dolphin/Source/Core/DolphinWX/Src/ISOProperties.cpp
LPFaint99 183804e442 Small unicode fix for extracting files (ISOProperties.cpp)
Change some PanicYesNo to AskYesNo so that they will always show (WiiSaveCrypted.cpp)
Adds more country filtering options to Gamelist (france, italy, korea, taiwan, and unknown country)
Misc. fixes for potential crashes that can only occur with a corrupted dump == check filesize of a dump before spending time looking for the cause of a crash :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4802 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 05:07:56 +00:00

1206 lines
44 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Globals.h"
#include "VolumeCreator.h"
#include "Filesystem.h"
#include "ISOProperties.h"
#include "PatchAddEdit.h"
#include "ARCodeAddEdit.h"
#include "ConfigManager.h"
#include "StringUtil.h"
#if USE_XPM_BITMAPS
#include "../resources/isoprop_file.xpm"
#include "../resources/isoprop_folder.xpm"
#include "../resources/isoprop_disc.xpm"
#endif // USE_XPM_BITMAPS
struct WiiPartition
{
DiscIO::IVolume *Partition;
DiscIO::IFileSystem *FileSystem;
std::vector<const DiscIO::SFileInfo *> Files;
};
std::vector<WiiPartition> WiiDisc;
DiscIO::IVolume *OpenISO = NULL;
DiscIO::IFileSystem *pFileSystem = NULL;
std::vector<PatchEngine::Patch> onFrame;
std::vector<ActionReplay::ARCode> arCodes;
BEGIN_EVENT_TABLE(CISOProperties, wxDialog)
EVT_CLOSE(CISOProperties::OnClose)
EVT_BUTTON(ID_CLOSE, CISOProperties::OnCloseClick)
EVT_BUTTON(ID_EDITCONFIG, CISOProperties::OnEditConfig)
EVT_CHOICE(ID_EMUSTATE, CISOProperties::SetRefresh)
EVT_CHOICE(ID_EMU_ISSUES, CISOProperties::SetRefresh)
EVT_LISTBOX(ID_PATCHES_LIST, CISOProperties::ListSelectionChanged)
EVT_BUTTON(ID_EDITPATCH, CISOProperties::PatchButtonClicked)
EVT_BUTTON(ID_ADDPATCH, CISOProperties::PatchButtonClicked)
EVT_BUTTON(ID_REMOVEPATCH, CISOProperties::PatchButtonClicked)
EVT_LISTBOX(ID_CHEATS_LIST, CISOProperties::ListSelectionChanged)
EVT_BUTTON(ID_EDITCHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_BUTTON(ID_ADDCHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_BUTTON(ID_REMOVECHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_MENU(IDM_BNRSAVEAS, CISOProperties::OnBannerImageSave)
EVT_TREE_ITEM_RIGHT_CLICK(ID_TREECTRL, CISOProperties::OnRightClickOnTree)
EVT_MENU(IDM_EXTRACTFILE, CISOProperties::OnExtractFile)
EVT_MENU(IDM_EXTRACTDIR, CISOProperties::OnExtractDir)
EVT_MENU(IDM_EXTRACTALL, CISOProperties::OnExtractDir)
EVT_MENU(IDM_EXTRACTAPPLOADER, CISOProperties::OnExtractDataFromHeader)
EVT_MENU(IDM_EXTRACTDOL, CISOProperties::OnExtractDataFromHeader)
EVT_CHOICE(ID_LANG, CISOProperties::OnChangeBannerLang)
END_EVENT_TABLE()
CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
OpenISO = DiscIO::CreateVolumeFromFilename(fileName);
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
for (u32 i = 0; i < 0xFFFFFFFF; i++) // yes, technically there can be OVER NINE THOUSAND partitions...
{
WiiPartition temp;
if ((temp.Partition = DiscIO::CreateVolumeFromFilename(fileName, 0, i)) != NULL)
{
if ((temp.FileSystem = DiscIO::CreateFileSystem(temp.Partition)) != NULL)
{
temp.FileSystem->GetFileList(temp.Files);
WiiDisc.push_back(temp);
}
}
else
break;
}
}
else
{
// TODO : Should we add a way to browse the wad file ?
if (!DiscIO::IsVolumeWadFile(OpenISO))
{
GCFiles.clear();
pFileSystem = DiscIO::CreateFileSystem(OpenISO);
if (pFileSystem)
pFileSystem->GetFileList(GCFiles);
}
}
OpenGameListItem = new GameListItem(fileName);
bRefreshList = false;
CreateGUIControls(DiscIO::IsVolumeWadFile(OpenISO));
GameIniFile = FULL_GAMECONFIG_DIR + (OpenISO->GetUniqueID()) + ".ini";
if (GameIni.Load(GameIniFile.c_str()))
LoadGameConfig();
else
{
FILE *f = fopen(GameIniFile.c_str(), "w");
fprintf(f, "# %s - %s\n", OpenISO->GetUniqueID().c_str(), OpenISO->GetName().c_str());
fprintf(f, "[Core] Values set here will override the main dolphin settings.\n");
fprintf(f, "[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.\n");
fprintf(f, "[OnFrame] Add memory patches to be applied every frame here.\n");
fprintf(f, "[ActionReplay] Add action replay cheats here.\n");
fclose(f);
if (GameIni.Load(GameIniFile.c_str()))
LoadGameConfig();
else
wxMessageBox(wxString::Format(_("Could not create %s"), wxString::FromAscii(GameIniFile.c_str()).c_str()), _("Error"), wxOK|wxICON_ERROR, this);
}
// Disk header and apploader
m_Name->SetValue(wxString(OpenISO->GetName().c_str(), wxConvUTF8));
m_GameID->SetValue(wxString(OpenISO->GetUniqueID().c_str(), wxConvUTF8));
switch (OpenISO->GetCountry())
{
case DiscIO::IVolume::COUNTRY_EUROPE:
m_Country->SetValue(wxT("EUROPE"));
break;
case DiscIO::IVolume::COUNTRY_FRANCE:
m_Country->SetValue(wxT("FRANCE"));
break;
case DiscIO::IVolume::COUNTRY_ITALY:
m_Country->SetValue(wxT("ITALY"));
break;
case DiscIO::IVolume::COUNTRY_USA:
m_Country->SetValue(wxT("USA"));
m_Lang->SetSelection(0);
m_Lang->Disable(); // For NTSC Games, there's no multi lang
break;
case DiscIO::IVolume::COUNTRY_JAPAN:
m_Country->SetValue(wxT("JAPAN"));
m_Lang->SetSelection(-1);
m_Lang->Disable(); // For NTSC Games, there's no multi lang
break;
case DiscIO::IVolume::COUNTRY_KOREA:
m_Country->SetValue(wxT("KOREA"));
break;
case DiscIO::IVolume::COUNTRY_TAIWAN:
m_Country->SetValue(wxT("TAIWAN"));
m_Lang->SetSelection(-1);
m_Lang->Disable(); // For NTSC Games, there's no multi lang
break;
case DiscIO::IVolume::COUNTRY_SDK:
m_Country->SetValue(wxT("No Country (SDK)"));
break;
default:
m_Country->SetValue(wxT("UNKNOWN"));
break;
}
wxString temp = _T("0x") + wxString::FromAscii(OpenISO->GetMakerID().c_str());
m_MakerID->SetValue(temp);
m_Date->SetValue(wxString::FromAscii(OpenISO->GetApploaderDate().c_str()));
m_FST->SetValue(wxString::Format(_T("%u"), OpenISO->GetFSTSize()));
// Here we set all the info to be shown (be it SJIS or Ascii) + we set the window title
ChangeBannerDetails((int)SConfig::GetInstance().m_InterfaceLanguage);
m_Banner->SetBitmap(OpenGameListItem->GetImage());
m_Banner->Connect(wxID_ANY, wxEVT_RIGHT_DOWN,
wxMouseEventHandler(CISOProperties::RightClickOnBanner), (wxObject*)NULL, this);
// Filesystem browser/dumper
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
for (u32 i = 0; i < WiiDisc.size(); i++)
{
WiiPartition partition = WiiDisc.at(i);
wxTreeItemId PartitionRoot = m_Treectrl->AppendItem(RootId, wxString::Format(wxT("Partition %i"), i), 0, 0, 0);
CreateDirectoryTree(PartitionRoot, partition.Files, 1, partition.Files.at(0)->m_FileSize);
if (i == 1)
m_Treectrl->Expand(PartitionRoot);
}
}
else
{
// TODO : Should we add a way to browse the wad file ?
if (!DiscIO::IsVolumeWadFile(OpenISO))
{
if (!GCFiles.empty())
CreateDirectoryTree(RootId, GCFiles, 1, GCFiles.at(0)->m_FileSize);
}
}
m_Treectrl->Expand(RootId);
}
CISOProperties::~CISOProperties()
{
if (IsVolumeWiiDisc(OpenISO))
{
for (std::vector<WiiPartition>::const_iterator PartIter = WiiDisc.begin(); PartIter != WiiDisc.end(); ++PartIter)
{
delete PartIter->FileSystem; // Remember the FileList is a member of DiscIO::IFileSystem
delete PartIter->Partition;
}
WiiDisc.clear();
}
else
if (!IsVolumeWadFile(OpenISO))
if(pFileSystem)
delete pFileSystem;
delete OpenISO;
}
size_t CISOProperties::CreateDirectoryTree(wxTreeItemId& parent,
std::vector<const DiscIO::SFileInfo*> fileInfos,
const size_t _FirstIndex,
const size_t _LastIndex)
{
size_t CurrentIndex = _FirstIndex;
while (CurrentIndex < _LastIndex)
{
const DiscIO::SFileInfo *rFileInfo = fileInfos[CurrentIndex];
char *name = (char*)rFileInfo->m_FullPath;
if (rFileInfo->IsDirectory()) name[strlen(name) - 1] = '\0';
char *itemName = strrchr(name, DIR_SEP_CHR);
if(!itemName)
itemName = name;
else
itemName++;
// check next index
if (rFileInfo->IsDirectory())
{
wxTreeItemId item = m_Treectrl->AppendItem(parent, wxString::FromAscii(itemName), 1, 1);
CurrentIndex = CreateDirectoryTree(item, fileInfos, CurrentIndex + 1, (size_t)rFileInfo->m_FileSize);
}
else
{
m_Treectrl->AppendItem(parent, wxString::FromAscii(itemName), 2, 2);
CurrentIndex++;
}
}
return CurrentIndex;
}
void CISOProperties::CreateGUIControls(bool IsWad)
{
m_Close = new wxButton(this, ID_CLOSE, _("Close"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
EditConfig = new wxButton(this, ID_EDITCONFIG, _("Edit Config"), wxDefaultPosition, wxDefaultSize);
EditConfig->SetToolTip(_("This will let you Manually Edit the INI config file"));
// Notebook
m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
m_GameConfig = new wxPanel(m_Notebook, ID_GAMECONFIG, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_GameConfig, _("GameConfig"));
m_PatchPage = new wxPanel(m_Notebook, ID_PATCH_PAGE, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_PatchPage, _("Patches"));
m_CheatPage = new wxPanel(m_Notebook, ID_ARCODE_PAGE, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_CheatPage, _("AR Codes"));
m_Information = new wxPanel(m_Notebook, ID_INFORMATION, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Information, _("Info"));
m_Filesystem = new wxPanel(m_Notebook, ID_FILESYSTEM, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Filesystem, _("Filesystem"));
wxBoxSizer* sButtons;
sButtons = new wxBoxSizer(wxHORIZONTAL);
sButtons->Add(EditConfig, 0, wxALL, 5);
sButtons->Add(0, 0, 1, wxEXPAND, 5);
sButtons->Add(m_Close, 0, wxALL, 5);
// GameConfig editing - Overrides and emulation state
sbGameConfig = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Game-Specific Settings"));
OverrideText = new wxStaticText(m_GameConfig, ID_OVERRIDE_TEXT, _("These settings override core Dolphin settings.\nUndetermined means the game uses Dolphin's setting."), wxDefaultPosition, wxDefaultSize);
// Core
sbCoreOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Core"));
CPUThread = new wxCheckBox(m_GameConfig, ID_USEDUALCORE, _("Enable Dual Core"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
SkipIdle = new wxCheckBox(m_GameConfig, ID_IDLESKIP, _("Enable Idle Skipping"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
OptimizeQuantizers = new wxCheckBox(m_GameConfig, ID_OPTIMIZEQUANTIZERS, _("Optimize Quantizers"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
TLBHack = new wxCheckBox(m_GameConfig, ID_TLBHACK, _("TLB Hack"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
// Wii Console
sbWiiOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Wii Console"));
EnableProgressiveScan = new wxCheckBox(m_GameConfig, ID_ENABLEPROGRESSIVESCAN, _("Enable Progressive Scan"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
EnableWideScreen = new wxCheckBox(m_GameConfig, ID_ENABLEWIDESCREEN, _("Enable WideScreen"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
if (!DiscIO::IsVolumeWiiDisc(OpenISO) && !DiscIO::IsVolumeWadFile(OpenISO))
{
sbWiiOverrides->ShowItems(false);
EnableProgressiveScan->Hide();
EnableWideScreen->Hide();
}
// Video
sbVideoOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Video"));
ForceFiltering = new wxCheckBox(m_GameConfig, ID_FORCEFILTERING, _("Force Filtering"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
EFBCopyDisable = new wxCheckBox(m_GameConfig, ID_EFBCOPYDISABLE, _("Disable Copy to EFB"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
EFBToTextureEnable = new wxCheckBox(m_GameConfig, ID_EFBTOTEXTUREENABLE, _("Enable EFB To RAM"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
SafeTextureCache = new wxCheckBox(m_GameConfig, ID_SAFETEXTURECACHE, _("Safe Texture Cache"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
DstAlphaPass = new wxCheckBox(m_GameConfig, ID_DSTALPHAPASS, _("Distance Alpha Pass"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
UseXFB = new wxCheckBox(m_GameConfig, ID_USEXFB, _("Use XFB"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
// Hack
Hacktext = new wxStaticText(m_GameConfig, ID_HACK_TEXT, _("Projection Hack for: "), wxDefaultPosition, wxDefaultSize);
arrayStringFor_Hack.Add(_("None"));
arrayStringFor_Hack.Add(_("Zelda Twilight Princess Bloom hack"));
arrayStringFor_Hack.Add(_("Sonic and the Black Knight"));
arrayStringFor_Hack.Add(_("Bleach Versus Crusade"));
arrayStringFor_Hack.Add(_("Final Fantasy CC Echo of Time"));
arrayStringFor_Hack.Add(_("Harvest Moon Magical Melody"));
arrayStringFor_Hack.Add(_("Baten Kaitos"));
arrayStringFor_Hack.Add(_("Baten Kaitos Origin"));
arrayStringFor_Hack.Add(_("Skies of Arcadia"));
Hack = new wxChoice(m_GameConfig, ID_HACK, wxDefaultPosition, wxDefaultSize, arrayStringFor_Hack, 0, wxDefaultValidator);
//HLE Audio
sbHLEaudioOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("HLE Audio"));
UseRE0Fix = new wxCheckBox(m_GameConfig, ID_RE0FIX, _("Use RE0 Fix"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
// Emulation State
sEmuState = new wxBoxSizer(wxHORIZONTAL);
EmuStateText = new wxStaticText(m_GameConfig, ID_EMUSTATE_TEXT, _("Emulation State: "), wxDefaultPosition, wxDefaultSize);
arrayStringFor_EmuState.Add(_("Not Set"));
arrayStringFor_EmuState.Add(_("Broken"));
arrayStringFor_EmuState.Add(_("Intro"));
arrayStringFor_EmuState.Add(_("In Game"));
arrayStringFor_EmuState.Add(_("Playable"));
arrayStringFor_EmuState.Add(_("Perfect"));
EmuState = new wxChoice(m_GameConfig, ID_EMUSTATE, wxDefaultPosition, wxDefaultSize, arrayStringFor_EmuState, 0, wxDefaultValidator);
EmuIssues = new wxTextCtrl(m_GameConfig, ID_EMU_ISSUES, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
wxBoxSizer* sConfigPage;
sConfigPage = new wxBoxSizer(wxVERTICAL);
sbGameConfig->Add(OverrideText, 0, wxEXPAND|wxALL, 5);
sbCoreOverrides->Add(CPUThread, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(SkipIdle, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(TLBHack, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(OptimizeQuantizers, 0, wxEXPAND|wxLEFT, 5);
sbWiiOverrides->Add(EnableProgressiveScan, 0, wxEXPAND|wxLEFT, 5);
sbWiiOverrides->Add(EnableWideScreen, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(ForceFiltering, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(EFBCopyDisable, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(EFBToTextureEnable, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(SafeTextureCache, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(DstAlphaPass, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(UseXFB, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(Hacktext, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(Hack, 0, wxEXPAND|wxLEFT, 5);
sbHLEaudioOverrides->Add(UseRE0Fix, 0, wxEXPAND|wxLEFT, 5);
sbGameConfig->Add(sbCoreOverrides, 0, wxEXPAND);
sbGameConfig->Add(sbWiiOverrides, 0, wxEXPAND);
sbGameConfig->Add(sbVideoOverrides, 0, wxEXPAND);
sbGameConfig->Add(sbHLEaudioOverrides, 0, wxEXPAND);
sConfigPage->Add(sbGameConfig, 0, wxEXPAND|wxALL, 5);
sEmuState->Add(EmuStateText, 0, wxALIGN_CENTER_VERTICAL);
sEmuState->Add(EmuState, 0, wxEXPAND);
sEmuState->Add(EmuIssues,1,wxEXPAND);
sConfigPage->Add(sEmuState, 0, wxEXPAND|wxALL, 5);
m_GameConfig->SetSizer(sConfigPage);
sConfigPage->Layout();
// Patches
sPatches = new wxBoxSizer(wxVERTICAL);
Patches = new wxCheckListBox(m_PatchPage, ID_PATCHES_LIST, wxDefaultPosition, wxDefaultSize, arrayStringFor_Patches, wxLB_HSCROLL, wxDefaultValidator);
sPatchButtons = new wxBoxSizer(wxHORIZONTAL);
EditPatch = new wxButton(m_PatchPage, ID_EDITPATCH, _("Edit..."), wxDefaultPosition, wxDefaultSize, 0);
AddPatch = new wxButton(m_PatchPage, ID_ADDPATCH, _("Add..."), wxDefaultPosition, wxDefaultSize, 0);
RemovePatch = new wxButton(m_PatchPage, ID_REMOVEPATCH, _("Remove"), wxDefaultPosition, wxDefaultSize, 0);
EditPatch->Enable(false);
RemovePatch->Enable(false);
wxBoxSizer* sPatchPage;
sPatchPage = new wxBoxSizer(wxVERTICAL);
sPatches->Add(Patches, 1, wxEXPAND|wxALL, 0);
sPatchButtons->Add(EditPatch, 0, wxEXPAND|wxALL, 0);
sPatchButtons->AddStretchSpacer();
sPatchButtons->Add(AddPatch, 0, wxEXPAND|wxALL, 0);
sPatchButtons->Add(RemovePatch, 0, wxEXPAND|wxALL, 0);
sPatches->Add(sPatchButtons, 0, wxEXPAND|wxALL, 0);
sPatchPage->Add(sPatches, 1, wxEXPAND|wxALL, 5);
m_PatchPage->SetSizer(sPatchPage);
sPatchPage->Layout();
// Action Replay Cheats
sCheats = new wxBoxSizer(wxVERTICAL);
Cheats = new wxCheckListBox(m_CheatPage, ID_CHEATS_LIST, wxDefaultPosition, wxDefaultSize, arrayStringFor_Cheats, wxLB_HSCROLL, wxDefaultValidator);
sCheatButtons = new wxBoxSizer(wxHORIZONTAL);
EditCheat = new wxButton(m_CheatPage, ID_EDITCHEAT, _("Edit..."), wxDefaultPosition, wxDefaultSize, 0);
AddCheat = new wxButton(m_CheatPage, ID_ADDCHEAT, _("Add..."), wxDefaultPosition, wxDefaultSize, 0);
RemoveCheat = new wxButton(m_CheatPage, ID_REMOVECHEAT, _("Remove"), wxDefaultPosition, wxDefaultSize, 0);
EditCheat->Enable(false);
RemoveCheat->Enable(false);
wxBoxSizer* sCheatPage;
sCheatPage = new wxBoxSizer(wxVERTICAL);
sCheats->Add(Cheats, 1, wxEXPAND|wxALL, 0);
sCheatButtons->Add(EditCheat, 0, wxEXPAND|wxALL, 0);
sCheatButtons->AddStretchSpacer();
sCheatButtons->Add(AddCheat, 0, wxEXPAND|wxALL, 0);
sCheatButtons->Add(RemoveCheat, 0, wxEXPAND|wxALL, 0);
sCheats->Add(sCheatButtons, 0, wxEXPAND|wxALL, 0);
sCheatPage->Add(sCheats, 1, wxEXPAND|wxALL, 5);
m_CheatPage->SetSizer(sCheatPage);
sCheatPage->Layout();
// ISO Details
sbISODetails = new wxStaticBoxSizer(wxVERTICAL, m_Information, _("ISO Details"));
sISODetails = new wxGridBagSizer(0, 0);
sISODetails->AddGrowableCol(1);
m_NameText = new wxStaticText(m_Information, ID_NAME_TEXT, _("Name:"), wxDefaultPosition, wxDefaultSize);
m_Name = new wxTextCtrl(m_Information, ID_NAME, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_GameIDText = new wxStaticText(m_Information, ID_GAMEID_TEXT, _("Game ID:"), wxDefaultPosition, wxDefaultSize);
m_GameID = new wxTextCtrl(m_Information, ID_GAMEID, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_CountryText = new wxStaticText(m_Information, ID_COUNTRY_TEXT, _("Country:"), wxDefaultPosition, wxDefaultSize);
m_Country = new wxTextCtrl(m_Information, ID_COUNTRY, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_MakerIDText = new wxStaticText(m_Information, ID_MAKERID_TEXT, _("Maker ID:"), wxDefaultPosition, wxDefaultSize);
m_MakerID = new wxTextCtrl(m_Information, ID_MAKERID, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_DateText = new wxStaticText(m_Information, ID_DATE_TEXT, _("Date:"), wxDefaultPosition, wxDefaultSize);
m_Date = new wxTextCtrl(m_Information, ID_DATE, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_FSTText = new wxStaticText(m_Information, ID_FST_TEXT, _("FST Size:"), wxDefaultPosition, wxDefaultSize);
m_FST = new wxTextCtrl(m_Information, ID_FST, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
// Banner Details
sbBannerDetails = new wxStaticBoxSizer(wxVERTICAL, m_Information, _("Banner Details"));
sBannerDetails = new wxGridBagSizer(0, 0);
sBannerDetails->AddGrowableCol(1); sBannerDetails->AddGrowableCol(2); sBannerDetails->AddGrowableCol(3);
m_LangText = new wxStaticText(m_Information, ID_LANG_TEXT, _("Show Language:"), wxDefaultPosition, wxDefaultSize);
arrayStringFor_Lang.Add(_("English"));
arrayStringFor_Lang.Add(_("German"));
arrayStringFor_Lang.Add(_("French"));
arrayStringFor_Lang.Add(_("Spanish"));
arrayStringFor_Lang.Add(_("Italian"));
arrayStringFor_Lang.Add(_("Dutch"));
m_Lang = new wxChoice(m_Information, ID_LANG, wxDefaultPosition, wxDefaultSize, arrayStringFor_Lang, 0, wxDefaultValidator);
m_Lang->SetSelection((int)SConfig::GetInstance().m_InterfaceLanguage);
m_ShortText = new wxStaticText(m_Information, ID_SHORTNAME_TEXT, _("Short Name:"), wxDefaultPosition, wxDefaultSize);
m_ShortName = new wxTextCtrl(m_Information, ID_SHORTNAME, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_MakerText = new wxStaticText(m_Information, ID_MAKER_TEXT, _("Maker:"), wxDefaultPosition, wxDefaultSize);
m_Maker = new wxTextCtrl(m_Information, ID_MAKER, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_CommentText = new wxStaticText(m_Information, ID_COMMENT_TEXT, _("Comment:"), wxDefaultPosition, wxDefaultSize);
m_Comment = new wxTextCtrl(m_Information, ID_COMMENT, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE|wxTE_READONLY);
m_BannerText = new wxStaticText(m_Information, ID_BANNER_TEXT, _("Banner:"), wxDefaultPosition, wxDefaultSize);
m_Banner = new wxStaticBitmap(m_Information, ID_BANNER, wxNullBitmap, wxDefaultPosition, wxSize(96, 32), 0);
wxBoxSizer* sInfoPage;
sInfoPage = new wxBoxSizer(wxVERTICAL);
sISODetails->Add(m_NameText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Name, wxGBPosition(0, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_GameIDText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_GameID, wxGBPosition(1, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_CountryText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Country, wxGBPosition(2, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_MakerIDText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_MakerID, wxGBPosition(3, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_DateText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Date, wxGBPosition(4, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_FSTText, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_FST, wxGBPosition(5, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sbISODetails->Add(sISODetails, 0, wxEXPAND, 5);
sBannerDetails->Add(m_LangText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_Lang, wxGBPosition(0, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_ShortText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_ShortName, wxGBPosition(1, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_MakerText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_Maker, wxGBPosition(2, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_CommentText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
sBannerDetails->Add(m_Comment, wxGBPosition(3, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_BannerText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALL, 5);
sBannerDetails->Add(m_Banner, wxGBPosition(4, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sbBannerDetails->Add(sBannerDetails, 0, wxEXPAND, 0);
sInfoPage->Add(sbISODetails, 0, wxEXPAND|wxALL, 5);
sInfoPage->Add(sbBannerDetails, 0, wxEXPAND|wxALL, 5);
m_Information->SetSizer(sInfoPage);
sInfoPage->Layout();
// Filesystem icons
wxIcon iconTemp;
m_iconList = new wxImageList(16, 16);
iconTemp.CopyFromBitmap(wxBitmap(disc_xpm)); m_iconList->Add(iconTemp); // 0
iconTemp.CopyFromBitmap(wxBitmap(folder_xpm)); m_iconList->Add(iconTemp); // 1
iconTemp.CopyFromBitmap(wxBitmap(file_xpm)); m_iconList->Add(iconTemp); // 2
// Filesystem tree
m_Treectrl = new wxTreeCtrl(m_Filesystem, ID_TREECTRL, wxDefaultPosition, wxDefaultSize, wxTR_DEFAULT_STYLE, wxDefaultValidator);
m_Treectrl->AssignImageList(m_iconList);
RootId = m_Treectrl->AddRoot(wxT("Disc"), 0, 0, 0);
wxBoxSizer* sTreePage;
sTreePage = new wxBoxSizer(wxVERTICAL);
sTreePage->Add(m_Treectrl, 1, wxEXPAND|wxALL, 5);
m_Filesystem->SetSizer(sTreePage);
sTreePage->Layout();
// It's a wad file, so we remove the FileSystem page
if (IsWad)
m_Notebook->RemovePage(4);
// Add notebook and buttons to the dialog
wxBoxSizer* sMain;
sMain = new wxBoxSizer(wxVERTICAL);
sMain->Add(m_Notebook, 1, wxEXPAND|wxALL, 5);
sMain->Add(sButtons, 0, wxEXPAND, 5);
sMain->SetMinSize(wxSize(400,500));
SetSizerAndFit(sMain);
}
void CISOProperties::OnClose(wxCloseEvent& WXUNUSED (event))
{
if (!SaveGameConfig())
PanicYesNo("Could not save %s", GameIniFile.c_str());
EndModal(bRefreshList ? wxID_OK : wxID_CANCEL);
}
void CISOProperties::OnCloseClick(wxCommandEvent& WXUNUSED (event))
{
Close();
}
void CISOProperties::RightClickOnBanner(wxMouseEvent& event)
{
wxMenu* popupMenu = new wxMenu;
popupMenu->Append(IDM_BNRSAVEAS, _("Save as..."));
PopupMenu(popupMenu);
event.Skip();
}
void CISOProperties::OnBannerImageSave(wxCommandEvent& WXUNUSED (event))
{
wxString dirHome;
wxFileDialog dialog(this, _("Save as..."), wxGetHomeDir(&dirHome), wxString::Format(_("%s.png"), m_GameID->GetLabel().c_str()),
_("*.*"), wxFD_SAVE|wxFD_OVERWRITE_PROMPT, wxDefaultPosition, wxDefaultSize);
if (dialog.ShowModal() == wxID_OK)
{
m_Banner->GetBitmap().ConvertToImage().SaveFile(dialog.GetPath());
}
}
void CISOProperties::OnRightClickOnTree(wxTreeEvent& event)
{
m_Treectrl->SelectItem(event.GetItem());
wxMenu* popupMenu = new wxMenu;
if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 0
&& m_Treectrl->GetFirstVisibleItem() != m_Treectrl->GetSelection())
popupMenu->Append(IDM_EXTRACTDIR, _("Extract Partition..."));
else if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 1)
popupMenu->Append(IDM_EXTRACTDIR, _("Extract Directory..."));
else if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 2)
popupMenu->Append(IDM_EXTRACTFILE, _("Extract File..."));
popupMenu->Append(IDM_EXTRACTALL, _("Extract All Files..."));
popupMenu->AppendSeparator();
popupMenu->Append(IDM_EXTRACTAPPLOADER, _("Extract Apploader..."));
popupMenu->Append(IDM_EXTRACTDOL, _("Extract DOL..."));
PopupMenu(popupMenu);
event.Skip();
}
void CISOProperties::OnExtractFile(wxCommandEvent& WXUNUSED (event))
{
wxString Path;
wxString File;
File = m_Treectrl->GetItemText(m_Treectrl->GetSelection());
Path = wxFileSelector(
wxT("Export File"),
wxEmptyString, File, wxEmptyString,
wxString::Format
(
wxT("All files (%s)|%s"),
wxFileSelectorDefaultWildcardStr,
wxFileSelectorDefaultWildcardStr
),
wxFD_SAVE,
this);
if (!Path || !File)
return;
while (m_Treectrl->GetItemParent(m_Treectrl->GetSelection()) != m_Treectrl->GetRootItem())
{
wxString temp;
temp = m_Treectrl->GetItemText(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
File = temp + wxT(DIR_SEP_CHR) + File;
m_Treectrl->SelectItem(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
}
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
int partitionNum = wxAtoi(File.SubString(10, 11));
File.Remove(0, 12); // Remove "Partition x/"
WiiDisc.at(partitionNum).FileSystem->ExportFile(File.mb_str(), Path.mb_str());
}
else
pFileSystem->ExportFile(File.mb_str(), Path.mb_str());
}
void CISOProperties::ExportDir(const char* _rFullPath, const char* _rExportFolder, const int partitionNum)
{
char exportName[512];
u32 index[2], offsetShift = 0;
std::vector<const DiscIO::SFileInfo *> fst;
DiscIO::IFileSystem *FS = 0;
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
FS = WiiDisc.at(partitionNum).FileSystem;
offsetShift = 2;
}
else
FS = pFileSystem;
FS->GetFileList(fst);
if (!_rFullPath) // Extract all
{
index[0] = 0;
index[1] = (u32)fst.size();
FS->ExportApploader(_rExportFolder);
if (!DiscIO::IsVolumeWiiDisc(OpenISO))
FS->ExportDOL(_rExportFolder);
}
else // Look for the dir we are going to extract
{
for(index[0] = 0; index[0] < fst.size(); index[0]++)
{
if (!strcmp(fst.at(index[0])->m_FullPath, _rFullPath))
{
DEBUG_LOG(DISCIO, "Found the Dir at %u", index[0]);
index[1] = (u32)fst.at(index[0])->m_FileSize;
break;
}
}
DEBUG_LOG(DISCIO,"Dir found from %u to %u\nextracting to:\n%s",index[0],index[1],_rExportFolder);
}
wxString dialogTitle = index[0] ? _T("Extracting Directory") : _T("Extracting All Files");
wxProgressDialog dialog(dialogTitle,
_T("Extracting..."),
index[1], // range
this, // parent
wxPD_APP_MODAL | wxPD_AUTO_HIDE | wxPD_CAN_ABORT |
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
wxPD_SMOOTH // - makes indeterminate mode bar on WinXP very small
);
dialog.CenterOnParent();
// Extraction
for (u32 i = index[0]; i < index[1]; i++)
{
dialog.SetTitle(wxString::Format(_T("%s : %d%%"), dialogTitle.c_str(),
(u32)(((float)(i - index[0]) / (float)(index[1] - index[0])) * 100)));
if (!dialog.Update(i, wxString::Format(_T("Extracting %s"), wxString(fst[i]->m_FullPath, *wxConvCurrent).c_str())))
break;
if (fst[i]->IsDirectory())
{
sprintf(exportName, "%s/%s/", _rExportFolder, fst[i]->m_FullPath);
DEBUG_LOG(DISCIO, "%s", exportName);
if (!File::Exists(exportName) && !File::CreateFullPath(exportName))
{
ERROR_LOG(DISCIO, "Could not create the path %s", exportName);
}
else
{
if (!File::IsDirectory(exportName))
ERROR_LOG(DISCIO, "%s already exists and is not a directory", exportName);
DEBUG_LOG(DISCIO, "folder %s already exists", exportName);
}
}
else
{
sprintf(exportName, "%s/%s", _rExportFolder, fst[i]->m_FullPath);
DEBUG_LOG(DISCIO, "%s", exportName);
if (!File::Exists(exportName) && !FS->ExportFile(fst[i]->m_FullPath, exportName))
{
ERROR_LOG(DISCIO, "Could not export %s", exportName);
}
else
{
DEBUG_LOG(DISCIO, "%s already exists", exportName);
}
}
}
}
void CISOProperties::OnExtractDir(wxCommandEvent& event)
{
wxString Directory = m_Treectrl->GetItemText(m_Treectrl->GetSelection());
wxString Path = wxDirSelector(wxT("Choose the folder where to extract to"));
if (!Path || !Directory)
return;
if (event.GetId() == IDM_EXTRACTALL)
{
if (DiscIO::IsVolumeWiiDisc(OpenISO))
for (u32 i = 0; i < WiiDisc.size(); i++)
ExportDir(NULL, Path.mb_str(), i);
else
ExportDir(NULL, Path.mb_str());
return;
}
while (m_Treectrl->GetItemParent(m_Treectrl->GetSelection()) != m_Treectrl->GetRootItem())
{
wxString temp;
temp = m_Treectrl->GetItemText(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
Directory = temp + wxT(DIR_SEP_CHR) + Directory;
m_Treectrl->SelectItem(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
}
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
int partitionNum = wxAtoi(Directory.SubString(10, 11));
Directory.Remove(0, 12); // Remove "Partition x/"
ExportDir(Directory.mb_str(), Path.mb_str(), partitionNum);
}
else
ExportDir(Directory.mb_str(), Path.mb_str());
}
void CISOProperties::OnExtractDataFromHeader(wxCommandEvent& event)
{
std::vector<const DiscIO::SFileInfo *> fst;
DiscIO::IFileSystem *FS = 0;
wxString Path = wxDirSelector(wxT("Choose the folder to extract to"));
if (Path.empty())
return;
if (DiscIO::IsVolumeWiiDisc(OpenISO))
FS = WiiDisc.at(1).FileSystem;
else
FS = pFileSystem;
bool ret = false;
if (event.GetId() == IDM_EXTRACTAPPLOADER)
{
ret = FS->ExportApploader(Path.mb_str());
}
else if (event.GetId() == IDM_EXTRACTDOL)
{
ret = FS->ExportDOL(Path.mb_str());
}
if (!ret)
PanicAlert("Failed to extract to %s!", Path.mb_str());
}
void CISOProperties::SetRefresh(wxCommandEvent& event)
{
bRefreshList = true;
if (event.GetId() == ID_EMUSTATE)
EmuIssues->Enable(event.GetSelection() != 0);
}
void CISOProperties::LoadGameConfig()
{
bool bTemp;
int iTemp;
std::string sTemp;
if (GameIni.Get("Core", "CPUThread", &bTemp))
CPUThread->Set3StateValue((wxCheckBoxState)bTemp);
else
CPUThread->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "SkipIdle", &bTemp))
SkipIdle->Set3StateValue((wxCheckBoxState)bTemp);
else
SkipIdle->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "OptimizeQuantizers", &bTemp))
OptimizeQuantizers->Set3StateValue((wxCheckBoxState)bTemp);
else
OptimizeQuantizers->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "TLBHack", &bTemp))
TLBHack->Set3StateValue((wxCheckBoxState)bTemp);
else
TLBHack->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Wii", "ProgressiveScan", &bTemp))
EnableProgressiveScan->Set3StateValue((wxCheckBoxState)bTemp);
else
EnableProgressiveScan->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Wii", "Widescreen", &bTemp))
EnableWideScreen->Set3StateValue((wxCheckBoxState)bTemp);
else
EnableWideScreen->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "ForceFiltering", &bTemp))
ForceFiltering->Set3StateValue((wxCheckBoxState)bTemp);
else
ForceFiltering->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "EFBCopyDisable", &bTemp))
EFBCopyDisable->Set3StateValue((wxCheckBoxState)bTemp);
else
EFBCopyDisable->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "EFBToTextureEnable", &bTemp))
EFBToTextureEnable->Set3StateValue((wxCheckBoxState)bTemp);
else
EFBToTextureEnable->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "SafeTextureCache", &bTemp))
SafeTextureCache->Set3StateValue((wxCheckBoxState)bTemp);
else
SafeTextureCache->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "DstAlphaPass", &bTemp))
DstAlphaPass->Set3StateValue((wxCheckBoxState)bTemp);
else
DstAlphaPass->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "UseXFB", &bTemp))
UseXFB->Set3StateValue((wxCheckBoxState)bTemp);
else
UseXFB->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("HLEaudio", "UseRE0Fix", &bTemp))
UseRE0Fix->Set3StateValue((wxCheckBoxState)bTemp);
else
UseRE0Fix->Set3StateValue(wxCHK_UNDETERMINED);
GameIni.Get("Video", "ProjectionHack", &iTemp, -1);
Hack->SetSelection(iTemp);
GameIni.Get("EmuState", "EmulationStateId", &iTemp, -1);
EmuState->SetSelection(iTemp);
GameIni.Get("EmuState", "EmulationIssues", &sTemp);
if (!sTemp.empty())
{
EmuIssues->SetValue(wxString(sTemp.c_str(), *wxConvCurrent));
bRefreshList = true;
}
EmuIssues->Enable(EmuState->GetSelection() != 0);
PatchList_Load();
ActionReplayList_Load();
}
bool CISOProperties::SaveGameConfig()
{
if (CPUThread->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "CPUThread");
else
GameIni.Set("Core", "CPUThread", CPUThread->Get3StateValue());
if (SkipIdle->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "SkipIdle");
else
GameIni.Set("Core", "SkipIdle", SkipIdle->Get3StateValue());
if (OptimizeQuantizers->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "OptimizeQuantizers");
else
GameIni.Set("Core", "OptimizeQuantizers", OptimizeQuantizers->Get3StateValue());
if (TLBHack->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "TLBHack");
else
GameIni.Set("Core", "TLBHack", TLBHack->Get3StateValue());
if (EnableProgressiveScan->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Wii", "ProgressiveScan");
else
GameIni.Set("Wii", "ProgressiveScan", EnableProgressiveScan->Get3StateValue());
if (EnableWideScreen->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Wii", "Widescreen");
else
GameIni.Set("Wii", "Widescreen", EnableWideScreen->Get3StateValue());
if (ForceFiltering->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "ForceFiltering");
else
GameIni.Set("Video", "ForceFiltering", ForceFiltering->Get3StateValue());
if (EFBCopyDisable->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "EFBCopyDisable");
else
GameIni.Set("Video", "EFBCopyDisable", EFBCopyDisable->Get3StateValue());
if (EFBToTextureEnable->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "EFBToTextureEnable");
else
GameIni.Set("Video", "EFBToTextureEnable", EFBToTextureEnable->Get3StateValue());
if (SafeTextureCache->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "SafeTextureCache");
else
GameIni.Set("Video", "SafeTextureCache", SafeTextureCache->Get3StateValue());
if (DstAlphaPass->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "DstAlphaPass");
else
GameIni.Set("Video", "DstAlphaPass", DstAlphaPass->Get3StateValue());
if (UseXFB->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "UseXFB");
else
GameIni.Set("Video", "UseXFB", UseXFB->Get3StateValue());
if (UseRE0Fix->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("HLEaudio", "UseRE0Fix");
else
GameIni.Set("HLEaudio", "UseRE0Fix", UseRE0Fix->Get3StateValue());
if (EmuState->GetSelection() == -1)
GameIni.DeleteKey("Video", "ProjectionHack");
else
GameIni.Set("Video", "ProjectionHack", Hack->GetSelection());
if (EmuState->GetSelection() == -1)
GameIni.DeleteKey("EmuState", "EmulationStateId");
else
GameIni.Set("EmuState", "EmulationStateId", EmuState->GetSelection());
GameIni.Set("EmuState", "EmulationIssues", (const char*)EmuIssues->GetValue().mb_str(*wxConvCurrent));
PatchList_Save();
ActionReplayList_Save();
return GameIni.Save(GameIniFile.c_str());
}
void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED (event))
{
if (wxFileExists(wxString::FromAscii(GameIniFile.c_str())))
{
SaveGameConfig();
wxFileType* filetype = wxTheMimeTypesManager->GetFileTypeFromExtension(_("ini"));
if(filetype == NULL) // From extension failed, trying with MIME type now
{
filetype = wxTheMimeTypesManager->GetFileTypeFromMimeType(_("text/plain"));
if(filetype == NULL) // MIME type failed, aborting mission
{
PanicAlert("Filetype 'ini' is unknown! Will not open!");
return;
}
}
wxString OpenCommand;
OpenCommand = filetype->GetOpenCommand(wxString::FromAscii(GameIniFile.c_str()));
if(OpenCommand.IsEmpty())
PanicAlert("Couldn't find open command for extension 'ini'!");
else
if(wxExecute(OpenCommand, wxEXEC_SYNC) == -1)
PanicAlert("wxExecute returned -1 on application run!");
GameIni.Load(GameIniFile.c_str());
LoadGameConfig();
bRefreshList = true; // Just in case
}
// Once we're done with the ini edit, give the focus back to Dolphin
SetFocus();
}
void CISOProperties::ListSelectionChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_PATCHES_LIST:
if (Patches->GetSelection() != wxNOT_FOUND)
{
EditPatch->Enable();
RemovePatch->Enable();
}
break;
case ID_CHEATS_LIST:
if (Cheats->GetSelection() != wxNOT_FOUND)
{
EditCheat->Enable();
RemoveCheat->Enable();
}
break;
}
}
void CISOProperties::PatchList_Load()
{
onFrame.clear();
Patches->Clear();
PatchEngine::LoadPatchSection("OnFrame", onFrame, GameIni);
u32 index = 0;
for (std::vector<PatchEngine::Patch>::const_iterator it = onFrame.begin(); it != onFrame.end(); ++it)
{
PatchEngine::Patch p = *it;
Patches->Append(wxString(p.name.c_str(), *wxConvCurrent));
Patches->Check(index, p.active);
++index;
}
}
void CISOProperties::PatchList_Save()
{
std::vector<std::string> lines;
u32 index = 0;
for (std::vector<PatchEngine::Patch>::const_iterator onFrame_it = onFrame.begin(); onFrame_it != onFrame.end(); ++onFrame_it)
{
lines.push_back(Patches->IsChecked(index) ? "+$" + onFrame_it->name : "$" + onFrame_it->name);
for (std::vector<PatchEngine::PatchEntry>::const_iterator iter2 = onFrame_it->entries.begin(); iter2 != onFrame_it->entries.end(); ++iter2)
{
std::string temp;
ToStringFromFormat(&temp, "0x%08X:%s:0x%08X", iter2->address, PatchEngine::PatchTypeStrings[iter2->type], iter2->value);
lines.push_back(temp);
}
++index;
}
GameIni.SetLines("OnFrame", lines);
lines.clear();
}
void CISOProperties::PatchButtonClicked(wxCommandEvent& event)
{
int selection = Patches->GetSelection();
switch (event.GetId())
{
case ID_EDITPATCH:
{
CPatchAddEdit dlg(selection, this);
dlg.ShowModal();
}
break;
case ID_ADDPATCH:
{
CPatchAddEdit dlg(-1, this, 1, _("Add Patch"));
if (dlg.ShowModal() == wxID_OK)
{
Patches->Append(wxString(onFrame.back().name.c_str(), *wxConvCurrent));
Patches->Check((unsigned int)(onFrame.size() - 1), onFrame.back().active);
}
}
break;
case ID_REMOVEPATCH:
onFrame.erase(onFrame.begin() + Patches->GetSelection());
Patches->Delete(Cheats->GetSelection());
break;
}
PatchList_Save();
Patches->Clear();
PatchList_Load();
EditPatch->Enable(false);
RemovePatch->Enable(false);
}
void CISOProperties::ActionReplayList_Load()
{
arCodes.clear();
Cheats->Clear();
ActionReplay::LoadCodes(arCodes, GameIni);
u32 index = 0;
for (std::vector<ActionReplay::ARCode>::const_iterator it = arCodes.begin(); it != arCodes.end(); ++it)
{
ActionReplay::ARCode arCode = *it;
Cheats->Append(wxString(arCode.name.c_str(), *wxConvCurrent));
Cheats->Check(index, arCode.active);
++index;
}
}
void CISOProperties::ActionReplayList_Save()
{
std::vector<std::string> lines;
u32 index = 0;
for (std::vector<ActionReplay::ARCode>::const_iterator iter = arCodes.begin(); iter != arCodes.end(); ++iter)
{
ActionReplay::ARCode code = *iter;
lines.push_back(Cheats->IsChecked(index) ? "+$" + code.name : "$" + code.name);
for (std::vector<ActionReplay::AREntry>::const_iterator iter2 = code.ops.begin(); iter2 != code.ops.end(); ++iter2)
{
lines.push_back(std::string(wxString::Format(wxT("%08X %08X"), iter2->cmd_addr, iter2->value).mb_str()));
}
++index;
}
GameIni.SetLines("ActionReplay", lines);
}
void CISOProperties::ActionReplayButtonClicked(wxCommandEvent& event)
{
int selection = Cheats->GetSelection();
switch (event.GetId())
{
case ID_EDITCHEAT:
{
CARCodeAddEdit dlg(selection, this);
dlg.ShowModal();
}
break;
case ID_ADDCHEAT:
{
CARCodeAddEdit dlg(-1, this, 1, _("Add ActionReplay Code"));
if (dlg.ShowModal() == wxID_OK)
{
Cheats->Append(wxString::FromAscii(arCodes.back().name.c_str()));
Cheats->Check((unsigned int)(arCodes.size() - 1), arCodes.back().active);
}
}
break;
case ID_REMOVECHEAT:
arCodes.erase(arCodes.begin() + Cheats->GetSelection());
Cheats->Delete(Cheats->GetSelection());
break;
}
ActionReplayList_Save();
Cheats->Clear();
ActionReplayList_Load();
EditCheat->Enable(false);
RemoveCheat->Enable(false);
}
void CISOProperties::OnChangeBannerLang(wxCommandEvent& event)
{
ChangeBannerDetails(event.GetSelection());
}
void CISOProperties::ChangeBannerDetails(int lang)
{
if (OpenGameListItem->GetCountry() == DiscIO::IVolume::COUNTRY_JAPAN
|| OpenGameListItem->GetCountry() == DiscIO::IVolume::COUNTRY_TAIWAN
|| OpenGameListItem->GetPlatform() == GameListItem::WII_WAD)
{
wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS));
wxString name = wxString(OpenGameListItem->GetName(0).c_str(), SJISConv);
// Updates the informations shown in the window
m_ShortName->SetValue(name);
m_Comment->SetValue(wxString(OpenGameListItem->GetDescription(0).c_str(), SJISConv));
m_Maker->SetValue(wxString(OpenGameListItem->GetCompany().c_str(), SJISConv));//dev too
std::string filename, extension;
SplitPath(OpenGameListItem->GetFileName(), 0, &filename, &extension);
// Also sets the window's title
SetTitle(wxString::Format(wxT("%s%s"),
wxString(StringFromFormat("%s%s: %s - ", filename.c_str(), extension.c_str(), OpenGameListItem->GetUniqueID().c_str()).c_str(), *wxConvCurrent).c_str(),
name.c_str()));
}
else // Do the same for PAL/US Games using Ascii
{
wxString name = wxString::FromAscii(OpenGameListItem->GetName(lang).c_str());
m_ShortName->SetValue(name);
m_Comment->SetValue(wxString::FromAscii(OpenGameListItem->GetDescription(lang).c_str()));
m_Maker->SetValue(wxString::FromAscii(OpenGameListItem->GetCompany().c_str()));//dev too
std::string filename, extension;
SplitPath(OpenGameListItem->GetFileName(), 0, &filename, &extension);
SetTitle(wxString::Format(wxT("%s%s"),
wxString::FromAscii(StringFromFormat("%s%s: %s - ", filename.c_str(), extension.c_str(), OpenGameListItem->GetUniqueID().c_str()).c_str()).c_str(),
name.c_str()));
}
}