dolphin/Source/Core
LPFaint99 32b2c40490 first implementation of memcard from directory, creates a memory card from USERDIR/GC/<REGION>/Card <A/B>
Savestates include the entire memorycard, but the only saves that should be modified are the ones that are directly modified by the game the others are preserved merely to avoid changing the memory card header during the game as some games (Zelda) refuse to save

Implement DMA r/w for memcard.
Skips programming buffer for writes

Add a migration feature that auto imports all saves from your default memcard to the new memcard dir if it doesn't exist.

Actually "delete" save files by renaming to s/*.gci/*.gci.deleted/
2014-06-22 18:03:52 -07:00
..
AudioCommon Revert "DSound: use DSound notifications to produce sound." 2014-05-31 13:35:46 -07:00
Common Common: Add a PCAP writer module 2014-06-22 20:04:46 +02:00
Core first implementation of memcard from directory, creates a memory card from USERDIR/GC/<REGION>/Card <A/B> 2014-06-22 18:03:52 -07:00
DiscIO Kill off replaceable usages of s[n]printf. 2014-06-18 19:53:38 -04:00
DolphinWX first implementation of memcard from directory, creates a memory card from USERDIR/GC/<REGION>/Card <A/B> 2014-06-22 18:03:52 -07:00
InputCommon Use only section-based ini reading. 2014-06-16 01:31:23 -04:00
VideoBackends Merge pull request #500 from lioncash/ini 2014-06-22 17:21:45 +02:00
VideoCommon Merge pull request #500 from lioncash/ini 2014-06-22 17:21:45 +02:00
CMakeLists.txt Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00