dolphin/Source/Core/DolphinQt2/Host.cpp
EmptyChaos c1944f623b Core/Movie: Add ability to run code in Host context
EndPlayInput runs on the CPU thread so it can't directly call
UpdateWantDeterminism. PlayController also tries to ChangeDisc
from the CPU Thread which is also invalid. It now just pauses
execution and posts a request to the Host to fix it instead.

The Core itself also did dodgy things like PauseAndLock-ing
from the CPU Thread and SetState from EmuThread which have been
removed.
2016-05-13 09:23:44 +10:00

106 lines
2.5 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <QAbstractEventDispatcher>
#include <QApplication>
#include <QMutexLocker>
#include "Common/Common.h"
#include "Core/Host.h"
#include "DolphinQt2/Host.h"
#include "DolphinQt2/MainWindow.h"
Host* Host::m_instance = nullptr;
Host* Host::GetInstance()
{
if (m_instance == nullptr)
m_instance = new Host();
return m_instance;
}
void* Host::GetRenderHandle()
{
QMutexLocker locker(&m_lock);
return m_render_handle;
}
void Host::SetRenderHandle(void* handle)
{
QMutexLocker locker(&m_lock);
m_render_handle = handle;
}
bool Host::GetRenderFocus()
{
QMutexLocker locker(&m_lock);
return m_render_focus;
}
void Host::SetRenderFocus(bool focus)
{
QMutexLocker locker(&m_lock);
m_render_focus = focus;
}
bool Host::GetRenderFullscreen()
{
QMutexLocker locker(&m_lock);
return m_render_fullscreen;
}
void Host::SetRenderFullscreen(bool fullscreen)
{
QMutexLocker locker(&m_lock);
m_render_fullscreen = fullscreen;
}
void Host_Message(int id)
{
if (id == WM_USER_STOP)
{
emit Host::GetInstance()->RequestStop();
}
else if (id == WM_USER_JOB_DISPATCH)
{
// Just poke the main thread to get it to wake up, job dispatch
// will happen automatically before it goes back to sleep again.
QAbstractEventDispatcher::instance(qApp->thread())->wakeUp();
}
}
void Host_UpdateTitle(const std::string& title)
{
emit Host::GetInstance()->RequestTitle(QString::fromStdString(title));
}
void* Host_GetRenderHandle()
{
return Host::GetInstance()->GetRenderHandle();
}
bool Host_RendererHasFocus()
{
return Host::GetInstance()->GetRenderFocus();
}
bool Host_RendererIsFullscreen() {
return Host::GetInstance()->GetRenderFullscreen();
}
// We ignore these, and their purpose should be questioned individually.
// In particular, RequestRenderWindowSize, RequestFullscreen, and
// UpdateMainFrame should almost certainly be removed.
void Host_UpdateMainFrame() {}
void Host_RequestFullscreen(bool enable) {}
void Host_RequestRenderWindowSize(int w, int h) {}
bool Host_UIHasFocus() { return false; }
void Host_NotifyMapLoaded() {}
void Host_UpdateDisasmDialog() {}
void Host_SetStartupDebuggingParameters() {}
void Host_SetWiiMoteConnectionState(int state) {}
void Host_ConnectWiimote(int wm_idx, bool connect) {}
void Host_ShowVideoConfig(void* parent, const std::string& backend_name,
const std::string& config_name) {}
void Host_RefreshDSPDebuggerWindow() {}