dolphin/Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.h
Jasper St. Pierre f2787f620e ControllerInterface: Make UpdateInput / UpdateOutput return void
The return values here have never been checked, so it doesn't make sense
to return a value to begin with.
2014-11-28 10:50:45 -08:00

120 lines
2.5 KiB
C++

// Copyright 2013 Max Eliaser
// Licensed under the GNU General Public License, version 2 or higher.
// Refer to the license.txt file included.
// See XInput2.cpp for extensive documentation.
#pragma once
extern "C" {
#include <X11/keysym.h>
#include <X11/Xlib.h>
#include <X11/extensions/XInput2.h>
}
#include "InputCommon/ControllerInterface/Device.h"
namespace ciface
{
namespace XInput2
{
void Init(std::vector<Core::Device*>& devices, void* const hwnd);
class KeyboardMouse : public Core::Device
{
private:
struct State
{
char keyboard[32];
unsigned int buttons;
struct
{
float x, y;
} cursor, axis;
};
class Key : public Input
{
friend class KeyboardMouse;
public:
std::string GetName() const override { return m_keyname; }
Key(Display* display, KeyCode keycode, const char* keyboard);
ControlState GetState() const override;
private:
std::string m_keyname;
Display* const m_display;
const char* const m_keyboard;
const KeyCode m_keycode;
};
class Button : public Input
{
public:
std::string GetName() const override { return name; }
Button(unsigned int index, unsigned int* buttons);
ControlState GetState() const override;
private:
const unsigned int* m_buttons;
const unsigned int m_index;
std::string name;
};
class Cursor : public Input
{
public:
std::string GetName() const override { return name; }
bool IsDetectable() override { return false; }
Cursor(u8 index, bool positive, const float* cursor);
ControlState GetState() const override;
private:
const float* m_cursor;
const u8 m_index;
const bool m_positive;
std::string name;
};
class Axis : public Input
{
public:
std::string GetName() const override { return name; }
bool IsDetectable() override { return false; }
Axis(u8 index, bool positive, const float* axis);
ControlState GetState() const override;
private:
const float* m_axis;
const u8 m_index;
const bool m_positive;
std::string name;
};
private:
void SelectEventsForDevice(Window window, XIEventMask *mask, int deviceid);
void UpdateCursor();
public:
void UpdateInput() override;
KeyboardMouse(Window window, int opcode, int pointer_deviceid, int keyboard_deviceid);
~KeyboardMouse();
std::string GetName() const override;
std::string GetSource() const override;
int GetId() const override;
private:
Window m_window;
Display* m_display;
State m_state;
int xi_opcode;
const int pointer_deviceid, keyboard_deviceid;
std::string name;
};
}
}