dolphin/Source/Plugins/Plugin_VideoOGL/Src
hrydgard 17a601958c OpcodeDecoding.cpp now shared.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1660 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 20:11:42 +00:00
..
Debugger namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup 2008-12-17 04:14:24 +00:00
GUI some more gstest work 2008-12-20 23:13:39 +00:00
Logging more code clean up 2008-12-20 22:18:52 +00:00
OS set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
BPStructs.cpp just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
BPStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
cocoaGL.h Fix compile on osx 2008-12-18 21:40:50 +00:00
cocoaGL.m Fix compile on osx 2008-12-18 21:40:50 +00:00
Config.cpp more code clean up 2008-12-20 22:18:52 +00:00
Config.h more code clean up 2008-12-20 22:18:52 +00:00
Globals.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
Globals.h Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon 2008-12-25 20:07:13 +00:00
GLUtil.cpp just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
GLUtil.h compile fix thanks olejl 2008-12-23 19:50:34 +00:00
GLWindow.h more code cleanup 2008-12-21 21:02:43 +00:00
ImageWrite.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
ImageWrite.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
main.cpp just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
main.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
memcpy_amd.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
NativeVertexFormat.cpp just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
nGLUtil.cpp SDL and X11 works in gltext (silly error) 2008-12-24 19:59:07 +00:00
nGLUtil.h more code cleanup 2008-12-21 21:02:43 +00:00
nmain.cpp Forgot a file 2008-12-23 11:53:09 +00:00
PixelShaderManager.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
PixelShaderManager.h scons changes 2008-12-18 00:37:24 +00:00
rasterfont.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
rasterfont.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Render.cpp Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon 2008-12-25 20:07:13 +00:00
Render.h just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
SConscript OpcodeDecoding.cpp now shared. 2008-12-25 20:11:42 +00:00
SDLWindow.cpp minor change in gltest 2008-12-22 22:24:59 +00:00
SDLWindow.h more code cleanup 2008-12-21 21:02:43 +00:00
stdafx.cpp Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
TextureConverter.cpp GL: Don't create a new texture every time the contents of one is updated. Probably not a noticable speed boost, but still .. it's good to be nice to GL :P 2008-12-14 14:28:41 +00:00
TextureConverter.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
TextureMngr.cpp more code cleanup 2008-12-21 21:02:43 +00:00
TextureMngr.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader.cpp just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
VertexLoader.h Turn the X86 emitter into a class, so the code pointer is no longer a global, yay! Created XCodeBlock that derives from XEmitter, and the Jit now derives from XCodeBlock so it can call all ADD SUB JNZ etc without having to prefix them with "emit.". I think someone's gonna like this. 2008-12-19 21:24:52 +00:00
VertexLoader_Color.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
VertexLoader_Color.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_Normal.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
VertexLoader_Normal.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_Position.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
VertexLoader_Position.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoader_TextCoord.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
VertexLoader_TextCoord.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexLoaderManager.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
VertexManager.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
VertexManager.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexShaderManager.cpp just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
VertexShaderManager.h scons changes 2008-12-18 00:37:24 +00:00
WXGLWindow.cpp more code cleanup 2008-12-21 21:02:43 +00:00
WXGLWindow.h more code cleanup 2008-12-21 21:02:43 +00:00
X11Window.cpp Disabled padsimple with gltest. 2008-12-23 14:12:44 +00:00
X11Window.h Disabled padsimple with gltest. 2008-12-23 14:12:44 +00:00
XFB.cpp just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
XFB.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00