dolphin/Source/VSProps/Base.props

167 lines
11 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<DolphinRelease Condition="'$(DolphinRelease)'!='true' or '$(Configuration)'!='Release'">false</DolphinRelease>
<TargetSuffix>
</TargetSuffix>
<TargetSuffix Condition="'$(Configuration)'=='Debug'">D</TargetSuffix>
<DolphinRootDir>$(SolutionDir)..\</DolphinRootDir>
<BuildRootDir>$(DolphinRootDir)Build\</BuildRootDir>
<BinaryRootDir>$(DolphinRootDir)Binary\</BinaryRootDir>
<BinaryOutputDir>$(BinaryRootDir)$(Platform)\</BinaryOutputDir>
<ExternalsDir>$(DolphinRootDir)Externals\</ExternalsDir>
<CoreDir>$(SolutionDir)Core\</CoreDir>
</PropertyGroup>
<PropertyGroup>
<!--
Opt-in to x64 compiler and tools.
Unfortunately we can't set this property here, as it'll be overridden later. Instead, set it
from commandline if you're interested in using x64 toolset
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
-->
<IntDir>$(BuildRootDir)$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>$(IntDir)bin\</OutDir>
<TargetName Condition="'$(ConfigurationType)'=='Application'">$(ProjectName)$(TargetSuffix)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup>
<!--ClCompile Base-->
<ClCompile>
<!--
Coagulate all the needed include directories.
Order matters! (first hit, first use).
Note: Directory containing source file being compiled is always searched first.
-->
<AdditionalIncludeDirectories>$(CoreDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)Bochs_disasm;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)cpp-optparse;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)cubeb\include;$(ExternalsDir)cubeb\msvc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)curl\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)enet\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)ffmpeg\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)GL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)glslang\glslang\Public;$(ExternalsDir)glslang\SPIRV;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)libpng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)libusb\libusb;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)LZO;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)miniupnpc\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)mbedtls\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)SFML\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)SOIL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)Vulkan\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)wxWidgets3;$(ExternalsDir)wxWidgets3\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>HAVE_FFMPEG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>USE_UPNP;USE_USBDK;__LIBUSB__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>PSAPI_VERSION=1;_M_X86=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>SFML_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>USE_ANALYTICS=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>CURL_STATICLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>HAVE_OPENAL=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='x64'">_ARCH_64=1;_M_X86_64=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!--
Make sure we include a clean version of windows.h.
-->
<PreprocessorDefinitions Condition="'$(ProjectName)'!='wxWidgets'">WIN32_LEAN_AND_MEAN;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!--
This numeral indicates the "minimum system required" to run the resulting
program. Dolphin targets Vista+, so it should be 0x0600. However in practice,
_WIN32_WINNT just removes up-level API declarations from headers. This is a
problem for XAudio2 and XInput, where Dolphin expects to compile against the
Win8+ versions of their headers. So while we really need Vista+ level of
support, we declare Win8+ here globally. If this becomes a problem, the
higher declaration can be contained to just the XAudio2/XInput related code.
-->
<PreprocessorDefinitions>_WIN32_WINNT=0x0602;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<IntrinsicFunctions>true</IntrinsicFunctions>
<StructMemberAlignment>16Bytes</StructMemberAlignment>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<MinimalRebuild>false</MinimalRebuild>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<!--Enable latest C++ standard-->
<LanguageStandard>stdcpplatest</LanguageStandard>
<!--Enable Standard Conformance-->
<AdditionalOptions>/permissive- %(AdditionalOptions)</AdditionalOptions>
<!--Enforce some behaviors as standards-conformant when they don't default as such-->
<AdditionalOptions>/Zc:inline /Zc:throwingNew /volatile:iso %(AdditionalOptions)</AdditionalOptions>
<!--Enable detailed debug info-->
<AdditionalOptions>/Zo %(AdditionalOptions)</AdditionalOptions>
<!--Treat sources as utf-8-->
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<DiagnosticsFormat>Caret</DiagnosticsFormat>
<!--
4996 is for GetVersionEx being marked as depreciated - which is idiotic and there's
not much else we can do since many externals use it. The bad part is that there doesn't
seem to be a way to only ignore the specific instance we don't care about...
4351 squashes a warning telling us the compiler is behaving as expected (instead of old,
broken behavior).
-->
<DisableSpecificWarnings>4996;4351</DisableSpecificWarnings>
</ClCompile>
<!--ClCompile Debug-->
<ClCompile Condition="'$(Configuration)'=='Debug'">
<FunctionLevelLinking>true</FunctionLevelLinking>
<PreprocessorDefinitions>_DEBUG;_SECURE_SCL=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<Optimization>Disabled</Optimization>
</ClCompile>
<!--ClCompile Release-->
<ClCompile Condition="'$(Configuration)'=='Release'">
<WholeProgramOptimization Condition="'$(DolphinRelease)'=='true'">true</WholeProgramOptimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>false</FunctionLevelLinking>
<PreprocessorDefinitions>_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<!--Link Base-->
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<TreatLinkerWarningAsErrors>true</TreatLinkerWarningAsErrors>
</Link>
<!--Link Release-->
<Link Condition="'$(Configuration)'=='Release'">
<LinkTimeCodeGeneration Condition="'$(DolphinRelease)'=='true'">UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
<!--Link Base:Application-->
<Link Condition="'$(ConfigurationType)'=='Application'">
<!--See Common/ucrtFreadWorkaround.cpp-->
<ForceSymbolReferences>ucrtFreadWorkaround</ForceSymbolReferences>
</Link>
<Lib>
<TreatLibWarningAsErrors>true</TreatLibWarningAsErrors>
<LinkTimeCodeGeneration Condition="'$(DolphinRelease)'=='true'">true</LinkTimeCodeGeneration>
</Lib>
<!--
Prefer VTune 2015 over 2013 but support both since there is no non-commercial license for 2015 :(
-->
<ItemDefinitionGroup Condition="Exists('$(VTUNE_AMPLIFIER_XE_2015_DIR)')">
<ClCompile>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);"$(VTUNE_AMPLIFIER_XE_2015_DIR)\include"</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories);"$(VTUNE_AMPLIFIER_XE_2015_DIR)\lib64"</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="Exists('$(VTUNE_AMPLIFIER_XE_2013_DIR)') And !Exists('$(VTUNE_AMPLIFIER_XE_2015_DIR)')">
<ClCompile>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);"$(VTUNE_AMPLIFIER_XE_2013_DIR)\include"</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories);"$(VTUNE_AMPLIFIER_XE_2013_DIR)\lib64"</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
</ItemDefinitionGroup>
<ItemGroup />
</Project>