dolphin/Source/Core/DiscIO/Src/BannerLoader.h
sl1nk3.s caf152fdd0 Fix screenshot offset as well as screenshot aspect ratio, also use PNG instead of BMP thanks to issue 1186.
Fix for opening.bnr containing bad chars where the loop would stop when encountering one (fixes Rogue Leader description, which was using 0x0d and 0x0a)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3899 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 23:38:49 +00:00

64 lines
1.5 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _BANNER_LOADER_H_
#define _BANNER_LOADER_H_
#include "Filesystem.h"
namespace DiscIO
{
class IBannerLoader
{
public:
IBannerLoader()
{}
virtual ~IBannerLoader()
{}
virtual bool IsValid() = 0;
virtual bool GetBanner(u32* _pBannerImage) = 0;
virtual bool GetName(std::string* _rName) = 0;
virtual bool GetCompany(std::string& _rCompany) = 0;
virtual bool GetDescription(std::string* _rDescription) = 0;
protected:
void CopyToStringAndCheck(std::string& _rDestination, const char* _src);
bool CopyBeUnicodeToString(std::string& _rDestination, const u16* _src, int length);
private:
u16 swap16(u16 data)
{
return ((data & 0xff00) >> 8) | ((data & 0xff) << 8);
}
};
IBannerLoader* CreateBannerLoader(DiscIO::IFileSystem& _rFileSystem, DiscIO::IVolume *pVolume);
} // namespace
#endif