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9e798eec94
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't make sense to keep it as part of the uid, otherwise we're generating redundant shaders. |
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.. | ||
BaseConfigLoader.cpp | ||
BaseConfigLoader.h | ||
GameConfigLoader.cpp | ||
GameConfigLoader.h | ||
IsSettingSaveable.cpp | ||
IsSettingSaveable.h | ||
MovieConfigLoader.cpp | ||
MovieConfigLoader.h | ||
NetPlayConfigLoader.cpp | ||
NetPlayConfigLoader.h |