dolphin/Source
Stenzek 134daf3b00 Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
Calling vkCmdClearAttachments with a partial rect, or specifying a
render area in a render pass with the load op set to clear can cause the
GPU to lock up, or raise a bounds violation. This only occurs on MSAA
framebuffers, and it seems when there are multiple clears in a single
command buffer. Worked around by back to the slow path (drawing quads)
when MSAA is enabled.
2017-09-07 17:05:43 +10:00
..
Android Merge pull request #5969 from JosJuice/android-filename 2017-08-28 21:03:26 +02:00
Core Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears 2017-09-07 17:05:43 +10:00
DSPSpy DSPSpy: Add test for accelerator masking behaviour 2017-09-04 00:30:23 +02:00
DSPTool Move DSP::CodesToHeader to DSPTool 2017-06-05 19:28:40 -07:00
PCH msvc: bump the required _MSC_FULL_VER 2017-06-03 18:20:41 -07:00
UnitTests BitUtilsTest: update to pass clang-format 2017-08-13 19:04:56 -07:00
VSProps Only build OpenAL on Windows 2017-06-27 00:06:14 -07:00
.clang-format
CMakeLists.txt Common: Add a std::optional implementation 2017-06-03 12:36:24 +02:00
dolphin-emu.sln msbuild: put pugixml in Externals solution filter; fix project reference. 2017-06-15 19:06:16 -07:00