dolphin/Source/Core/DiscIO/NANDContentLoader.h
comex c22d1d68ab Mark which Wii root to use in the NAND path code.
It's used by both the GUI to do things like install WADs and check up on
the system menu, in which case the global root should be used, and by
/dev/es, in which case the local one should.  The latter isn't
*terribly* useful today, since no contents will ever be installed in
temporary roots (although it's still relevant for data directories), but
converting the whole thing makes sense because then it will Just Work
once the entire NAND is synced.

Because it would have been a bit of work to split it up (but I can if
desired), this commit also contains some basic cleanup of
NANDContentLoader:

(1) The useless interface class INANDContentLoader is removed and the
    methods are changed to just return CNANDContentLoader (the only
    implementation);
(2) CNANDContentManager is changed to use unique_ptr and cleaned up a
    bit.
2015-10-16 09:10:39 +02:00

173 lines
4 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <string>
#include <unordered_map>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/NandPaths.h"
#include "DiscIO/Volume.h"
namespace DiscIO
{
bool Add_Ticket(u64 TitleID, const u8 *p_tik, u32 tikSize);
struct SNANDContent
{
u32 m_ContentID;
u16 m_Index;
u16 m_Type;
u32 m_Size;
u8 m_SHA1Hash[20];
u8 m_Header[36]; //all of the above
std::string m_Filename;
u8* m_pData;
};
// Instances of this class must be created by CNANDContentManager
class CNANDContentLoader final
{
public:
CNANDContentLoader(const std::string& _rName);
virtual ~CNANDContentLoader();
bool IsValid() const { return m_Valid; }
void RemoveTitle() const;
u64 GetTitleID() const { return m_TitleID; }
u16 GetIosVersion() const { return m_IosVersion; }
u32 GetBootIndex() const { return m_BootIndex; }
size_t GetContentSize() const { return m_Content.size(); }
const SNANDContent* GetContentByIndex(int _Index) const;
const u8* GetTMDView() const { return m_TMDView; }
const u8* GetTMDHeader() const { return m_TMDHeader; }
u32 GetTIKSize() const { return m_TIKSize; }
const u8* GetTIK() const { return m_TIK; }
const std::vector<SNANDContent>& GetContent() const { return m_Content; }
u16 GetTitleVersion() const {return m_TitleVersion;}
u16 GetNumEntries() const {return m_numEntries;}
DiscIO::IVolume::ECountry GetCountry() const;
u8 GetCountryChar() const {return m_Country; }
enum
{
TMD_VIEW_SIZE = 0x58,
TMD_HEADER_SIZE = 0x1E4,
CONTENT_HEADER_SIZE = 0x24,
TICKET_SIZE = 0x2A4
};
private:
bool m_Valid;
bool m_isWAD;
std::string m_Path;
u64 m_TitleID;
u16 m_IosVersion;
u32 m_BootIndex;
u16 m_numEntries;
u16 m_TitleVersion;
u8 m_TMDView[TMD_VIEW_SIZE];
u8 m_TMDHeader[TMD_HEADER_SIZE];
u32 m_TIKSize;
u8* m_TIK;
u8 m_Country;
std::vector<SNANDContent> m_Content;
bool Initialize(const std::string& _rName);
void AESDecode(u8* _pKey, u8* _IV, u8* _pSrc, u32 _Size, u8* _pDest);
void GetKeyFromTicket(u8* pTicket, u8* pTicketKey);
};
// we open the NAND Content files too often... let's cache them
class CNANDContentManager
{
public:
static CNANDContentManager& Access() { static CNANDContentManager instance; return instance; }
u64 Install_WiiWAD(const std::string& fileName);
const CNANDContentLoader& GetNANDLoader(const std::string& content_path);
const CNANDContentLoader& GetNANDLoader(u64 title_id, Common::FromWhichRoot from);
bool RemoveTitle(u64 titl_id, Common::FromWhichRoot from);
void ClearCache();
private:
CNANDContentManager() {}
~CNANDContentManager();
CNANDContentManager(CNANDContentManager const&) = delete;
void operator=(CNANDContentManager const&) = delete;
std::unordered_map<std::string, std::unique_ptr<CNANDContentLoader>> m_map;
};
class CSharedContent
{
public:
static CSharedContent& AccessInstance() { static CSharedContent instance; return instance; }
std::string GetFilenameFromSHA1(const u8* _pHash);
std::string AddSharedContent(const u8* _pHash);
void UpdateLocation();
private:
CSharedContent();
virtual ~CSharedContent();
CSharedContent(CSharedContent const&) = delete;
void operator=(CSharedContent const&) = delete;
#pragma pack(push,1)
struct SElement
{
u8 FileName[8];
u8 SHA1Hash[20];
};
#pragma pack(pop)
u32 m_lastID;
std::string m_contentMap;
std::vector<SElement> m_Elements;
};
class cUIDsys
{
public:
static cUIDsys& AccessInstance() { static cUIDsys instance; return instance; }
u32 GetUIDFromTitle(u64 _Title);
void AddTitle(u64 _Title);
void GetTitleIDs(std::vector<u64>& _TitleIDs, bool _owned = false);
void UpdateLocation();
private:
cUIDsys();
virtual ~cUIDsys();
cUIDsys(cUIDsys const&) = delete;
void operator=(cUIDsys const&) = delete;
#pragma pack(push,1)
struct SElement
{
u8 titleID[8];
u8 UID[4];
};
#pragma pack(pop)
u32 m_lastUID;
std::string m_uidSys;
std::vector<SElement> m_Elements;
};
}