dolphin/Source/Core/VideoBackends
2016-12-27 14:31:17 +01:00
..
D3D VideoBackends: Use the full depth range when inverted depth range is unsupported. 2016-12-27 14:31:17 +01:00
D3D12 VideoBackends: Use the full depth range when inverted depth range is unsupported. 2016-12-27 14:31:17 +01:00
Null TextureCache: Drop unused parameter in backend API. 2016-12-26 22:10:32 +01:00
OGL VideoCommon: Don't process the depth range in the vertex shader if it's not oversized. 2016-12-27 14:31:17 +01:00
Software TextureCache: Drop unused parameter in backend API. 2016-12-26 22:10:32 +01:00
Vulkan VideoBackends: Use the full depth range when inverted depth range is unsupported. 2016-12-27 14:31:17 +01:00
CMakeLists.txt Don't build Vulkan video backend on macOS 2016-10-06 16:53:55 -07:00