dolphin/Source/Core/DiscIO/Src/BannerLoaderWii.h
hyperiris 8f4d58e082 UI: makes dolphin displays japanese region games' names and their descriptions.
only work on windows and asian language support installed.
(without fonts and codepages, we can not display text, I'm sure).
BTW, I only test on GC games, I've no Wii games now, 
and .\User\Cache directory must be cleared to work (delete all cached files)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1972 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-21 16:31:44 +00:00

82 lines
1.9 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _BANNER_LOADER_WII_H_
#define _BANNER_LOADER_WII_H_
#include "BannerLoader.h"
namespace DiscIO
{
class CBannerLoaderWii
: public IBannerLoader
{
public:
CBannerLoaderWii(DiscIO::IFileSystem& _rFileSystem);
virtual ~CBannerLoaderWii();
virtual bool IsValid();
virtual bool GetBanner(u32* _pBannerImage);
virtual bool GetName(std::string& _rName, DiscIO::IVolume::ECountry language);
virtual bool GetCompany(std::string& _rCompany);
virtual bool GetDescription(std::string& _rDescription, DiscIO::IVolume::ECountry language);
private:
#define WII_BANNER_TEXTURE_SIZE (192 * 64 * 2)
#define WII_BANNER_ICON_SIZE ( 48 * 48 * 2)
#define WII_BANNER_COMMENT_SIZE 32
struct SWiiBanner
{
u32 ID;
u32 m_Flag;
u16 m_Speed;
u8 m_Unknown[22];
u16 m_Comment[2][WII_BANNER_COMMENT_SIZE];
u8 m_BannerTexture[WII_BANNER_TEXTURE_SIZE];
u8 m_IconTexture[8][WII_BANNER_ICON_SIZE];
} ;
// for banner decoding
int lut3to8[8];
int lut4to8[16];
int lut5to8[32];
u8* m_pBannerFile;
bool m_IsValid;
void InitLUTTable();
u32 decode5A3(u16 val);
void decode5A3image(u32* dst, u16* src, int width, int height);
std::string StupidWideCharToString(u16* _pSrc, size_t _max);
};
} // namespace
#endif