dolphin/Source/Core/UICommon/CMakeLists.txt
JosJuice 1f1dae367d Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
2018-03-09 13:08:38 +01:00

30 lines
688 B
CMake

set(SRCS
CommandLineParse.cpp
Disassembler.cpp
GameFile.cpp
GameFileCache.cpp
UICommon.cpp
USBUtils.cpp
VideoUtils.cpp
)
if(USE_X11)
set(SRCS ${SRCS} X11Utils.cpp)
endif()
set(LIBS common cpp-optparse)
if(LIBUSB_FOUND)
set(LIBS ${LIBS} ${LIBUSB_LIBRARIES})
endif()
add_dolphin_library(uicommon "${SRCS}" "${LIBS}")
if(ENABLE_LLVM)
find_package(LLVM CONFIG QUIET)
if(LLVM_FOUND AND TARGET LLVM)
message(STATUS "LLVM found, enabling LLVM support in disassembler")
target_compile_definitions(uicommon PRIVATE HAVE_LLVM)
target_link_libraries(uicommon PRIVATE LLVM)
target_include_directories(uicommon PRIVATE ${LLVM_INCLUDE_DIRS})
endif()
endif()