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pierre 236f75aac3 Make shader for copying from depth buffer to texture more resilent against precision loss.
The theoretical result is slightly different to the original shader because the
final adjustment is to the range [0/255..255/255] instead of 
[0/16777215..16777215/16777215].

The real result is vastly different on some gpus that were giving incorrect results
of bits 23..16 (y-component) wrapping around while bits 31..24 (z-component)
stayed the same, and bits 31..24 changing while in the middle of the value range
for bits 23..16 for large depth values.

This should fix issue #3123.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6217 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-19 20:01:17 +00:00
Data Remove unnecessary casting bloat. Since AMD Stream 2.2 this is no longer a requirement. 2010-08-16 15:48:46 +00:00
docs dsp stuff - the same ucode hash under lle and hle now (had to rename couple of dissasms), ucode dumping under hle (debug only), small dsp:read32 change (needed for some homebrew) 2010-08-05 17:00:32 +00:00
Externals update GLEW on windows to 1.5.6 (and any platform that builds from source) 2010-09-09 17:48:52 +00:00
Installer Hg: 2010-06-09 01:37:08 +00:00
Languages/po Initial directory structure. 2009-08-09 21:01:41 +00:00
SconsTests Use the debug option for conf.CheckWXConfig on OS X as on Unix. 2010-08-10 08:30:04 +00:00
Source Make shader for copying from depth buffer to texture more resilent against precision loss. 2010-09-19 20:01:17 +00:00
.hgeol Hg: 2010-06-09 01:37:08 +00:00
.hgignore add some patterns to hgignore 2010-06-29 22:51:40 +00:00
license.txt Engrish. :) 2008-12-01 09:49:24 +00:00
osx_make_dmg.sh Allow full-length Unix pathnames. 2010-07-10 21:17:08 +00:00
Readme.txt A few more Readme updates. 2010-07-08 17:27:17 +00:00
SConstruct Fix the shared data dir for the global build on linux. 2010-08-18 02:24:02 +00:00

Dolphin-emu - The Gamecube / Wii Emulator
==========================================
Homesite: http://dolphin-emu.com/
Project Site: http://code.google.com/p/dolphin-emu

About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system

Open Source Release under GPL 2

Project Leaders: F|RES, ector

Team members: http://code.google.com/p/dolphin-emu/people/


Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions

System Requirements:
* OS: Microsoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost.
* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.

[Command line usage]
Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-V <str>] [-A <str>] [-P <str>] [-W <str>]
  -h, --help                	Show this help message
  -d, --debugger            	Opens the debugger
  -l, --logger              	Opens the logger
  -e, --exec=<str>          	Loads the specified file (DOL, ELF, WAD, GCM, ISO)
  -V, --video_plugin=<str>  	Specify a video plugin
  -A, --audio_plugin=<str>  	Specify an audio plugin
  -W, --wiimote_plugin=<str>	Specify a wiimote plugin

[Libraries]
Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
WiiUse: Wiimote Bluetooth API (http://www.wiiuse.net/)
SDL: Simple DirectMedia Layer API (http://www.libsdl.org/)
*.pdb = Program Debug Database (use these symbols with a program debugger)

[DSP Plugins]
Plugin_DSP_HLE: High Level DSP Emulation
Plugin_DSP_LLE: Low Level DSP Emulation

[Video Plugins]
Plugin_VideoDX9: Render with Direct3D 9
Plugin_VideoDX11: Render with Direct3D 11
Plugin_VideoOGL: Render with OpenGL + Cg Shader Language

[Wiimote Plugins]
Plugin_Wiimote: Use native wiimote or keyboard (legacy)
Plugin_WiimoteNew: Use native wiimote or keyboard (incomplete)

[Sys Files]
totaldb.dsy: Database of symbols (for devs only)
font_ansi.bin/font_sjis.bin: font dumps
setting-usa/jpn/usa.txt: config files for Wii

[Support Folders]
Cache: used to cache the ISO list
Config: emulator configuration files
Dump: anything dumped from dolphin will go here
GC: Gamecube memory cards
GameConfig: holds the INI game config files
Load: high resolution textures
Logs: logs go here
Maps: symbol tables go here (dev only)
OpenCL: OpenCL code
ScreenShots: screenshots are saved here
Shaders: post-processing shaders
StateSaves: save states are stored here
Wii: Wii saves and config is stored here