dolphin/Source/Plugins/Plugin_nJoy_SDL/Src/Config.h
John Peterson 71506bc0f7 Wiimote and nJoy > Gamepad changes
1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads
2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons
3. Added SDL (from the current SVN) to get debugging information for SDL.dll
4. Added 'Upright Wiimote' option to emulated Wiimote options

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 18:57:35 +00:00

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1.2 KiB
C

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _PLUGIN_NJOY_SDL_CONFIG_H
#define _PLUGIN_NJOY_SDL_CONFIG_H
struct Config
{
Config();
void Load(bool ChangePad = false, bool ChangeSaveByID = false);
void Save(int Slot = -1);
bool Loaded;
int CheckForDuplicateJoypads(bool OK);
// Settings
bool bShowAdvanced; // Only allow one of these
bool bSaveByID;
bool bCheckFocus;
bool bNoTriggerFilter;
int RumbleStrength;
#ifdef RERECORDING
bool bRecording;
bool bPlayback;
#endif
};
extern Config g_Config;
#endif // _PLUGIN_NJOY_SDL_CONFIG_H