dolphin/Source/Core
Lioncash 31504f85a7 Interpreter_FloatingPoint: Don't update FPRF in frsqrte in certain exceptional cases
If the FPSCR.VE bit is set and an invalid operand is passed in, then the FPRF
shouldn't be updated. Similarly this is also the case when the FPSCR.ZE bit
is set and negative or positive zero is passed in as the operand.
2018-05-24 14:32:40 -04:00
..
AudioCommon Reformat all the things! 2018-04-12 21:28:39 +02:00
Common IOSC: Implement VerifyPublicKeySign for ECC 2018-05-20 20:04:53 +02:00
Core Interpreter_FloatingPoint: Don't update FPRF in frsqrte in certain exceptional cases 2018-05-24 14:32:40 -04:00
DiscIO Reimplement custom PNG banners in game list 2018-05-20 15:34:03 +02:00
DolphinNoGUI UICommon: Avoid including Xrandr.h 2018-04-14 17:14:38 +02:00
DolphinQt2 Qt: Fix crash on game start 2018-05-22 04:37:08 +02:00
DolphinWX PPCAnalyst: Make CodeBuffer an alias for std::vector<CodeOp> 2018-05-18 17:19:45 -04:00
InputCommon THis fixes issue #08 and #16, the rumble test and slider 2018-04-19 17:48:55 -04:00
UICommon Reimplement custom PNG banners in game list 2018-05-20 15:34:03 +02:00
Updater Updater: Show error when trying to launch directly 2018-05-05 23:32:08 +02:00
VideoBackends OGL: Fix EFB access in MSAA-mode 2018-05-22 15:35:20 +10:00
VideoCommon HiresTextures: Do not load compressed textures with unaligned dimensions 2018-05-22 16:15:18 +10:00
CMakeLists.txt Moved NoGUI out of DolphinWx. 2017-03-08 01:24:18 -08:00