dolphin/Source/Core/DolphinWX/FrameTools.cpp
JosJuice 1c8938cd59 Rename "Purge Cache" to "Purge Game List Cache"
Users who have heard about the shader cache but not the game list cache
might think that "Purge Cache" will affect the shader cache.
2015-11-18 19:08:19 +01:00

2024 lines
60 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cstdarg>
#include <cstdio>
#include <mutex>
#include <string>
#include <vector>
#include <wx/app.h>
#include <wx/bitmap.h>
#include <wx/filedlg.h>
#include <wx/filefn.h>
#include <wx/menu.h>
#include <wx/msgdlg.h>
#include <wx/panel.h>
#include <wx/progdlg.h>
#include <wx/statusbr.h>
#include <wx/thread.h>
#include <wx/toolbar.h>
#include <wx/toplevel.h>
#include <wx/aui/framemanager.h>
#ifdef __APPLE__
#include <AppKit/AppKit.h>
#endif
#include "Common/CDUtils.h"
#include "Common/CommonTypes.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Common/NandPaths.h"
#include "Core/BootManager.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Host.h"
#include "Core/HotkeyManager.h"
#include "Core/Movie.h"
#include "Core/State.h"
#include "Core/HW/CPU.h"
#include "Core/HW/DVDInterface.h"
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/HW/SI_Device.h"
#include "Core/HW/Wiimote.h"
#include "Core/HW/WiiSaveCrypted.h"
#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "DiscIO/NANDContentLoader.h"
#include "DolphinWX/AboutDolphin.h"
#include "DolphinWX/ControllerConfigDiag.h"
#include "DolphinWX/FifoPlayerDlg.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/GameListCtrl.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/InputConfigDiag.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/LogWindow.h"
#include "DolphinWX/MemcardManager.h"
#include "DolphinWX/TASInputDlg.h"
#include "DolphinWX/WXInputBase.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/Cheats/CheatsWindow.h"
#include "DolphinWX/Config/ConfigMain.h"
#include "DolphinWX/Debugger/BreakpointWindow.h"
#include "DolphinWX/Debugger/CodeWindow.h"
#include "DolphinWX/Debugger/WatchWindow.h"
#include "DolphinWX/NetPlay/NetPlaySetupFrame.h"
#include "DolphinWX/NetPlay/NetWindow.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "VideoBackends/Software/SWVideoConfig.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
#ifdef _WIN32
#ifndef SM_XVIRTUALSCREEN
#define SM_XVIRTUALSCREEN 76
#endif
#ifndef SM_YVIRTUALSCREEN
#define SM_YVIRTUALSCREEN 77
#endif
#ifndef SM_CXVIRTUALSCREEN
#define SM_CXVIRTUALSCREEN 78
#endif
#ifndef SM_CYVIRTUALSCREEN
#define SM_CYVIRTUALSCREEN 79
#endif
#endif
// Resources
extern "C" {
#include "DolphinWX/resources/Dolphin.c" // NOLINT: Dolphin icon
};
class InputConfig;
class wxFrame;
// This override allows returning a fake menubar object while removing the real one from the screen
wxMenuBar* CFrame::GetMenuBar() const
{
if (m_frameMenuBar)
{
return m_frameMenuBar;
}
else
{
return m_menubar_shadow;
}
}
// Create menu items
// ---------------------
wxMenuBar* CFrame::CreateMenu()
{
wxMenuBar* menubar = new wxMenuBar();
// file menu
wxMenu* fileMenu = new wxMenu;
fileMenu->Append(wxID_OPEN, GetMenuLabel(HK_OPEN));
fileMenu->Append(IDM_CHANGE_DISC, GetMenuLabel(HK_CHANGE_DISC));
wxMenu *externalDrive = new wxMenu;
fileMenu->Append(IDM_DRIVES, _("&Boot from DVD Backup..."), externalDrive);
drives = cdio_get_devices();
// Windows Limitation of 24 character drives
for (unsigned int i = 0; i < drives.size() && i < 24; i++)
{
externalDrive->Append(IDM_DRIVE1 + i, StrToWxStr(drives[i]));
}
fileMenu->AppendSeparator();
fileMenu->Append(wxID_REFRESH, GetMenuLabel(HK_REFRESH_LIST));
fileMenu->AppendSeparator();
fileMenu->Append(IDM_BROWSE, _("&Browse for ISOs..."));
fileMenu->AppendSeparator();
fileMenu->Append(wxID_EXIT, _("E&xit") + wxString("\tAlt+F4"));
menubar->Append(fileMenu, _("&File"));
// Emulation menu
wxMenu* emulationMenu = new wxMenu;
emulationMenu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE));
emulationMenu->Append(IDM_STOP, GetMenuLabel(HK_STOP));
emulationMenu->Append(IDM_RESET, GetMenuLabel(HK_RESET));
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
emulationMenu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE), wxEmptyString);
wxMenu *skippingMenu = new wxMenu;
emulationMenu->AppendSubMenu(skippingMenu, _("Frame S&kipping"));
for (int i = 0; i < 10; i++)
skippingMenu->AppendRadioItem(IDM_FRAME_SKIP_0 + i, wxString::Format("%i", i));
skippingMenu->Check(IDM_FRAME_SKIP_0 + SConfig::GetInstance().m_FrameSkip, true);
Movie::SetFrameSkipping(SConfig::GetInstance().m_FrameSkip);
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
emulationMenu->AppendSeparator();
wxMenu *saveMenu = new wxMenu;
wxMenu *loadMenu = new wxMenu;
wxMenu *slotSelectMenu = new wxMenu;
emulationMenu->Append(IDM_LOAD_STATE, _("&Load State"), loadMenu);
emulationMenu->Append(IDM_SAVE_STATE, _("Sa&ve State"), saveMenu);
emulationMenu->Append(IDM_SELECT_SLOT, _("Select State slot"), slotSelectMenu);
saveMenu->Append(IDM_SAVE_STATE_FILE, GetMenuLabel(HK_SAVE_STATE_FILE));
saveMenu->Append(IDM_SAVE_SELECTED_SLOT, GetMenuLabel(HK_SAVE_STATE_SLOT_SELECTED));
saveMenu->Append(IDM_SAVE_FIRST_STATE, GetMenuLabel(HK_SAVE_FIRST_STATE));
saveMenu->Append(IDM_UNDO_SAVE_STATE, GetMenuLabel(HK_UNDO_SAVE_STATE));
saveMenu->AppendSeparator();
loadMenu->Append(IDM_LOAD_STATE_FILE, GetMenuLabel(HK_LOAD_STATE_FILE));
loadMenu->Append(IDM_LOAD_SELECTED_SLOT, GetMenuLabel(HK_LOAD_STATE_SLOT_SELECTED));
loadMenu->Append(IDM_UNDO_LOAD_STATE, GetMenuLabel(HK_UNDO_LOAD_STATE));
loadMenu->AppendSeparator();
for (unsigned int i = 0; i < State::NUM_STATES; i++)
{
loadMenu->Append(IDM_LOAD_SLOT_1 + i, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i));
saveMenu->Append(IDM_SAVE_SLOT_1 + i, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i));
slotSelectMenu->Append(IDM_SELECT_SLOT_1 + i, GetMenuLabel(HK_SELECT_STATE_SLOT_1 + i));
}
loadMenu->AppendSeparator();
for (unsigned int i = 0; i < State::NUM_STATES; i++)
loadMenu->Append(IDM_LOAD_LAST_1 + i, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i));
menubar->Append(emulationMenu, _("&Emulation"));
// Movie menu
wxMenu* movieMenu = new wxMenu;
movieMenu->Append(IDM_RECORD, GetMenuLabel(HK_START_RECORDING));
movieMenu->Append(IDM_PLAY_RECORD, GetMenuLabel(HK_PLAY_RECORDING));
movieMenu->Append(IDM_RECORD_EXPORT, GetMenuLabel(HK_EXPORT_RECORDING));
movieMenu->Append(IDM_RECORD_READ_ONLY, GetMenuLabel(HK_READ_ONLY_MODE), wxEmptyString, wxITEM_CHECK);
movieMenu->Append(IDM_TAS_INPUT, _("TAS Input"));
movieMenu->AppendSeparator();
movieMenu->AppendCheckItem(IDM_TOGGLE_PAUSE_MOVIE, _("Pause at End of Movie"));
movieMenu->Check(IDM_TOGGLE_PAUSE_MOVIE, SConfig::GetInstance().m_PauseMovie);
movieMenu->AppendCheckItem(IDM_SHOW_LAG, _("Show Lag Counter"));
movieMenu->Check(IDM_SHOW_LAG, SConfig::GetInstance().m_ShowLag);
movieMenu->AppendCheckItem(IDM_SHOW_FRAME_COUNT, _("Show Frame Counter"));
movieMenu->Check(IDM_SHOW_FRAME_COUNT, SConfig::GetInstance().m_ShowFrameCount);
movieMenu->Check(IDM_RECORD_READ_ONLY, true);
movieMenu->AppendCheckItem(IDM_SHOW_INPUT_DISPLAY, _("Show Input Display"));
movieMenu->Check(IDM_SHOW_INPUT_DISPLAY, SConfig::GetInstance().m_ShowInputDisplay);
movieMenu->AppendSeparator();
movieMenu->AppendCheckItem(IDM_TOGGLE_DUMP_FRAMES, _("Dump Frames"));
movieMenu->Check(IDM_TOGGLE_DUMP_FRAMES, SConfig::GetInstance().m_DumpFrames);
movieMenu->AppendCheckItem(IDM_TOGGLE_DUMP_AUDIO, _("Dump Audio"));
movieMenu->Check(IDM_TOGGLE_DUMP_AUDIO, SConfig::GetInstance().m_DumpAudio);
menubar->Append(movieMenu, _("&Movie"));
// Options menu
wxMenu* pOptionsMenu = new wxMenu;
pOptionsMenu->Append(wxID_PREFERENCES, _("Co&nfigure..."));
pOptionsMenu->AppendSeparator();
pOptionsMenu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
pOptionsMenu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
pOptionsMenu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
if (g_pCodeWindow)
{
pOptionsMenu->AppendSeparator();
g_pCodeWindow->CreateMenuOptions(pOptionsMenu);
}
menubar->Append(pOptionsMenu, _("&Options"));
// Tools menu
wxMenu* toolsMenu = new wxMenu;
toolsMenu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)"));
toolsMenu->Append(IDM_IMPORT_SAVE, _("Import Wii Save"));
toolsMenu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves"));
toolsMenu->Append(IDM_CHEATS, _("&Cheat Manager"));
toolsMenu->Append(IDM_NETPLAY, _("Start &NetPlay"));
toolsMenu->Append(IDM_MENU_INSTALL_WAD, _("Install WAD"));
UpdateWiiMenuChoice(toolsMenu->Append(IDM_LOAD_WII_MENU, "Dummy string to keep wxw happy"));
toolsMenu->Append(IDM_FIFOPLAYER, _("Fifo Player"));
toolsMenu->AppendSeparator();
wxMenu* wiimoteMenu = new wxMenu;
toolsMenu->AppendSubMenu(wiimoteMenu, _("Connect Wiimotes"));
wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT));
wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT));
wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT));
wiimoteMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT));
wiimoteMenu->AppendSeparator();
wiimoteMenu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, GetMenuLabel(HK_BALANCEBOARD_CONNECT));
menubar->Append(toolsMenu, _("&Tools"));
wxMenu* viewMenu = new wxMenu;
viewMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
viewMenu->Check(IDM_TOGGLE_TOOLBAR, SConfig::GetInstance().m_InterfaceToolbar);
viewMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Statusbar"));
viewMenu->Check(IDM_TOGGLE_STATUSBAR, SConfig::GetInstance().m_InterfaceStatusbar);
viewMenu->AppendSeparator();
viewMenu->AppendCheckItem(IDM_LOG_WINDOW, _("Show &Log"));
viewMenu->AppendCheckItem(IDM_LOG_CONFIG_WINDOW, _("Show Log &Configuration"));
viewMenu->AppendSeparator();
if (g_pCodeWindow)
{
viewMenu->Check(IDM_LOG_WINDOW, g_pCodeWindow->bShowOnStart[0]);
static const wxString menu_text[] = {
_("&Registers"),
_("&Watch"),
_("&Breakpoints"),
_("&Memory"),
_("&JIT"),
_("&Sound"),
_("&Video")
};
for (int i = IDM_REGISTER_WINDOW; i <= IDM_VIDEO_WINDOW; i++)
{
viewMenu->AppendCheckItem(i, menu_text[i - IDM_REGISTER_WINDOW]);
viewMenu->Check(i, g_pCodeWindow->bShowOnStart[i - IDM_LOG_WINDOW]);
}
viewMenu->AppendSeparator();
}
else
{
viewMenu->Check(IDM_LOG_WINDOW, SConfig::GetInstance().m_InterfaceLogWindow);
viewMenu->Check(IDM_LOG_CONFIG_WINDOW, SConfig::GetInstance().m_InterfaceLogConfigWindow);
}
wxMenu *platformMenu = new wxMenu;
viewMenu->AppendSubMenu(platformMenu, _("Show Platforms"));
platformMenu->AppendCheckItem(IDM_LIST_WII, _("Show Wii"));
platformMenu->Check(IDM_LIST_WII, SConfig::GetInstance().m_ListWii);
platformMenu->AppendCheckItem(IDM_LIST_GC, _("Show GameCube"));
platformMenu->Check(IDM_LIST_GC, SConfig::GetInstance().m_ListGC);
platformMenu->AppendCheckItem(IDM_LIST_WAD, _("Show Wad"));
platformMenu->Check(IDM_LIST_WAD, SConfig::GetInstance().m_ListWad);
platformMenu->AppendCheckItem(IDM_LIST_ELFDOL, _("Show Elf/Dol"));
platformMenu->Check(IDM_LIST_ELFDOL, SConfig::GetInstance().m_ListElfDol);
wxMenu *regionMenu = new wxMenu;
viewMenu->AppendSubMenu(regionMenu, _("Show Regions"));
regionMenu->AppendCheckItem(IDM_LIST_JAP, _("Show JAP"));
regionMenu->Check(IDM_LIST_JAP, SConfig::GetInstance().m_ListJap);
regionMenu->AppendCheckItem(IDM_LIST_PAL, _("Show PAL"));
regionMenu->Check(IDM_LIST_PAL, SConfig::GetInstance().m_ListPal);
regionMenu->AppendCheckItem(IDM_LIST_USA, _("Show USA"));
regionMenu->Check(IDM_LIST_USA, SConfig::GetInstance().m_ListUsa);
regionMenu->AppendSeparator();
regionMenu->AppendCheckItem(IDM_LIST_AUSTRALIA, _("Show Australia"));
regionMenu->Check(IDM_LIST_AUSTRALIA, SConfig::GetInstance().m_ListAustralia);
regionMenu->AppendCheckItem(IDM_LIST_FRANCE, _("Show France"));
regionMenu->Check(IDM_LIST_FRANCE, SConfig::GetInstance().m_ListFrance);
regionMenu->AppendCheckItem(IDM_LIST_GERMANY, _("Show Germany"));
regionMenu->Check(IDM_LIST_GERMANY, SConfig::GetInstance().m_ListGermany);
regionMenu->AppendCheckItem(IDM_LIST_ITALY, _("Show Italy"));
regionMenu->Check(IDM_LIST_ITALY, SConfig::GetInstance().m_ListItaly);
regionMenu->AppendCheckItem(IDM_LIST_KOREA, _("Show Korea"));
regionMenu->Check(IDM_LIST_KOREA, SConfig::GetInstance().m_ListKorea);
regionMenu->AppendCheckItem(IDM_LIST_NETHERLANDS, _("Show Netherlands"));
regionMenu->Check(IDM_LIST_NETHERLANDS, SConfig::GetInstance().m_ListNetherlands);
regionMenu->AppendCheckItem(IDM_LIST_RUSSIA, _("Show Russia"));
regionMenu->Check(IDM_LIST_RUSSIA, SConfig::GetInstance().m_ListRussia);
regionMenu->AppendCheckItem(IDM_LIST_SPAIN, _("Show Spain"));
regionMenu->Check(IDM_LIST_SPAIN, SConfig::GetInstance().m_ListSpain);
regionMenu->AppendCheckItem(IDM_LIST_TAIWAN, _("Show Taiwan"));
regionMenu->Check(IDM_LIST_TAIWAN, SConfig::GetInstance().m_ListTaiwan);
regionMenu->AppendCheckItem(IDM_LIST_WORLD, _("Show World"));
regionMenu->Check(IDM_LIST_WORLD, SConfig::GetInstance().m_ListWorld);
regionMenu->AppendCheckItem(IDM_LIST_UNKNOWN, _("Show Unknown"));
regionMenu->Check(IDM_LIST_UNKNOWN, SConfig::GetInstance().m_ListUnknown);
viewMenu->AppendCheckItem(IDM_LIST_DRIVES, _("Show Drives"));
viewMenu->Check(IDM_LIST_DRIVES, SConfig::GetInstance().m_ListDrives);
viewMenu->Append(IDM_PURGE_GAME_LIST_CACHE, _("Purge Game List Cache"));
wxMenu *columnsMenu = new wxMenu;
viewMenu->AppendSubMenu(columnsMenu, _("Select Columns"));
columnsMenu->AppendCheckItem(IDM_SHOW_SYSTEM, _("Platform"));
columnsMenu->Check(IDM_SHOW_SYSTEM, SConfig::GetInstance().m_showSystemColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_BANNER, _("Banner"));
columnsMenu->Check(IDM_SHOW_BANNER, SConfig::GetInstance().m_showBannerColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_MAKER, _("Maker"));
columnsMenu->Check(IDM_SHOW_MAKER, SConfig::GetInstance().m_showMakerColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_ID, _("Game ID"));
columnsMenu->Check(IDM_SHOW_ID, SConfig::GetInstance().m_showIDColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_REGION, _("Region"));
columnsMenu->Check(IDM_SHOW_REGION, SConfig::GetInstance().m_showRegionColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_SIZE, _("File Size"));
columnsMenu->Check(IDM_SHOW_SIZE, SConfig::GetInstance().m_showSizeColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_STATE, _("State"));
columnsMenu->Check(IDM_SHOW_STATE, SConfig::GetInstance().m_showStateColumn);
menubar->Append(viewMenu, _("&View"));
if (g_pCodeWindow)
{
g_pCodeWindow->CreateMenu(SConfig::GetInstance(), menubar);
}
// Help menu
wxMenu* helpMenu = new wxMenu;
// Re-enable when there's something useful to display */
// helpMenu->Append(wxID_HELP, _("&Help"));
helpMenu->Append(IDM_HELP_WEBSITE, _("&Website"));
helpMenu->Append(IDM_HELP_ONLINE_DOCS, _("Online &Documentation"));
helpMenu->Append(IDM_HELP_GITHUB, _("&GitHub Repository"));
helpMenu->AppendSeparator();
helpMenu->Append(wxID_ABOUT, _("&About..."));
menubar->Append(helpMenu, _("&Help"));
return menubar;
}
wxString CFrame::GetMenuLabel(int Id)
{
wxString Label;
switch (Id)
{
case HK_OPEN:
Label = _("&Open...");
break;
case HK_CHANGE_DISC:
Label = _("Change &Disc...");
break;
case HK_REFRESH_LIST:
Label = _("&Refresh List");
break;
case HK_PLAY_PAUSE:
if (Core::GetState() == Core::CORE_RUN)
Label = _("&Pause");
else
Label = _("&Play");
break;
case HK_STOP:
Label = _("&Stop");
break;
case HK_RESET:
Label = _("&Reset");
break;
case HK_FRAME_ADVANCE:
Label = _("&Frame Advance");
break;
case HK_START_RECORDING:
Label = _("Start Re&cording Input");
break;
case HK_PLAY_RECORDING:
Label = _("P&lay Input Recording...");
break;
case HK_EXPORT_RECORDING:
Label = _("Export Recording...");
break;
case HK_READ_ONLY_MODE:
Label = _("&Read-Only Mode");
break;
case HK_FULLSCREEN:
Label = _("&Fullscreen");
break;
case HK_SCREENSHOT:
Label = _("Take Screenshot");
break;
case HK_EXIT:
Label = _("Exit");
break;
case HK_WIIMOTE1_CONNECT:
case HK_WIIMOTE2_CONNECT:
case HK_WIIMOTE3_CONNECT:
case HK_WIIMOTE4_CONNECT:
Label = wxString::Format(_("Connect Wiimote %i"),
Id - HK_WIIMOTE1_CONNECT + 1);
break;
case HK_BALANCEBOARD_CONNECT:
Label = _("Connect Balance Board");
break;
case HK_LOAD_STATE_SLOT_1:
case HK_LOAD_STATE_SLOT_2:
case HK_LOAD_STATE_SLOT_3:
case HK_LOAD_STATE_SLOT_4:
case HK_LOAD_STATE_SLOT_5:
case HK_LOAD_STATE_SLOT_6:
case HK_LOAD_STATE_SLOT_7:
case HK_LOAD_STATE_SLOT_8:
case HK_LOAD_STATE_SLOT_9:
case HK_LOAD_STATE_SLOT_10:
Label = wxString::Format(_("Slot %i - %s"),
Id - HK_LOAD_STATE_SLOT_1 + 1, State::GetInfoStringOfSlot(Id - HK_LOAD_STATE_SLOT_1 + 1).c_str());
break;
case HK_SAVE_STATE_SLOT_1:
case HK_SAVE_STATE_SLOT_2:
case HK_SAVE_STATE_SLOT_3:
case HK_SAVE_STATE_SLOT_4:
case HK_SAVE_STATE_SLOT_5:
case HK_SAVE_STATE_SLOT_6:
case HK_SAVE_STATE_SLOT_7:
case HK_SAVE_STATE_SLOT_8:
case HK_SAVE_STATE_SLOT_9:
case HK_SAVE_STATE_SLOT_10:
Label = wxString::Format(_("Slot %i - %s"),
Id - HK_SAVE_STATE_SLOT_1 + 1, State::GetInfoStringOfSlot(Id - HK_SAVE_STATE_SLOT_1 + 1).c_str());
break;
case HK_SAVE_STATE_FILE:
Label = _("Save State...");
break;
case HK_LOAD_LAST_STATE_1:
case HK_LOAD_LAST_STATE_2:
case HK_LOAD_LAST_STATE_3:
case HK_LOAD_LAST_STATE_4:
case HK_LOAD_LAST_STATE_5:
case HK_LOAD_LAST_STATE_6:
case HK_LOAD_LAST_STATE_7:
case HK_LOAD_LAST_STATE_8:
case HK_LOAD_LAST_STATE_9:
case HK_LOAD_LAST_STATE_10:
Label = wxString::Format(_("Last %i"),
Id - HK_LOAD_LAST_STATE_1 + 1);
break;
case HK_LOAD_STATE_FILE:
Label = _("Load State...");
break;
case HK_SAVE_FIRST_STATE: Label = _("Save Oldest State"); break;
case HK_UNDO_LOAD_STATE: Label = _("Undo Load State"); break;
case HK_UNDO_SAVE_STATE: Label = _("Undo Save State"); break;
case HK_SAVE_STATE_SLOT_SELECTED:
Label = _("Save state to selected slot");
break;
case HK_LOAD_STATE_SLOT_SELECTED:
Label = _("Load state from selected slot");
break;
case HK_SELECT_STATE_SLOT_1:
case HK_SELECT_STATE_SLOT_2:
case HK_SELECT_STATE_SLOT_3:
case HK_SELECT_STATE_SLOT_4:
case HK_SELECT_STATE_SLOT_5:
case HK_SELECT_STATE_SLOT_6:
case HK_SELECT_STATE_SLOT_7:
case HK_SELECT_STATE_SLOT_8:
case HK_SELECT_STATE_SLOT_9:
case HK_SELECT_STATE_SLOT_10:
Label = wxString::Format(_("Select Slot %i - %s"),
Id - HK_SELECT_STATE_SLOT_1 + 1, State::GetInfoStringOfSlot(Id - HK_SELECT_STATE_SLOT_1 + 1).c_str());
break;
default:
Label = wxString::Format(_("Undefined %i"), Id);
}
return Label;
}
// Create toolbar items
// ---------------------
void CFrame::PopulateToolbar(wxToolBar* ToolBar)
{
int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
ToolBar->SetToolBitmapSize(wxSize(w, h));
WxUtils::AddToolbarButton(ToolBar, wxID_OPEN, _("Open"), m_Bitmaps[Toolbar_FileOpen], _("Open file..."));
WxUtils::AddToolbarButton(ToolBar, wxID_REFRESH, _("Refresh"), m_Bitmaps[Toolbar_Refresh], _("Refresh game list"));
WxUtils::AddToolbarButton(ToolBar, IDM_BROWSE, _("Browse"), m_Bitmaps[Toolbar_Browse], _("Browse for an ISO directory..."));
ToolBar->AddSeparator();
WxUtils::AddToolbarButton(ToolBar, IDM_PLAY, _("Play"), m_Bitmaps[Toolbar_Play], _("Play"));
WxUtils::AddToolbarButton(ToolBar, IDM_STOP, _("Stop"), m_Bitmaps[Toolbar_Stop], _("Stop"));
WxUtils::AddToolbarButton(ToolBar, IDM_TOGGLE_FULLSCREEN, _("FullScr"), m_Bitmaps[Toolbar_FullScreen], _("Toggle Fullscreen"));
WxUtils::AddToolbarButton(ToolBar, IDM_SCREENSHOT, _("ScrShot"), m_Bitmaps[Toolbar_Screenshot], _("Take Screenshot"));
ToolBar->AddSeparator();
WxUtils::AddToolbarButton(ToolBar, wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_ConfigMain], _("Configure..."));
WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_GFX_BACKEND, _("Graphics"), m_Bitmaps[Toolbar_ConfigGFX], _("Graphics settings"));
WxUtils::AddToolbarButton(ToolBar, IDM_CONFIG_CONTROLLERS, _("Controllers"), m_Bitmaps[Toolbar_Controller], _("Controller settings"));
}
// Delete and recreate the toolbar
void CFrame::RecreateToolbar()
{
static const long TOOLBAR_STYLE = wxTB_DEFAULT_STYLE | wxTB_TEXT;
if (m_ToolBar != nullptr)
{
m_ToolBar->Destroy();
m_ToolBar = nullptr;
}
m_ToolBar = CreateToolBar(TOOLBAR_STYLE, wxID_ANY);
if (g_pCodeWindow)
{
g_pCodeWindow->PopulateToolbar(m_ToolBar);
m_ToolBar->AddSeparator();
}
PopulateToolbar(m_ToolBar);
// after adding the buttons to the toolbar, must call Realize() to reflect
// the changes
m_ToolBar->Realize();
UpdateGUI();
}
void CFrame::InitBitmaps()
{
auto const dir = StrToWxStr(File::GetThemeDir(SConfig::GetInstance().theme_name));
m_Bitmaps[Toolbar_FileOpen ].LoadFile(dir + "open.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_Refresh ].LoadFile(dir + "refresh.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_Browse ].LoadFile(dir + "browse.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_Play ].LoadFile(dir + "play.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_Stop ].LoadFile(dir + "stop.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_Pause ].LoadFile(dir + "pause.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_ConfigMain ].LoadFile(dir + "config.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_ConfigGFX ].LoadFile(dir + "graphics.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_Controller ].LoadFile(dir + "classic.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_Screenshot ].LoadFile(dir + "screenshot.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_FullScreen ].LoadFile(dir + "fullscreen.png", wxBITMAP_TYPE_PNG);
// Update in case the bitmap has been updated
if (m_ToolBar != nullptr)
RecreateToolbar();
}
// Menu items
// Start the game or change the disc.
// Boot priority:
// 1. Show the game list and boot the selected game.
// 2. Default ISO
// 3. Boot last selected game
void CFrame::BootGame(const std::string& filename)
{
std::string bootfile = filename;
SConfig& StartUp = SConfig::GetInstance();
if (Core::GetState() != Core::CORE_UNINITIALIZED)
return;
// Start filename if non empty.
// Start the selected ISO, or try one of the saved paths.
// If all that fails, ask to add a dir and don't boot
if (bootfile.empty())
{
if (m_GameListCtrl->GetSelectedISO() != nullptr)
{
if (m_GameListCtrl->GetSelectedISO()->IsValid())
bootfile = m_GameListCtrl->GetSelectedISO()->GetFileName();
}
else if (!StartUp.m_strDefaultISO.empty() &&
File::Exists(StartUp.m_strDefaultISO))
{
bootfile = StartUp.m_strDefaultISO;
}
else
{
if (!SConfig::GetInstance().m_LastFilename.empty() &&
File::Exists(SConfig::GetInstance().m_LastFilename))
{
bootfile = SConfig::GetInstance().m_LastFilename;
}
else
{
m_GameListCtrl->BrowseForDirectory();
return;
}
}
}
if (!bootfile.empty())
{
StartGame(bootfile);
if (UseDebugger && g_pCodeWindow)
{
if (g_pCodeWindow->m_WatchWindow)
g_pCodeWindow->m_WatchWindow->LoadAll();
if (g_pCodeWindow->m_BreakpointWindow)
g_pCodeWindow->m_BreakpointWindow->LoadAll();
}
}
}
// Open file to boot
void CFrame::OnOpen(wxCommandEvent& WXUNUSED (event))
{
if (Core::GetState() == Core::CORE_UNINITIALIZED)
DoOpen(true);
}
void CFrame::DoOpen(bool Boot)
{
std::string currentDir = File::GetCurrentDir();
wxString path = wxFileSelector(
_("Select the file to load"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)") +
wxString::Format("|*.elf;*.dol;*.gcm;*.iso;*.wbfs;*.ciso;*.gcz;*.wad;*.dff;*.tmd|%s",
wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_FILE_MUST_EXIST,
this);
if (path.IsEmpty())
return;
std::string currentDir2 = File::GetCurrentDir();
if (currentDir != currentDir2)
{
PanicAlertT("Current directory changed from %s to %s after wxFileSelector!",
currentDir.c_str(), currentDir2.c_str());
File::SetCurrentDir(currentDir);
}
// Should we boot a new game or just change the disc?
if (Boot && !path.IsEmpty())
{
BootGame(WxStrToStr(path));
}
else
{
DVDInterface::ChangeDisc(WxStrToStr(path));
}
}
void CFrame::OnRecordReadOnly(wxCommandEvent& event)
{
Movie::SetReadOnly(event.IsChecked());
}
void CFrame::OnTASInput(wxCommandEvent& event)
{
for (int i = 0; i < 4; ++i)
{
if (SConfig::GetInstance().m_SIDevice[i] != SIDEVICE_NONE && SConfig::GetInstance().m_SIDevice[i] != SIDEVICE_GC_GBA)
{
g_TASInputDlg[i]->CreateGCLayout();
g_TASInputDlg[i]->Show();
g_TASInputDlg[i]->SetTitle(wxString::Format(_("TAS Input - Controller %d"), i + 1));
}
if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU && !(Core::IsRunning() && !SConfig::GetInstance().bWii))
{
g_TASInputDlg[i+4]->CreateWiiLayout(i);
g_TASInputDlg[i+4]->Show();
g_TASInputDlg[i+4]->SetTitle(wxString::Format(_("TAS Input - Wiimote %d"), i + 1));
}
}
}
void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_PauseMovie = !SConfig::GetInstance().m_PauseMovie;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnToggleDumpFrames(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_DumpFrames = !SConfig::GetInstance().m_DumpFrames;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnToggleDumpAudio(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_DumpAudio = !SConfig::GetInstance().m_DumpAudio;
}
void CFrame::OnShowLag(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_ShowLag = !SConfig::GetInstance().m_ShowLag;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnShowFrameCount(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_ShowFrameCount = !SConfig::GetInstance().m_ShowFrameCount;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnShowInputDisplay(wxCommandEvent& WXUNUSED(event))
{
SConfig::GetInstance().m_ShowInputDisplay = !SConfig::GetInstance().m_ShowInputDisplay;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnFrameStep(wxCommandEvent& event)
{
bool wasPaused = (Core::GetState() == Core::CORE_PAUSE);
Movie::DoFrameStep();
bool isPaused = (Core::GetState() == Core::CORE_PAUSE);
if (isPaused && !wasPaused) // don't update on unpause, otherwise the status would be wrong when pausing next frame
UpdateGUI();
}
void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED (event))
{
DoOpen(false);
}
void CFrame::OnRecord(wxCommandEvent& WXUNUSED (event))
{
if ((!Core::IsRunningAndStarted() && Core::IsRunning()) || Movie::IsRecordingInput() || Movie::IsPlayingInput())
return;
int controllers = 0;
if (Movie::IsReadOnly())
{
// The user just chose to record a movie, so that should take precedence
Movie::SetReadOnly(false);
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check(false);
}
for (int i = 0; i < 4; i++)
{
if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA)
controllers |= (1 << i);
if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
controllers |= (1 << (i + 4));
}
if (Movie::BeginRecordingInput(controllers))
BootGame("");
}
void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(
_("Select The Recording File"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("Dolphin TAS Movies (*.dtm)") +
wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if (path.IsEmpty())
return;
if (!Movie::IsReadOnly())
{
// let's make the read-only flag consistent at the start of a movie.
Movie::SetReadOnly(true);
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check();
}
if (Movie::PlayInput(WxStrToStr(path)))
BootGame("");
}
void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED (event))
{
DoRecordingSave();
}
void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
{
if (Core::IsRunning())
{
// Core is initialized and emulator is running
if (UseDebugger)
{
CPU::EnableStepping(!CPU::IsStepping());
wxThread::Sleep(20);
g_pCodeWindow->JumpToAddress(PC);
g_pCodeWindow->Update();
// Update toolbar with Play/Pause status
UpdateGUI();
}
else
{
DoPause();
}
}
else
{
// Core is uninitialized, start the game
BootGame("");
}
}
void CFrame::OnRenderParentClose(wxCloseEvent& event)
{
// Before closing the window we need to shut down the emulation core.
// We'll try to close this window again once that is done.
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
DoStop();
if (event.CanVeto())
{
event.Veto();
}
return;
}
event.Skip();
}
void CFrame::OnRenderParentMove(wxMoveEvent& event)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED &&
!RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
{
SConfig::GetInstance().iRenderWindowXPos = m_RenderFrame->GetPosition().x;
SConfig::GetInstance().iRenderWindowYPos = m_RenderFrame->GetPosition().y;
}
event.Skip();
}
void CFrame::OnRenderParentResize(wxSizeEvent& event)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
int width, height;
if (!SConfig::GetInstance().bRenderToMain &&
!RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
{
m_RenderFrame->GetClientSize(&width, &height);
SConfig::GetInstance().iRenderWindowWidth = width;
SConfig::GetInstance().iRenderWindowHeight = height;
}
m_LogWindow->Refresh();
m_LogWindow->Update();
}
event.Skip();
}
void CFrame::ToggleDisplayMode(bool bFullscreen)
{
#ifdef _WIN32
if (bFullscreen && SConfig::GetInstance().strFullscreenResolution != "Auto")
{
DEVMODE dmScreenSettings;
memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
sscanf(SConfig::GetInstance().strFullscreenResolution.c_str(),
"%dx%d", &dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight);
dmScreenSettings.dmBitsPerPel = 32;
dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
}
else
{
// Change to default resolution
ChangeDisplaySettings(nullptr, CDS_FULLSCREEN);
}
#elif defined(HAVE_XRANDR) && HAVE_XRANDR
if (SConfig::GetInstance().strFullscreenResolution != "Auto")
m_XRRConfig->ToggleDisplayMode(bFullscreen);
#endif
}
// Prepare the GUI to start the game.
void CFrame::StartGame(const std::string& filename)
{
if (m_bGameLoading)
return;
m_bGameLoading = true;
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, false);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
if (SConfig::GetInstance().bRenderToMain)
{
// Game has been started, hide the game list
m_GameListCtrl->Disable();
m_GameListCtrl->Hide();
m_RenderParent = m_Panel;
m_RenderFrame = this;
if (SConfig::GetInstance().bKeepWindowOnTop)
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
else
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
// No, I really don't want TAB_TRAVERSAL being set behind my back,
// thanks. (Note that calling DisableSelfFocus would prevent this flag
// from being set for new children, but wouldn't reset the existing
// flag.)
m_RenderParent->SetWindowStyle(m_RenderParent->GetWindowStyle() & ~wxTAB_TRAVERSAL);
}
else
{
wxPoint position(SConfig::GetInstance().iRenderWindowXPos,
SConfig::GetInstance().iRenderWindowYPos);
#ifdef __APPLE__
// On OS X, the render window's title bar is not visible,
// and the window therefore not easily moved, when the
// position is 0,0. Weed out the 0's from existing configs.
if (position == wxPoint(0, 0))
position = wxDefaultPosition;
#endif
wxSize size(SConfig::GetInstance().iRenderWindowWidth,
SConfig::GetInstance().iRenderWindowHeight);
#ifdef _WIN32
// Out of desktop check
int leftPos = GetSystemMetrics(SM_XVIRTUALSCREEN);
int topPos = GetSystemMetrics(SM_YVIRTUALSCREEN);
int width = GetSystemMetrics(SM_CXVIRTUALSCREEN);
int height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
if ((leftPos + width) < (position.x + size.GetWidth()) || leftPos > position.x || (topPos + height) < (position.y + size.GetHeight()) || topPos > position.y)
position.x = position.y = wxDefaultCoord;
#endif
m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position);
if (SConfig::GetInstance().bKeepWindowOnTop)
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
else
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
m_RenderFrame->SetBackgroundColour(*wxBLACK);
m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight());
m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);
m_RenderFrame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this);
#ifdef _WIN32
// The renderer should use a top-level window for exclusive fullscreen support.
m_RenderParent = m_RenderFrame;
#else
// To capture key events on Linux and Mac OS X the frame needs at least one child.
m_RenderParent = new wxPanel(m_RenderFrame, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
#endif
m_RenderFrame->Show();
}
#if defined(__APPLE__)
NSView *view = (NSView *) m_RenderFrame->GetHandle();
NSWindow *window = [view window];
[window setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
#endif
wxBeginBusyCursor();
DoFullscreen(SConfig::GetInstance().bFullscreen);
if (!BootManager::BootCore(filename))
{
DoFullscreen(false);
// Destroy the renderer frame when not rendering to main
if (!SConfig::GetInstance().bRenderToMain)
m_RenderFrame->Destroy();
m_RenderParent = nullptr;
m_bGameLoading = false;
UpdateGUI();
}
else
{
#if defined(HAVE_X11) && HAVE_X11
if (SConfig::GetInstance().bDisableScreenSaver)
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
X11Utils::XWindowFromHandle(GetHandle()), true);
#endif
m_RenderParent->SetFocus();
wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_SET_FOCUS, &CFrame::OnFocusChange, this);
wxTheApp->Bind(wxEVT_KILL_FOCUS, &CFrame::OnFocusChange, this);
m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
}
wxEndBusyCursor();
}
void CFrame::OnBootDrive(wxCommandEvent& event)
{
BootGame(drives[event.GetId()-IDM_DRIVE1]);
}
// Refresh the file list and browse for a favorites directory
void CFrame::OnRefresh(wxCommandEvent& WXUNUSED (event))
{
if (m_GameListCtrl)
{
m_GameListCtrl->Update();
}
}
void CFrame::OnBrowse(wxCommandEvent& WXUNUSED (event))
{
if (m_GameListCtrl)
{
m_GameListCtrl->BrowseForDirectory();
}
}
// Create screenshot
void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED (event))
{
Core::SaveScreenShot();
}
// Pause the emulation
void CFrame::DoPause()
{
if (Core::GetState() == Core::CORE_RUN)
{
Core::SetState(Core::CORE_PAUSE);
if (SConfig::GetInstance().bHideCursor)
m_RenderParent->SetCursor(wxNullCursor);
Core::UpdateTitle();
}
else
{
Core::SetState(Core::CORE_RUN);
if (SConfig::GetInstance().bHideCursor &&
RendererHasFocus())
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
UpdateGUI();
}
// Stop the emulation
void CFrame::DoStop()
{
if (!Core::IsRunningAndStarted())
return;
if (m_confirmStop)
return;
// don't let this function run again until it finishes, or is aborted.
m_confirmStop = true;
m_bGameLoading = false;
if (Core::GetState() != Core::CORE_UNINITIALIZED ||
m_RenderParent != nullptr)
{
#if defined __WXGTK__
wxMutexGuiLeave();
std::lock_guard<std::recursive_mutex> lk(keystate_lock);
wxMutexGuiEnter();
#endif
// Ask for confirmation in case the user accidentally clicked Stop / Escape
if (SConfig::GetInstance().bConfirmStop)
{
// Exit fullscreen to ensure it does not cover the stop dialog.
DoFullscreen(false);
// Pause the state during confirmation and restore it afterwards
Core::EState state = Core::GetState();
// If exclusive fullscreen is not enabled then we can pause the emulation
// before we've exited fullscreen. If not then we need to exit fullscreen first.
if (!RendererIsFullscreen() || !g_Config.ExclusiveFullscreenEnabled() ||
SConfig::GetInstance().bRenderToMain)
{
Core::SetState(Core::CORE_PAUSE);
}
wxMessageDialog m_StopDlg(
this,
_("Do you want to stop the current emulation?"),
_("Please confirm..."),
wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION,
wxDefaultPosition);
HotkeyManagerEmu::Enable(false);
int Ret = m_StopDlg.ShowModal();
HotkeyManagerEmu::Enable(true);
if (Ret != wxID_YES)
{
Core::SetState(state);
m_confirmStop = false;
return;
}
}
if (UseDebugger && g_pCodeWindow)
{
if (g_pCodeWindow->m_WatchWindow)
{
g_pCodeWindow->m_WatchWindow->SaveAll();
PowerPC::watches.Clear();
}
if (g_pCodeWindow->m_BreakpointWindow)
{
g_pCodeWindow->m_BreakpointWindow->SaveAll();
PowerPC::breakpoints.Clear();
PowerPC::memchecks.Clear();
g_pCodeWindow->m_BreakpointWindow->NotifyUpdate();
}
g_symbolDB.Clear();
Host_NotifyMapLoaded();
}
// TODO: Show the author/description dialog here
if (Movie::IsRecordingInput())
DoRecordingSave();
if (Movie::IsMovieActive())
Movie::EndPlayInput(false);
if (NetPlayDialog::GetNetPlayClient())
NetPlayDialog::GetNetPlayClient()->Stop();
BootManager::Stop();
UpdateGUI();
}
}
void CFrame::OnStopped()
{
m_confirmStop = false;
#if defined(HAVE_X11) && HAVE_X11
if (SConfig::GetInstance().bDisableScreenSaver)
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
X11Utils::XWindowFromHandle(GetHandle()), false);
#endif
m_RenderFrame->SetTitle(StrToWxStr(scm_rev_str));
// Destroy the renderer frame when not rendering to main
m_RenderParent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
// Mouse
wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this);
if (SConfig::GetInstance().bHideCursor)
m_RenderParent->SetCursor(wxNullCursor);
DoFullscreen(false);
if (!SConfig::GetInstance().bRenderToMain)
{
m_RenderFrame->Destroy();
}
else
{
#if defined(__APPLE__)
// Disable the full screen button when not in a game.
NSView *view = (NSView *)m_RenderFrame->GetHandle();
NSWindow *window = [view window];
[window setCollectionBehavior : NSWindowCollectionBehaviorDefault];
#endif
// Make sure the window is not longer set to stay on top
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
}
m_RenderParent = nullptr;
// Clean framerate indications from the status bar.
GetStatusBar()->SetStatusText(" ", 0);
// Clear wiimote connection status from the status bar.
GetStatusBar()->SetStatusText(" ", 1);
// If batch mode was specified on the command-line or we were already closing, exit now.
if (m_bBatchMode || m_bClosing)
Close(true);
// If using auto size with render to main, reset the application size.
if (SConfig::GetInstance().bRenderToMain &&
SConfig::GetInstance().bRenderWindowAutoSize)
SetSize(SConfig::GetInstance().iWidth,
SConfig::GetInstance().iHeight);
m_GameListCtrl->Enable();
m_GameListCtrl->Show();
m_GameListCtrl->SetFocus();
UpdateGUI();
}
void CFrame::DoRecordingSave()
{
bool paused = (Core::GetState() == Core::CORE_PAUSE);
if (!paused)
DoPause();
wxString path = wxFileSelector(
_("Select The Recording File"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("Dolphin TAS Movies (*.dtm)") +
wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT,
this);
if (path.IsEmpty())
return;
Movie::SaveRecording(WxStrToStr(path));
if (!paused)
DoPause();
}
void CFrame::OnStop(wxCommandEvent& WXUNUSED (event))
{
DoStop();
}
void CFrame::OnReset(wxCommandEvent& WXUNUSED (event))
{
if (Movie::IsRecordingInput())
Movie::g_bReset = true;
ProcessorInterface::ResetButton_Tap();
}
void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event))
{
CConfigMain ConfigMain(this);
HotkeyManagerEmu::Enable(false);
if (ConfigMain.ShowModal() == wxID_OK)
m_GameListCtrl->Update();
HotkeyManagerEmu::Enable(true);
UpdateGUI();
}
void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED (event))
{
HotkeyManagerEmu::Enable(false);
if (g_video_backend)
g_video_backend->ShowConfig(this);
HotkeyManagerEmu::Enable(true);
}
void CFrame::OnConfigAudio(wxCommandEvent& WXUNUSED (event))
{
CConfigMain ConfigMain(this);
ConfigMain.SetSelectedTab(CConfigMain::ID_AUDIOPAGE);
HotkeyManagerEmu::Enable(false);
if (ConfigMain.ShowModal() == wxID_OK)
m_GameListCtrl->Update();
HotkeyManagerEmu::Enable(true);
}
void CFrame::OnConfigControllers(wxCommandEvent& WXUNUSED (event))
{
ControllerConfigDiag config_dlg(this);
HotkeyManagerEmu::Enable(false);
config_dlg.ShowModal();
HotkeyManagerEmu::Enable(true);
}
void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event))
{
InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
// check if game is running
bool game_running = false;
if (Core::GetState() == Core::CORE_RUN)
{
Core::SetState(Core::CORE_PAUSE);
game_running = true;
}
HotkeyManagerEmu::Enable(false);
InputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"));
m_ConfigFrame.ShowModal();
// Update references in case controllers were refreshed
Wiimote::LoadConfig();
Keyboard::LoadConfig();
Pad::LoadConfig();
HotkeyManagerEmu::LoadConfig();
HotkeyManagerEmu::Enable(true);
// if game isn't running
if (game_running)
{
Core::SetState(Core::CORE_RUN);
}
// Update the GUI in case menu accelerators were changed
UpdateGUI();
}
void CFrame::OnHelp(wxCommandEvent& event)
{
switch (event.GetId())
{
case wxID_ABOUT:
{
AboutDolphin frame(this);
HotkeyManagerEmu::Enable(false);
frame.ShowModal();
HotkeyManagerEmu::Enable(true);
}
break;
case IDM_HELP_WEBSITE:
WxUtils::Launch("https://dolphin-emu.org/");
break;
case IDM_HELP_ONLINE_DOCS:
WxUtils::Launch("https://dolphin-emu.org/docs/guides/");
break;
case IDM_HELP_GITHUB:
WxUtils::Launch("https://github.com/dolphin-emu/dolphin");
break;
}
}
void CFrame::ClearStatusBar()
{
if (this->GetStatusBar()->IsEnabled())
{
this->GetStatusBar()->SetStatusText("", 0);
}
}
void CFrame::StatusBarMessage(const char * Text, ...)
{
const int MAX_BYTES = 1024 * 10;
char Str[MAX_BYTES];
va_list ArgPtr;
va_start(ArgPtr, Text);
vsnprintf(Str, MAX_BYTES, Text, ArgPtr);
va_end(ArgPtr);
if (this->GetStatusBar()->IsEnabled())
{
this->GetStatusBar()->SetStatusText(StrToWxStr(Str), 0);
}
}
// Miscellaneous menus
// ---------------------
// NetPlay stuff
void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
{
if (!g_NetPlaySetupDiag)
{
if (NetPlayDialog::GetInstance() != nullptr)
NetPlayDialog::GetInstance()->Raise();
else
g_NetPlaySetupDiag = new NetPlaySetupFrame(this, m_GameListCtrl);
}
else
{
g_NetPlaySetupDiag->Raise();
}
}
void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
{
CMemcardManager MemcardManager(this);
HotkeyManagerEmu::Enable(false);
MemcardManager.ShowModal();
HotkeyManagerEmu::Enable(true);
}
void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED (event))
{
CWiiSaveCrypted::ExportAllSaves();
}
void CFrame::OnImportSave(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(_("Select the save file"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("Wii save files (*.bin)|*.bin"),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if (!path.IsEmpty())
{
CWiiSaveCrypted::ImportWiiSave(WxStrToStr(path));
}
}
void CFrame::OnShowCheatsWindow(wxCommandEvent& WXUNUSED (event))
{
if (!g_CheatsWindow)
g_CheatsWindow = new wxCheatsWindow(this);
else
g_CheatsWindow->Raise();
}
void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event))
{
BootGame(Common::GetTitleContentPath(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT));
}
void CFrame::OnInstallWAD(wxCommandEvent& event)
{
std::string fileName;
switch (event.GetId())
{
case IDM_LIST_INSTALL_WAD:
{
const GameListItem *iso = m_GameListCtrl->GetSelectedISO();
if (!iso)
return;
fileName = iso->GetFileName();
break;
}
case IDM_MENU_INSTALL_WAD:
{
wxString path = wxFileSelector(
_("Select a Wii WAD file to install"),
wxEmptyString, wxEmptyString, wxEmptyString,
"Wii WAD file (*.wad)|*.wad",
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
fileName = WxStrToStr(path);
break;
}
default:
return;
}
wxProgressDialog dialog(_("Installing WAD..."),
_("Working..."),
1000,
this,
wxPD_APP_MODAL |
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
wxPD_SMOOTH
);
u64 titleID = DiscIO::CNANDContentManager::Access().Install_WiiWAD(fileName);
if (titleID == TITLEID_SYSMENU)
{
UpdateWiiMenuChoice();
}
}
void CFrame::UpdateWiiMenuChoice(wxMenuItem *WiiMenuItem)
{
if (!WiiMenuItem)
{
WiiMenuItem = GetMenuBar()->FindItem(IDM_LOAD_WII_MENU);
}
const DiscIO::CNANDContentLoader & SysMenu_Loader = DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT);
if (SysMenu_Loader.IsValid())
{
int sysmenuVersion = SysMenu_Loader.GetTitleVersion();
char sysmenuRegion = SysMenu_Loader.GetCountryChar();
WiiMenuItem->Enable();
WiiMenuItem->SetItemLabel(wxString::Format(_("Load Wii System Menu %d%c"), sysmenuVersion, sysmenuRegion));
}
else
{
WiiMenuItem->Enable(false);
WiiMenuItem->SetItemLabel(_("Load Wii System Menu"));
}
}
void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED (event))
{
if (m_FifoPlayerDlg)
{
m_FifoPlayerDlg->Show();
m_FifoPlayerDlg->SetFocus();
}
else
{
m_FifoPlayerDlg = new FifoPlayerDlg(this);
}
}
void CFrame::ConnectWiimote(int wm_idx, bool connect)
{
if (Core::IsRunning() && SConfig::GetInstance().bWii)
{
bool was_unpaused = Core::PauseAndLock(true);
GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
wxString msg(wxString::Format(_("Wiimote %i %s"), wm_idx + 1,
connect ? _("Connected") : _("Disconnected")));
Core::DisplayMessage(WxStrToStr(msg), 3000);
Host_UpdateMainFrame();
Core::PauseAndLock(false, was_unpaused);
}
}
void CFrame::OnConnectWiimote(wxCommandEvent& event)
{
bool was_unpaused = Core::PauseAndLock(true);
ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1, !GetUsbPointer()->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)->IsConnected());
Core::PauseAndLock(false, was_unpaused);
}
// Toggle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to cover
// the entire screen (when we render to the main window).
void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event))
{
DoFullscreen(!RendererIsFullscreen());
}
void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().bCPUThread = !SConfig::GetInstance().bCPUThread;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnToggleSkipIdle(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().bSkipIdle = !SConfig::GetInstance().bSkipIdle;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(
_("Select the state to load"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("All Save States (sav, s##)") +
wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if (!path.IsEmpty())
State::LoadAs(WxStrToStr(path));
}
void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(
_("Select the state to save"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("All Save States (sav, s##)") +
wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
wxFD_SAVE,
this);
if (!path.IsEmpty())
State::SaveAs(WxStrToStr(path));
}
void CFrame::OnLoadLastState(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
int id = event.GetId();
int slot = id - IDM_LOAD_LAST_1 + 1;
State::LoadLastSaved(slot);
}
}
void CFrame::OnSaveFirstState(wxCommandEvent& WXUNUSED(event))
{
if (Core::IsRunningAndStarted())
State::SaveFirstSaved();
}
void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED (event))
{
if (Core::IsRunningAndStarted())
State::UndoLoadState();
}
void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED (event))
{
if (Core::IsRunningAndStarted())
State::UndoSaveState();
}
void CFrame::OnLoadState(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
int id = event.GetId();
int slot = id - IDM_LOAD_SLOT_1 + 1;
State::Load(slot);
}
}
void CFrame::OnSaveState(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
int id = event.GetId();
int slot = id - IDM_SAVE_SLOT_1 + 1;
State::Save(slot);
}
}
void CFrame::OnFrameSkip(wxCommandEvent& event)
{
int amount = event.GetId() - IDM_FRAME_SKIP_0;
Movie::SetFrameSkipping((unsigned int)amount);
SConfig::GetInstance().m_FrameSkip = amount;
}
void CFrame::OnSelectSlot(wxCommandEvent& event)
{
g_saveSlot = event.GetId() - IDM_SELECT_SLOT_1 + 1;
Core::DisplayMessage(StringFromFormat("Selected slot %d - %s", g_saveSlot, State::GetInfoStringOfSlot(g_saveSlot).c_str()), 2500);
}
void CFrame::OnLoadCurrentSlot(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
State::Load(g_saveSlot);
}
}
void CFrame::OnSaveCurrentSlot(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
State::Save(g_saveSlot);
}
}
// GUI
// ---------------------
// Update the enabled/disabled status
void CFrame::UpdateGUI()
{
// Save status
bool Initialized = Core::IsRunning();
bool Running = Core::GetState() == Core::CORE_RUN;
bool Paused = Core::GetState() == Core::CORE_PAUSE;
bool Stopping = Core::GetState() == Core::CORE_STOPPING;
bool RunningWii = Initialized && SConfig::GetInstance().bWii;
// Make sure that we have a toolbar
if (m_ToolBar)
{
// Enable/disable the Config and Stop buttons
m_ToolBar->EnableTool(wxID_OPEN, !Initialized);
// Don't allow refresh when we don't show the list
m_ToolBar->EnableTool(wxID_REFRESH, !Initialized);
m_ToolBar->EnableTool(IDM_STOP, Running || Paused);
m_ToolBar->EnableTool(IDM_TOGGLE_FULLSCREEN, Running || Paused);
m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused);
}
// File
GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_DRIVES)->Enable(!Initialized);
GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_BROWSE)->Enable(!Initialized);
// Emulation
GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsRecordingInput());
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_RECORD_EXPORT)->Enable(Movie::IsMovieActive());
GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
// Update Key Shortcuts
for (unsigned int i = 0; i < NUM_HOTKEYS; i++)
{
if (GetCmdForHotkey(i) == -1)
continue;
if (GetMenuBar()->FindItem(GetCmdForHotkey(i)))
GetMenuBar()->FindItem(GetCmdForHotkey(i))->SetItemLabel(GetMenuLabel(i));
}
GetMenuBar()->FindItem(IDM_LOAD_STATE)->Enable(Initialized);
GetMenuBar()->FindItem(IDM_SAVE_STATE)->Enable(Initialized);
// Misc
GetMenuBar()->FindItem(IDM_CHANGE_DISC)->Enable(Initialized);
if (DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT).IsValid())
GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized);
// Tools
GetMenuBar()->FindItem(IDM_CHEATS)->Enable(SConfig::GetInstance().bEnableCheats);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(RunningWii);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(RunningWii);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(RunningWii);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(RunningWii);
GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Enable(RunningWii);
if (RunningWii)
{
bool was_unpaused = Core::PauseAndLock(true);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(GetUsbPointer()->
AccessWiiMote(0x0100)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(GetUsbPointer()->
AccessWiiMote(0x0101)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Check(GetUsbPointer()->
AccessWiiMote(0x0102)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Check(GetUsbPointer()->
AccessWiiMote(0x0103)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Check(GetUsbPointer()->
AccessWiiMote(0x0104)->IsConnected());
Core::PauseAndLock(false, was_unpaused);
}
if (m_ToolBar)
{
// Get the tool that controls pausing/playing
wxToolBarToolBase * PlayTool = m_ToolBar->FindById(IDM_PLAY);
if (PlayTool)
{
if (Running)
{
PlayTool->SetLabel(_("Pause"));
PlayTool->SetShortHelp(_("Pause"));
m_ToolBar->SetToolNormalBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Pause]);
}
else
{
PlayTool->SetLabel(_("Play"));
PlayTool->SetShortHelp(_("Play"));
m_ToolBar->SetToolNormalBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Play]);
}
}
}
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Enable(Running || Paused);
if (!Initialized && !m_bGameLoading)
{
if (m_GameListCtrl->IsEnabled())
{
// Prepare to load Default ISO, enable play button
if (!SConfig::GetInstance().m_strDefaultISO.empty())
{
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable();
GetMenuBar()->FindItem(IDM_RECORD)->Enable();
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
}
// Prepare to load last selected file, enable play button
else if (!SConfig::GetInstance().m_LastFilename.empty() &&
File::Exists(SConfig::GetInstance().m_LastFilename))
{
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable();
GetMenuBar()->FindItem(IDM_RECORD)->Enable();
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
}
else
{
// No game has been selected yet, disable play button
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, false);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
GetMenuBar()->FindItem(IDM_RECORD)->Enable(false);
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(false);
}
}
// Game has not started, show game list
if (!m_GameListCtrl->IsShown())
{
m_GameListCtrl->Enable();
m_GameListCtrl->Show();
}
// Game has been selected but not started, enable play button
if (m_GameListCtrl->GetSelectedISO() != nullptr && m_GameListCtrl->IsEnabled())
{
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable();
GetMenuBar()->FindItem(IDM_RECORD)->Enable();
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
}
}
else if (Initialized)
{
// Game has been loaded, enable the pause button
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, !Stopping);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(!Stopping);
// Reset game loading flag
m_bGameLoading = false;
}
// Refresh toolbar
if (m_ToolBar)
{
m_ToolBar->Refresh();
}
// Commit changes to manager
m_Mgr->Update();
// Update non-modal windows
if (g_CheatsWindow)
{
if (SConfig::GetInstance().bEnableCheats)
g_CheatsWindow->UpdateGUI();
else
g_CheatsWindow->Close();
}
}
void CFrame::UpdateGameList()
{
m_GameListCtrl->Update();
}
void CFrame::GameListChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_LIST_WII:
SConfig::GetInstance().m_ListWii = event.IsChecked();
break;
case IDM_LIST_GC:
SConfig::GetInstance().m_ListGC = event.IsChecked();
break;
case IDM_LIST_WAD:
SConfig::GetInstance().m_ListWad = event.IsChecked();
break;
case IDM_LIST_ELFDOL:
SConfig::GetInstance().m_ListElfDol = event.IsChecked();
break;
case IDM_LIST_JAP:
SConfig::GetInstance().m_ListJap = event.IsChecked();
break;
case IDM_LIST_PAL:
SConfig::GetInstance().m_ListPal = event.IsChecked();
break;
case IDM_LIST_USA:
SConfig::GetInstance().m_ListUsa = event.IsChecked();
break;
case IDM_LIST_AUSTRALIA:
SConfig::GetInstance().m_ListAustralia = event.IsChecked();
break;
case IDM_LIST_FRANCE:
SConfig::GetInstance().m_ListFrance = event.IsChecked();
break;
case IDM_LIST_GERMANY:
SConfig::GetInstance().m_ListGermany = event.IsChecked();
break;
case IDM_LIST_ITALY:
SConfig::GetInstance().m_ListItaly = event.IsChecked();
break;
case IDM_LIST_KOREA:
SConfig::GetInstance().m_ListKorea = event.IsChecked();
break;
case IDM_LIST_NETHERLANDS:
SConfig::GetInstance().m_ListNetherlands = event.IsChecked();
break;
case IDM_LIST_RUSSIA:
SConfig::GetInstance().m_ListRussia = event.IsChecked();
break;
case IDM_LIST_SPAIN:
SConfig::GetInstance().m_ListSpain = event.IsChecked();
break;
case IDM_LIST_TAIWAN:
SConfig::GetInstance().m_ListTaiwan = event.IsChecked();
break;
case IDM_LIST_WORLD:
SConfig::GetInstance().m_ListWorld = event.IsChecked();
break;
case IDM_LIST_UNKNOWN:
SConfig::GetInstance().m_ListUnknown = event.IsChecked();
break;
case IDM_LIST_DRIVES:
SConfig::GetInstance().m_ListDrives = event.IsChecked();
break;
case IDM_PURGE_GAME_LIST_CACHE:
std::vector<std::string> rFilenames = DoFileSearch({".cache"}, {File::GetUserPath(D_CACHE_IDX)});
for (const std::string& rFilename : rFilenames)
{
File::Delete(rFilename);
}
break;
}
// Update gamelist
if (m_GameListCtrl)
{
m_GameListCtrl->Update();
}
}
// Enable and disable the toolbar
void CFrame::OnToggleToolbar(wxCommandEvent& event)
{
SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
DoToggleToolbar(event.IsChecked());
}
void CFrame::DoToggleToolbar(bool _show)
{
GetToolBar()->Show(_show);
m_Mgr->Update();
}
// Enable and disable the status bar
void CFrame::OnToggleStatusbar(wxCommandEvent& event)
{
SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked();
GetStatusBar()->Show(event.IsChecked());
SendSizeEvent();
}
void CFrame::OnChangeColumnsVisible(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_SHOW_SYSTEM:
SConfig::GetInstance().m_showSystemColumn = !SConfig::GetInstance().m_showSystemColumn;
break;
case IDM_SHOW_BANNER:
SConfig::GetInstance().m_showBannerColumn = !SConfig::GetInstance().m_showBannerColumn;
break;
case IDM_SHOW_MAKER:
SConfig::GetInstance().m_showMakerColumn = !SConfig::GetInstance().m_showMakerColumn;
break;
case IDM_SHOW_ID:
SConfig::GetInstance().m_showIDColumn = !SConfig::GetInstance().m_showIDColumn;
break;
case IDM_SHOW_REGION:
SConfig::GetInstance().m_showRegionColumn = !SConfig::GetInstance().m_showRegionColumn;
break;
case IDM_SHOW_SIZE:
SConfig::GetInstance().m_showSizeColumn = !SConfig::GetInstance().m_showSizeColumn;
break;
case IDM_SHOW_STATE:
SConfig::GetInstance().m_showStateColumn = !SConfig::GetInstance().m_showStateColumn;
break;
default: return;
}
m_GameListCtrl->Update();
SConfig::GetInstance().SaveSettings();
}