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luigi2us 1aab3252fa Added support for playing PCM16 sounds, looping or non-looping.
It is a bit hacky and may have problems, but now SMG has music.
I'll try to do AFC / ADPCM for next commit.

PS: sorry. lots of stuff from latest commits will be reverted because, when updating, I got serious conflicts and everything was messed up :(
if you want I can help you with reintegrating what was lost.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3570 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 14:22:51 +00:00
Data Added the ability to install WADs (such as DLC WADs). Currently it just installs a WAD when booting it fails (when it's not bootable), I'm not sure whether there should be a menu option specially for installing WADS... 2009-06-17 02:50:54 +00:00
docs added an AX disasm with (few) comments. Moved some code around to prepare to share some breakpoint code between the ppc and dsp 2009-06-28 11:47:39 +00:00
Externals Tiny work in Wiimote Linux, with an extension plugged in, the game tries reading accel data and maybe extension data, too bad the games fail to actually read the information though 2009-06-28 10:40:19 +00:00
Installer We no longer build Dolphins exe as DolphinWX which caused the installer compilation scripts to not compile properly :P 2009-06-01 03:54:29 +00:00
SconsTests win32 example 2009-03-07 22:12:01 +00:00
Source Added support for playing PCM16 sounds, looping or non-looping. 2009-06-28 14:22:51 +00:00
license.txt Engrish. :) 2008-12-01 09:49:24 +00:00
Readme.txt an attempt to move docs to trunk. god tortoisesvn was an ass to do this with tortoisesvn and google code (core pdf was refused multiple times) NOTE: docs/WiiMote/Core V2.1 + EDR.pdf is still missing deu to googlecode hating me 2009-06-18 16:07:45 +00:00
SConstruct Linux compile fix 2009-06-21 09:35:31 +00:00

Dolphin-emu - The Gamecube / Wii Emulator
==========================================
Homesite: http://dolphin-emu.com/
Project Site: http://code.google.com/p/dolphin-emu

About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system

Open Source Release under GPL 2

Project Leaders: F|RES, ector

Team members: zerofrog, vincent.hamm, falc4ever, Sonicadvance1, tmator, shuffle2, gigaherz, mthuurne, drkIIRaziel, masken, DacoTaco, XTra.KrazzY, nakeee, memberTwo.mb2, donkopunchstania, jpeterson, omegadox, lpfaint99, bushing, magumagu9, mizvekov, cooliscool, facugaich


Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions

System Requirements:
* OS: Mircrosoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost.
* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.


[Windows Version]
Dolphin.exe: The main program 
Arguments:
-d		Run Dolphin with the debugger tools
-l		Run Dolphin with the logmanager enabled
-e=<path>	Open an elf file

cg.dll/cgGL.dll: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
wiiuse.dll: Wiimote Bluetooth API (http://www.wiiuse.net/)
SDL: Simple DirectMedia Layer API (http://www.libsdl.org/)
*.pdb = Program Debug Database (use these symbols with a program debugger)
[DSP Plugins]
Plugin_DSP_LLE.dll: Low Level DSP Emulation
Plugin_DSP_HLE.dll: High Level DSP Emulation (only emulates AX UCodes)
[Video plugins]
Plugin_VideoDX9.dll: Render with Direct3D 9 (outdated video plugin)
Plugin_VideoOGL.dll: Render with OpenGL + Cg Shader Language
[Gamecube Controller Plugins]
Plugin_PadSimple.dll: Use keyboard or XBOX 360 Controller
Plugin_nJoy_SDL_Test.dll: Test nJoy DLL
Plugin_nJoy_SDL.dll: Use Joypads
[Wiimote plugins]
Plugin_Wiimote.dll: Use native wiimote or keyboard

[Linux Version]
Usage: Dolphin [-h] [-d] [-l] [-e <str>]
  -h, --help     	Prints usage message
  -d, --debugger 	Run Dolphin with the debugger tools
  -l, --logger   	Run Dolphin with the logmanager enabled
  -e, --elf=<path>	Loads an elf file

[Mac Version]
(someone fill this out)

[Sys Files]
totaldb.dsy: Database of symbols (for devs only)
font_ansi.bin/font_sjis.bin: font dumps
setting-usa/jpn/usa.txt: config files for Wii

[Config Folders]
Cache: used to cache the ISO list
Dump: Anything dumped from dolphin will go here
GameConfig: Holds the INI game config files
GC: Gamecube Memory Cards
Logs: logs go here
Maps: symbol tables go here (dev only)
ScreenShots: screenshots are saved here
SaveStates: save states are stored here
Wii: Wii saves and config is stored here