dolphin/Source/Core/VideoBackends/OGL/Src
2013-12-12 12:43:49 -06:00
..
FramebufferManager.cpp OpenGL: attributeless rendering in emulate format changes 2013-11-25 12:27:54 +01:00
FramebufferManager.h OpenGL: attributeless rendering in emulate format changes 2013-11-25 12:27:54 +01:00
GLFunctions.cpp [Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U 2013-11-24 15:49:23 -06:00
GLFunctions.h Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00
Globals.h Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00
GLUtil.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
GLUtil.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
main.cpp Have our OpenGL/ES context creation be less stupid. 2013-12-12 12:43:49 -06:00
main.h Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00
NativeVertexFormat.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
PerfQuery.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
PerfQuery.h Run code through clang-modernize -add-override to add 'override' decls. 2013-11-03 20:54:05 -05:00
PostProcessing.cpp OpenGL: attributeless rendering for postprocessing 2013-11-25 12:36:17 +01:00
PostProcessing.h Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00
ProgramShaderCache.cpp OpenGL: disable shader cache when ShaderDebugging is enabled 2013-12-09 16:45:20 +01:00
ProgramShaderCache.h Run code through clang-modernize -add-override to add 'override' decls. 2013-11-03 20:54:05 -05:00
RasterFont.cpp Fix the issue with COLOROUT not being defined anymore. Fix a issue where Mali shader compiler is idiotic in finding an overload for the mix function. 2013-11-25 00:06:29 +00:00
RasterFont.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
Render.cpp Fix the issue with COLOROUT not being defined anymore. Fix a issue where Mali shader compiler is idiotic in finding an overload for the mix function. 2013-11-25 00:06:29 +00:00
Render.h [Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U 2013-11-24 15:49:23 -06:00
SamplerCache.cpp [Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U 2013-11-24 15:49:23 -06:00
SamplerCache.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
stdafx.cpp Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00
stdafx.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
StreamBuffer.cpp OpenGL: Enable pinned memory even for index buffers (works for me). Big-ish speedup on AMD GPUs for streaming intensive games. 2013-11-22 18:09:52 +01:00
StreamBuffer.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
TextureCache.cpp Fix for OpenGL ES 3. 2013-11-25 15:11:06 +00:00
TextureCache.h Use IOFile for TextureToPng to support non-ascii 2013-11-17 11:14:38 +13:00
TextureConverter.cpp Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder. 2013-12-11 15:15:55 -06:00
TextureConverter.h Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00
VertexManager.cpp [Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U 2013-11-24 15:49:23 -06:00
VertexManager.h Run code through clang-modernize -add-override to add 'override' decls. 2013-11-03 20:54:05 -05:00
VideoBackend.h Run code through clang-modernize -add-override to add 'override' decls. 2013-11-03 20:54:05 -05:00