dolphin/Source/Core/DolphinQt/QtUtils/FlowLayout.h
Techjar 7036299a92 NetPlay: Improve settings synchronization and UI
Most settings which affect determinism will now be synced on NetPlay.
Additionally, there's a strict sync mode which will sync various
enhancements to prevent desync in games that use EFB reads.

This also adds a check for all players having the IPL.bin file, and
doesn't load it for anyone if someone is missing it. This prevents
desyncs caused by mismatched system fonts.

Additionally, the NetPlay window was getting too wide with checkboxes,
so FlowLayout has been introduced to make the checkboxes take up
multiple rows dynamically. However, there's some minor vertical
centering issues I haven't been able to solve, but it's better than a
ridiculously wide window.
2018-07-26 17:23:04 -04:00

84 lines
3.4 KiB
C++

/****************************************************************************
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#pragma once
#include <QLayout>
#include <QRect>
#include <QStyle>
class FlowLayout : public QLayout
{
public:
explicit FlowLayout(QWidget* parent, int margin = -1, int h_spacing = -1, int v_spacing = -1);
explicit FlowLayout(int margin = -1, int h_spacing = -1, int v_spacing = -1);
~FlowLayout();
void addItem(QLayoutItem* item) override;
int horizontalSpacing() const;
int verticalSpacing() const;
Qt::Orientations expandingDirections() const override;
bool hasHeightForWidth() const override;
int heightForWidth(int) const override;
int count() const override;
QLayoutItem* itemAt(int index) const override;
QSize minimumSize() const override;
void setGeometry(const QRect& rect) override;
QSize sizeHint() const override;
QLayoutItem* takeAt(int index) override;
private:
int doLayout(const QRect& rect, bool testOnly) const;
int smartSpacing(QStyle::PixelMetric pm) const;
QList<QLayoutItem*> m_item_list;
int m_h_space;
int m_v_space;
};