dolphin/Source/Core/DiscIO/VolumeCommon.cpp
JosJuice ee694e327a Get rid of banner loaders and move their functionality to volumes
Having some data available in banner loaders and some other data
data available in volumes gets messy, especially with GetNames(),
which is available in both but returns different results
depending on which one is used. This change drops support
for reading names and descriptions from Wii save data.
2015-04-28 23:44:29 +02:00

146 lines
3.6 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <map>
#include <string>
#include <utility>
#include <vector>
#include "Common/ColorUtil.h"
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/StringUtil.h"
#include "Common/Logging/Log.h"
#include "DiscIO/Volume.h"
namespace DiscIO
{
static const unsigned int WII_BANNER_WIDTH = 192;
static const unsigned int WII_BANNER_HEIGHT = 64;
static const unsigned int WII_BANNER_SIZE = WII_BANNER_WIDTH * WII_BANNER_HEIGHT * 2;
static const unsigned int WII_BANNER_OFFSET = 0xA0;
std::vector<u32> IVolume::GetBanner(int* width, int* height) const
{
*width = 0;
*height = 0;
u64 TitleID = 0;
GetTitleID((u8*)&TitleID);
TitleID = Common::swap64(TitleID);
std::string file_name = StringFromFormat("%stitle/%08x/%08x/data/banner.bin",
File::GetUserPath(D_WIIUSER_IDX).c_str(), (u32)(TitleID >> 32), (u32)TitleID);
if (!File::Exists(file_name))
return std::vector<u32>();
if (File::GetSize(file_name) < WII_BANNER_OFFSET + WII_BANNER_SIZE)
return std::vector<u32>();
File::IOFile file(file_name, "rb");
if (!file.Seek(WII_BANNER_OFFSET, SEEK_SET))
return std::vector<u32>();
std::vector<u8> banner_file(WII_BANNER_SIZE);
if (!file.ReadBytes(banner_file.data(), banner_file.size()))
return std::vector<u32>();
std::vector<u32> image_buffer(WII_BANNER_WIDTH * WII_BANNER_HEIGHT);
ColorUtil::decode5A3image(image_buffer.data(), (u16*)banner_file.data(), WII_BANNER_WIDTH, WII_BANNER_HEIGHT);
*width = WII_BANNER_WIDTH;
*height = WII_BANNER_HEIGHT;
return image_buffer;
}
// Increment CACHE_REVISION if the code below is modified (ISOFile.cpp & GameFile.cpp)
IVolume::ECountry CountrySwitch(u8 country_code)
{
switch (country_code)
{
// Region free - Uses European flag as placeholder
case 'A':
return IVolume::COUNTRY_WORLD;
// PAL
case 'D':
return IVolume::COUNTRY_GERMANY;
case 'X': // Used by a couple PAL games
case 'Y': // German, French
case 'L': // Japanese import to PAL regions
case 'M': // Japanese import to PAL regions
case 'P':
return IVolume::COUNTRY_EUROPE;
case 'U':
return IVolume::COUNTRY_AUSTRALIA;
case 'F':
return IVolume::COUNTRY_FRANCE;
case 'I':
return IVolume::COUNTRY_ITALY;
case 'H':
return IVolume::COUNTRY_NETHERLANDS;
case 'R':
return IVolume::COUNTRY_RUSSIA;
case 'S':
return IVolume::COUNTRY_SPAIN;
// NTSC
case 'E':
case 'N': // Japanese import to USA and other NTSC regions
case 'Z': // Prince of Persia - The Forgotten Sands (Wii)
case 'B': // Ufouria: The Saga (Virtual Console)
return IVolume::COUNTRY_USA;
case 'J':
return IVolume::COUNTRY_JAPAN;
case 'K':
case 'Q': // Korea with Japanese language
case 'T': // Korea with English language
return IVolume::COUNTRY_KOREA;
case 'W':
return IVolume::COUNTRY_TAIWAN;
default:
if (country_code > 'A') // Silently ignore IOS wads
WARN_LOG(DISCIO, "Unknown Country Code! %c", country_code);
return IVolume::COUNTRY_UNKNOWN;
}
}
u8 GetSysMenuRegion(u16 _TitleVersion)
{
switch (_TitleVersion)
{
case 128: case 192: case 224: case 256:
case 288: case 352: case 384: case 416:
case 448: case 480: case 512:
return 'J';
case 97: case 193: case 225: case 257:
case 289: case 353: case 385: case 417:
case 449: case 481: case 513:
return 'E';
case 130: case 162: case 194: case 226:
case 258: case 290: case 354: case 386:
case 418: case 450: case 482: case 514:
return 'P';
case 326: case 390: case 454: case 486:
case 518:
return 'K';
default:
return 'A';
}
}
}