dolphin/Source/Android/jni/GameList/GameFileCache.cpp
JosJuice 1c027bc148 Use UICommon's game list code on Android
Deduplicates code, and gets rid of some problems the old code had
(such as: bad performance when calling native functions, only one
disc showing up for multi-disc games, Wii banners being low-res,
unnecessarily much effort being needed for adding more metadata).
2018-06-06 17:34:07 +02:00

121 lines
4.9 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <memory>
#include <vector>
#include <jni.h>
#include "UICommon/GameFileCache.h"
#include "jni/AndroidCommon/AndroidCommon.h"
#include "jni/AndroidCommon/IDCache.h"
#include "jni/GameList/GameFile.h"
namespace UICommon
{
class GameFile;
}
static UICommon::GameFileCache* GetPointer(JNIEnv* env, jobject obj)
{
return reinterpret_cast<UICommon::GameFileCache*>(
env->GetLongField(obj, IDCache::GetGameFileCachePointer()));
}
#ifdef __cplusplus
extern "C" {
#endif
JNIEXPORT jlong JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_newGameFileCache(
JNIEnv* env, jobject obj, jstring path);
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_finalize(JNIEnv* env,
jobject obj);
JNIEXPORT jobjectArray JNICALL
Java_org_dolphinemu_dolphinemu_model_GameFileCache_getAllGames(JNIEnv* env, jobject obj);
JNIEXPORT jobject JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_addOrGet(JNIEnv* env,
jobject obj,
jstring path);
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_update(
JNIEnv* env, jobject obj, jobjectArray folder_paths);
JNIEXPORT jboolean JNICALL
Java_org_dolphinemu_dolphinemu_model_GameFileCache_updateAdditionalMetadata(JNIEnv* env,
jobject obj);
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_load(JNIEnv* env,
jobject obj);
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_save(JNIEnv* env,
jobject obj);
JNIEXPORT jlong JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_newGameFileCache(
JNIEnv* env, jobject obj, jstring path)
{
return reinterpret_cast<jlong>(new UICommon::GameFileCache(GetJString(env, path)));
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_finalize(JNIEnv* env,
jobject obj)
{
delete GetPointer(env, obj);
}
JNIEXPORT jobjectArray JNICALL
Java_org_dolphinemu_dolphinemu_model_GameFileCache_getAllGames(JNIEnv* env, jobject obj)
{
const UICommon::GameFileCache* ptr = GetPointer(env, obj);
const jobjectArray array =
env->NewObjectArray(static_cast<jsize>(ptr->GetSize()), IDCache::GetGameFileClass(), nullptr);
jsize i = 0;
GetPointer(env, obj)->ForEach([env, array, &i](const auto& game_file) {
env->SetObjectArrayElement(array, i++, GameFileToJava(env, game_file));
});
return array;
}
JNIEXPORT jobject JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_addOrGet(JNIEnv* env,
jobject obj,
jstring path)
{
bool cache_changed = false;
return GameFileToJava(env, GetPointer(env, obj)->AddOrGet(GetJString(env, path), &cache_changed));
}
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_update(
JNIEnv* env, jobject obj, jobjectArray folder_paths)
{
jsize size = env->GetArrayLength(folder_paths);
std::vector<std::string> folder_paths_vector;
folder_paths_vector.reserve(size);
for (jsize i = 0; i < size; ++i)
{
const jstring path = reinterpret_cast<jstring>(env->GetObjectArrayElement(folder_paths, i));
folder_paths_vector.push_back(GetJString(env, path));
env->DeleteLocalRef(path);
}
return GetPointer(env, obj)->Update(UICommon::FindAllGamePaths(folder_paths_vector, false));
}
JNIEXPORT jboolean JNICALL
Java_org_dolphinemu_dolphinemu_model_GameFileCache_updateAdditionalMetadata(JNIEnv* env,
jobject obj)
{
return GetPointer(env, obj)->UpdateAdditionalMetadata();
}
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_load(JNIEnv* env,
jobject obj)
{
return GetPointer(env, obj)->Load();
}
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_save(JNIEnv* env,
jobject obj)
{
return GetPointer(env, obj)->Save();
}
#ifdef __cplusplus
}
#endif