dolphin/Source/Core/VideoCommon/Src/DataReader.h
james.jdunne b038df64bf TextureDecoder.cpp: new SSE2 optimized GX_TF_I8 decoder. Probably not ultimately optimal SSE2 code, but provably better (on my machine) than the memset version. Tested with __rdtsc counts in an independent project. I get about 6-7 FPS more on average during the intro movie playback in Mario Kart Wii. Hope this compiles for GCC okay.
TextureDecoder.cpp: merged two functionally identical decode5A3RGBA and decode5A3rgba methods.
OpcodeDecoding.cpp and DLCache.cpp: optimization for GX_LOAD_XF_REG. The PSUHFB solution sounds better for SSSE3, but this is a small win for the default case.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6692 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-30 19:17:08 +00:00

154 lines
3.5 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _DATAREADER_H
#define _DATAREADER_H
extern u8* g_pVideoData;
__forceinline void DataSkip(u32 skip)
{
g_pVideoData += skip;
}
__forceinline u8 DataPeek8(int _uOffset)
{
return g_pVideoData[_uOffset];
}
__forceinline u16 DataPeek16(int _uOffset)
{
return Common::swap16(*(u16*)&g_pVideoData[_uOffset]);
}
__forceinline u32 DataPeek32(int _uOffset)
{
return Common::swap32(*(u32*)&g_pVideoData[_uOffset]);
}
__forceinline u8 DataReadU8()
{
return *g_pVideoData++;
}
__forceinline s8 DataReadS8()
{
return (s8)(*g_pVideoData++);
}
__forceinline u16 DataReadU16()
{
u16 tmp = Common::swap16(*(u16*)g_pVideoData);
g_pVideoData += 2;
return tmp;
}
__forceinline u32 DataReadU32()
{
u32 tmp = Common::swap32(*(u32*)g_pVideoData);
g_pVideoData += 4;
return tmp;
}
template<unsigned int N>
void DataReadU32xN(u32 *bufx16)
{
memcpy(bufx16, g_pVideoData, sizeof(u32) * N);
if (N >= 1) bufx16[0] = Common::swap32(bufx16[0]);
if (N >= 2) bufx16[1] = Common::swap32(bufx16[1]);
if (N >= 3) bufx16[2] = Common::swap32(bufx16[2]);
if (N >= 4) bufx16[3] = Common::swap32(bufx16[3]);
if (N >= 5) bufx16[4] = Common::swap32(bufx16[4]);
if (N >= 6) bufx16[5] = Common::swap32(bufx16[5]);
if (N >= 7) bufx16[6] = Common::swap32(bufx16[6]);
if (N >= 8) bufx16[7] = Common::swap32(bufx16[7]);
if (N >= 9) bufx16[8] = Common::swap32(bufx16[8]);
if (N >= 10) bufx16[9] = Common::swap32(bufx16[9]);
if (N >= 11) bufx16[10] = Common::swap32(bufx16[10]);
if (N >= 12) bufx16[11] = Common::swap32(bufx16[11]);
if (N >= 13) bufx16[12] = Common::swap32(bufx16[12]);
if (N >= 14) bufx16[13] = Common::swap32(bufx16[13]);
if (N >= 15) bufx16[14] = Common::swap32(bufx16[14]);
if (N >= 16) bufx16[15] = Common::swap32(bufx16[15]);
g_pVideoData += (sizeof(u32) * N);
}
typedef void (*DataReadU32xNfunc)(u32 *buf);
extern DataReadU32xNfunc DataReadU32xFuncs[16];
__forceinline u32 DataReadU32Unswapped()
{
u32 tmp = *(u32*)g_pVideoData;
g_pVideoData += 4;
return tmp;
}
template<class T>
__forceinline T DataRead()
{
T tmp = *(T*)g_pVideoData;
g_pVideoData += sizeof(T);
return tmp;
}
template <>
__forceinline u16 DataRead()
{
u16 tmp = Common::swap16(*(u16*)g_pVideoData);
g_pVideoData += 2;
return tmp;
}
template <>
__forceinline s16 DataRead()
{
s16 tmp = (s16)Common::swap16(*(u16*)g_pVideoData);
g_pVideoData += 2;
return tmp;
}
template <>
__forceinline u32 DataRead()
{
u32 tmp = (u32)Common::swap32(*(u32*)g_pVideoData);
g_pVideoData += 4;
return tmp;
}
template <>
__forceinline s32 DataRead()
{
s32 tmp = (s32)Common::swap32(*(u32*)g_pVideoData);
g_pVideoData += 4;
return tmp;
}
__forceinline float DataReadF32()
{
union {u32 i; float f;} temp;
temp.i = Common::swap32(*(u32*)g_pVideoData);
g_pVideoData += 4;
float tmp = temp.f;
return tmp;
}
__forceinline u8* DataGetPosition()
{
return g_pVideoData;
}
#endif