dolphin/Source/Core/VideoCommon/CMakeLists.txt
TellowKrinkle cab6e7c12e Properly link against xxhash
Things using dolphin_find_optional_system_library need to link against the name used there or they won't work with both the system and bundled cases
2024-07-06 16:56:44 -05:00

276 lines
6.5 KiB
CMake

add_library(videocommon
AbstractFramebuffer.cpp
AbstractFramebuffer.h
AbstractGfx.cpp
AbstractGfx.h
AbstractShader.h
AbstractStagingTexture.cpp
AbstractStagingTexture.h
AbstractTexture.cpp
AbstractTexture.h
Assets/CustomAsset.cpp
Assets/CustomAsset.h
Assets/CustomAssetLibrary.cpp
Assets/CustomAssetLibrary.h
Assets/CustomAssetLoader.cpp
Assets/CustomAssetLoader.h
Assets/CustomTextureData.cpp
Assets/CustomTextureData.h
Assets/DirectFilesystemAssetLibrary.cpp
Assets/DirectFilesystemAssetLibrary.h
Assets/MaterialAsset.cpp
Assets/MaterialAsset.h
Assets/MeshAsset.cpp
Assets/MeshAsset.h
Assets/ShaderAsset.cpp
Assets/ShaderAsset.h
Assets/TextureAsset.cpp
Assets/TextureAsset.h
AsyncRequests.cpp
AsyncRequests.h
AsyncShaderCompiler.cpp
AsyncShaderCompiler.h
BoundingBox.cpp
BoundingBox.h
BPFunctions.cpp
BPFunctions.h
BPMemory.cpp
BPMemory.h
BPStructs.cpp
BPStructs.h
CommandProcessor.cpp
CommandProcessor.h
ConstantManager.h
Constants.h
CPMemory.cpp
CPMemory.h
CPUCull.cpp
CPUCull.h
CPUCullImpl.h
DriverDetails.cpp
DriverDetails.h
Fifo.cpp
Fifo.h
FramebufferManager.cpp
FramebufferManager.h
FramebufferShaderGen.cpp
FramebufferShaderGen.h
FrameDumper.cpp
FrameDumper.h
FrameDumpFFMpeg.h
FreeLookCamera.cpp
FreeLookCamera.h
GeometryShaderGen.cpp
GeometryShaderGen.h
GeometryShaderManager.cpp
GeometryShaderManager.h
GraphicsModSystem/Config/GraphicsMod.cpp
GraphicsModSystem/Config/GraphicsMod.h
GraphicsModSystem/Config/GraphicsModAsset.cpp
GraphicsModSystem/Config/GraphicsModAsset.h
GraphicsModSystem/Config/GraphicsModFeature.cpp
GraphicsModSystem/Config/GraphicsModFeature.h
GraphicsModSystem/Config/GraphicsModGroup.cpp
GraphicsModSystem/Config/GraphicsModGroup.h
GraphicsModSystem/Config/GraphicsTarget.cpp
GraphicsModSystem/Config/GraphicsTarget.h
GraphicsModSystem/Config/GraphicsTargetGroup.cpp
GraphicsModSystem/Config/GraphicsTargetGroup.h
GraphicsModSystem/Constants.h
GraphicsModSystem/Runtime/Actions/CustomPipelineAction.cpp
GraphicsModSystem/Runtime/Actions/CustomPipelineAction.h
GraphicsModSystem/Runtime/Actions/MoveAction.cpp
GraphicsModSystem/Runtime/Actions/MoveAction.h
GraphicsModSystem/Runtime/Actions/PrintAction.cpp
GraphicsModSystem/Runtime/Actions/PrintAction.h
GraphicsModSystem/Runtime/Actions/ScaleAction.cpp
GraphicsModSystem/Runtime/Actions/ScaleAction.h
GraphicsModSystem/Runtime/Actions/SkipAction.cpp
GraphicsModSystem/Runtime/Actions/SkipAction.h
GraphicsModSystem/Runtime/CustomPipeline.cpp
GraphicsModSystem/Runtime/CustomPipeline.h
GraphicsModSystem/Runtime/CustomShaderCache.cpp
GraphicsModSystem/Runtime/CustomShaderCache.h
GraphicsModSystem/Runtime/FBInfo.cpp
GraphicsModSystem/Runtime/FBInfo.h
GraphicsModSystem/Runtime/GraphicsModAction.h
GraphicsModSystem/Runtime/GraphicsModActionData.h
GraphicsModSystem/Runtime/GraphicsModActionFactory.cpp
GraphicsModSystem/Runtime/GraphicsModActionFactory.h
GraphicsModSystem/Runtime/GraphicsModManager.cpp
GraphicsModSystem/Runtime/GraphicsModManager.h
HiresTextures.cpp
HiresTextures.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp
LightingShaderGen.h
LookUpTables.h
NativeVertexFormat.h
NetPlayChatUI.cpp
NetPlayChatUI.h
NetPlayGolfUI.cpp
NetPlayGolfUI.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OnScreenUI.cpp
OnScreenUI.h
OnScreenUIKeyMap.h
OpcodeDecoding.cpp
OpcodeDecoding.h
PerfQueryBase.cpp
PerfQueryBase.h
PerformanceMetrics.cpp
PerformanceMetrics.h
PerformanceTracker.cpp
PerformanceTracker.h
PixelEngine.cpp
PixelEngine.h
PixelShaderGen.cpp
PixelShaderGen.h
PixelShaderManager.cpp
PixelShaderManager.h
PostProcessing.cpp
PostProcessing.h
Present.cpp
Present.h
RenderBase.cpp
RenderBase.h
RenderState.cpp
RenderState.h
ShaderCache.cpp
ShaderCache.h
ShaderGenCommon.cpp
ShaderGenCommon.h
Spirv.cpp
Spirv.h
Statistics.cpp
Statistics.h
TextureCacheBase.cpp
TextureCacheBase.h
TextureConfig.cpp
TextureConfig.h
TextureConversionShader.cpp
TextureConversionShader.h
TextureConverterShaderGen.cpp
TextureConverterShaderGen.h
TextureDecoder.h
TextureDecoder_Common.cpp
TextureDecoder_Util.h
TextureInfo.cpp
TextureInfo.h
TextureUtils.cpp
TextureUtils.h
TMEM.cpp
TMEM.h
UberShaderCommon.cpp
UberShaderCommon.h
UberShaderPixel.cpp
UberShaderPixel.h
UberShaderVertex.cpp
UberShaderVertex.h
VertexLoader.cpp
VertexLoader.h
VertexLoaderBase.cpp
VertexLoaderBase.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexLoaderUtils.h
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexManagerBase.cpp
VertexManagerBase.h
VertexShaderGen.cpp
VertexShaderGen.h
VertexShaderManager.cpp
VertexShaderManager.h
VideoBackendBase.cpp
VideoBackendBase.h
VideoEvents.h
VideoCommon.h
VideoConfig.cpp
VideoConfig.h
VideoState.cpp
VideoState.h
Widescreen.cpp
Widescreen.h
XFMemory.cpp
XFMemory.h
XFStateManager.cpp
XFStateManager.h
XFStructs.cpp
XFStructs.h
)
target_link_libraries(videocommon
PUBLIC
core
PRIVATE
fmt::fmt
spng::spng
xxhash::xxhash
imgui
implot
glslang
tinygltf
)
if(_M_X86_64)
target_sources(videocommon PRIVATE
TextureDecoder_x64.cpp
VertexLoaderX64.cpp
VertexLoaderX64.h
)
elseif(_M_ARM_64)
target_sources(videocommon PRIVATE
VertexLoaderARM64.cpp
VertexLoaderARM64.h
TextureDecoder_Generic.cpp
)
else()
target_sources(videocommon PRIVATE
TextureDecoder_Generic.cpp
)
endif()
if(FFmpeg_FOUND)
target_sources(videocommon PRIVATE
FrameDumpFFMpeg.cpp
)
target_link_libraries(videocommon PRIVATE
FFmpeg::avcodec
FFmpeg::avformat
FFmpeg::avutil
FFmpeg::swresample
FFmpeg::swscale
)
if(APPLE)
target_link_libraries(videocommon PRIVATE
${COREMEDIA_LIBRARY}
${VIDEOTOOLBOX_LIBRARY}
${COREVIDEO_LIBRARY}
${AUDIOTOOLBOX_LIBRARY}
)
endif()
endif()
# Silence warnings on glslang by flagging it as a system include
target_include_directories(videocommon
SYSTEM PUBLIC
${CMAKE_SOURCE_DIR}/Externals/glslang/glslang/Public
SYSTEM PRIVATE
${CMAKE_SOURCE_DIR}/Externals/glslang/StandAlone
${CMAKE_SOURCE_DIR}/Externals/glslang/SPIRV
${CMAKE_SOURCE_DIR}/Externals/glslang
)
if(MSVC)
# Add precompiled header
target_link_libraries(videocommon PRIVATE use_pch)
endif()