dolphin/Source/Core/InputCommon/ControllerEmu.cpp
Léo Lam 5cf07fdfbf Add relative input for the Wiimote IR
This adds an option to enable relative input for the Wiimote IR
as described in issue 9014.

Enabling it will result in the pointer not going back to the centre
and the inputs will control the direction, not the absolute position.

Also adds a Dead Zone setting which is really needed when relative
input is enabled to prevent the cursor from slowly drifting on
most controllers. (Note: the Deadzone setting has no effect when
relative input is disabled)
2016-09-24 15:57:46 +02:00

318 lines
10 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/ControllerEmu.h"
#include <memory>
#include "Common/Common.h"
#include "VideoCommon/OnScreenDisplay.h"
// This should be called before calling GetState() or State() on a control reference
// to prevent a race condition.
// This is a recursive mutex because UpdateReferences is recursive.
static std::recursive_mutex s_get_state_mutex;
std::unique_lock<std::recursive_mutex> ControllerEmu::GetStateLock()
{
std::unique_lock<std::recursive_mutex> lock(s_get_state_mutex);
return lock;
}
void ControllerEmu::UpdateReferences(ControllerInterface& devi)
{
auto lock = ControllerEmu::GetStateLock();
for (auto& ctrlGroup : groups)
{
for (auto& control : ctrlGroup->controls)
devi.UpdateReference(control->control_ref.get(), default_device);
// extension
if (ctrlGroup->type == GROUP_TYPE_EXTENSION)
{
for (auto& attachment : ((Extension*)ctrlGroup.get())->attachments)
attachment->UpdateReferences(devi);
}
}
}
void ControllerEmu::UpdateDefaultDevice()
{
for (auto& ctrlGroup : groups)
{
// extension
if (ctrlGroup->type == GROUP_TYPE_EXTENSION)
{
for (auto& ai : ((Extension*)ctrlGroup.get())->attachments)
{
ai->default_device = default_device;
ai->UpdateDefaultDevice();
}
}
}
}
void ControllerEmu::ControlGroup::LoadConfig(IniFile::Section* sec, const std::string& defdev,
const std::string& base)
{
std::string group(base + name + "/");
// settings
for (auto& s : numeric_settings)
{
if (s->m_type == SettingType::VIRTUAL)
continue;
sec->Get(group + s->m_name, &s->m_value, s->m_default_value * 100);
s->m_value /= 100;
}
for (auto& s : boolean_settings)
{
if (s->m_type == SettingType::VIRTUAL)
continue;
sec->Get(group + s->m_name, &s->m_value, s->m_default_value);
}
for (auto& c : controls)
{
// control expression
sec->Get(group + c->name, &c->control_ref->expression, "");
// range
sec->Get(group + c->name + "/Range", &c->control_ref->range, 100.0);
c->control_ref->range /= 100;
}
// extensions
if (type == GROUP_TYPE_EXTENSION)
{
Extension* const ext = (Extension*)this;
ext->switch_extension = 0;
unsigned int n = 0;
std::string extname;
sec->Get(base + name, &extname, "");
for (auto& ai : ext->attachments)
{
ai->default_device.FromString(defdev);
ai->LoadConfig(sec, base + ai->GetName() + "/");
if (ai->GetName() == extname)
ext->switch_extension = n;
n++;
}
}
}
void ControllerEmu::LoadConfig(IniFile::Section* sec, const std::string& base)
{
std::string defdev = default_device.ToString();
if (base.empty())
{
sec->Get(base + "Device", &defdev, "");
default_device.FromString(defdev);
}
for (auto& cg : groups)
cg->LoadConfig(sec, defdev, base);
}
void ControllerEmu::ControlGroup::SaveConfig(IniFile::Section* sec, const std::string& defdev,
const std::string& base)
{
std::string group(base + name + "/");
for (auto& s : numeric_settings)
{
if (s->m_type == SettingType::VIRTUAL)
continue;
sec->Set(group + s->m_name, s->m_value * 100.0, s->m_default_value * 100.0);
}
for (auto& s : boolean_settings)
{
if (s->m_type == SettingType::VIRTUAL)
continue;
sec->Set(group + s->m_name, s->m_value, s->m_default_value);
}
for (auto& c : controls)
{
// control expression
sec->Set(group + c->name, c->control_ref->expression, "");
// range
sec->Set(group + c->name + "/Range", c->control_ref->range * 100.0, 100.0);
}
// extensions
if (type == GROUP_TYPE_EXTENSION)
{
Extension* const ext = (Extension*)this;
sec->Set(base + name, ext->attachments[ext->switch_extension]->GetName(), "None");
for (auto& ai : ext->attachments)
ai->SaveConfig(sec, base + ai->GetName() + "/");
}
}
void ControllerEmu::SaveConfig(IniFile::Section* sec, const std::string& base)
{
const std::string defdev = default_device.ToString();
if (base.empty())
sec->Set(/*std::string(" ") +*/ base + "Device", defdev, "");
for (auto& ctrlGroup : groups)
ctrlGroup->SaveConfig(sec, defdev, base);
}
void ControllerEmu::ControlGroup::SetControlExpression(int index, const std::string& expression)
{
controls.at(index)->control_ref->expression = expression;
}
ControllerEmu::AnalogStick::AnalogStick(const char* const _name, ControlState default_radius)
: AnalogStick(_name, _name, GROUP_TYPE_STICK)
{
}
ControllerEmu::AnalogStick::AnalogStick(const char* const _name, const char* const _ui_name,
ControlState default_radius)
: ControlGroup(_name, _ui_name, GROUP_TYPE_STICK)
{
for (auto& named_direction : named_directions)
controls.emplace_back(std::make_unique<Input>(named_direction));
controls.emplace_back(std::make_unique<Input>(_trans("Modifier")));
numeric_settings.emplace_back(
std::make_unique<NumericSetting>(_trans("Radius"), default_radius, 0, 100));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
ControllerEmu::Buttons::Buttons(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_BUTTONS)
{
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.5));
}
ControllerEmu::ModifySettingsButton::ModifySettingsButton(std::string button_name)
: Buttons(std::move(button_name))
{
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.5));
}
void ControllerEmu::ModifySettingsButton::AddInput(std::string button_name, bool toggle)
{
controls.emplace_back(new ControlGroup::Input(std::move(button_name)));
threshold_exceeded.emplace_back(false);
associated_settings.emplace_back(false);
associated_settings_toggle.emplace_back(toggle);
}
void ControllerEmu::ModifySettingsButton::GetState()
{
for (size_t i = 0; i < controls.size(); ++i)
{
ControlState state = controls[i]->control_ref->State();
if (!associated_settings_toggle[i])
{
// not toggled
associated_settings[i] = state > numeric_settings[0]->GetValue();
}
else
{
// toggle (loading savestates does not en-/disable toggle)
// after we passed the threshold, we en-/disable. but after that, we don't change it
// anymore
if (!threshold_exceeded[i] && state > numeric_settings[0]->GetValue())
{
associated_settings[i] = !associated_settings[i];
if (associated_settings[i])
OSD::AddMessage(controls[i]->name + ": " + _trans("on"));
else
OSD::AddMessage(controls[i]->name + ": " + _trans("off"));
threshold_exceeded[i] = true;
}
if (state < numeric_settings[0]->GetValue())
threshold_exceeded[i] = false;
}
}
}
ControllerEmu::MixedTriggers::MixedTriggers(const std::string& _name)
: ControlGroup(_name, GROUP_TYPE_MIXED_TRIGGERS)
{
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.9));
}
ControllerEmu::Triggers::Triggers(const std::string& _name)
: ControlGroup(_name, GROUP_TYPE_TRIGGERS)
{
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
ControllerEmu::Slider::Slider(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_SLIDER)
{
controls.emplace_back(std::make_unique<Input>("Left"));
controls.emplace_back(std::make_unique<Input>("Right"));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
ControllerEmu::Force::Force(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_FORCE)
{
memset(m_swing, 0, sizeof(m_swing));
controls.emplace_back(std::make_unique<Input>(_trans("Up")));
controls.emplace_back(std::make_unique<Input>(_trans("Down")));
controls.emplace_back(std::make_unique<Input>(_trans("Left")));
controls.emplace_back(std::make_unique<Input>(_trans("Right")));
controls.emplace_back(std::make_unique<Input>(_trans("Forward")));
controls.emplace_back(std::make_unique<Input>(_trans("Backward")));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
ControllerEmu::Tilt::Tilt(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_TILT)
{
memset(m_tilt, 0, sizeof(m_tilt));
controls.emplace_back(std::make_unique<Input>("Forward"));
controls.emplace_back(std::make_unique<Input>("Backward"));
controls.emplace_back(std::make_unique<Input>("Left"));
controls.emplace_back(std::make_unique<Input>("Right"));
controls.emplace_back(std::make_unique<Input>(_trans("Modifier")));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Circle Stick"), 0));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.9, 0, 180));
}
ControllerEmu::Cursor::Cursor(const std::string& _name)
: ControlGroup(_name, GROUP_TYPE_CURSOR), m_z(0)
{
for (auto& named_direction : named_directions)
controls.emplace_back(std::make_unique<Input>(named_direction));
controls.emplace_back(std::make_unique<Input>("Forward"));
controls.emplace_back(std::make_unique<Input>("Backward"));
controls.emplace_back(std::make_unique<Input>(_trans("Hide")));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Center"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Width"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Height"), 0.5));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 20));
boolean_settings.emplace_back(std::make_unique<BooleanSetting>(_trans("Relative Input"), false));
}
void ControllerEmu::LoadDefaults(const ControllerInterface& ciface)
{
// load an empty inifile section, clears everything
IniFile::Section sec;
LoadConfig(&sec);
const std::string& default_device_string = g_controller_interface.GetDefaultDeviceString();
if (!default_device_string.empty())
{
default_device.FromString(default_device_string);
UpdateDefaultDevice();
}
}