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BPMemLoader.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
BPMemLoader.h
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Clipper.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
Clipper.h
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Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.
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2010-03-09 04:38:07 +00:00 |
cocoaGL.h
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Revert parts of r5576 and r5598 for Sonicadvance1's sake.
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2010-06-04 05:00:37 +00:00 |
cocoaGL.m
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Revert parts of r5576 and r5598 for Sonicadvance1's sake.
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2010-06-04 05:00:37 +00:00 |
CommandProcessor.cpp
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My first commit :D
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2010-06-24 13:28:54 +00:00 |
CommandProcessor.h
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2010-06-09 01:37:08 +00:00 |
CPMemLoader.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
CPMemLoader.h
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DebugUtil.cpp
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2010-06-09 01:37:08 +00:00 |
DebugUtil.h
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Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.
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2010-03-09 04:38:07 +00:00 |
EfbCopy.cpp
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2010-06-09 01:37:08 +00:00 |
EfbCopy.h
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EfbInterface.cpp
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2010-06-09 01:37:08 +00:00 |
EfbInterface.h
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2010-06-09 01:37:08 +00:00 |
GLUtil.cpp
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Remove a few unused HAVE_FOO's and make the SDL check global.
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2010-06-11 08:51:46 +00:00 |
GLUtil.h
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Deprecate nowx on OS X (but keep it building for sanity checking).
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2010-06-04 02:58:35 +00:00 |
HwRasterizer.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
HwRasterizer.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
main.cpp
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Build fix.
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2010-06-24 20:54:03 +00:00 |
main.h
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2010-06-09 01:37:08 +00:00 |
NativeVertexFormat.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
NativeVertexWriter.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
OpcodeDecoder.cpp
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2010-06-09 01:37:08 +00:00 |
OpcodeDecoder.h
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2010-06-09 01:37:08 +00:00 |
PixelEngine.cpp
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My first commit :D
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2010-06-24 13:28:54 +00:00 |
PixelEngine.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
RasterFont.cpp
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RasterFont.h
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Rasterizer.cpp
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2010-06-09 01:37:08 +00:00 |
Rasterizer.h
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2010-06-09 01:37:08 +00:00 |
Renderer.cpp
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2010-06-09 01:37:08 +00:00 |
Renderer.h
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2010-06-09 01:37:08 +00:00 |
SConscript
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Build GLEW, SDL and zlib as static libraries from Externals as with
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2010-06-16 00:07:52 +00:00 |
SetupUnit.cpp
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2010-06-09 01:37:08 +00:00 |
SetupUnit.h
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Statistics.cpp
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2010-06-09 01:37:08 +00:00 |
Statistics.h
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2010-06-09 01:37:08 +00:00 |
stdafx.cpp
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2010-06-09 01:37:08 +00:00 |
stdafx.h
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2010-06-09 01:37:08 +00:00 |
Tev.cpp
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2010-06-09 01:37:08 +00:00 |
Tev.h
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2010-06-09 01:37:08 +00:00 |
TextureEncoder.cpp
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2010-06-09 01:37:08 +00:00 |
TextureEncoder.h
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TextureSampler.cpp
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2010-06-09 01:37:08 +00:00 |
TextureSampler.h
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Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.
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2010-03-09 04:38:07 +00:00 |
TransformUnit.cpp
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If the format is not one of the expected ones, just return rather than
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2010-05-26 21:03:42 +00:00 |
TransformUnit.h
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VertexFormatConverter.cpp
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Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.
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2010-03-09 04:38:07 +00:00 |
VertexFormatConverter.h
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VertexLoader.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
VertexLoader.h
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VertexLoader_Position.h
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VideoConfig.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
VideoConfig.h
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2010-06-09 01:37:08 +00:00 |
Win32.cpp
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2010-06-09 01:37:08 +00:00 |
Win32.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
XFMemLoader.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
XFMemLoader.h
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