dolphin/Source/Core/VideoBackends
Jules Blok 28e6e259ed VideoBackends: Set the maximum range when the depth range is oversized.
The depth values generated by the vertex shader need to be clamped correctly.
2017-02-21 02:57:23 +01:00
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D3D VideoBackends: Set the maximum range when the depth range is oversized. 2017-02-21 02:57:23 +01:00
D3D12 VideoBackends: Set the maximum range when the depth range is oversized. 2017-02-21 02:57:23 +01:00
Null VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
OGL VideoBackends: Set the maximum range when the depth range is oversized. 2017-02-21 02:57:23 +01:00
Software VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
Vulkan VideoBackends: Set the maximum range when the depth range is oversized. 2017-02-21 02:57:23 +01:00
CMakeLists.txt cmake: Build D3D and D3D12 video backends 2017-01-21 00:35:55 +01:00