualifier *control_device = nullptr,
ciface::Core::DeviceQualifier *default_device = nullptr)
{
expr = "";
// non-default device
if (control_device && default_device && !(*control_device == *default_device))
{
expr += control_device->ToString();
expr += ":";
}
// append the control name
expr += control_name;
if (!IsAlphabetic(expr))
expr = wxString::Format("`%s`", expr);
}
bool ControlDialog::GetExpressionForSelectedControl(wxString &expr)
{
const int num = control_lbox->GetSelection();
if (num < 0)
return false;
wxString control_name = control_lbox->GetString(num);
GetExpressionForControl(expr,
control_name,
&m_devq,
&m_parent->controller->default_device);
return true;
}
void ControlDialog::SetSelectedControl(wxCommandEvent&)
{
wxString expr;
if (!GetExpressionForSelectedControl(expr))
return;
textctrl->WriteText(expr);
control_reference->expression = textctrl->GetValue();
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
UpdateGUI();
}
void ControlDialog::AppendControl(wxCommandEvent& event)
{
wxString device_expr, expr;
const wxString lbl = ((wxButton*)event.GetEventObject())->GetLabel();
char op = lbl[0];
if (!GetExpressionForSelectedControl(device_expr))
return;
// Unary ops (that is, '!') are a special case. When there's a selection,
// put parens around it and prepend it with a '!', but when there's nothing,
// just add a '!device'.
if (op == '!')
{
wxString selection = textctrl->GetStringSelection();
if (selection == "")
expr = wxString::Format("%c%s", op, device_expr);
else
expr = wxString::Format("%c(%s)", op, selection);
}
else
{
expr = wxString::Format(" %c %s", op, device_expr);
}
textctrl->WriteText(expr);
control_reference->expression = textctrl->GetValue();
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
UpdateGUI();
}
void GamepadPage::AdjustSetting(wxCommandEvent& event)
{
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
((PadSetting*)((wxControl*)event.GetEventObject())->GetClientData())->UpdateValue();
}
void GamepadPage::AdjustSettingUI(wxCommandEvent& event)
{
m_iterate = !m_iterate;
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
((PadSetting*)((wxControl*)event.GetEventObject())->GetClientData())->UpdateValue();
}
void GamepadPage::AdjustControlOption(wxCommandEvent&)
{
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
m_control_dialog->control_reference->range = (ControlState)(m_control_dialog->range_slider->GetValue()) / SLIDER_TICK_COUNT;
}
void GamepadPage::ConfigControl(wxEvent& event)
{
m_control_dialog = new ControlDialog(this, m_config, ((ControlButton*)event.GetEventObject())->control_reference);
m_control_dialog->ShowModal();
m_control_dialog->Destroy();
// update changes that were made in the dialog
UpdateGUI();
}
void GamepadPage::ClearControl(wxEvent& event)
{
ControlButton* const btn = (ControlButton*)event.GetEventObject();
btn->control_reference->expression.clear();
btn->control_reference->range = 1.0;
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
controller->UpdateReferences(g_controller_interface);
// update changes
UpdateGUI();
}
void ControlDialog::DetectControl(wxCommandEvent& event)
{
wxButton* const btn = (wxButton*)event.GetEventObject();
const wxString lbl = btn->GetLabel();
ciface::Core::Device* const dev = g_controller_interface.FindDevice(m_devq);
if (dev)
{
btn->SetLabel(_("[ waiting ]"));
// This makes the "waiting" text work on Linux. true (only if needed) prevents crash on Windows
wxTheApp->Yield(true);
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
ciface::Core::Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev);
// if we got input, select it in the list
if (ctrl)
SelectControl(ctrl->GetName());
btn->SetLabel(lbl);
}
}
void GamepadPage::DetectControl(wxCommandEvent& event)
{
ControlButton* btn = (ControlButton*)event.GetEventObject();
if (DetectButton(btn) && m_iterate == true)
{
auto it = std::find(control_buttons.begin(), control_buttons.end(), btn);
// std find will never return end since btn will always be found in control_buttons
++it;
for (; it != control_buttons.end(); ++it)
{
if (!DetectButton(*it))
break;
}
}
}
bool GamepadPage::DetectButton(ControlButton* button)
{
bool success = false;
// find device :/
ciface::Core::Device* const dev = g_controller_interface.FindDevice(controller->default_device);
if (dev)
{
button->SetLabel(_("[ waiting ]"));
// This makes the "waiting" text work on Linux. true (only if needed) prevents crash on Windows
wxTheApp->Yield(true);
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
ciface::Core::Device::Control* const ctrl = button->control_reference->Detect(DETECT_WAIT_TIME, dev);
// if we got input, update expression and reference
if (ctrl)
{
wxString control_name = ctrl->GetName();
wxString expr;
GetExpressionForControl(expr, control_name);
button->control_reference->expression = expr;
g_controller_interface.UpdateReference(button->control_reference, controller->default_device);
success = true;
}
}
UpdateGUI();
return success;
}
wxStaticBoxSizer* ControlDialog::CreateControlChooser(GamepadPage* const parent)
{
wxStaticBoxSizer* const main_szr = new wxStaticBoxSizer(wxVERTICAL, this, control_reference->is_input ? _("Input") : _("Output"));
textctrl = new wxTextCtrl(this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(-1, 48), wxTE_MULTILINE | wxTE_RICH2);
wxFont font = textctrl->GetFont();
font.SetFamily(wxFONTFAMILY_MODERN);
textctrl->SetFont(font);
wxButton* const detect_button = new wxButton(this, wxID_ANY, control_reference->is_input ? _("Detect") : _("Test"));
wxButton* const clear_button = new wxButton(this, wxID_ANY, _("Clear"));
wxButton* const select_button = new wxButton(this, wxID_ANY, _("Select"));
select_button->Bind(wxEVT_BUTTON, &ControlDialog::SetSelectedControl, this);
wxButton* const or_button = new wxButton(this, wxID_ANY, _("| OR"));
or_button->Bind(wxEVT_BUTTON, &ControlDialog::AppendControl, this);
control_lbox = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxSize(-1, 64));
wxBoxSizer* const button_sizer = new wxBoxSizer(wxVERTICAL);
button_sizer->Add(detect_button, 1, 0, 5);
button_sizer->Add(select_button, 1, 0, 5);
button_sizer->Add(or_button, 1, 0, 5);
if (control_reference->is_input)
{
// TODO: check if && is good on other OS
wxButton* const and_button = new wxButton(this, wxID_ANY, _("&& AND"));
wxButton* const not_button = new wxButton(this, wxID_ANY, _("! NOT"));
wxButton* const add_button = new wxButton(this, wxID_ANY, _("+ ADD"));
and_button->Bind(wxEVT_BUTTON, &ControlDialog::AppendControl, this);
not_button->Bind(wxEVT_BUTTON, &ControlDialog::AppendControl, this);
add_button->Bind(wxEVT_BUTTON, &ControlDialog::AppendControl, this);
button_sizer->Add(and_button, 1, 0, 5);
button_sizer->Add(not_button, 1, 0, 5);
button_sizer->Add(add_button, 1, 0, 5);
}
range_slider = new wxSlider(this, wxID_ANY, SLIDER_TICK_COUNT, -SLIDER_TICK_COUNT * 5, SLIDER_TICK_COUNT * 5, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/);
range_slider->SetValue((int)(control_reference->range * SLIDER_TICK_COUNT));
detect_button->Bind(wxEVT_BUTTON, &ControlDialog::DetectControl, this);
clear_button->Bind(wxEVT_BUTTON, &ControlDialog::ClearControl, this);
range_slider->Bind(wxEVT_SCROLL_CHANGED, &GamepadPage::AdjustControlOption, parent);
wxStaticText* const range_label = new wxStaticText(this, wxID_ANY, _("Range"));
m_bound_label = new wxStaticText(this, wxID_ANY, "");
m_error_label = new wxStaticText(this, wxID_ANY, "");
wxBoxSizer* const range_sizer = new wxBoxSizer(wxHORIZONTAL);
range_sizer->Add(range_label, 0, wxCENTER|wxLEFT, 5);
range_sizer->Add(range_slider, 1, wxEXPAND|wxLEFT, 5);
wxBoxSizer* const ctrls_sizer = new wxBoxSizer(wxHORIZONTAL);
ctrls_sizer->Add(control_lbox, 1, wxEXPAND, 0);
ctrls_sizer->Add(button_sizer, 0, wxEXPAND, 0);
wxSizer* const bottom_btns_sizer = CreateButtonSizer(wxOK|wxAPPLY);
bottom_btns_sizer->Prepend(clear_button, 0, wxLEFT, 5);
main_szr->Add(range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5);
main_szr->Add(ctrls_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5);
main_szr->Add(textctrl, 1, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5);
main_szr->Add(bottom_btns_sizer, 0, wxEXPAND|wxBOTTOM|wxRIGHT, 5);
main_szr->Add(m_bound_label, 0, wxCENTER, 0);
main_szr->Add(m_error_label, 0, wxCENTER, 0);
UpdateListContents();
return main_szr;
}
void GamepadPage::GetProfilePath(std::string& path)
{
const wxString& name = profile_cbox->GetValue();
if (!name.empty())
{
// TODO: check for dumb characters maybe
path = File::GetUserPath(D_CONFIG_IDX);
path += PROFILES_PATH;
path += m_config.profile_name;
path += '/';
path += WxStrToStr(profile_cbox->GetValue());
path += ".ini";
}
}
void GamepadPage::LoadProfile(wxCommandEvent&)
{
std::string fname;
GamepadPage::GetProfilePath(fname);
if (!File::Exists(fname))
return;
IniFile inifile;
inifile.Load(fname);
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
controller->LoadConfig(inifile.GetOrCreateSection("Profile"));
controller->UpdateReferences(g_controller_interface);
UpdateGUI();
}
void GamepadPage::SaveProfile(wxCommandEvent&)
{
std::string fname;
GamepadPage::GetProfilePath(fname);
File::CreateFullPath(fname);
if (!fname.empty())
{
IniFile inifile;
controller->SaveConfig(inifile.GetOrCreateSection("Profile"));
inifile.Save(fname);
m_config_dialog->UpdateProfileComboBox();
}
else
{
WxUtils::ShowErrorDialog(_("You must enter a valid profile name."));
}
}
void GamepadPage::DeleteProfile(wxCommandEvent&)
{
std::string fname;
GamepadPage::GetProfilePath(fname);
const char* const fnamecstr = fname.c_str();
if (File::Exists(fnamecstr) &&
AskYesNoT("Are you sure you want to delete \"%s\"?",
WxStrToStr(profile_cbox->GetValue()).c_str()))
{
File::Delete(fnamecstr);
m_config_dialog->UpdateProfileComboBox();
}
}
void InputConfigDialog::UpdateDeviceComboBox()
{
ciface::Core::DeviceQualifier dq;
for (GamepadPage* page : m_padpages)
{
page->device_cbox->Clear();
for (ciface::Core::Device* d : g_controller_interface.Devices())
{
dq.FromDevice(d);
page->device_cbox->Append(StrToWxStr(dq.ToString()));
}
page->device_cbox->SetValue(StrToWxStr(page->controller->default_device.ToString()));
}
}
void GamepadPage::RefreshDevices(wxCommandEvent&)
{
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
// refresh devices
g_controller_interface.Reinitialize();
// update all control references
m_config_dialog->UpdateControlReferences();
// update device cbox
m_config_dialog->UpdateDeviceComboBox();
}
ControlGroupBox::~ControlGroupBox()
{
for (PadSetting* padSetting : options)
delete padSetting;
}
ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWindow* const parent, GamepadPage* const eventsink)
: wxBoxSizer(wxVERTICAL)
, control_group(group)
{
static_bitmap = nullptr;
const std::vector<std::string> exclude_buttons = {"Mic", "Modifier"};
const std::vector<std::string> exclude_groups = {"IR", "Swing", "Tilt", "Shake", "UDP Wiimote", "Extension", "Rumble"};
wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
for (auto& control : group->controls)
{
wxStaticText* const label = new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(control->name)));
ControlButton* const control_button = new ControlButton(parent, control->control_ref.get(), 80);
control_button->SetFont(m_SmallFont);
control_buttons.push_back(control_button);
if (std::find(exclude_groups.begin(), exclude_groups.end(), control_group->name) == exclude_groups.end() &&
std::find(exclude_buttons.begin(), exclude_buttons.end(), control->name) == exclude_buttons.end())
eventsink->control_buttons.push_back(control_button);
if (control->control_ref->is_input)
{
control_button->SetToolTip(_("Left-click to detect input.\nMiddle-click to clear.\nRight-click for more options."));
control_button->Bind(wxEVT_BUTTON, &GamepadPage::DetectControl, eventsink);
}
else
{
control_button->SetToolTip(_("Left/Right-click for more options.\nMiddle-click to clear."));
control_button->Bind(wxEVT_BUTTON, &GamepadPage::ConfigControl, eventsink);
}
control_button->Bind(wxEVT_MIDDLE_DOWN, &GamepadPage::ClearControl, eventsink);
control_button->Bind(wxEVT_RIGHT_UP, &GamepadPage::ConfigControl, eventsink);
wxBoxSizer* const control_sizer = new wxBoxSizer(wxHORIZONTAL);
control_sizer->AddStretchSpacer(1);
control_sizer->Add(label, 0, wxCENTER | wxRIGHT, 3);
control_sizer->Add(control_button, 0, 0, 0);
Add(control_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 3);
}
wxMemoryDC dc;
switch (group->type)
{
case GROUP_TYPE_STICK:
case GROUP_TYPE_TILT:
case GROUP_TYPE_CURSOR:
case GROUP_TYPE_FORCE:
{
wxBitmap bitmap(64, 64);
dc.SelectObject(bitmap);
dc.Clear();
static_bitmap = new wxStaticBitmap(parent, wxID_ANY, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL);
for (auto& groupSetting : group->settings)
{
PadSettingSpin* setting = new PadSettingSpin(parent, groupSetting.get());
setting->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink);
options.push_back(setting);
szr->Add(new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->name))));
szr->Add(setting->wxcontrol, 0, wxLEFT, 0);
}
wxBoxSizer* const h_szr = new wxBoxSizer(wxHORIZONTAL);
h_szr->Add(szr, 1, 0, 5);
h_szr->Add(static_bitmap, 0, wxALL|wxCENTER, 3);
Add(h_szr, 0, wxEXPAND|wxLEFT|wxCENTER|wxTOP, 3);
}
break;
case GROUP_TYPE_BUTTONS:
{
// Draw buttons in rows of 8
unsigned int button_cols = group->controls.size() > 8 ? 8 : group->controls.size();
unsigned int button_rows = ceil((float)group->controls.size() / 8.0f);
wxBitmap bitmap(int(12 * button_cols + 1), (11 * button_rows) + 1);
dc.SelectObject(bitmap);
dc.Clear();
static_bitmap = new wxStaticBitmap(parent, wxID_ANY, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
PadSettingSpin* const threshold_cbox = new PadSettingSpin(parent, group->settings[0].get());
threshold_cbox->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink);
threshold_cbox->wxcontrol->SetToolTip(_("Adjust the analog control pressure required to activate buttons."));
options.push_back(threshold_cbox);
wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
szr->Add(new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(group->settings[0]->name))),
0, wxCENTER|wxRIGHT, 3);
szr->Add(threshold_cbox->wxcontrol, 0, wxRIGHT, 3);
Add(szr, 0, wxALL|wxCENTER, 3);
Add(static_bitmap, 0, wxALL|wxCENTER, 3);
}
break;
case GROUP_TYPE_MIXED_TRIGGERS:
case GROUP_TYPE_TRIGGERS:
case GROUP_TYPE_SLIDER:
{
int height = (int)(12 * group->controls.size());
int width = 64;
if (GROUP_TYPE_MIXED_TRIGGERS == group->type)
width = 64+12+1;
if (GROUP_TYPE_TRIGGERS != group->type)
height /= 2;
wxBitmap bitmap(width, height+1);
dc.SelectObject(bitmap);
dc.Clear();
static_bitmap = new wxStaticBitmap(parent, wxID_ANY, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
for (auto& groupSetting : group->settings)
{
PadSettingSpin* setting = new PadSettingSpin(parent, groupSetting.get());
setting->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink);
options.push_back(setting);
wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
szr->Add(new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->name))), 0, wxCENTER | wxRIGHT, 3);
szr->Add(setting->wxcontrol, 0, wxRIGHT, 3);
Add(szr, 0, wxALL|wxCENTER, 3);
}
Add(static_bitmap, 0, wxALL|wxCENTER, 3);
}
break;
case GROUP_TYPE_EXTENSION:
{
PadSettingExtension* const attachments = new PadSettingExtension(parent, (ControllerEmu::Extension*)group);
wxButton* const configure_btn = new ExtensionButton(parent, (ControllerEmu::Extension*)group);
options.push_back(attachments);
attachments->wxcontrol->Bind(wxEVT_CHOICE, &GamepadPage::AdjustSetting, eventsink);
configure_btn->Bind(wxEVT_BUTTON, &GamepadPage::ConfigExtension, eventsink);
Add(attachments->wxcontrol, 0, wxTOP|wxLEFT|wxRIGHT|wxEXPAND, 3);
Add(configure_btn, 0, wxALL|wxEXPAND, 3);
}
break;
default:
{
//options
for (auto& groupSetting : group->settings)
{
if (groupSetting->high == DEFAULT_HIGH_VALUE)
{
PadSettingCheckBox* setting_cbox = new PadSettingCheckBox(parent, groupSetting.get());
if (groupSetting->is_iterate == true)
{
setting_cbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustSettingUI, eventsink);
groupSetting->value = 0;
}
else
{
setting_cbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustSetting, eventsink);
}
options.push_back(setting_cbox);
Add(setting_cbox->wxcontrol, 0, wxALL | wxLEFT, 5);
}
else
{
PadSettingSpin* setting = new PadSettingSpin(parent, groupSetting.get());
setting->wxcontrol->Bind(wxEVT_SPINCTRL, &GamepadPage::AdjustSetting, eventsink);
options.push_back(setting);
wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
szr->Add(new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->name))), 0, wxCENTER | wxRIGHT, 3);
szr->Add(setting->wxcontrol, 0, wxRIGHT, 3);
Add(szr, 0, wxALL | wxCENTER, 3);
}
}
}
break;
}
dc.SelectObject(wxNullBitmap);
//AddStretchSpacer(0);
}
ControlGroupsSizer::ControlGroupsSizer(ControllerEmu* const controller, wxWindow* const parent, GamepadPage* const eventsink, std::vector<ControlGroupBox*>* groups)
: wxBoxSizer(wxHORIZONTAL)
{
size_t col_size = 0;
wxBoxSizer* stacked_groups = nullptr;
for (auto& group : controller->groups)
{
ControlGroupBox* control_group_box = new ControlGroupBox(group.get(), parent, eventsink);
wxStaticBoxSizer *control_group =
new wxStaticBoxSizer(wxVERTICAL, parent, wxGetTranslation(StrToWxStr(group->name)));
control_group->Add(control_group_box);
const size_t grp_size = group->controls.size() + group->settings.size();
col_size += grp_size;
if (col_size > 8 || nullptr == stacked_groups)
{
if (stacked_groups)
Add(stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5);
stacked_groups = new wxBoxSizer(wxVERTICAL);
stacked_groups->Add(control_group, 0, wxEXPAND);
col_size = grp_size;
}
else
{
stacked_groups->Add(control_group, 0, wxEXPAND);
}
if (groups)
groups->push_back(control_group_box);
}
if (stacked_groups)
Add(stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5);
}
GamepadPage::GamepadPage(wxWindow* parent, InputConfig& config, const unsigned int pad_num, InputConfigDialog* const config_dialog)
: wxPanel(parent, wxID_ANY)
,controller(config.controllers[pad_num])
, m_config_dialog(config_dialog)
, m_config(config)
{
wxBoxSizer* control_group_sizer = new ControlGroupsSizer(m_config.controllers[pad_num], this, this, &control_groups);
wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Profile"));
// device chooser
wxStaticBoxSizer* const device_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Device"));
device_cbox = new wxComboBox(this, wxID_ANY, "", wxDefaultPosition, wxSize(64, -1));
device_cbox->ToggleWindowStyle(wxTE_PROCESS_ENTER);
wxButton* refresh_button = new wxButton(this, wxID_ANY, _("Refresh"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
device_cbox->Bind(wxEVT_COMBOBOX, &GamepadPage::SetDevice, this);
device_cbox->Bind(wxEVT_TEXT_ENTER, &GamepadPage::SetDevice, this);
refresh_button->Bind(wxEVT_BUTTON, &GamepadPage::RefreshDevices, this);
device_sbox->Add(device_cbox, 1, wxLEFT|wxRIGHT, 3);
device_sbox->Add(refresh_button, 0, wxRIGHT|wxBOTTOM, 3);
wxButton* const default_button = new wxButton(this, wxID_ANY, _("Default"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
wxButton* const clearall_button = new wxButton(this, wxID_ANY, _("Clear"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Reset"));
clear_sbox->Add(default_button, 1, wxLEFT, 3);
clear_sbox->Add(clearall_button, 1, wxRIGHT, 3);
clearall_button->Bind(wxEVT_BUTTON, &GamepadPage::ClearAll, this);
default_button->Bind(wxEVT_BUTTON, &GamepadPage::LoadDefaults, this);
profile_cbox = new wxComboBox(this, wxID_ANY, "", wxDefaultPosition, wxSize(64, -1));
wxButton* const pload_btn = new wxButton(this, wxID_ANY, _("Load"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
wxButton* const psave_btn = new wxButton(this, wxID_ANY, _("Save"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
wxButton* const pdelete_btn = new wxButton(this, wxID_ANY, _("Delete"), wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
pload_btn->Bind(wxEVT_BUTTON, &GamepadPage::LoadProfile, this);
psave_btn->Bind(wxEVT_BUTTON, &GamepadPage::SaveProfile, this);
pdelete_btn->Bind(wxEVT_BUTTON, &GamepadPage::DeleteProfile, this);
profile_sbox->Add(profile_cbox, 1, wxLEFT, 3);
profile_sbox->Add(pload_btn, 0, wxLEFT, 3);
profile_sbox->Add(psave_btn, 0, 0, 3);
profile_sbox->Add(pdelete_btn, 0, wxRIGHT|wxBOTTOM, 3);
wxBoxSizer* const dio = new wxBoxSizer(wxHORIZONTAL);
dio->Add(device_sbox, 1, wxEXPAND|wxRIGHT, 5);
dio->Add(clear_sbox, 0, wxEXPAND|wxRIGHT, 5);
dio->Add(profile_sbox, 1, wxEXPAND|wxRIGHT, 5);
wxBoxSizer* const mapping = new wxBoxSizer(wxVERTICAL);
mapping->Add(dio, 1, wxEXPAND|wxLEFT|wxTOP|wxBOTTOM, 5);
mapping->Add(control_group_sizer, 0, wxLEFT|wxEXPAND, 5);
UpdateGUI();
SetSizerAndFit(mapping); // needed
Layout();
};
InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputConfig& config, const wxString& name, const int tab_num)
: wxDialog(parent, wxID_ANY, name, wxPoint(128,-1))
, m_config(config)
{
m_pad_notebook = new wxNotebook(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT);
GamepadPage* gp = new GamepadPage(m_pad_notebook, m_config, tab_num, this);
m_padpages.push_back(gp);
m_pad_notebook->AddPage(gp, wxString::Format("%s [%u]", wxGetTranslation(StrToWxStr(m_config.gui_name)), 1 + tab_num));
m_pad_notebook->SetSelection(0);
UpdateDeviceComboBox();
UpdateProfileComboBox();
Bind(wxEVT_BUTTON, &InputConfigDialog::ClickSave, this, wxID_OK);
wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL);
szr->Add(m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5);
szr->Add(CreateButtonSizer(wxOK | wxCANCEL | wxNO_DEFAULT), 0, wxEXPAND|wxALL, 5);
SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
SetSizerAndFit(szr);
Center();
// live preview update timer
m_update_timer.SetOwner(this);
Bind(wxEVT_TIMER, &InputConfigDialog::UpdateBitmaps, this);
m_update_timer.Start(PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS);
}