dolphin/Source/Core/DolphinWX/ControllerConfigDiag.cpp
aldelaro5 32a0dae257 Completely redo All configuration dialog
Hotkeys

Make a new class that inherits from InputConfigDialog with a specialised constructor.  The changes are mainly the top portion and it now uses tabs to categorise the hotkeys.

Redo the GCPad configuration dialog

The layout is similar, but it now allows flexibility to change it more easily.

Redo the GC Keyboard configuration dialog

Same layout.

Redo completely the Wiimote configuration dialog

Separated the controls into 2 tabs to make them less imposing overall.

Redo the Nunchuk configuration dialog

Similar layout, except for 2 control group sizers.

Redo the Classic controller configuration dialog

Same layout.

Redo the Guitar input configuration dialog

Stacked 2 sets of group together.

Redo the Turntable configuration dialog

More stacked groups and the window is much less wide.
2016-11-28 08:26:34 -05:00

593 lines
21 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <string>
#include <utility>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/choice.h>
#include <wx/dialog.h>
#include <wx/gbsizer.h>
#include <wx/msgdlg.h>
#include <wx/radiobut.h>
#include <wx/sizer.h>
#include <wx/statbox.h>
#include <wx/stattext.h>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/SI.h"
#include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "Core/HotkeyManager.h"
#include "Core/IPC_HLE/WII_IPC_HLE.h"
#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.h"
#include "Core/NetPlayProto.h"
#include "DolphinWX/Config/GCAdapterConfigDiag.h"
#include "DolphinWX/ControllerConfigDiag.h"
#include "DolphinWX/DolphinSlider.h"
#include "DolphinWX/Input/GCKeyboardInputConfigDiag.h"
#include "DolphinWX/Input/GCPadInputConfigDiag.h"
#include "DolphinWX/Input/InputConfigDiag.h"
#include "DolphinWX/Input/WiimoteInputConfigDiag.h"
#include "DolphinWX/WxUtils.h"
#include "InputCommon/GCAdapter.h"
#if defined(HAVE_XRANDR) && HAVE_XRANDR
#include "DolphinWX/X11Utils.h"
#endif
ControllerConfigDiag::ControllerConfigDiag(wxWindow* const parent)
: wxDialog(parent, wxID_ANY, _("Dolphin Controller Configuration"))
{
m_gc_pad_type_strs = {{_("None"), _("Standard Controller"), _("GameCube Adapter for Wii U"),
_("Steering Wheel"), _("Dance Mat"), _("DK Bongos"), _("GBA"),
_("Keyboard")}};
const int space5 = FromDIP(5);
// Combine all UI controls into their own encompassing sizer.
wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
main_sizer->AddSpacer(space5);
main_sizer->Add(CreateGamecubeSizer(), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
main_sizer->AddSpacer(space5);
main_sizer->Add(CreateWiimoteConfigSizer(), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
main_sizer->AddSpacer(space5);
main_sizer->Add(CreateButtonSizer(wxCLOSE | wxNO_DEFAULT), 0, wxEXPAND | wxLEFT | wxRIGHT,
space5);
main_sizer->AddSpacer(space5);
Bind(wxEVT_CLOSE_WINDOW, &ControllerConfigDiag::OnClose, this);
Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnCloseButton, this, wxID_CLOSE);
UpdateUI();
SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
SetLayoutAdaptationLevel(wxDIALOG_ADAPTATION_STANDARD_SIZER);
SetSizerAndFit(main_sizer);
Center();
}
void ControllerConfigDiag::UpdateUI()
{
const bool enable_bt_passthrough_mode = SConfig::GetInstance().m_bt_passthrough_enabled;
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
{
m_wiimote_labels[i]->Enable(!enable_bt_passthrough_mode);
m_wiimote_sources[i]->Enable(!enable_bt_passthrough_mode);
m_wiimote_configure_button[i]->Enable(!enable_bt_passthrough_mode);
m_wiimote_sources[i]->Select(g_wiimote_sources[i]);
const bool wii_game_started =
SConfig::GetInstance().bWii || Core::GetState() == Core::CORE_UNINITIALIZED;
if (Core::g_want_determinism || !wii_game_started)
m_wiimote_sources[i]->Disable();
if (!wii_game_started ||
(g_wiimote_sources[i] != WIIMOTE_SRC_EMU && g_wiimote_sources[i] != WIIMOTE_SRC_HYBRID))
m_wiimote_configure_button[i]->Disable();
}
m_passthrough_sync_text->Enable(enable_bt_passthrough_mode);
m_passthrough_sync_btn->Enable(enable_bt_passthrough_mode);
m_passthrough_reset_text->Enable(enable_bt_passthrough_mode);
m_passthrough_reset_btn->Enable(enable_bt_passthrough_mode);
m_balance_board_checkbox->Enable(!enable_bt_passthrough_mode);
m_enable_continuous_scanning->Enable(!enable_bt_passthrough_mode);
m_refresh_wm_button->Enable(!enable_bt_passthrough_mode);
m_unsupported_bt_text->Enable(!enable_bt_passthrough_mode);
m_enable_speaker_data->Enable(!enable_bt_passthrough_mode);
// Disable some controls when emulation is running
if (Core::IsRunning())
{
if (!SConfig::GetInstance().bWii || NetPlay::IsNetPlayRunning())
{
m_passthrough_sync_text->Disable();
m_passthrough_sync_btn->Disable();
m_passthrough_reset_text->Disable();
m_passthrough_reset_btn->Disable();
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
{
m_wiimote_labels[i]->Disable();
m_wiimote_sources[i]->Disable();
}
m_balance_board_checkbox->Disable();
}
m_passthrough_bt_radio->Disable();
m_emulated_bt_radio->Disable();
if (!SConfig::GetInstance().bWii)
{
m_enable_continuous_scanning->Disable();
m_refresh_wm_button->Disable();
m_unsupported_bt_text->Disable();
m_enable_speaker_data->Disable();
}
}
}
wxSizer* ControllerConfigDiag::CreateGamecubeSizer()
{
const int space5 = FromDIP(5);
auto* gamecube_static_sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("GameCube Controllers"));
auto* gamecube_flex_sizer = new wxFlexGridSizer(3, space5, space5);
gamecube_flex_sizer->AddGrowableCol(1);
gamecube_static_sizer->AddSpacer(space5);
gamecube_static_sizer->Add(gamecube_flex_sizer, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
gamecube_static_sizer->AddSpacer(space5);
wxStaticText* pad_labels[4];
wxChoice* pad_type_choices[4];
for (int i = 0; i < 4; i++)
{
pad_labels[i] = new wxStaticText(gamecube_static_sizer->GetStaticBox(), wxID_ANY,
wxString::Format(_("Port %i"), i + 1));
// Create an ID for the config button.
const wxWindowID button_id = wxWindow::NewControlId();
m_gc_port_from_config_id.emplace(button_id, i);
m_gc_port_configure_button[i] =
new wxButton(gamecube_static_sizer->GetStaticBox(), button_id, _("Configure"),
wxDefaultPosition, wxDLG_UNIT(this, wxSize(60, -1)));
m_gc_port_configure_button[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnGameCubeConfigButton,
this);
// Create a control ID for the choice boxes on the fly.
const wxWindowID choice_id = wxWindow::NewControlId();
m_gc_port_from_choice_id.emplace(choice_id, i);
pad_type_choices[i] =
new wxChoice(gamecube_static_sizer->GetStaticBox(), choice_id, wxDefaultPosition,
wxDefaultSize, m_gc_pad_type_strs.size(), m_gc_pad_type_strs.data());
pad_type_choices[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnGameCubePortChanged, this);
// Disable controller type selection for certain circumstances.
if (Core::g_want_determinism)
pad_type_choices[i]->Disable();
// Set the saved pad type as the default choice.
switch (SConfig::GetInstance().m_SIDevice[i])
{
case SIDEVICE_GC_CONTROLLER:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[1]);
break;
case SIDEVICE_WIIU_ADAPTER:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[2]);
break;
case SIDEVICE_GC_STEERING:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[3]);
break;
case SIDEVICE_DANCEMAT:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[4]);
break;
case SIDEVICE_GC_TARUKONGA:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[5]);
break;
case SIDEVICE_GC_GBA:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[6]);
m_gc_port_configure_button[i]->Disable();
break;
case SIDEVICE_GC_KEYBOARD:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[7]);
break;
default:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[0]);
m_gc_port_configure_button[i]->Disable();
break;
}
// Add to the sizer
gamecube_flex_sizer->Add(pad_labels[i], 0, wxALIGN_CENTER_VERTICAL);
gamecube_flex_sizer->Add(WxUtils::GiveMinSize(pad_type_choices[i], wxDefaultSize), 0, wxEXPAND);
gamecube_flex_sizer->Add(m_gc_port_configure_button[i], 0, wxEXPAND);
}
return gamecube_static_sizer;
}
wxSizer* ControllerConfigDiag::CreateWiimoteConfigSizer()
{
const int space5 = FromDIP(5);
const int space20 = FromDIP(20);
auto* const box = new wxStaticBoxSizer(wxVERTICAL, this, _("Wii Remotes"));
m_passthrough_bt_radio = new wxRadioButton(this, wxID_ANY, _("Passthrough a Bluetooth adapter"),
wxDefaultPosition, wxDefaultSize, wxRB_GROUP);
m_passthrough_bt_radio->Bind(wxEVT_RADIOBUTTON, &ControllerConfigDiag::OnBluetoothModeChanged,
this);
box->AddSpacer(space5);
box->Add(m_passthrough_bt_radio, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
box->AddSpacer(space5);
box->Add(CreatePassthroughBTConfigSizer(), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
box->AddSpacer(space20);
m_emulated_bt_radio = new wxRadioButton(this, wxID_ANY, _("Emulate the Wii's Bluetooth adapter"));
m_emulated_bt_radio->Bind(wxEVT_RADIOBUTTON, &ControllerConfigDiag::OnBluetoothModeChanged, this);
box->Add(m_emulated_bt_radio, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
box->AddSpacer(space5);
box->Add(CreateEmulatedBTConfigSizer(), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
box->AddSpacer(space5);
if (SConfig::GetInstance().m_bt_passthrough_enabled)
m_passthrough_bt_radio->SetValue(true);
else
m_emulated_bt_radio->SetValue(true);
return box;
}
wxSizer* ControllerConfigDiag::CreatePassthroughBTConfigSizer()
{
m_passthrough_sync_text =
new wxStaticText(this, wxID_ANY, _("Sync real Wii Remotes and pair them"));
m_passthrough_sync_btn =
new wxButton(this, wxID_ANY, _("Sync"), wxDefaultPosition, wxDLG_UNIT(this, wxSize(60, -1)));
m_passthrough_sync_btn->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnPassthroughScanButton, this);
m_passthrough_reset_text =
new wxStaticText(this, wxID_ANY, _("Reset all saved Wii Remote pairings"));
m_passthrough_reset_btn =
new wxButton(this, wxID_ANY, _("Reset"), wxDefaultPosition, wxDLG_UNIT(this, wxSize(60, -1)));
m_passthrough_reset_btn->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnPassthroughResetButton,
this);
const int space5 = FromDIP(5);
auto* grid = new wxFlexGridSizer(3, space5, space5);
grid->AddGrowableCol(1);
grid->Add(m_passthrough_sync_text, 0, wxALIGN_CENTER_VERTICAL);
grid->AddSpacer(1);
grid->Add(m_passthrough_sync_btn, 0, wxEXPAND);
grid->Add(m_passthrough_reset_text, 0, wxALIGN_CENTER_VERTICAL);
grid->AddSpacer(1);
grid->Add(m_passthrough_reset_btn, 0, wxEXPAND);
return grid;
}
wxSizer* ControllerConfigDiag::CreateEmulatedBTConfigSizer()
{
const std::array<wxString, 4> src_choices{
{_("None"), _("Emulated Wii Remote"), _("Real Wii Remote"), _("Hybrid Wii Remote")}};
const int space5 = FromDIP(5);
// Source selector grid
auto* const grid = new wxFlexGridSizer(3, space5, space5);
grid->AddGrowableCol(1);
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
{
// reserve four ids, so that we can calculate the index from the ids later on
// Stupid wx 2.8 doesn't support reserving sequential IDs, so we need to do that more
// complicated..
int source_ctrl_id = wxWindow::NewControlId();
m_wiimote_index_from_choice_id.emplace(source_ctrl_id, i);
int config_bt_id = wxWindow::NewControlId();
m_wiimote_index_from_config_id.emplace(config_bt_id, i);
m_wiimote_labels[i] =
new wxStaticText(this, wxID_ANY, wxString::Format(_("Wii Remote %i"), i + 1));
m_wiimote_sources[i] = new wxChoice(this, source_ctrl_id, wxDefaultPosition, wxDefaultSize,
src_choices.size(), src_choices.data());
m_wiimote_sources[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnWiimoteSourceChanged, this);
m_wiimote_configure_button[i] = new wxButton(
this, config_bt_id, _("Configure"), wxDefaultPosition, wxDLG_UNIT(this, wxSize(60, -1)));
m_wiimote_configure_button[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnWiimoteConfigButton,
this);
grid->Add(m_wiimote_labels[i], 0, wxALIGN_CENTER_VERTICAL);
grid->Add(WxUtils::GiveMinSize(m_wiimote_sources[i], wxDefaultSize), 0, wxEXPAND);
grid->Add(m_wiimote_configure_button[i], 0, wxEXPAND);
}
// Scanning controls
m_enable_continuous_scanning = new wxCheckBox(this, wxID_ANY, _("Continuous Scanning"));
m_enable_continuous_scanning->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnContinuousScanning,
this);
m_enable_continuous_scanning->SetValue(SConfig::GetInstance().m_WiimoteContinuousScanning);
m_refresh_wm_button = new wxButton(this, wxID_ANY, _("Refresh"), wxDefaultPosition,
wxDLG_UNIT(this, wxSize(60, -1)));
m_refresh_wm_button->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnWiimoteRefreshButton, this);
m_unsupported_bt_text =
new wxStaticText(this, wxID_ANY, _("A supported Bluetooth device could not be found,\n"
"so you must connect Wii Remotes manually."));
m_unsupported_bt_text->Show(!WiimoteReal::g_wiimote_scanner.IsReady());
// Balance Board
m_balance_board_checkbox = new wxCheckBox(this, wxID_ANY, _("Real Balance Board"));
m_balance_board_checkbox->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnBalanceBoardChanged,
this);
m_balance_board_checkbox->SetValue(g_wiimote_sources[WIIMOTE_BALANCE_BOARD] == WIIMOTE_SRC_REAL);
// Speaker data
m_enable_speaker_data = new wxCheckBox(this, wxID_ANY, _("Enable Speaker Data"));
m_enable_speaker_data->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnEnableSpeaker, this);
m_enable_speaker_data->SetValue(SConfig::GetInstance().m_WiimoteEnableSpeaker);
auto* const checkbox_sizer = new wxBoxSizer(wxVERTICAL);
checkbox_sizer->Add(m_enable_continuous_scanning);
checkbox_sizer->AddSpacer(space5);
checkbox_sizer->Add(m_balance_board_checkbox);
checkbox_sizer->AddSpacer(space5);
checkbox_sizer->Add(m_enable_speaker_data);
auto* const scanning_sizer = new wxBoxSizer(wxHORIZONTAL);
scanning_sizer->Add(checkbox_sizer, 1, wxEXPAND);
scanning_sizer->Add(m_refresh_wm_button, 0, wxALIGN_TOP);
auto* const sizer = new wxBoxSizer(wxVERTICAL);
sizer->Add(grid, 0, wxEXPAND);
sizer->AddSpacer(space5);
sizer->Add(m_unsupported_bt_text, 0, wxALIGN_CENTER | wxLEFT | wxRIGHT, space5);
sizer->AddSpacer(space5);
sizer->Add(scanning_sizer, 0, wxEXPAND);
return sizer;
}
void ControllerConfigDiag::OnClose(wxCloseEvent& event)
{
// Save all settings
SConfig::GetInstance().SaveSettings();
SaveWiimoteSource();
EndModal(wxID_OK);
}
void ControllerConfigDiag::OnCloseButton(wxCommandEvent& event)
{
Close();
}
void ControllerConfigDiag::OnGameCubePortChanged(wxCommandEvent& event)
{
const unsigned int device_num = m_gc_port_from_choice_id[event.GetId()];
const wxString device_name = event.GetString();
SIDevices tempType;
if (device_name == m_gc_pad_type_strs[1])
{
tempType = SIDEVICE_GC_CONTROLLER;
m_gc_port_configure_button[device_num]->Enable();
}
else if (device_name == m_gc_pad_type_strs[2])
{
tempType = SIDEVICE_WIIU_ADAPTER;
m_gc_port_configure_button[device_num]->Enable();
}
else if (device_name == m_gc_pad_type_strs[3])
{
tempType = SIDEVICE_GC_STEERING;
m_gc_port_configure_button[device_num]->Enable();
}
else if (device_name == m_gc_pad_type_strs[4])
{
tempType = SIDEVICE_DANCEMAT;
m_gc_port_configure_button[device_num]->Enable();
}
else if (device_name == m_gc_pad_type_strs[5])
{
tempType = SIDEVICE_GC_TARUKONGA;
m_gc_port_configure_button[device_num]->Enable();
}
else if (device_name == m_gc_pad_type_strs[6])
{
tempType = SIDEVICE_GC_GBA;
m_gc_port_configure_button[device_num]->Disable();
}
else if (device_name == m_gc_pad_type_strs[7])
{
tempType = SIDEVICE_GC_KEYBOARD;
m_gc_port_configure_button[device_num]->Enable();
}
else
{
tempType = SIDEVICE_NONE;
m_gc_port_configure_button[device_num]->Disable();
}
SConfig::GetInstance().m_SIDevice[device_num] = tempType;
if (GCAdapter::UseAdapter())
GCAdapter::StartScanThread();
else
GCAdapter::StopScanThread();
if (Core::IsRunning())
SerialInterface::ChangeDevice(tempType, device_num);
}
void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event)
{
InputConfig* const pad_plugin = Pad::GetConfig();
InputConfig* const key_plugin = Keyboard::GetConfig();
const int port_num = m_gc_port_from_config_id[event.GetId()];
HotkeyManagerEmu::Enable(false);
if (SConfig::GetInstance().m_SIDevice[port_num] == SIDEVICE_GC_KEYBOARD)
{
GCKeyboardInputConfigDialog config_diag(
this, *key_plugin,
wxString::Format("GameCube Keyboard Configuration Port %i", port_num + 1), port_num);
config_diag.ShowModal();
}
else if (SConfig::GetInstance().m_SIDevice[port_num] == SIDEVICE_WIIU_ADAPTER)
{
GCAdapterConfigDiag config_diag(
this,
wxString::Format("Wii U GameCube Controller Adapter Configuration Port %i", port_num + 1),
port_num);
config_diag.ShowModal();
}
else
{
GCPadInputConfigDialog config_diag(
this, *pad_plugin,
wxString::Format("GameCube Controller Configuration Port %i", port_num + 1), port_num);
config_diag.ShowModal();
}
HotkeyManagerEmu::Enable(true);
}
void ControllerConfigDiag::OnWiimoteSourceChanged(wxCommandEvent& event)
{
// This needs to be changed now in order for refresh to work right.
// Revert if the dialog is canceled.
int index = m_wiimote_index_from_choice_id[event.GetId()];
if (index != WIIMOTE_BALANCE_BOARD)
{
WiimoteReal::ChangeWiimoteSource(index, event.GetInt());
if (g_wiimote_sources[index] != WIIMOTE_SRC_EMU &&
g_wiimote_sources[index] != WIIMOTE_SRC_HYBRID)
m_wiimote_configure_button[index]->Disable();
else
m_wiimote_configure_button[index]->Enable();
}
else
{
WiimoteReal::ChangeWiimoteSource(index, event.GetInt() ? WIIMOTE_SRC_REAL : WIIMOTE_SRC_NONE);
}
}
void ControllerConfigDiag::OnWiimoteConfigButton(wxCommandEvent& ev)
{
InputConfig* const wiimote_plugin = Wiimote::GetConfig();
HotkeyManagerEmu::Enable(false);
const int port_num = m_wiimote_index_from_config_id[ev.GetId()];
WiimoteInputConfigDialog m_ConfigFrame(
this, *wiimote_plugin,
wxString::Format("Dolphin Emulated Wii Remote Configuration Port %i", port_num + 1),
port_num);
m_ConfigFrame.ShowModal();
HotkeyManagerEmu::Enable(true);
}
void ControllerConfigDiag::OnBluetoothModeChanged(wxCommandEvent& event)
{
SConfig::GetInstance().m_bt_passthrough_enabled = m_passthrough_bt_radio->GetValue();
WiimoteReal::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
UpdateUI();
}
void ControllerConfigDiag::OnPassthroughScanButton(wxCommandEvent& event)
{
if (!Core::IsRunning())
{
wxMessageBox(_("A sync can only be triggered when a Wii game is running."),
_("Sync Wii Remotes"), wxICON_WARNING);
return;
}
auto device = WII_IPC_HLE_Interface::GetDeviceByName("/dev/usb/oh1/57e/305");
if (device != nullptr)
std::static_pointer_cast<CWII_IPC_HLE_Device_usb_oh1_57e_305_base>(device)
->TriggerSyncButtonPressedEvent();
}
void ControllerConfigDiag::OnPassthroughResetButton(wxCommandEvent& event)
{
if (!Core::IsRunning())
{
wxMessageBox(_("Saved Wii Remote pairings can only be reset when a Wii game is running."),
_("Reset Wii Remote pairings"), wxICON_WARNING);
return;
}
auto device = WII_IPC_HLE_Interface::GetDeviceByName("/dev/usb/oh1/57e/305");
if (device != nullptr)
std::static_pointer_cast<CWII_IPC_HLE_Device_usb_oh1_57e_305_base>(device)
->TriggerSyncButtonHeldEvent();
}
void ControllerConfigDiag::OnBalanceBoardChanged(wxCommandEvent& event)
{
WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD,
event.IsChecked() ? WIIMOTE_SRC_REAL : WIIMOTE_SRC_NONE);
}
void ControllerConfigDiag::OnContinuousScanning(wxCommandEvent& event)
{
SConfig::GetInstance().m_WiimoteContinuousScanning = event.IsChecked();
WiimoteReal::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
}
void ControllerConfigDiag::OnWiimoteRefreshButton(wxCommandEvent&)
{
WiimoteReal::Refresh();
}
void ControllerConfigDiag::OnEnableSpeaker(wxCommandEvent& event)
{
SConfig::GetInstance().m_WiimoteEnableSpeaker = event.IsChecked();
}
void ControllerConfigDiag::SaveWiimoteSource()
{
std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + WIIMOTE_INI_NAME ".ini";
IniFile inifile;
inifile.Load(ini_filename);
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
{
std::string secname("Wiimote");
secname += (char)('1' + i);
IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
sec.Set("Source", (int)g_wiimote_sources[i]);
}
std::string secname("BalanceBoard");
IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
sec.Set("Source", (int)g_wiimote_sources[WIIMOTE_BALANCE_BOARD]);
inifile.Save(ini_filename);
}