dolphin/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.h
Rodolfo Osvaldo Bogado 090d7ec534 a lot of people don't get convinced by my "Pseudo-antialiasing " effect and is true is not near the quality of the true effect so :)
true antialiasing using supersampling:
3 modes implemented:
2x = is a one and a half samples supersampled buffer with a linear texture fetch, this produce a similar result of a 2x MSAA
4x = four samples with a aligned texture fetch in the center of the 4 samples, this produce a little best effect that the first mode.
8x = is a four samples with a  rotated grid fetching producing a nicer (really nicer in some cases) antialiasing.
please test an let me know if you like this :)
i remember to everyone that supersampling is expensive so don't complain in speed drops :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5006 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 22:19:00 +00:00

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2.2 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#pragma once
#include "D3DBase.h"
namespace D3D
{
// Font creation flags
#define D3DFONT_BOLD 0x0001
#define D3DFONT_ITALIC 0x0002
// Font rendering flags
#define D3DFONT_CENTERED 0x0001
//a cut-down variant of the DXSDK CD3DFont class
class CD3DFont
{
LPDIRECT3DTEXTURE9 m_pTexture; // The d3d texture for this font
LPDIRECT3DVERTEXBUFFER9 m_pVB; // VertexBuffer for rendering text
//int m_dwTexWidth; // Texture dimensions
//int m_dwTexHeight;
float m_fTextScale;
float m_fTexCoords[128-32][4];
public:
CD3DFont();
// 2D (no longer 3D) text drawing function
// Initializing and destroying device-dependent objects
void SetRenderStates();
int Init();
int Shutdown();
int DrawTextScaled( float x, float y,
float fXScale, float fYScale,
float spacing, u32 dwColor,
const char* strText, bool center=true );
// Constructor / destructor
//~CD3DFont();
};
extern CD3DFont font;
void quad2d(float x1, float y1, float x2, float y2, u32 color, float u1=0, float v1=0, float u2=1, float v2=1);
void drawShadedTexQuad(IDirect3DTexture9 *texture,
const RECT *rSource,
int SourceWidth,
int SourceHeight,
IDirect3DPixelShader9 *PShader,
IDirect3DVertexShader9 *Vshader);
void drawClearQuad(u32 Color,float z,IDirect3DPixelShader9 *PShader,IDirect3DVertexShader9 *Vshader);
void SaveRenderStates();
void RestoreRenderStates();
}