dolphin/Source/Core/DolphinWX/Src/ISOProperties.cpp
skidau 9ff5e836eb Implemented MMU Demand Paging
* Emulated correct behaviour of DSI and ISI exceptions
* Added memory exception checks
* Added fast TLB cache implementation (written by booto)
* Added "Enable MMU" option in the game properties
* Renamed old TLBHack to "MMU speed hack"

Thanks to booto (PowerPC) and nash (testing) who spent many weeks of their time helping me make this work.  Also thanks to shuffle2 for finding and converting the map file of the original target.

There are two options for MMU emulation found under the game properties.  "Enable MMU" is the accurate emulation option.  "MMU speed hack" is the old TLBHack renamed. Most games will work with one or the other.  Some games can work with both options ticked.

Only the JIT recompiler and Interpreter work with the MMU code.  JITIL is not supported (too hard for me to add).

The speed optimised code still needs a lot more work and is disabled for now.

Fixes issue 2546
Fixes issue 2583
Fixes issue 2704



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5994 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-29 12:17:47 +00:00

1223 lines
45 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "CommonPaths.h"
#include "Globals.h"
#include "VolumeCreator.h"
#include "Filesystem.h"
#include "ISOProperties.h"
#include "PatchAddEdit.h"
#include "ARCodeAddEdit.h"
#include "GeckoCodeDiag.h"
#include "ConfigManager.h"
#include "StringUtil.h"
#include "../resources/isoprop_file.xpm"
#include "../resources/isoprop_folder.xpm"
#include "../resources/isoprop_disc.xpm"
struct WiiPartition
{
DiscIO::IVolume *Partition;
DiscIO::IFileSystem *FileSystem;
std::vector<const DiscIO::SFileInfo *> Files;
};
std::vector<WiiPartition> WiiDisc;
DiscIO::IVolume *OpenISO = NULL;
DiscIO::IFileSystem *pFileSystem = NULL;
std::vector<PatchEngine::Patch> onFrame;
std::vector<ActionReplay::ARCode> arCodes;
BEGIN_EVENT_TABLE(CISOProperties, wxDialog)
EVT_CLOSE(CISOProperties::OnClose)
EVT_BUTTON(ID_CLOSE, CISOProperties::OnCloseClick)
EVT_BUTTON(ID_EDITCONFIG, CISOProperties::OnEditConfig)
EVT_CHOICE(ID_EMUSTATE, CISOProperties::SetRefresh)
EVT_CHOICE(ID_EMU_ISSUES, CISOProperties::SetRefresh)
EVT_LISTBOX(ID_PATCHES_LIST, CISOProperties::ListSelectionChanged)
EVT_BUTTON(ID_EDITPATCH, CISOProperties::PatchButtonClicked)
EVT_BUTTON(ID_ADDPATCH, CISOProperties::PatchButtonClicked)
EVT_BUTTON(ID_REMOVEPATCH, CISOProperties::PatchButtonClicked)
EVT_LISTBOX(ID_CHEATS_LIST, CISOProperties::ListSelectionChanged)
EVT_BUTTON(ID_EDITCHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_BUTTON(ID_ADDCHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_BUTTON(ID_REMOVECHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_MENU(IDM_BNRSAVEAS, CISOProperties::OnBannerImageSave)
EVT_TREE_ITEM_RIGHT_CLICK(ID_TREECTRL, CISOProperties::OnRightClickOnTree)
EVT_MENU(IDM_EXTRACTFILE, CISOProperties::OnExtractFile)
EVT_MENU(IDM_EXTRACTDIR, CISOProperties::OnExtractDir)
EVT_MENU(IDM_EXTRACTALL, CISOProperties::OnExtractDir)
EVT_MENU(IDM_EXTRACTAPPLOADER, CISOProperties::OnExtractDataFromHeader)
EVT_MENU(IDM_EXTRACTDOL, CISOProperties::OnExtractDataFromHeader)
EVT_CHOICE(ID_LANG, CISOProperties::OnChangeBannerLang)
END_EVENT_TABLE()
CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
OpenISO = DiscIO::CreateVolumeFromFilename(fileName);
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
for (u32 i = 0; i < 0xFFFFFFFF; i++) // yes, technically there can be OVER NINE THOUSAND partitions...
{
WiiPartition temp;
if ((temp.Partition = DiscIO::CreateVolumeFromFilename(fileName, 0, i)) != NULL)
{
if ((temp.FileSystem = DiscIO::CreateFileSystem(temp.Partition)) != NULL)
{
temp.FileSystem->GetFileList(temp.Files);
WiiDisc.push_back(temp);
}
}
else
break;
}
}
else
{
// TODO : Should we add a way to browse the wad file ?
if (!DiscIO::IsVolumeWadFile(OpenISO))
{
GCFiles.clear();
pFileSystem = DiscIO::CreateFileSystem(OpenISO);
if (pFileSystem)
pFileSystem->GetFileList(GCFiles);
}
}
OpenGameListItem = new GameListItem(fileName);
bRefreshList = false;
CreateGUIControls(DiscIO::IsVolumeWadFile(OpenISO));
GameIniFile = std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + (OpenISO->GetUniqueID()) + ".ini";
if (GameIni.Load(GameIniFile.c_str()))
LoadGameConfig();
else
{
// Will fail out if GameConfig folder doesn't exist
FILE *f = fopen(GameIniFile.c_str(), "w");
if (f)
{
fprintf(f, "# %s - %s\n", OpenISO->GetUniqueID().c_str(), OpenISO->GetName().c_str());
fprintf(f, "[Core] Values set here will override the main dolphin settings.\n");
fprintf(f, "[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.\n");
fprintf(f, "[OnFrame] Add memory patches to be applied every frame here.\n");
fprintf(f, "[ActionReplay] Add action replay cheats here.\n");
fclose(f);
}
if (GameIni.Load(GameIniFile.c_str()))
LoadGameConfig();
else
wxMessageBox(wxString::Format(_("Could not create %s"), wxString::From8BitData(GameIniFile.c_str()).c_str()), _("Error"), wxOK|wxICON_ERROR, this);
}
// Disk header and apploader
m_Name->SetValue(wxString(OpenISO->GetName().c_str(), wxConvUTF8));
m_GameID->SetValue(wxString(OpenISO->GetUniqueID().c_str(), wxConvUTF8));
switch (OpenISO->GetCountry())
{
case DiscIO::IVolume::COUNTRY_EUROPE:
m_Country->SetValue(wxT("EUROPE"));
break;
case DiscIO::IVolume::COUNTRY_FRANCE:
m_Country->SetValue(wxT("FRANCE"));
break;
case DiscIO::IVolume::COUNTRY_ITALY:
m_Country->SetValue(wxT("ITALY"));
break;
case DiscIO::IVolume::COUNTRY_USA:
m_Country->SetValue(wxT("USA"));
m_Lang->SetSelection(0);
m_Lang->Disable(); // For NTSC Games, there's no multi lang
break;
case DiscIO::IVolume::COUNTRY_JAPAN:
m_Country->SetValue(wxT("JAPAN"));
m_Lang->SetSelection(-1);
m_Lang->Disable(); // For NTSC Games, there's no multi lang
break;
case DiscIO::IVolume::COUNTRY_KOREA:
m_Country->SetValue(wxT("KOREA"));
break;
case DiscIO::IVolume::COUNTRY_TAIWAN:
m_Country->SetValue(wxT("TAIWAN"));
m_Lang->SetSelection(-1);
m_Lang->Disable(); // For NTSC Games, there's no multi lang
break;
case DiscIO::IVolume::COUNTRY_SDK:
m_Country->SetValue(wxT("No Country (SDK)"));
break;
default:
m_Country->SetValue(wxT("UNKNOWN"));
break;
}
wxString temp = _T("0x") + wxString::From8BitData(OpenISO->GetMakerID().c_str());
m_MakerID->SetValue(temp);
m_Date->SetValue(wxString::From8BitData(OpenISO->GetApploaderDate().c_str()));
m_FST->SetValue(wxString::Format(_T("%u"), OpenISO->GetFSTSize()));
// Here we set all the info to be shown (be it SJIS or Ascii) + we set the window title
ChangeBannerDetails((int)SConfig::GetInstance().m_InterfaceLanguage);
m_Banner->SetBitmap(OpenGameListItem->GetImage());
m_Banner->Connect(wxID_ANY, wxEVT_RIGHT_DOWN,
wxMouseEventHandler(CISOProperties::RightClickOnBanner), (wxObject*)NULL, this);
// Filesystem browser/dumper
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
for (u32 i = 0; i < WiiDisc.size(); i++)
{
WiiPartition partition = WiiDisc.at(i);
wxTreeItemId PartitionRoot = m_Treectrl->AppendItem(RootId, wxString::Format(wxT("Partition %i"), i), 0, 0, 0);
CreateDirectoryTree(PartitionRoot, partition.Files, 1, partition.Files.at(0)->m_FileSize);
if (i == 1)
m_Treectrl->Expand(PartitionRoot);
}
}
else
{
// TODO : Should we add a way to browse the wad file ?
if (!DiscIO::IsVolumeWadFile(OpenISO))
{
if (!GCFiles.empty())
CreateDirectoryTree(RootId, GCFiles, 1, GCFiles.at(0)->m_FileSize);
}
}
m_Treectrl->Expand(RootId);
}
CISOProperties::~CISOProperties()
{
if (!IsVolumeWiiDisc(OpenISO))
if (!IsVolumeWadFile(OpenISO))
if (pFileSystem)
delete pFileSystem;
// two vector's items are no longer valid after deleting filesystem
WiiDisc.clear();
GCFiles.clear();
delete OpenGameListItem;
delete OpenISO;
}
size_t CISOProperties::CreateDirectoryTree(wxTreeItemId& parent,
std::vector<const DiscIO::SFileInfo*> fileInfos,
const size_t _FirstIndex,
const size_t _LastIndex)
{
size_t CurrentIndex = _FirstIndex;
while (CurrentIndex < _LastIndex)
{
const DiscIO::SFileInfo *rFileInfo = fileInfos[CurrentIndex];
char *name = (char*)rFileInfo->m_FullPath;
if (rFileInfo->IsDirectory()) name[strlen(name) - 1] = '\0';
char *itemName = strrchr(name, DIR_SEP_CHR);
if(!itemName)
itemName = name;
else
itemName++;
// check next index
if (rFileInfo->IsDirectory())
{
wxTreeItemId item = m_Treectrl->AppendItem(parent, wxString::From8BitData(itemName), 1, 1);
CurrentIndex = CreateDirectoryTree(item, fileInfos, CurrentIndex + 1, (size_t)rFileInfo->m_FileSize);
}
else
{
m_Treectrl->AppendItem(parent, wxString::From8BitData(itemName), 2, 2);
CurrentIndex++;
}
}
return CurrentIndex;
}
void CISOProperties::CreateGUIControls(bool IsWad)
{
m_Close = new wxButton(this, ID_CLOSE, _("Close"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
EditConfig = new wxButton(this, ID_EDITCONFIG, _("Edit Config"), wxDefaultPosition, wxDefaultSize);
EditConfig->SetToolTip(_("This will let you Manually Edit the INI config file"));
// Notebook
m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
m_GameConfig = new wxPanel(m_Notebook, ID_GAMECONFIG, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_GameConfig, _("GameConfig"));
m_PatchPage = new wxPanel(m_Notebook, ID_PATCH_PAGE, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_PatchPage, _("Patches"));
m_CheatPage = new wxPanel(m_Notebook, ID_ARCODE_PAGE, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_CheatPage, _("AR Codes"));
m_geckocode_panel = new Gecko::CodeConfigPanel(m_Notebook);
m_Notebook->AddPage(m_geckocode_panel, wxT("Gecko Codes"));
m_Information = new wxPanel(m_Notebook, ID_INFORMATION, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Information, _("Info"));
m_Filesystem = new wxPanel(m_Notebook, ID_FILESYSTEM, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Filesystem, _("Filesystem"));
wxBoxSizer* sButtons;
sButtons = new wxBoxSizer(wxHORIZONTAL);
sButtons->Add(EditConfig, 0, wxALL, 5);
sButtons->Add(0, 0, 1, wxEXPAND, 5);
sButtons->Add(m_Close, 0, wxALL, 5);
// GameConfig editing - Overrides and emulation state
sbGameConfig = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Game-Specific Settings"));
OverrideText = new wxStaticText(m_GameConfig, ID_OVERRIDE_TEXT, _("These settings override core Dolphin settings.\nUndetermined means the game uses Dolphin's setting."), wxDefaultPosition, wxDefaultSize);
// Core
sbCoreOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Core"));
CPUThread = new wxCheckBox(m_GameConfig, ID_USEDUALCORE, _("Enable Dual Core"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
SkipIdle = new wxCheckBox(m_GameConfig, ID_IDLESKIP, _("Enable Idle Skipping"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
MMU = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable MMU"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
TLBHack = new wxCheckBox(m_GameConfig, ID_TLBHACK, _("MMU Speed Hack"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
// Wii Console
sbWiiOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Wii Console"));
EnableProgressiveScan = new wxCheckBox(m_GameConfig, ID_ENABLEPROGRESSIVESCAN, _("Enable Progressive Scan"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
EnableWideScreen = new wxCheckBox(m_GameConfig, ID_ENABLEWIDESCREEN, _("Enable WideScreen"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
if (!DiscIO::IsVolumeWiiDisc(OpenISO) && !DiscIO::IsVolumeWadFile(OpenISO))
{
sbWiiOverrides->ShowItems(false);
EnableProgressiveScan->Hide();
EnableWideScreen->Hide();
}
else
{
//Progressive Scan is not used by Dolphin itself,
//and changing it on a per-game basis would have the side-effect of changing the SysConf,
//making this setting rather useless.
EnableProgressiveScan->Disable();
}
// Video
sbVideoOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Video"));
ForceFiltering = new wxCheckBox(m_GameConfig, ID_FORCEFILTERING, _("Force Filtering"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
EFBCopyDisable = new wxCheckBox(m_GameConfig, ID_EFBCOPYDISABLE, _("Disable Copy to EFB"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
EFBToTextureEnable = new wxCheckBox(m_GameConfig, ID_EFBTOTEXTUREENABLE, _("Enable EFB To Texture"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
SafeTextureCache = new wxCheckBox(m_GameConfig, ID_SAFETEXTURECACHE, _("Safe Texture Cache"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
DstAlphaPass = new wxCheckBox(m_GameConfig, ID_DSTALPHAPASS, _("Distance Alpha Pass"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
UseXFB = new wxCheckBox(m_GameConfig, ID_USEXFB, _("Use XFB"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
// Hack
Hacktext = new wxStaticText(m_GameConfig, ID_HACK_TEXT, _("Projection Hack for: "), wxDefaultPosition, wxDefaultSize);
arrayStringFor_Hack.Add(_("None"));
arrayStringFor_Hack.Add(_("Zelda Twilight Princess Bloom hack"));
arrayStringFor_Hack.Add(_("Sonic and the Black Knight"));
arrayStringFor_Hack.Add(_("Bleach Versus Crusade"));
arrayStringFor_Hack.Add(_("Skies of Arcadia"));
Hack = new wxChoice(m_GameConfig, ID_HACK, wxDefaultPosition, wxDefaultSize, arrayStringFor_Hack, 0, wxDefaultValidator);
WMTightnessText = new wxStaticText(m_GameConfig, ID_WMTIGHTNESS_TEXT, wxT("Watermark tightness: "), wxDefaultPosition, wxDefaultSize);
WMTightness = new wxTextCtrl(m_GameConfig, ID_WMTIGHTNESS, wxT(""), wxDefaultPosition, wxDefaultSize, 0, wxTextValidator(wxFILTER_NUMERIC));
WMTightness->SetToolTip(wxT("Change this if you get lots of FIFO overflow errors. Reasonable values range from 0 to 200."));
// Emulation State
sEmuState = new wxBoxSizer(wxHORIZONTAL);
EmuStateText = new wxStaticText(m_GameConfig, ID_EMUSTATE_TEXT, _("Emulation State: "), wxDefaultPosition, wxDefaultSize);
arrayStringFor_EmuState.Add(_("Not Set"));
arrayStringFor_EmuState.Add(_("Broken"));
arrayStringFor_EmuState.Add(_("Intro"));
arrayStringFor_EmuState.Add(_("In Game"));
arrayStringFor_EmuState.Add(_("Playable"));
arrayStringFor_EmuState.Add(_("Perfect"));
EmuState = new wxChoice(m_GameConfig, ID_EMUSTATE, wxDefaultPosition, wxDefaultSize, arrayStringFor_EmuState, 0, wxDefaultValidator);
EmuIssues = new wxTextCtrl(m_GameConfig, ID_EMU_ISSUES, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
wxBoxSizer* sConfigPage;
sConfigPage = new wxBoxSizer(wxVERTICAL);
sbGameConfig->Add(OverrideText, 0, wxEXPAND|wxALL, 5);
sbCoreOverrides->Add(CPUThread, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(SkipIdle, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(MMU, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(TLBHack, 0, wxEXPAND|wxLEFT, 5);
sbWiiOverrides->Add(EnableProgressiveScan, 0, wxEXPAND|wxLEFT, 5);
sbWiiOverrides->Add(EnableWideScreen, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(ForceFiltering, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(EFBCopyDisable, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(EFBToTextureEnable, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(SafeTextureCache, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(DstAlphaPass, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(UseXFB, 0, wxEXPAND|wxLEFT, 5);
wxFlexGridSizer* fifosizer = new wxFlexGridSizer(2, 2, 0, 0);
fifosizer->Add(Hacktext, 0, wxLEFT, 5);
fifosizer->Add(Hack, 0, wxEXPAND|wxLEFT, 5);
fifosizer->Add(WMTightnessText, 0, wxLEFT, 5);
fifosizer->Add(WMTightness, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(fifosizer);
sbGameConfig->Add(sbCoreOverrides, 0, wxEXPAND);
sbGameConfig->Add(sbWiiOverrides, 0, wxEXPAND);
sbGameConfig->Add(sbVideoOverrides, 0, wxEXPAND);
sConfigPage->Add(sbGameConfig, 0, wxEXPAND|wxALL, 5);
sEmuState->Add(EmuStateText, 0, wxALIGN_CENTER_VERTICAL);
sEmuState->Add(EmuState, 0, wxEXPAND);
sEmuState->Add(EmuIssues,1,wxEXPAND);
sConfigPage->Add(sEmuState, 0, wxEXPAND|wxALL, 5);
m_GameConfig->SetSizer(sConfigPage);
sConfigPage->Layout();
// Patches
sPatches = new wxBoxSizer(wxVERTICAL);
Patches = new wxCheckListBox(m_PatchPage, ID_PATCHES_LIST, wxDefaultPosition, wxDefaultSize, arrayStringFor_Patches, wxLB_HSCROLL, wxDefaultValidator);
sPatchButtons = new wxBoxSizer(wxHORIZONTAL);
EditPatch = new wxButton(m_PatchPage, ID_EDITPATCH, _("Edit..."), wxDefaultPosition, wxDefaultSize, 0);
AddPatch = new wxButton(m_PatchPage, ID_ADDPATCH, _("Add..."), wxDefaultPosition, wxDefaultSize, 0);
RemovePatch = new wxButton(m_PatchPage, ID_REMOVEPATCH, _("Remove"), wxDefaultPosition, wxDefaultSize, 0);
EditPatch->Enable(false);
RemovePatch->Enable(false);
wxBoxSizer* sPatchPage;
sPatchPage = new wxBoxSizer(wxVERTICAL);
sPatches->Add(Patches, 1, wxEXPAND|wxALL, 0);
sPatchButtons->Add(EditPatch, 0, wxEXPAND|wxALL, 0);
sPatchButtons->AddStretchSpacer();
sPatchButtons->Add(AddPatch, 0, wxEXPAND|wxALL, 0);
sPatchButtons->Add(RemovePatch, 0, wxEXPAND|wxALL, 0);
sPatches->Add(sPatchButtons, 0, wxEXPAND|wxALL, 0);
sPatchPage->Add(sPatches, 1, wxEXPAND|wxALL, 5);
m_PatchPage->SetSizer(sPatchPage);
sPatchPage->Layout();
// Action Replay Cheats
sCheats = new wxBoxSizer(wxVERTICAL);
Cheats = new wxCheckListBox(m_CheatPage, ID_CHEATS_LIST, wxDefaultPosition, wxDefaultSize, arrayStringFor_Cheats, wxLB_HSCROLL, wxDefaultValidator);
sCheatButtons = new wxBoxSizer(wxHORIZONTAL);
EditCheat = new wxButton(m_CheatPage, ID_EDITCHEAT, _("Edit..."), wxDefaultPosition, wxDefaultSize, 0);
AddCheat = new wxButton(m_CheatPage, ID_ADDCHEAT, _("Add..."), wxDefaultPosition, wxDefaultSize, 0);
RemoveCheat = new wxButton(m_CheatPage, ID_REMOVECHEAT, _("Remove"), wxDefaultPosition, wxDefaultSize, 0);
EditCheat->Enable(false);
RemoveCheat->Enable(false);
wxBoxSizer* sCheatPage;
sCheatPage = new wxBoxSizer(wxVERTICAL);
sCheats->Add(Cheats, 1, wxEXPAND|wxALL, 0);
sCheatButtons->Add(EditCheat, 0, wxEXPAND|wxALL, 0);
sCheatButtons->AddStretchSpacer();
sCheatButtons->Add(AddCheat, 0, wxEXPAND|wxALL, 0);
sCheatButtons->Add(RemoveCheat, 0, wxEXPAND|wxALL, 0);
sCheats->Add(sCheatButtons, 0, wxEXPAND|wxALL, 0);
sCheatPage->Add(sCheats, 1, wxEXPAND|wxALL, 5);
m_CheatPage->SetSizer(sCheatPage);
sCheatPage->Layout();
m_NameText = new wxStaticText(m_Information, ID_NAME_TEXT, _("Name:"), wxDefaultPosition, wxDefaultSize);
m_Name = new wxTextCtrl(m_Information, ID_NAME, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_GameIDText = new wxStaticText(m_Information, ID_GAMEID_TEXT, _("Game ID:"), wxDefaultPosition, wxDefaultSize);
m_GameID = new wxTextCtrl(m_Information, ID_GAMEID, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_CountryText = new wxStaticText(m_Information, ID_COUNTRY_TEXT, _("Country:"), wxDefaultPosition, wxDefaultSize);
m_Country = new wxTextCtrl(m_Information, ID_COUNTRY, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_MakerIDText = new wxStaticText(m_Information, ID_MAKERID_TEXT, _("Maker ID:"), wxDefaultPosition, wxDefaultSize);
m_MakerID = new wxTextCtrl(m_Information, ID_MAKERID, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_DateText = new wxStaticText(m_Information, ID_DATE_TEXT, _("Date:"), wxDefaultPosition, wxDefaultSize);
m_Date = new wxTextCtrl(m_Information, ID_DATE, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_FSTText = new wxStaticText(m_Information, ID_FST_TEXT, _("FST Size:"), wxDefaultPosition, wxDefaultSize);
m_FST = new wxTextCtrl(m_Information, ID_FST, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_LangText = new wxStaticText(m_Information, ID_LANG_TEXT, _("Show Language:"), wxDefaultPosition, wxDefaultSize);
arrayStringFor_Lang.Add(_("English"));
arrayStringFor_Lang.Add(_("German"));
arrayStringFor_Lang.Add(_("French"));
arrayStringFor_Lang.Add(_("Spanish"));
arrayStringFor_Lang.Add(_("Italian"));
arrayStringFor_Lang.Add(_("Dutch"));
m_Lang = new wxChoice(m_Information, ID_LANG, wxDefaultPosition, wxDefaultSize, arrayStringFor_Lang, 0, wxDefaultValidator);
m_Lang->SetSelection((int)SConfig::GetInstance().m_InterfaceLanguage);
m_ShortText = new wxStaticText(m_Information, ID_SHORTNAME_TEXT, _("Short Name:"), wxDefaultPosition, wxDefaultSize);
m_ShortName = new wxTextCtrl(m_Information, ID_SHORTNAME, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_MakerText = new wxStaticText(m_Information, ID_MAKER_TEXT, _("Maker:"), wxDefaultPosition, wxDefaultSize);
m_Maker = new wxTextCtrl(m_Information, ID_MAKER, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_CommentText = new wxStaticText(m_Information, ID_COMMENT_TEXT, _("Comment:"), wxDefaultPosition, wxDefaultSize);
m_Comment = new wxTextCtrl(m_Information, ID_COMMENT, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE|wxTE_READONLY);
m_BannerText = new wxStaticText(m_Information, ID_BANNER_TEXT, _("Banner:"), wxDefaultPosition, wxDefaultSize);
m_Banner = new wxStaticBitmap(m_Information, ID_BANNER, wxNullBitmap, wxDefaultPosition, wxSize(96, 32), 0);
// ISO Details
sISODetails = new wxGridBagSizer(0, 0);
sISODetails->Add(m_NameText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Name, wxGBPosition(0, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_GameIDText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_GameID, wxGBPosition(1, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_CountryText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Country, wxGBPosition(2, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_MakerIDText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_MakerID, wxGBPosition(3, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_DateText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Date, wxGBPosition(4, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_FSTText, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_FST, wxGBPosition(5, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->AddGrowableCol(1);
sbISODetails = new wxStaticBoxSizer(wxVERTICAL, m_Information, _("ISO Details"));
sbISODetails->Add(sISODetails, 0, wxEXPAND, 5);
// Banner Details
sBannerDetails = new wxGridBagSizer(0, 0);
sBannerDetails->Add(m_LangText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_Lang, wxGBPosition(0, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_ShortText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_ShortName, wxGBPosition(1, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_MakerText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_Maker, wxGBPosition(2, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_CommentText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
sBannerDetails->Add(m_Comment, wxGBPosition(3, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_BannerText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALL, 5);
sBannerDetails->Add(m_Banner, wxGBPosition(4, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->AddGrowableCol(1);
sbBannerDetails = new wxStaticBoxSizer(wxVERTICAL, m_Information, _("Banner Details"));
sbBannerDetails->Add(sBannerDetails, 0, wxEXPAND, 5);
wxBoxSizer* sInfoPage;
sInfoPage = new wxBoxSizer(wxVERTICAL);
sInfoPage->Add(sbISODetails, 0, wxEXPAND|wxALL, 5);
sInfoPage->Add(sbBannerDetails, 0, wxEXPAND|wxALL, 5);
m_Information->SetSizer(sInfoPage);
sInfoPage->Layout();
// Filesystem icons
m_iconList = new wxImageList(16, 16);
m_iconList->Add(wxBitmap(disc_xpm), wxNullBitmap); // 0
m_iconList->Add(wxBitmap(folder_xpm), wxNullBitmap); // 1
m_iconList->Add(wxBitmap(file_xpm), wxNullBitmap); // 2
// Filesystem tree
m_Treectrl = new wxTreeCtrl(m_Filesystem, ID_TREECTRL, wxDefaultPosition, wxDefaultSize, wxTR_DEFAULT_STYLE, wxDefaultValidator);
m_Treectrl->AssignImageList(m_iconList);
RootId = m_Treectrl->AddRoot(wxT("Disc"), 0, 0, 0);
wxBoxSizer* sTreePage;
sTreePage = new wxBoxSizer(wxVERTICAL);
sTreePage->Add(m_Treectrl, 1, wxEXPAND|wxALL, 5);
m_Filesystem->SetSizer(sTreePage);
sTreePage->Layout();
// It's a wad file, so we remove the FileSystem page
if (IsWad)
m_Notebook->RemovePage(4);
// Add notebook and buttons to the dialog
wxBoxSizer* sMain;
sMain = new wxBoxSizer(wxVERTICAL);
sMain->Add(m_Notebook, 1, wxEXPAND|wxALL, 5);
sMain->Add(sButtons, 0, wxEXPAND, 5);
sMain->SetMinSize(wxSize(400, 600));
m_Notebook->SetMaxSize(wxSize(400, 600));
SetSizerAndFit(sMain);
}
void CISOProperties::OnClose(wxCloseEvent& WXUNUSED (event))
{
if (!SaveGameConfig())
PanicAlert("Could not save %s", GameIniFile.c_str());
EndModal(bRefreshList ? wxID_OK : wxID_CANCEL);
}
void CISOProperties::OnCloseClick(wxCommandEvent& WXUNUSED (event))
{
Close();
}
void CISOProperties::RightClickOnBanner(wxMouseEvent& event)
{
wxMenu* popupMenu = new wxMenu;
popupMenu->Append(IDM_BNRSAVEAS, _("Save as..."));
PopupMenu(popupMenu);
event.Skip();
}
void CISOProperties::OnBannerImageSave(wxCommandEvent& WXUNUSED (event))
{
wxString dirHome;
wxFileDialog dialog(this, _("Save as..."), wxGetHomeDir(&dirHome), wxString::Format(_("%s.png"), m_GameID->GetLabel().c_str()),
_("*.*"), wxFD_SAVE|wxFD_OVERWRITE_PROMPT, wxDefaultPosition, wxDefaultSize);
if (dialog.ShowModal() == wxID_OK)
{
m_Banner->GetBitmap().ConvertToImage().SaveFile(dialog.GetPath());
}
}
void CISOProperties::OnRightClickOnTree(wxTreeEvent& event)
{
m_Treectrl->SelectItem(event.GetItem());
wxMenu* popupMenu = new wxMenu;
if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 0
&& m_Treectrl->GetFirstVisibleItem() != m_Treectrl->GetSelection())
popupMenu->Append(IDM_EXTRACTDIR, _("Extract Partition..."));
else if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 1)
popupMenu->Append(IDM_EXTRACTDIR, _("Extract Directory..."));
else if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 2)
popupMenu->Append(IDM_EXTRACTFILE, _("Extract File..."));
popupMenu->Append(IDM_EXTRACTALL, _("Extract All Files..."));
popupMenu->AppendSeparator();
popupMenu->Append(IDM_EXTRACTAPPLOADER, _("Extract Apploader..."));
popupMenu->Append(IDM_EXTRACTDOL, _("Extract DOL..."));
PopupMenu(popupMenu);
event.Skip();
}
void CISOProperties::OnExtractFile(wxCommandEvent& WXUNUSED (event))
{
wxString Path;
wxString File;
File = m_Treectrl->GetItemText(m_Treectrl->GetSelection());
Path = wxFileSelector(
wxT("Export File"),
wxEmptyString, File, wxEmptyString,
wxString::Format
(
wxT("All files (%s)|%s"),
wxFileSelectorDefaultWildcardStr,
wxFileSelectorDefaultWildcardStr
),
wxFD_SAVE,
this);
if (!Path || !File)
return;
while (m_Treectrl->GetItemParent(m_Treectrl->GetSelection()) != m_Treectrl->GetRootItem())
{
wxString temp;
temp = m_Treectrl->GetItemText(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
File = temp + wxT(DIR_SEP_CHR) + File;
m_Treectrl->SelectItem(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
}
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
int partitionNum = wxAtoi(File.SubString(10, 11));
File.Remove(0, 12); // Remove "Partition x/"
WiiDisc.at(partitionNum).FileSystem->ExportFile(File.mb_str(), Path.mb_str());
}
else
pFileSystem->ExportFile(File.mb_str(), Path.mb_str());
}
void CISOProperties::ExportDir(const char* _rFullPath, const char* _rExportFolder, const int partitionNum)
{
char exportName[512];
u32 index[2] = {0, 0}, offsetShift = 0;
std::vector<const DiscIO::SFileInfo *> fst;
DiscIO::IFileSystem *FS = 0;
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
FS = WiiDisc.at(partitionNum).FileSystem;
offsetShift = 2;
}
else
FS = pFileSystem;
FS->GetFileList(fst);
if (!_rFullPath) // Extract all
{
index[0] = 0;
index[1] = (u32)fst.size();
FS->ExportApploader(_rExportFolder);
if (!DiscIO::IsVolumeWiiDisc(OpenISO))
FS->ExportDOL(_rExportFolder);
}
else // Look for the dir we are going to extract
{
for(index[0] = 0; index[0] < fst.size(); index[0]++)
{
if (!strcmp(fst.at(index[0])->m_FullPath, _rFullPath))
{
DEBUG_LOG(DISCIO, "Found the Dir at %u", index[0]);
index[1] = (u32)fst.at(index[0])->m_FileSize;
break;
}
}
DEBUG_LOG(DISCIO,"Dir found from %u to %u\nextracting to:\n%s",index[0],index[1],_rExportFolder);
}
wxString dialogTitle = index[0] ? _T("Extracting Directory") : _T("Extracting All Files");
wxProgressDialog dialog(dialogTitle,
_T("Extracting..."),
index[1], // range
this, // parent
wxPD_APP_MODAL | wxPD_AUTO_HIDE | wxPD_CAN_ABORT |
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
wxPD_SMOOTH // - makes indeterminate mode bar on WinXP very small
);
dialog.CenterOnParent();
// Extraction
for (u32 i = index[0]; i < index[1]; i++)
{
dialog.SetTitle(wxString::Format(_T("%s : %d%%"), dialogTitle.c_str(),
(u32)(((float)(i - index[0]) / (float)(index[1] - index[0])) * 100)));
if (!dialog.Update(i, wxString::Format(_T("Extracting %s"), wxString(fst[i]->m_FullPath, *wxConvCurrent).c_str())))
break;
if (fst[i]->IsDirectory())
{
snprintf(exportName, sizeof(exportName), "%s/%s/", _rExportFolder, fst[i]->m_FullPath);
DEBUG_LOG(DISCIO, "%s", exportName);
if (!File::Exists(exportName) && !File::CreateFullPath(exportName))
{
ERROR_LOG(DISCIO, "Could not create the path %s", exportName);
}
else
{
if (!File::IsDirectory(exportName))
ERROR_LOG(DISCIO, "%s already exists and is not a directory", exportName);
DEBUG_LOG(DISCIO, "folder %s already exists", exportName);
}
}
else
{
snprintf(exportName, sizeof(exportName), "%s/%s", _rExportFolder, fst[i]->m_FullPath);
DEBUG_LOG(DISCIO, "%s", exportName);
if (!File::Exists(exportName) && !FS->ExportFile(fst[i]->m_FullPath, exportName))
{
ERROR_LOG(DISCIO, "Could not export %s", exportName);
}
else
{
DEBUG_LOG(DISCIO, "%s already exists", exportName);
}
}
}
}
void CISOProperties::OnExtractDir(wxCommandEvent& event)
{
wxString Directory = m_Treectrl->GetItemText(m_Treectrl->GetSelection());
wxString Path = wxDirSelector(wxT("Choose the folder where to extract to"));
if (!Path || !Directory)
return;
if (event.GetId() == IDM_EXTRACTALL)
{
if (DiscIO::IsVolumeWiiDisc(OpenISO))
for (u32 i = 0; i < WiiDisc.size(); i++)
ExportDir(NULL, Path.mb_str(), i);
else
ExportDir(NULL, Path.mb_str());
return;
}
while (m_Treectrl->GetItemParent(m_Treectrl->GetSelection()) != m_Treectrl->GetRootItem())
{
wxString temp;
temp = m_Treectrl->GetItemText(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
Directory = temp + wxT(DIR_SEP_CHR) + Directory;
m_Treectrl->SelectItem(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
}
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
int partitionNum = wxAtoi(Directory.SubString(10, 11));
Directory.Remove(0, 12); // Remove "Partition x/"
ExportDir(Directory.mb_str(), Path.mb_str(), partitionNum);
}
else
ExportDir(Directory.mb_str(), Path.mb_str());
}
void CISOProperties::OnExtractDataFromHeader(wxCommandEvent& event)
{
std::vector<const DiscIO::SFileInfo *> fst;
DiscIO::IFileSystem *FS = 0;
wxString Path = wxDirSelector(wxT("Choose the folder to extract to"));
if (Path.empty())
return;
if (DiscIO::IsVolumeWiiDisc(OpenISO))
FS = WiiDisc.at(1).FileSystem;
else
FS = pFileSystem;
bool ret = false;
if (event.GetId() == IDM_EXTRACTAPPLOADER)
{
ret = FS->ExportApploader(Path.mb_str());
}
else if (event.GetId() == IDM_EXTRACTDOL)
{
ret = FS->ExportDOL(Path.mb_str());
}
if (!ret)
PanicAlert("Failed to extract to %s!", (const char *)Path.mb_str());
}
void CISOProperties::SetRefresh(wxCommandEvent& event)
{
bRefreshList = true;
if (event.GetId() == ID_EMUSTATE)
EmuIssues->Enable(event.GetSelection() != 0);
}
void CISOProperties::LoadGameConfig()
{
bool bTemp;
int iTemp;
std::string sTemp;
if (GameIni.Get("Core", "CPUThread", &bTemp))
CPUThread->Set3StateValue((wxCheckBoxState)bTemp);
else
CPUThread->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "SkipIdle", &bTemp))
SkipIdle->Set3StateValue((wxCheckBoxState)bTemp);
else
SkipIdle->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "MMU", &bTemp))
MMU->Set3StateValue((wxCheckBoxState)bTemp);
else
MMU->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "TLBHack", &bTemp))
TLBHack->Set3StateValue((wxCheckBoxState)bTemp);
else
TLBHack->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Wii", "ProgressiveScan", &bTemp))
EnableProgressiveScan->Set3StateValue((wxCheckBoxState)bTemp);
else
EnableProgressiveScan->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Wii", "Widescreen", &bTemp))
EnableWideScreen->Set3StateValue((wxCheckBoxState)bTemp);
else
EnableWideScreen->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "ForceFiltering", &bTemp))
ForceFiltering->Set3StateValue((wxCheckBoxState)bTemp);
else
ForceFiltering->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "EFBCopyDisable", &bTemp))
EFBCopyDisable->Set3StateValue((wxCheckBoxState)bTemp);
else
EFBCopyDisable->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "EFBToTextureEnable", &bTemp))
EFBToTextureEnable->Set3StateValue((wxCheckBoxState)bTemp);
else
EFBToTextureEnable->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "SafeTextureCache", &bTemp))
SafeTextureCache->Set3StateValue((wxCheckBoxState)bTemp);
else
SafeTextureCache->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "DstAlphaPass", &bTemp))
DstAlphaPass->Set3StateValue((wxCheckBoxState)bTemp);
else
DstAlphaPass->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "UseXFB", &bTemp))
UseXFB->Set3StateValue((wxCheckBoxState)bTemp);
else
UseXFB->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "FIFOWatermarkTightness", &sTemp))
WMTightness->SetValue(wxString(sTemp.c_str(), *wxConvCurrent));
else
WMTightness->SetValue(wxT("50"));
GameIni.Get("Video", "ProjectionHack", &iTemp, -1);
Hack->SetSelection(iTemp);
GameIni.Get("EmuState", "EmulationStateId", &iTemp, -1);
EmuState->SetSelection(iTemp);
GameIni.Get("EmuState", "EmulationIssues", &sTemp);
if (!sTemp.empty())
{
EmuIssues->SetValue(wxString(sTemp.c_str(), *wxConvCurrent));
bRefreshList = true;
}
EmuIssues->Enable(EmuState->GetSelection() != 0);
PatchList_Load();
ActionReplayList_Load();
m_geckocode_panel->LoadCodes(GameIni, OpenISO->GetUniqueID());
}
bool CISOProperties::SaveGameConfig()
{
if (CPUThread->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "CPUThread");
else
GameIni.Set("Core", "CPUThread", CPUThread->Get3StateValue());
if (SkipIdle->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "SkipIdle");
else
GameIni.Set("Core", "SkipIdle", SkipIdle->Get3StateValue());
if (MMU->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "MMU");
else
GameIni.Set("Core", "MMU", MMU->Get3StateValue());
if (TLBHack->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "TLBHack");
else
GameIni.Set("Core", "TLBHack", TLBHack->Get3StateValue());
if (EnableProgressiveScan->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Wii", "ProgressiveScan");
else
GameIni.Set("Wii", "ProgressiveScan", EnableProgressiveScan->Get3StateValue());
if (EnableWideScreen->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Wii", "Widescreen");
else
GameIni.Set("Wii", "Widescreen", EnableWideScreen->Get3StateValue());
if (ForceFiltering->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "ForceFiltering");
else
GameIni.Set("Video", "ForceFiltering", ForceFiltering->Get3StateValue());
if (EFBCopyDisable->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "EFBCopyDisable");
else
GameIni.Set("Video", "EFBCopyDisable", EFBCopyDisable->Get3StateValue());
if (EFBToTextureEnable->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "EFBToTextureEnable");
else
GameIni.Set("Video", "EFBToTextureEnable", EFBToTextureEnable->Get3StateValue());
if (SafeTextureCache->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "SafeTextureCache");
else
GameIni.Set("Video", "SafeTextureCache", SafeTextureCache->Get3StateValue());
if (DstAlphaPass->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "DstAlphaPass");
else
GameIni.Set("Video", "DstAlphaPass", DstAlphaPass->Get3StateValue());
if (UseXFB->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "UseXFB");
else
GameIni.Set("Video", "UseXFB", UseXFB->Get3StateValue());
if (Hack->GetSelection() == -1)
GameIni.DeleteKey("Video", "ProjectionHack");
else
GameIni.Set("Video", "ProjectionHack", Hack->GetSelection());
if (WMTightness->GetValue().size() == 0)
GameIni.DeleteKey("Video", "FIFOWatermarkTightness");
else
{
long val;
WMTightness->GetValue().ToLong(&val);
GameIni.Set("Video", "FIFOWatermarkTightness", (int)val);
}
if (EmuState->GetSelection() == -1)
GameIni.DeleteKey("EmuState", "EmulationStateId");
else
GameIni.Set("EmuState", "EmulationStateId", EmuState->GetSelection());
GameIni.Set("EmuState", "EmulationIssues", (const char*)EmuIssues->GetValue().mb_str(*wxConvCurrent));
PatchList_Save();
ActionReplayList_Save();
Gecko::SaveCodes(GameIni, m_geckocode_panel->GetCodes());
return GameIni.Save(GameIniFile.c_str());
}
void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED (event))
{
if (wxFileExists(wxString::From8BitData(GameIniFile.c_str())))
{
SaveGameConfig();
wxFileType* filetype = wxTheMimeTypesManager->GetFileTypeFromExtension(_("ini"));
if(filetype == NULL) // From extension failed, trying with MIME type now
{
filetype = wxTheMimeTypesManager->GetFileTypeFromMimeType(_("text/plain"));
if(filetype == NULL) // MIME type failed, aborting mission
{
PanicAlert("Filetype 'ini' is unknown! Will not open!");
return;
}
}
wxString OpenCommand;
OpenCommand = filetype->GetOpenCommand(wxString::From8BitData(GameIniFile.c_str()));
if(OpenCommand.IsEmpty())
PanicAlert("Couldn't find open command for extension 'ini'!");
else
if(wxExecute(OpenCommand, wxEXEC_SYNC) == -1)
PanicAlert("wxExecute returned -1 on application run!");
GameIni.Load(GameIniFile.c_str());
LoadGameConfig();
bRefreshList = true; // Just in case
}
// Once we're done with the ini edit, give the focus back to Dolphin
SetFocus();
}
void CISOProperties::ListSelectionChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_PATCHES_LIST:
if (Patches->GetSelection() != wxNOT_FOUND)
{
EditPatch->Enable();
RemovePatch->Enable();
}
break;
case ID_CHEATS_LIST:
if (Cheats->GetSelection() != wxNOT_FOUND)
{
EditCheat->Enable();
RemoveCheat->Enable();
}
break;
}
}
void CISOProperties::PatchList_Load()
{
onFrame.clear();
Patches->Clear();
PatchEngine::LoadPatchSection("OnFrame", onFrame, GameIni);
u32 index = 0;
for (std::vector<PatchEngine::Patch>::const_iterator it = onFrame.begin(); it != onFrame.end(); ++it)
{
PatchEngine::Patch p = *it;
Patches->Append(wxString(p.name.c_str(), *wxConvCurrent));
Patches->Check(index, p.active);
++index;
}
}
void CISOProperties::PatchList_Save()
{
std::vector<std::string> lines;
u32 index = 0;
for (std::vector<PatchEngine::Patch>::const_iterator onFrame_it = onFrame.begin(); onFrame_it != onFrame.end(); ++onFrame_it)
{
lines.push_back(Patches->IsChecked(index) ? "+$" + onFrame_it->name : "$" + onFrame_it->name);
for (std::vector<PatchEngine::PatchEntry>::const_iterator iter2 = onFrame_it->entries.begin(); iter2 != onFrame_it->entries.end(); ++iter2)
{
std::string temp;
ToStringFromFormat(&temp, "0x%08X:%s:0x%08X", iter2->address, PatchEngine::PatchTypeStrings[iter2->type], iter2->value);
lines.push_back(temp);
}
++index;
}
GameIni.SetLines("OnFrame", lines);
lines.clear();
}
void CISOProperties::PatchButtonClicked(wxCommandEvent& event)
{
int selection = Patches->GetSelection();
switch (event.GetId())
{
case ID_EDITPATCH:
{
CPatchAddEdit dlg(selection, this);
dlg.ShowModal();
}
break;
case ID_ADDPATCH:
{
CPatchAddEdit dlg(-1, this, 1, _("Add Patch"));
if (dlg.ShowModal() == wxID_OK)
{
Patches->Append(wxString(onFrame.back().name.c_str(), *wxConvCurrent));
Patches->Check((unsigned int)(onFrame.size() - 1), onFrame.back().active);
}
}
break;
case ID_REMOVEPATCH:
onFrame.erase(onFrame.begin() + Patches->GetSelection());
Patches->Delete(Cheats->GetSelection());
break;
}
PatchList_Save();
Patches->Clear();
PatchList_Load();
EditPatch->Enable(false);
RemovePatch->Enable(false);
}
void CISOProperties::ActionReplayList_Load()
{
arCodes.clear();
Cheats->Clear();
ActionReplay::LoadCodes(arCodes, GameIni);
u32 index = 0;
for (std::vector<ActionReplay::ARCode>::const_iterator it = arCodes.begin(); it != arCodes.end(); ++it)
{
ActionReplay::ARCode arCode = *it;
Cheats->Append(wxString(arCode.name.c_str(), *wxConvCurrent));
Cheats->Check(index, arCode.active);
++index;
}
}
void CISOProperties::ActionReplayList_Save()
{
std::vector<std::string> lines;
u32 index = 0;
for (std::vector<ActionReplay::ARCode>::const_iterator iter = arCodes.begin(); iter != arCodes.end(); ++iter)
{
ActionReplay::ARCode code = *iter;
lines.push_back(Cheats->IsChecked(index) ? "+$" + code.name : "$" + code.name);
for (std::vector<ActionReplay::AREntry>::const_iterator iter2 = code.ops.begin(); iter2 != code.ops.end(); ++iter2)
{
lines.push_back(std::string(wxString::Format(wxT("%08X %08X"), iter2->cmd_addr, iter2->value).mb_str()));
}
++index;
}
GameIni.SetLines("ActionReplay", lines);
}
void CISOProperties::ActionReplayButtonClicked(wxCommandEvent& event)
{
int selection = Cheats->GetSelection();
switch (event.GetId())
{
case ID_EDITCHEAT:
{
CARCodeAddEdit dlg(selection, this);
dlg.ShowModal();
}
break;
case ID_ADDCHEAT:
{
CARCodeAddEdit dlg(-1, this, 1, _("Add ActionReplay Code"));
if (dlg.ShowModal() == wxID_OK)
{
Cheats->Append(wxString::From8BitData(arCodes.back().name.c_str()));
Cheats->Check((unsigned int)(arCodes.size() - 1), arCodes.back().active);
}
}
break;
case ID_REMOVECHEAT:
arCodes.erase(arCodes.begin() + Cheats->GetSelection());
Cheats->Delete(Cheats->GetSelection());
break;
}
ActionReplayList_Save();
Cheats->Clear();
ActionReplayList_Load();
EditCheat->Enable(false);
RemoveCheat->Enable(false);
}
void CISOProperties::OnChangeBannerLang(wxCommandEvent& event)
{
ChangeBannerDetails(event.GetSelection());
}
void CISOProperties::ChangeBannerDetails(int lang)
{
if (OpenGameListItem->GetCountry() == DiscIO::IVolume::COUNTRY_JAPAN
|| OpenGameListItem->GetCountry() == DiscIO::IVolume::COUNTRY_TAIWAN
|| OpenGameListItem->GetPlatform() == GameListItem::WII_WAD)
{
#ifdef __linux__
wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_EUC_JP));
#else
wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS));
#endif
wxString name = wxString(OpenGameListItem->GetName(0).c_str(), SJISConv);
// Updates the informations shown in the window
m_ShortName->SetValue(name);
m_Comment->SetValue(wxString(OpenGameListItem->GetDescription(0).c_str(), SJISConv));
m_Maker->SetValue(wxString(OpenGameListItem->GetCompany().c_str(), SJISConv));//dev too
std::string filename, extension;
SplitPath(OpenGameListItem->GetFileName(), 0, &filename, &extension);
// Also sets the window's title
SetTitle(wxString::Format(wxT("%s%s"),
wxString(StringFromFormat("%s%s: %s - ", filename.c_str(), extension.c_str(), OpenGameListItem->GetUniqueID().c_str()).c_str(), *wxConvCurrent).c_str(),
name.c_str()));
}
else // Do the same for PAL/US Games (assuming ISO 8859-1)
{
wxString name = wxString::From8BitData(OpenGameListItem->GetName(lang).c_str());
m_ShortName->SetValue(name);
m_Comment->SetValue(wxString::From8BitData(OpenGameListItem->GetDescription(lang).c_str()));
m_Maker->SetValue(wxString::From8BitData(OpenGameListItem->GetCompany().c_str()));//dev too
std::string filename, extension;
SplitPath(OpenGameListItem->GetFileName(), 0, &filename, &extension);
SetTitle(wxString::Format(wxT("%s%s"),
wxString::From8BitData(StringFromFormat("%s%s: %s - ", filename.c_str(), extension.c_str(), OpenGameListItem->GetUniqueID().c_str()).c_str()).c_str(),
name.c_str()));
}
}