dolphin/Source/Core/Common/x64Emitter.h
comex 2dafbfb3ef Improve code and clarify parameters to ABI_Push/PopRegistersAndAdjustStack.
- Factor common work into a helper function.
- Replace confusingly named "noProlog" with "rsp_alignment".  Now that
x86 is not supported, we can just specify it explicitly as 8 for
clarity.
- Add the option to include more frame size, which I'll need later.
- Revert a change by magumagu in March which replaced MOVAPD with MOVUPD
on account of 32-bit Windows, since it's no longer supported.  True,
apparently recent processors don't execute the former any faster if the
pointer is, in fact, aligned, but there's no point using MOVUPD for
something that's guaranteed to be aligned...

(I discovered that GenFrsqrte and GenFres were incorrectly passing false
to noProlog - they were, in fact, functions without prologs, the
original meaning of the parameter - which caused the previous change to
break.  This is now fixed.)
2014-09-08 00:58:56 -04:00

833 lines
26 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
// WARNING - THIS LIBRARY IS NOT THREAD SAFE!!!
#pragma once
#include <cstddef>
#include <cstring>
#include <functional>
#include "Common/CodeBlock.h"
#include "Common/Common.h"
namespace Gen
{
enum X64Reg
{
EAX = 0, EBX = 3, ECX = 1, EDX = 2,
ESI = 6, EDI = 7, EBP = 5, ESP = 4,
RAX = 0, RBX = 3, RCX = 1, RDX = 2,
RSI = 6, RDI = 7, RBP = 5, RSP = 4,
R8 = 8, R9 = 9, R10 = 10,R11 = 11,
R12 = 12,R13 = 13,R14 = 14,R15 = 15,
AL = 0, BL = 3, CL = 1, DL = 2,
SIL = 6, DIL = 7, BPL = 5, SPL = 4,
AH = 0x104, BH = 0x107, CH = 0x105, DH = 0x106,
AX = 0, BX = 3, CX = 1, DX = 2,
SI = 6, DI = 7, BP = 5, SP = 4,
XMM0=0, XMM1, XMM2, XMM3, XMM4, XMM5, XMM6, XMM7,
XMM8, XMM9, XMM10, XMM11, XMM12, XMM13, XMM14, XMM15,
YMM0=0, YMM1, YMM2, YMM3, YMM4, YMM5, YMM6, YMM7,
YMM8, YMM9, YMM10, YMM11, YMM12, YMM13, YMM14, YMM15,
INVALID_REG = 0xFFFFFFFF
};
enum CCFlags
{
CC_O = 0,
CC_NO = 1,
CC_B = 2, CC_C = 2, CC_NAE = 2,
CC_NB = 3, CC_NC = 3, CC_AE = 3,
CC_Z = 4, CC_E = 4,
CC_NZ = 5, CC_NE = 5,
CC_BE = 6, CC_NA = 6,
CC_NBE = 7, CC_A = 7,
CC_S = 8,
CC_NS = 9,
CC_P = 0xA, CC_PE = 0xA,
CC_NP = 0xB, CC_PO = 0xB,
CC_L = 0xC, CC_NGE = 0xC,
CC_NL = 0xD, CC_GE = 0xD,
CC_LE = 0xE, CC_NG = 0xE,
CC_NLE = 0xF, CC_G = 0xF
};
enum
{
NUMGPRs = 16,
NUMXMMs = 16,
};
enum
{
SCALE_NONE = 0,
SCALE_1 = 1,
SCALE_2 = 2,
SCALE_4 = 4,
SCALE_8 = 8,
SCALE_ATREG = 16,
//SCALE_NOBASE_1 is not supported and can be replaced with SCALE_ATREG
SCALE_NOBASE_2 = 34,
SCALE_NOBASE_4 = 36,
SCALE_NOBASE_8 = 40,
SCALE_RIP = 0xFF,
SCALE_IMM8 = 0xF0,
SCALE_IMM16 = 0xF1,
SCALE_IMM32 = 0xF2,
SCALE_IMM64 = 0xF3,
};
enum NormalOp {
nrmADD,
nrmADC,
nrmSUB,
nrmSBB,
nrmAND,
nrmOR ,
nrmXOR,
nrmMOV,
nrmTEST,
nrmCMP,
nrmXCHG,
};
enum FloatOp {
floatLD = 0,
floatST = 2,
floatSTP = 3,
floatLD80 = 5,
floatSTP80 = 7,
floatINVALID = -1,
};
class XEmitter;
// RIP addressing does not benefit from micro op fusion on Core arch
struct OpArg
{
OpArg() {} // dummy op arg, used for storage
OpArg(u64 _offset, int _scale, X64Reg rmReg = RAX, X64Reg scaledReg = RAX)
{
operandReg = 0;
scale = (u8)_scale;
offsetOrBaseReg = (u16)rmReg;
indexReg = (u16)scaledReg;
//if scale == 0 never mind offsetting
offset = _offset;
}
void WriteRex(XEmitter *emit, int opBits, int bits, int customOp = -1) const;
void WriteVex(XEmitter* emit, X64Reg regOp1, X64Reg regOp2, int L, int pp, int mmmmm, int W = 0) const;
void WriteRest(XEmitter *emit, int extraBytes=0, X64Reg operandReg=INVALID_REG, bool warn_64bit_offset = true) const;
void WriteFloatModRM(XEmitter *emit, FloatOp op);
void WriteSingleByteOp(XEmitter *emit, u8 op, X64Reg operandReg, int bits);
// This one is public - must be written to
u64 offset; // use RIP-relative as much as possible - 64-bit immediates are not available.
u16 operandReg;
void WriteNormalOp(XEmitter *emit, bool toRM, NormalOp op, const OpArg &operand, int bits) const;
bool IsImm() const {return scale == SCALE_IMM8 || scale == SCALE_IMM16 || scale == SCALE_IMM32 || scale == SCALE_IMM64;}
bool IsSimpleReg() const {return scale == SCALE_NONE;}
bool IsSimpleReg(X64Reg reg) const
{
if (!IsSimpleReg())
return false;
return GetSimpleReg() == reg;
}
bool CanDoOpWith(const OpArg &other) const
{
if (IsSimpleReg()) return true;
if (!IsSimpleReg() && !other.IsSimpleReg() && !other.IsImm()) return false;
return true;
}
int GetImmBits() const
{
switch (scale)
{
case SCALE_IMM8: return 8;
case SCALE_IMM16: return 16;
case SCALE_IMM32: return 32;
case SCALE_IMM64: return 64;
default: return -1;
}
}
X64Reg GetSimpleReg() const
{
if (scale == SCALE_NONE)
return (X64Reg)offsetOrBaseReg;
else
return INVALID_REG;
}
private:
u8 scale;
u16 offsetOrBaseReg;
u16 indexReg;
};
inline OpArg M(const void *ptr) {return OpArg((u64)ptr, (int)SCALE_RIP);}
inline OpArg R(X64Reg value) {return OpArg(0, SCALE_NONE, value);}
inline OpArg MatR(X64Reg value) {return OpArg(0, SCALE_ATREG, value);}
inline OpArg MDisp(X64Reg value, int offset)
{
return OpArg((u32)offset, SCALE_ATREG, value);
}
inline OpArg MComplex(X64Reg base, X64Reg scaled, int scale, int offset)
{
return OpArg(offset, scale, base, scaled);
}
inline OpArg MScaled(X64Reg scaled, int scale, int offset)
{
if (scale == SCALE_1)
return OpArg(offset, SCALE_ATREG, scaled);
else
return OpArg(offset, scale | 0x20, RAX, scaled);
}
inline OpArg MRegSum(X64Reg base, X64Reg offset)
{
return MComplex(base, offset, 1, 0);
}
inline OpArg Imm8 (u8 imm) {return OpArg(imm, SCALE_IMM8);}
inline OpArg Imm16(u16 imm) {return OpArg(imm, SCALE_IMM16);} //rarely used
inline OpArg Imm32(u32 imm) {return OpArg(imm, SCALE_IMM32);}
inline OpArg Imm64(u64 imm) {return OpArg(imm, SCALE_IMM64);}
#ifdef _ARCH_64
inline OpArg ImmPtr(const void* imm) {return Imm64((u64)imm);}
#else
inline OpArg ImmPtr(const void* imm) {return Imm32((u32)imm);}
#endif
inline u32 PtrOffset(void* ptr, void* base)
{
#ifdef _ARCH_64
s64 distance = (s64)ptr-(s64)base;
if (distance >= 0x80000000LL ||
distance < -0x80000000LL)
{
_assert_msg_(DYNA_REC, 0, "pointer offset out of range");
return 0;
}
return (u32)distance;
#else
return (u32)ptr-(u32)base;
#endif
}
//usage: int a[]; ARRAY_OFFSET(a,10)
#define ARRAY_OFFSET(array,index) ((u32)((u64)&(array)[index]-(u64)&(array)[0]))
//usage: struct {int e;} s; STRUCT_OFFSET(s,e)
#define STRUCT_OFFSET(str,elem) ((u32)((u64)&(str).elem-(u64)&(str)))
struct FixupBranch
{
u8 *ptr;
int type; //0 = 8bit 1 = 32bit
};
enum SSECompare
{
EQ = 0,
LT,
LE,
UNORD,
NEQ,
NLT,
NLE,
ORD,
};
typedef const u8* JumpTarget;
class XEmitter
{
friend struct OpArg; // for Write8 etc
private:
u8 *code;
void Rex(int w, int r, int x, int b);
void WriteSimple1Byte(int bits, u8 byte, X64Reg reg);
void WriteSimple2Byte(int bits, u8 byte1, u8 byte2, X64Reg reg);
void WriteMulDivType(int bits, OpArg src, int ext);
void WriteBitSearchType(int bits, X64Reg dest, OpArg src, u8 byte2);
void WriteShift(int bits, OpArg dest, OpArg &shift, int ext);
void WriteBitTest(int bits, OpArg &dest, OpArg &index, int ext);
void WriteMXCSR(OpArg arg, int ext);
void WriteSSEOp(int size, u16 sseOp, bool packed, X64Reg regOp, OpArg arg, int extrabytes = 0);
void WriteSSSE3Op(int size, u16 sseOp, bool packed, X64Reg regOp, OpArg arg, int extrabytes = 0);
void WriteSSE41Op(int size, u16 sseOp, bool packed, X64Reg regOp, OpArg arg, int extrabytes = 0);
void WriteAVXOp(int size, u16 sseOp, bool packed, X64Reg regOp, OpArg arg, int extrabytes = 0);
void WriteAVXOp(int size, u16 sseOp, bool packed, X64Reg regOp1, X64Reg regOp2, OpArg arg, int extrabytes = 0);
void WriteVEXOp(int size, u8 opPrefix, u16 op, X64Reg regOp1, X64Reg regOp2, OpArg arg, int extrabytes = 0);
void WriteBMI1Op(int size, u8 opPrefix, u16 op, X64Reg regOp1, X64Reg regOp2, OpArg arg, int extrabytes = 0);
void WriteBMI2Op(int size, u8 opPrefix, u16 op, X64Reg regOp1, X64Reg regOp2, OpArg arg, int extrabytes = 0);
void WriteFloatLoadStore(int bits, FloatOp op, FloatOp op_80b, OpArg arg);
void WriteNormalOp(XEmitter *emit, int bits, NormalOp op, const OpArg &a1, const OpArg &a2);
void ABI_CalculateFrameSize(u32 mask, size_t rsp_alignment, size_t needed_frame_size, size_t* shadowp, size_t* subtractionp, size_t* xmm_offsetp);
protected:
inline void Write8(u8 value) {*code++ = value;}
inline void Write16(u16 value) {*(u16*)code = (value); code += 2;}
inline void Write32(u32 value) {*(u32*)code = (value); code += 4;}
inline void Write64(u64 value) {*(u64*)code = (value); code += 8;}
public:
XEmitter() { code = nullptr; }
XEmitter(u8 *code_ptr) { code = code_ptr; }
virtual ~XEmitter() {}
void WriteModRM(int mod, int rm, int reg);
void WriteSIB(int scale, int index, int base);
void SetCodePtr(u8 *ptr);
void ReserveCodeSpace(int bytes);
const u8 *AlignCode4();
const u8 *AlignCode16();
const u8 *AlignCodePage();
const u8 *GetCodePtr() const;
u8 *GetWritableCodePtr();
// Looking for one of these? It's BANNED!! Some instructions are slow on modern CPU
// INC, DEC, LOOP, LOOPNE, LOOPE, ENTER, LEAVE, XCHG, XLAT, REP MOVSB/MOVSD, REP SCASD + other string instr.,
// INC and DEC are slow on Intel Core, but not on AMD. They create a
// false flag dependency because they only update a subset of the flags.
// XCHG is SLOW and should be avoided.
// Debug breakpoint
void INT3();
// Do nothing
void NOP(size_t count = 1);
// Save energy in wait-loops on P4 only. Probably not too useful.
void PAUSE();
// Flag control
void STC();
void CLC();
void CMC();
// These two can not be executed in 64-bit mode on early Intel 64-bit CPU:s, only on Core2 and AMD!
void LAHF(); // 3 cycle vector path
void SAHF(); // direct path fast
// Stack control
void PUSH(X64Reg reg);
void POP(X64Reg reg);
void PUSH(int bits, const OpArg &reg);
void POP(int bits, const OpArg &reg);
void PUSHF();
void POPF();
// Flow control
void RET();
void RET_FAST();
void UD2();
FixupBranch J(bool force5bytes = false);
void JMP(const u8 * addr, bool force5Bytes = false);
void JMPptr(const OpArg &arg);
void JMPself(); //infinite loop!
#ifdef CALL
#undef CALL
#endif
void CALL(const void *fnptr);
void CALLptr(OpArg arg);
FixupBranch J_CC(CCFlags conditionCode, bool force5bytes = false);
//void J_CC(CCFlags conditionCode, JumpTarget target);
void J_CC(CCFlags conditionCode, const u8* addr);
void SetJumpTarget(const FixupBranch &branch);
void SETcc(CCFlags flag, OpArg dest);
// Note: CMOV brings small if any benefit on current cpus.
void CMOVcc(int bits, X64Reg dest, OpArg src, CCFlags flag);
// Fences
void LFENCE();
void MFENCE();
void SFENCE();
// Bit scan
void BSF(int bits, X64Reg dest, OpArg src); //bottom bit to top bit
void BSR(int bits, X64Reg dest, OpArg src); //top bit to bottom bit
// Cache control
enum PrefetchLevel
{
PF_NTA, //Non-temporal (data used once and only once)
PF_T0, //All cache levels
PF_T1, //Levels 2+ (aliased to T0 on AMD)
PF_T2, //Levels 3+ (aliased to T0 on AMD)
};
void PREFETCH(PrefetchLevel level, OpArg arg);
void MOVNTI(int bits, OpArg dest, X64Reg src);
void MOVNTDQ(OpArg arg, X64Reg regOp);
void MOVNTPS(OpArg arg, X64Reg regOp);
void MOVNTPD(OpArg arg, X64Reg regOp);
// Multiplication / division
void MUL(int bits, OpArg src); //UNSIGNED
void IMUL(int bits, OpArg src); //SIGNED
void IMUL(int bits, X64Reg regOp, OpArg src);
void IMUL(int bits, X64Reg regOp, OpArg src, OpArg imm);
void DIV(int bits, OpArg src);
void IDIV(int bits, OpArg src);
// Shift
void ROL(int bits, OpArg dest, OpArg shift);
void ROR(int bits, OpArg dest, OpArg shift);
void RCL(int bits, OpArg dest, OpArg shift);
void RCR(int bits, OpArg dest, OpArg shift);
void SHL(int bits, OpArg dest, OpArg shift);
void SHR(int bits, OpArg dest, OpArg shift);
void SAR(int bits, OpArg dest, OpArg shift);
// Bit Test
void BT(int bits, OpArg dest, OpArg index);
void BTS(int bits, OpArg dest, OpArg index);
void BTR(int bits, OpArg dest, OpArg index);
void BTC(int bits, OpArg dest, OpArg index);
// Double-Precision Shift
void SHRD(int bits, OpArg dest, OpArg src, OpArg shift);
void SHLD(int bits, OpArg dest, OpArg src, OpArg shift);
// Extend EAX into EDX in various ways
void CWD(int bits = 16);
inline void CDQ() {CWD(32);}
inline void CQO() {CWD(64);}
void CBW(int bits = 8);
inline void CWDE() {CBW(16);}
inline void CDQE() {CBW(32);}
// Load effective address
void LEA(int bits, X64Reg dest, OpArg src);
// Integer arithmetic
void NEG (int bits, OpArg src);
void ADD (int bits, const OpArg &a1, const OpArg &a2);
void ADC (int bits, const OpArg &a1, const OpArg &a2);
void SUB (int bits, const OpArg &a1, const OpArg &a2);
void SBB (int bits, const OpArg &a1, const OpArg &a2);
void AND (int bits, const OpArg &a1, const OpArg &a2);
void CMP (int bits, const OpArg &a1, const OpArg &a2);
// Bit operations
void NOT (int bits, OpArg src);
void OR (int bits, const OpArg &a1, const OpArg &a2);
void XOR (int bits, const OpArg &a1, const OpArg &a2);
void MOV (int bits, const OpArg &a1, const OpArg &a2);
void TEST(int bits, const OpArg &a1, const OpArg &a2);
// Are these useful at all? Consider removing.
void XCHG(int bits, const OpArg &a1, const OpArg &a2);
void XCHG_AHAL();
// Byte swapping (32 and 64-bit only).
void BSWAP(int bits, X64Reg reg);
// Sign/zero extension
void MOVSX(int dbits, int sbits, X64Reg dest, OpArg src); //automatically uses MOVSXD if necessary
void MOVZX(int dbits, int sbits, X64Reg dest, OpArg src);
// Available only on Atom or >= Haswell so far. Test with cpu_info.bMOVBE.
void MOVBE(int dbits, const OpArg& dest, const OpArg& src);
// WARNING - These two take 11-13 cycles and are VectorPath! (AMD64)
void STMXCSR(OpArg memloc);
void LDMXCSR(OpArg memloc);
// Prefixes
void LOCK();
void REP();
void REPNE();
// x87
enum x87StatusWordBits {
x87_InvalidOperation = 0x1,
x87_DenormalizedOperand = 0x2,
x87_DivisionByZero = 0x4,
x87_Overflow = 0x8,
x87_Underflow = 0x10,
x87_Precision = 0x20,
x87_StackFault = 0x40,
x87_ErrorSummary = 0x80,
x87_C0 = 0x100,
x87_C1 = 0x200,
x87_C2 = 0x400,
x87_TopOfStack = 0x2000 | 0x1000 | 0x800,
x87_C3 = 0x4000,
x87_FPUBusy = 0x8000,
};
void FLD(int bits, OpArg src);
void FST(int bits, OpArg dest);
void FSTP(int bits, OpArg dest);
void FNSTSW_AX();
void FWAIT();
// SSE/SSE2: Floating point arithmetic
void ADDSS(X64Reg regOp, OpArg arg);
void ADDSD(X64Reg regOp, OpArg arg);
void SUBSS(X64Reg regOp, OpArg arg);
void SUBSD(X64Reg regOp, OpArg arg);
void MULSS(X64Reg regOp, OpArg arg);
void MULSD(X64Reg regOp, OpArg arg);
void DIVSS(X64Reg regOp, OpArg arg);
void DIVSD(X64Reg regOp, OpArg arg);
void MINSS(X64Reg regOp, OpArg arg);
void MINSD(X64Reg regOp, OpArg arg);
void MAXSS(X64Reg regOp, OpArg arg);
void MAXSD(X64Reg regOp, OpArg arg);
void SQRTSS(X64Reg regOp, OpArg arg);
void SQRTSD(X64Reg regOp, OpArg arg);
void RSQRTSS(X64Reg regOp, OpArg arg);
// SSE/SSE2: Floating point bitwise (yes)
void CMPSS(X64Reg regOp, OpArg arg, u8 compare);
void CMPSD(X64Reg regOp, OpArg arg, u8 compare);
// SSE/SSE2: Floating point packed arithmetic (x4 for float, x2 for double)
void ADDPS(X64Reg regOp, OpArg arg);
void ADDPD(X64Reg regOp, OpArg arg);
void SUBPS(X64Reg regOp, OpArg arg);
void SUBPD(X64Reg regOp, OpArg arg);
void CMPPS(X64Reg regOp, OpArg arg, u8 compare);
void CMPPD(X64Reg regOp, OpArg arg, u8 compare);
void MULPS(X64Reg regOp, OpArg arg);
void MULPD(X64Reg regOp, OpArg arg);
void DIVPS(X64Reg regOp, OpArg arg);
void DIVPD(X64Reg regOp, OpArg arg);
void MINPS(X64Reg regOp, OpArg arg);
void MINPD(X64Reg regOp, OpArg arg);
void MAXPS(X64Reg regOp, OpArg arg);
void MAXPD(X64Reg regOp, OpArg arg);
void SQRTPS(X64Reg regOp, OpArg arg);
void SQRTPD(X64Reg regOp, OpArg arg);
void RSQRTPS(X64Reg regOp, OpArg arg);
// SSE/SSE2: Floating point packed bitwise (x4 for float, x2 for double)
void ANDPS(X64Reg regOp, OpArg arg);
void ANDPD(X64Reg regOp, OpArg arg);
void ANDNPS(X64Reg regOp, OpArg arg);
void ANDNPD(X64Reg regOp, OpArg arg);
void ORPS(X64Reg regOp, OpArg arg);
void ORPD(X64Reg regOp, OpArg arg);
void XORPS(X64Reg regOp, OpArg arg);
void XORPD(X64Reg regOp, OpArg arg);
// SSE/SSE2: Shuffle components. These are tricky - see Intel documentation.
void SHUFPS(X64Reg regOp, OpArg arg, u8 shuffle);
void SHUFPD(X64Reg regOp, OpArg arg, u8 shuffle);
// SSE/SSE2: Useful alternative to shuffle in some cases.
void MOVDDUP(X64Reg regOp, OpArg arg);
void UNPCKLPS(X64Reg dest, OpArg src);
void UNPCKHPS(X64Reg dest, OpArg src);
void UNPCKLPD(X64Reg dest, OpArg src);
void UNPCKHPD(X64Reg dest, OpArg src);
// SSE/SSE2: Compares.
void COMISS(X64Reg regOp, OpArg arg);
void COMISD(X64Reg regOp, OpArg arg);
void UCOMISS(X64Reg regOp, OpArg arg);
void UCOMISD(X64Reg regOp, OpArg arg);
// SSE/SSE2: Moves. Use the right data type for your data, in most cases.
void MOVAPS(X64Reg regOp, OpArg arg);
void MOVAPD(X64Reg regOp, OpArg arg);
void MOVAPS(OpArg arg, X64Reg regOp);
void MOVAPD(OpArg arg, X64Reg regOp);
void MOVUPS(X64Reg regOp, OpArg arg);
void MOVUPD(X64Reg regOp, OpArg arg);
void MOVUPS(OpArg arg, X64Reg regOp);
void MOVUPD(OpArg arg, X64Reg regOp);
void MOVSS(X64Reg regOp, OpArg arg);
void MOVSD(X64Reg regOp, OpArg arg);
void MOVSS(OpArg arg, X64Reg regOp);
void MOVSD(OpArg arg, X64Reg regOp);
void MOVLPD(X64Reg regOp, OpArg arg);
void MOVHPD(X64Reg regOp, OpArg arg);
void MOVLPD(OpArg arg, X64Reg regOp);
void MOVHPD(OpArg arg, X64Reg regOp);
void MOVD_xmm(X64Reg dest, const OpArg &arg);
void MOVQ_xmm(X64Reg dest, OpArg arg);
void MOVD_xmm(const OpArg &arg, X64Reg src);
void MOVQ_xmm(OpArg arg, X64Reg src);
// SSE/SSE2: Generates a mask from the high bits of the components of the packed register in question.
void MOVMSKPS(X64Reg dest, OpArg arg);
void MOVMSKPD(X64Reg dest, OpArg arg);
// SSE2: Selective byte store, mask in src register. EDI/RDI specifies store address. This is a weird one.
void MASKMOVDQU(X64Reg dest, X64Reg src);
void LDDQU(X64Reg dest, OpArg src);
// SSE/SSE2: Data type conversions.
void CVTPS2PD(X64Reg dest, OpArg src);
void CVTPD2PS(X64Reg dest, OpArg src);
void CVTSS2SD(X64Reg dest, OpArg src);
void CVTSI2SS(X64Reg dest, OpArg src);
void CVTSD2SS(X64Reg dest, OpArg src);
void CVTSI2SD(X64Reg dest, OpArg src);
void CVTDQ2PD(X64Reg regOp, OpArg arg);
void CVTPD2DQ(X64Reg regOp, OpArg arg);
void CVTDQ2PS(X64Reg regOp, OpArg arg);
void CVTPS2DQ(X64Reg regOp, OpArg arg);
void CVTTPS2DQ(X64Reg regOp, OpArg arg);
void CVTTPD2DQ(X64Reg regOp, OpArg arg);
// Destinations are X64 regs (rax, rbx, ...) for these instructions.
void CVTSS2SI(X64Reg xregdest, OpArg src);
void CVTSD2SI(X64Reg xregdest, OpArg src);
void CVTTSS2SI(X64Reg xregdest, OpArg arg);
void CVTTSD2SI(X64Reg xregdest, OpArg arg);
// SSE2: Packed integer instructions
void PACKSSDW(X64Reg dest, OpArg arg);
void PACKSSWB(X64Reg dest, OpArg arg);
void PACKUSDW(X64Reg dest, OpArg arg);
void PACKUSWB(X64Reg dest, OpArg arg);
void PUNPCKLBW(X64Reg dest, const OpArg &arg);
void PUNPCKLWD(X64Reg dest, const OpArg &arg);
void PUNPCKLDQ(X64Reg dest, const OpArg &arg);
void PTEST(X64Reg dest, OpArg arg);
void PAND(X64Reg dest, OpArg arg);
void PANDN(X64Reg dest, OpArg arg);
void PXOR(X64Reg dest, OpArg arg);
void POR(X64Reg dest, OpArg arg);
void PADDB(X64Reg dest, OpArg arg);
void PADDW(X64Reg dest, OpArg arg);
void PADDD(X64Reg dest, OpArg arg);
void PADDQ(X64Reg dest, OpArg arg);
void PADDSB(X64Reg dest, OpArg arg);
void PADDSW(X64Reg dest, OpArg arg);
void PADDUSB(X64Reg dest, OpArg arg);
void PADDUSW(X64Reg dest, OpArg arg);
void PSUBB(X64Reg dest, OpArg arg);
void PSUBW(X64Reg dest, OpArg arg);
void PSUBD(X64Reg dest, OpArg arg);
void PSUBQ(X64Reg dest, OpArg arg);
void PSUBSB(X64Reg dest, OpArg arg);
void PSUBSW(X64Reg dest, OpArg arg);
void PSUBUSB(X64Reg dest, OpArg arg);
void PSUBUSW(X64Reg dest, OpArg arg);
void PAVGB(X64Reg dest, OpArg arg);
void PAVGW(X64Reg dest, OpArg arg);
void PCMPEQB(X64Reg dest, OpArg arg);
void PCMPEQW(X64Reg dest, OpArg arg);
void PCMPEQD(X64Reg dest, OpArg arg);
void PCMPGTB(X64Reg dest, OpArg arg);
void PCMPGTW(X64Reg dest, OpArg arg);
void PCMPGTD(X64Reg dest, OpArg arg);
void PEXTRW(X64Reg dest, OpArg arg, u8 subreg);
void PINSRW(X64Reg dest, OpArg arg, u8 subreg);
void PMADDWD(X64Reg dest, OpArg arg);
void PSADBW(X64Reg dest, OpArg arg);
void PMAXSW(X64Reg dest, OpArg arg);
void PMAXUB(X64Reg dest, OpArg arg);
void PMINSW(X64Reg dest, OpArg arg);
void PMINUB(X64Reg dest, OpArg arg);
void PMOVMSKB(X64Reg dest, OpArg arg);
void PSHUFB(X64Reg dest, OpArg arg);
void PSHUFLW(X64Reg dest, OpArg arg, u8 shuffle);
void PSRLW(X64Reg reg, int shift);
void PSRLD(X64Reg reg, int shift);
void PSRLQ(X64Reg reg, int shift);
void PSRLQ(X64Reg reg, OpArg arg);
void PSLLW(X64Reg reg, int shift);
void PSLLD(X64Reg reg, int shift);
void PSLLQ(X64Reg reg, int shift);
void PSRAW(X64Reg reg, int shift);
void PSRAD(X64Reg reg, int shift);
// SSE4: data type conversions
void PMOVSXBW(X64Reg dest, OpArg arg);
void PMOVSXBD(X64Reg dest, OpArg arg);
void PMOVSXBQ(X64Reg dest, OpArg arg);
void PMOVSXWD(X64Reg dest, OpArg arg);
void PMOVSXWQ(X64Reg dest, OpArg arg);
void PMOVSXDQ(X64Reg dest, OpArg arg);
void PMOVZXBW(X64Reg dest, OpArg arg);
void PMOVZXBD(X64Reg dest, OpArg arg);
void PMOVZXBQ(X64Reg dest, OpArg arg);
void PMOVZXWD(X64Reg dest, OpArg arg);
void PMOVZXWQ(X64Reg dest, OpArg arg);
void PMOVZXDQ(X64Reg dest, OpArg arg);
// SSE4: variable blend instructions (xmm0 implicit argument)
void PBLENDVB(X64Reg dest, OpArg arg);
void BLENDVPS(X64Reg dest, OpArg arg);
void BLENDVPD(X64Reg dest, OpArg arg);
// AVX
void VADDSD(X64Reg regOp1, X64Reg regOp2, OpArg arg);
void VSUBSD(X64Reg regOp1, X64Reg regOp2, OpArg arg);
void VMULSD(X64Reg regOp1, X64Reg regOp2, OpArg arg);
void VDIVSD(X64Reg regOp1, X64Reg regOp2, OpArg arg);
void VSQRTSD(X64Reg regOp1, X64Reg regOp2, OpArg arg);
void VPAND(X64Reg regOp1, X64Reg regOp2, OpArg arg);
void VPANDN(X64Reg regOp1, X64Reg regOp2, OpArg arg);
// VEX GPR instructions
void SARX(int bits, X64Reg regOp1, OpArg arg, X64Reg regOp2);
void SHLX(int bits, X64Reg regOp1, OpArg arg, X64Reg regOp2);
void SHRX(int bits, X64Reg regOp1, OpArg arg, X64Reg regOp2);
void RORX(int bits, X64Reg regOp, OpArg arg, u8 rotate);
void PEXT(int bits, X64Reg regOp1, X64Reg regOp2, OpArg arg);
void PDEP(int bits, X64Reg regOp1, X64Reg regOp2, OpArg arg);
void MULX(int bits, X64Reg regOp1, X64Reg regOp2, OpArg arg);
void BZHI(int bits, X64Reg regOp1, OpArg arg, X64Reg regOp2);
void BLSR(int bits, X64Reg regOp, OpArg arg);
void BLSMSK(int bits, X64Reg regOp, OpArg arg);
void BLSI(int bits, X64Reg regOp, OpArg arg);
void BEXTR(int bits, X64Reg regOp1, OpArg arg, X64Reg regOp2);
void ANDN(int bits, X64Reg regOp1, X64Reg regOp2, OpArg arg);
void RDTSC();
// Utility functions
// The difference between this and CALL is that this aligns the stack
// where appropriate.
void ABI_CallFunction(void *func);
void ABI_CallFunctionC16(void *func, u16 param1);
void ABI_CallFunctionCC16(void *func, u32 param1, u16 param2);
// These only support u32 parameters, but that's enough for a lot of uses.
// These will destroy the 1 or 2 first "parameter regs".
void ABI_CallFunctionC(void *func, u32 param1);
void ABI_CallFunctionCC(void *func, u32 param1, u32 param2);
void ABI_CallFunctionCP(void *func, u32 param1, void *param2);
void ABI_CallFunctionCCC(void *func, u32 param1, u32 param2, u32 param3);
void ABI_CallFunctionCCP(void *func, u32 param1, u32 param2, void *param3);
void ABI_CallFunctionCCCP(void *func, u32 param1, u32 param2,u32 param3, void *param4);
void ABI_CallFunctionPC(void *func, void *param1, u32 param2);
void ABI_CallFunctionPPC(void *func, void *param1, void *param2,u32 param3);
void ABI_CallFunctionAC(void *func, const OpArg &arg1, u32 param2);
void ABI_CallFunctionA(void *func, const OpArg &arg1);
// Pass a register as a parameter.
void ABI_CallFunctionR(void *func, X64Reg reg1);
void ABI_CallFunctionRR(void *func, X64Reg reg1, X64Reg reg2, bool noProlog = false);
// Helper method for the above, or can be used separately.
void MOVTwo(int bits, Gen::X64Reg dst1, Gen::X64Reg src1, Gen::X64Reg dst2, Gen::X64Reg src2, Gen::X64Reg temp);
// A function that doesn't have any control over what it will do to regs,
// such as the dispatcher, should be surrounded by these.
void ABI_PushAllCalleeSavedRegsAndAdjustStack();
void ABI_PopAllCalleeSavedRegsAndAdjustStack();
// Saves/restores the registers and adjusts the stack to be aligned as
// required by the ABI, where the previous alignment was as specified.
// Push returns the size of the shadow space, i.e. the offset of the frame.
size_t ABI_PushRegistersAndAdjustStack(u32 mask, size_t rsp_alignment, size_t needed_frame_size = 0);
void ABI_PopRegistersAndAdjustStack(u32 mask, size_t rsp_alignment, size_t needed_frame_size = 0);
unsigned int ABI_GetAlignedFrameSize(unsigned int frameSize, bool noProlog = false);
void ABI_AlignStack(unsigned int frameSize, bool noProlog = false);
void ABI_RestoreStack(unsigned int frameSize, bool noProlog = false);
inline int ABI_GetNumXMMRegs() { return 16; }
// Strange call wrappers.
void CallCdeclFunction3(void* fnptr, u32 arg0, u32 arg1, u32 arg2);
void CallCdeclFunction4(void* fnptr, u32 arg0, u32 arg1, u32 arg2, u32 arg3);
void CallCdeclFunction5(void* fnptr, u32 arg0, u32 arg1, u32 arg2, u32 arg3, u32 arg4);
void CallCdeclFunction6(void* fnptr, u32 arg0, u32 arg1, u32 arg2, u32 arg3, u32 arg4, u32 arg5);
// Comments from VertexLoader.cpp about these horrors:
// This is a horrible hack that is necessary in 64-bit mode because Opengl32.dll is based way, way above the 32-bit
// address space that is within reach of a CALL, and just doing &fn gives us these high uncallable addresses. So we
// want to grab the function pointers from the import table instead.
void ___CallCdeclImport3(void* impptr, u32 arg0, u32 arg1, u32 arg2);
void ___CallCdeclImport4(void* impptr, u32 arg0, u32 arg1, u32 arg2, u32 arg3);
void ___CallCdeclImport5(void* impptr, u32 arg0, u32 arg1, u32 arg2, u32 arg3, u32 arg4);
void ___CallCdeclImport6(void* impptr, u32 arg0, u32 arg1, u32 arg2, u32 arg3, u32 arg4, u32 arg5);
#define CallCdeclFunction3_I(a,b,c,d) ___CallCdeclImport3(&__imp_##a,b,c,d)
#define CallCdeclFunction4_I(a,b,c,d,e) ___CallCdeclImport4(&__imp_##a,b,c,d,e)
#define CallCdeclFunction5_I(a,b,c,d,e,f) ___CallCdeclImport5(&__imp_##a,b,c,d,e,f)
#define CallCdeclFunction6_I(a,b,c,d,e,f,g) ___CallCdeclImport6(&__imp_##a,b,c,d,e,f,g)
#define DECLARE_IMPORT(x) extern "C" void *__imp_##x
// Utility to generate a call to a std::function object.
//
// Unfortunately, calling operator() directly is undefined behavior in C++
// (this method might be a thunk in the case of multi-inheritance) so we
// have to go through a trampoline function.
template <typename T, typename... Args>
static void CallLambdaTrampoline(const std::function<T(Args...)>* f,
Args... args)
{
(*f)(args...);
}
template <typename T, typename... Args>
void ABI_CallLambdaC(const std::function<T(Args...)>* f, u32 p1)
{
// Double casting is required by VC++ for some reason.
auto trampoline = (void(*)())&XEmitter::CallLambdaTrampoline<T, Args...>;
ABI_CallFunctionPC((void*)trampoline, const_cast<void*>((const void*)f), p1);
}
}; // class XEmitter
class X64CodeBlock : public CodeBlock<XEmitter>
{
private:
void PoisonMemory() override
{
// x86/64: 0xCC = breakpoint
memset(region, 0xCC, region_size);
}
};
} // namespace