dolphin/Source/Core/VideoBackends/Null
Jonathan Hamilton 29a9ed043b Implement dual-source blending in shader
For some GLES drivers that don't support dual-source blending, but do
support GL_EXT_shader_framebuffer_fetch, this might be useful.
2018-01-05 09:56:46 -08:00
..
CMakeLists.txt Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
Null.vcxproj Remove old XFB logic 2017-11-17 22:11:29 -06:00
NullBackend.cpp Implement dual-source blending in shader 2018-01-05 09:56:46 -08:00
NullTexture.cpp AbstractTexture: Seperate CopyRectangleFromTexture to two methods 2017-11-22 18:47:04 +10:00
NullTexture.h AbstractTexture: Seperate CopyRectangleFromTexture to two methods 2017-11-22 18:47:04 +10:00
PerfQuery.h Add missing override 2016-06-26 00:49:50 -04:00
Render.cpp VideoBackends: Add AbstractStagingTexture class 2017-11-22 18:47:04 +10:00
Render.h VideoBackends: Add AbstractStagingTexture class 2017-11-22 18:47:04 +10:00
ShaderCache.cpp Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
ShaderCache.h Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
TextureCache.h VideoCommon: Drop now unused efb2tex matrix generation. 2017-12-06 09:30:03 +01:00
VertexManager.cpp NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
VertexManager.h VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
VideoBackend.h VideoCommon: Drop GetConfigName. 2016-06-26 12:34:59 +02:00