dolphin/Source/Android/jni/GameList/GameFile.cpp
JosJuice b8a6fcb1a7 Android: Get rid of __cplusplus macro checks
These files cannot compile correctly as C, so there's no reason to have
ifdefs for C compatibility.

We switched to not checking the __cplusplus macro in our JNI code some
time ago, but it seems like I forgot to remove it from these two files.
2022-01-29 18:38:55 +01:00

202 lines
7.5 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "jni/GameList/GameFile.h"
#include <memory>
#include <utility>
#include <vector>
#include <jni.h>
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "UICommon/GameFile.h"
#include "jni/AndroidCommon/AndroidCommon.h"
#include "jni/AndroidCommon/IDCache.h"
static std::shared_ptr<const UICommon::GameFile>* GetPointer(JNIEnv* env, jobject obj)
{
return reinterpret_cast<std::shared_ptr<const UICommon::GameFile>*>(
env->GetLongField(obj, IDCache::GetGameFilePointer()));
}
static std::shared_ptr<const UICommon::GameFile>& GetRef(JNIEnv* env, jobject obj)
{
return *GetPointer(env, obj);
}
jobject GameFileToJava(JNIEnv* env, std::shared_ptr<const UICommon::GameFile> game_file)
{
if (!game_file)
return nullptr;
return env->NewObject(
IDCache::GetGameFileClass(), IDCache::GetGameFileConstructor(),
reinterpret_cast<jlong>(new std::shared_ptr<const UICommon::GameFile>(std::move(game_file))));
}
extern "C" {
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_finalize(JNIEnv* env,
jobject obj)
{
delete GetPointer(env, obj);
}
JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getPlatform(JNIEnv* env,
jobject obj)
{
return static_cast<jint>(GetRef(env, obj)->GetPlatform());
}
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getTitle(JNIEnv* env,
jobject obj)
{
return ToJString(env,
GetRef(env, obj)->GetName(UICommon::GameFile::Variant::LongAndPossiblyCustom));
}
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getDescription(JNIEnv* env,
jobject obj)
{
return ToJString(
env, GetRef(env, obj)->GetDescription(UICommon::GameFile::Variant::LongAndPossiblyCustom));
}
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getCompany(JNIEnv* env,
jobject obj)
{
return ToJString(env, DiscIO::GetCompanyFromID(GetRef(env, obj)->GetMakerID()));
}
JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getCountry(JNIEnv* env,
jobject obj)
{
return static_cast<jint>(GetRef(env, obj)->GetCountry());
}
JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getRegion(JNIEnv* env,
jobject obj)
{
return static_cast<jint>(GetRef(env, obj)->GetRegion());
}
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getPath(JNIEnv* env,
jobject obj)
{
return ToJString(env, GetRef(env, obj)->GetFilePath());
}
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getGameId(JNIEnv* env,
jobject obj)
{
return ToJString(env, GetRef(env, obj)->GetGameID());
}
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getGameTdbId(JNIEnv* env,
jobject obj)
{
return ToJString(env, GetRef(env, obj)->GetGameTDBID());
}
JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getDiscNumber(JNIEnv* env,
jobject obj)
{
return GetRef(env, obj)->GetDiscNumber();
}
JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getRevision(JNIEnv* env,
jobject obj)
{
return GetRef(env, obj)->GetRevision();
}
JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getBlobType(JNIEnv* env,
jobject obj)
{
return static_cast<jint>(GetRef(env, obj)->GetBlobType());
}
JNIEXPORT jstring JNICALL
Java_org_dolphinemu_dolphinemu_model_GameFile_getFileFormatName(JNIEnv* env, jobject obj)
{
return ToJString(env, GetRef(env, obj)->GetFileFormatName());
}
JNIEXPORT jlong JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getBlockSize(JNIEnv* env,
jobject obj)
{
return GetRef(env, obj)->GetBlockSize();
}
JNIEXPORT jstring JNICALL
Java_org_dolphinemu_dolphinemu_model_GameFile_getCompressionMethod(JNIEnv* env, jobject obj)
{
return ToJString(env, GetRef(env, obj)->GetCompressionMethod());
}
JNIEXPORT jboolean JNICALL
Java_org_dolphinemu_dolphinemu_model_GameFile_shouldShowFileFormatDetails(JNIEnv* env, jobject obj)
{
return static_cast<jboolean>(GetRef(env, obj)->ShouldShowFileFormatDetails());
}
JNIEXPORT jboolean JNICALL
Java_org_dolphinemu_dolphinemu_model_GameFile_shouldAllowConversion(JNIEnv* env, jobject obj)
{
return static_cast<jboolean>(GetRef(env, obj)->ShouldAllowConversion());
}
JNIEXPORT jlong JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getFileSize(JNIEnv* env,
jobject obj)
{
return GetRef(env, obj)->GetFileSize();
}
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_isDatelDisc(JNIEnv* env,
jobject obj)
{
return static_cast<jboolean>(GetRef(env, obj)->IsDatelDisc());
}
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_isNKit(JNIEnv* env,
jobject obj)
{
return static_cast<jboolean>(GetRef(env, obj)->IsNKit());
}
JNIEXPORT jintArray JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getBanner(JNIEnv* env,
jobject obj)
{
const std::vector<u32>& buffer = GetRef(env, obj)->GetBannerImage().buffer;
const auto size = static_cast<jsize>(buffer.size());
const jintArray out_array = env->NewIntArray(size);
if (!out_array)
return nullptr;
env->SetIntArrayRegion(out_array, 0, size, reinterpret_cast<const jint*>(buffer.data()));
return out_array;
}
JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getBannerWidth(JNIEnv* env,
jobject obj)
{
return static_cast<jint>(GetRef(env, obj)->GetBannerImage().width);
}
JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getBannerHeight(JNIEnv* env,
jobject obj)
{
return static_cast<jint>(GetRef(env, obj)->GetBannerImage().height);
}
JNIEXPORT jobject JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_parse(JNIEnv* env, jclass,
jstring path)
{
auto game_file = std::make_shared<UICommon::GameFile>(GetJString(env, path));
if (!game_file->IsValid())
game_file.reset();
return GameFileToJava(env, game_file);
}
}